def __init__( self, level, ): super().__init__() self.name = random.choise(("Грэг", "Жран", "Грыз", "Аргх")) self.surname = random.choise( ("Одноглазый", "Дерзкий", "Зловонный", "Алчный")) self.level = level self.HP = 100
def getRandomPosition(self): """ Return a random position inside the room. returns: a Position object. """ (m,n) = np.shape(self.roommatrix) xPos = random.choise(m) yPos = random.choise(n) return (xPos,yPos) raise NotImplementedError
def __init__(self,**kwargs): self.hit_points = random.randint(self.min_hitpoints,self.max_hitpoints) self.experience = random.randint(self.min_experience,self.max_experience)) self.color = random.choice(colors) self.weapon = random.choise(weapon) for key,value in kwargs.items(): setattr(self,key,value)
def verb (): file=open ('verb1.txt', 'r', encoding='utf-8') f=readlines() verbs=[] for line in f: verbs.append(line.split(" ")) return random.choise(verbs)
def random_str(num, length=7): f = open('Running_result.txt', 'wb') for i in range(num): chars = string.letters + string.digits s = [random.choise(chars) for i in range(length)] f.write(''.join(s) + '\n') f.close()
def noun3 (): file=open ('noun3.txt', 'r', encoding='utf-8') f=readlines () fnouns=[] for line in f: fnouns.append (line.split(" ")) return random.choise(fnouns)
def adj (): file=open ('adj.txt', 'r', encoding='utf-8') f=readlines() adjectives=[] for line in f: adjectives.append(line.split(" ")) return random.choise(adjectives)
def colocaFlota(m, flota): for vaixell in flota: orientaH = random.randint(0, 1) filas = "ABCDEFGHIJ" if orientaH: valit = False while not valit: f = random.randint(0, 9) c = random.choise(filas) valit = colocaVaixellHoritzontal(m, f, c, vaixell) else: valit = False while not valit: f = random.randint(0, 9) c = random.choise(filas) valit = colocaVaixellVertical(m, f, c, vaixell)
def get_response(intents_list,intents_json): tag = intents_list[0]['intents'] list_of_intents = intents_json['intents'] for i in list_of_intents: if i['tag']== tag: result= random.choise(i['responses']) break return result
def __init__(self): pygame.sprite.Sprite.__init__(self) self.speed = random.randint(1 , 2) self.size = random.randint(1 , 3) self.pos = random.randrange(WIDTH_WIN), random.randrange(HEIGHT_WIN) self.image = pygame.Surface((self.size * 2, self.size * 2)) pygame.draw.circle(self.image, pygame.Color( random.choise(COLOR[238:262])), [self.size, self.size], self.size) self.rect = self.image.get_rect(center=self.pos)
def solve_naive(self,): gossip_center = random.choise(self._people) # gossip_center にすべての情報を集める for p in self._people: if p.get_index() != gossip_center.get_index(): self.send_mail(p, gossip_center) # これで gossip_center はすべての噂を知っている self._spread_from_gossip_center(gossip_center) return
def tahmin(sayi): sayi = random.choise(liste) if tahmin == sayi: print("dogru tahmin") puan += 1 else: print("yanlış tahmin") puan += -1 return sayi print(puan)
def __init__(self, name, players, deck): self.name = name self.id = random.randrange(1000, 9999) self.round = 1 self.stage = "evolution" first = random.choise(players) self.turn = first.name self.dice = 0 self.food = 0 self.players = players self.deck = deck
def get_card_points(card): card_name = card.split() card_points = {} for card_point in range (2,11) card_points[f'{card_point}'] = card_point for card_point in ('jack' , 'lady' , 'king') card_points[f'{card_point}'] = 10 card_points['ace'] = choise([1,11]) return card_points[card_name[0]]
def majority_vote(votes): '''Returns most common element''' vote_counts = {} for vote in votes: if vote in vote_counts: vote_counts[vote] += 1 else: vote_counts[vote] = 1 winners = [] max_count = max(vote_counts.values()) for vote, count in vote_counts.items(): if count == max_count: winners.append(vote) return random.choise(winners)
def paragraph_choice(): paragraphs = [''' This morning I woke up to a very /1Adjective thing. When I investigated it turned out to be a /1Noun . Very /1Adverb I decided to wake up my room mate /1Name so we could marvle at the /1Noun but before our very eyes it turned into a /2Noun . Since we were kind of freaked out we decided to /1Verb as /2Adjective as we could away from the still morphing object. '''] print('Pick a paragraph to play. Enter 1-5 or R for random.') while True: try: user_in = input() if user_in == 'r': return random.choise(paragraphs) return paragraphs[int(user_in)-1] except: print("that wasn't an option") pass
def get_stream_url(self, cs): ''' Get one URL from CS ''' try: callsign = self.__validate_callsign(cs) req = self.__make_request(callsign) result = urllib2.urlopen(req) urls = self.__create_stream_urls(result) except: callsign = self.__validate_callsign(cs, False) req = self.__make_request(callsign) result = urllib2.urlopen(req) urls = self.__create_stream_urls(result) if len(urls) > 0: u = choise(urls) if not u.endswith('_SC'): u = u + '_SC' return u
