def debug_statistics(self): return { "node": lib.raft_get_nodeid(self.raft), "state": state2str(lib.raft_get_state(self.raft)), "current_idx": lib.raft_get_current_idx(self.raft), "last_log_term": lib.raft_get_last_log_term(self.raft), "current_term": lib.raft_get_current_term(self.raft), "commit_idx": lib.raft_get_commit_idx(self.raft), "last_applied_idx": lib.raft_get_last_applied_idx(self.raft), "log_count": lib.raft_get_log_count(self.raft), "peers": lib.raft_get_num_nodes(self.raft), "voting_peers": lib.raft_get_num_voting_nodes(self.raft), "connection_status": connectstatus2str(self.connection_status), "voting_change_in_progress": lib.raft_voting_change_is_in_progress(self.raft), "removed": getattr(self, 'removed', False), }
def _check_current_idx_validity(self, server): """ Check that current idx is valid, ie. it exists """ ci = lib.raft_get_current_idx(server.raft) if 0 < ci and not lib.raft_get_snapshot_last_idx(server.raft) == ci: ety = lib.raft_get_entry_from_idx(server.raft, ci) try: assert ety except Exception: print('current idx ', ci) print('count', lib.raft_get_log_count(server.raft)) print('last snapshot', lib.raft_get_snapshot_last_idx(server.raft)) print(server.debug_log()) raise
def load_snapshot(self, snapshot, other): # logging.warning('{} loading snapshot'.format(self)) e = lib.raft_begin_load_snapshot( self.raft, snapshot.last_term, snapshot.last_idx, ) if e == -1: return 0 elif e == lib.RAFT_ERR_SNAPSHOT_ALREADY_LOADED: return 0 elif e == 0: pass else: assert False # Send appendentries response for this snapshot response = ffi.new('msg_appendentries_response_t*') response.success = 1 response.current_idx = snapshot.last_idx response.term = lib.raft_get_current_term(self.raft) response.first_idx = response.current_idx self.network.enqueue_msg(response, self, other) node_id = lib.raft_get_nodeid(self.raft) # set membership configuration according to snapshot for member in snapshot.members: if -1 == member.id: continue node = lib.raft_get_node(self.raft, member.id) if not node: udata = ffi.NULL try: node_sv = self.network.id2server(member.id) udata = node_sv.udata except ServerDoesNotExist: pass node = lib.raft_add_node(self.raft, udata, member.id, member.id == node_id) lib.raft_node_set_active(node, 1) if member.voting and not lib.raft_node_is_voting(node): lib.raft_node_set_voting(node, 1) elif not member.voting and lib.raft_node_is_voting(node): lib.raft_node_set_voting(node, 0) if node_id != member.id: assert node # TODO: this is quite ugly # we should have a function that removes all nodes by ourself # if (!raft_get_my_node(self->raft)) */ # raft_add_non_voting_node(self->raft, NULL, node_id, 1); */ e = lib.raft_end_load_snapshot(self.raft) assert(0 == e) assert(lib.raft_get_log_count(self.raft) == 0) self.do_membership_snapshot() self.snapshot.image = dict(snapshot.image) self.snapshot.last_term = snapshot.last_term self.snapshot.last_idx = snapshot.last_idx assert(lib.raft_get_my_node(self.raft)) # assert(sv->snapshot_fsm); self.fsm_dict = dict(snapshot.image) logging.warning('{} loaded snapshot t:{} idx:{}'.format( self, snapshot.last_term, snapshot.last_idx))