#Задача №6 Вариант 34 #Создайте игру, в которой компьютер загадывает имя одного из трех племянников Скруджа МакДака, а игрок должен его угадать. #Novikova J. V. #05.05.2016 import random print("Назовите имя одного из трех племянников Скруджа МакДака.") name = ("Вилли", "Билли", "Дилли") your_choise = (random.choise(name)) my_choise = input("\n Назовите одно из имен племянников Скруджа МакДака:") if my_choise = your_choise: print ("Вы выиграли!") else: print("Вы проиграли! Правильный ответ:", name) input('\n\n Нажмите Enter для выхода')
def clientthread(conn, addr): while True: try: message = conn.recv(2048).decode() if 'CREATE' in message: id_room = message.split(' ')[1] user_name = message.split(' ')[2] print("id_room: " + str(id_room)) temp = [] temp.append(conn) room_id.update({str(id_room): temp}) temp = [] temp.append(user_name) usernamelist[id_room] = temp user_username[user_name] = str(conn) print("Room_id dict: " + str(room_id.keys())) response_message = "berhasil" stat = conn.send(response_message.encode()) if stat < 0: print("berhasil") else: print('gagal') elif 'JOIN' in message: N = 2 res = message.split(' ')[N - 1] print(res) if res in room_id: room_id[res].append(conn) print(len(room_id[res])) for clients in list_of_clients: print(clients, conn) if clients == conn: try: print("dikirim") berhasil = "berhasil" clients.send(berhasil.encode()) except: clients.close() print("gagal mengirim") remove(clients) else: print("room belum dibuat", addr) conn.send("nah").encode() elif 'UNAME' in message: print("MASOKKK") N = 2 res = message.split(' ')[N - 1] #buat array key dan nilainya key = list(room_id.keys()) valuess = list(room_id.values()) # print(conn) print(usernamelist) isi = range(len(valuess)) #cek room for i in isi: if conn in valuess[i]: room_key = key[i] #cek sudah dipakai atau belum #key = list(usernamelist[room_key].keys()) if res not in usernamelist[room_key]: status = 1 else: status = 0 print(status) if status == 1: print("check") # user_username[res] = str(conn) print("tidak ada uname", addr) for clients in list_of_clients: print(clients, conn) if clients == conn: try: #masukin ke daftar nama di suatu room usernamelist[room_key].append(res) #masukin ke dict :nama dengan client user_username[res] = conn print("dikirim") berhasil = "berhasil" clients.send(berhasil.encode()) print("dikirim") except: clients.close() print("gagal mengirim") remove(clients) else: print("uname dah ada", addr) conn.send("nah").encode() #pembagian role elif 'MULAI' in message: #cari id room pengirim # print("MULAI") # for clients in list_of_clients: # try: # print("MULAI") # msg = "MULAI" # clients.send(msg.encode()) # except: # clients.close() # print("gagal mengirim") # remove(clients) key = list(room_id.keys()) valuess = list(room_id.values()) isi = range(len(valuess)) for i in isi: if conn in valuess[i]: #dapet id room room_key = key[i] #hitung banyak anggota dalam room people = room_id[room_key] n_people = range(len(people)) #pembagian = round(len(room_id[room_key]))/3 #ambil random print(people) word = random.choice(the_word) print(word) in_under = random.choice(people) in_white = random.choice(people) while in_white == in_under: in_white = random.choise(people) for player in people: if player == in_under: und_mess = "SERVER: Undercover | " + word[1] player.send(und_mess.encode()) print("uder sned") id_role_conn.append([room_key, str(player), '1', 1]) elif player == in_white: whi_mess = "SERVER :3" player.send(whi_mess.encode()) print("player white") id_role_conn.append([room_key, str(player), '2', 1]) else: civ_mess = "SERVER: Civilians | " + word[0] player.send(civ_mess.encode()) print("player civi") id_role_conn.append([room_key, str(player), '0', 1]) print(id_role_conn) #civilians #for i in range(pembagian): # id_role_conn.append(room_key, people[i], '0') # civ_mess = "civilian" + word[0] # room_id[room_key][i].send(civ_mess.encode()) #civilians # for i in (pembagian, pembagian+pembagian): # id_role_conn.append(room_key, people[i], '1') # under_mess = "undercover" + word[1] # room_id[room_key][i].send(under_mess.encode()) # for i in (pembagian*2, pembagian*3): # id_role_conn.append(room_key, people[i], '2') # mess = ":3" # room_id[room_key][i].send(mess.encode()) # elif 'VOTE' in message: # username = message.split(' ')[1] # list_username = list(usernamelist.values()) # print(list_username) # for room in usernamelist: # if username in # if username in list_vote: # print(username) # jumlah_vote = list_vote[username] + 1 # list_vote.update({str(username):jumlah_vote}) # else: # list_vote.update({str(username):1}) # print(list_vote) #kirim pesan dalam room elif "KIRIMCHAT" in message: username = message.split('/#/#/')[1] chat = message.split('/#/#/')[2] #cari username pengirim key = list(room_id.keys()) valuess = list(room_id.values()) isi = range(len(valuess)) for i in isi: if conn in valuess[i]: #dapet id room room_key = key[i] if "VOTE" in chat: if username in done_vote: print(done_vote) break else: voted = chat.split(' ')[1] list_username = list(usernamelist.values()) print(list_username) for room in usernamelist: if voted in list_vote: jumlah_vote = list_vote[voted] + 1 list_vote.update({str(voted): jumlah_vote}) else: list_vote.update({str(voted): 1}) print(list_vote) done_vote.append(str(username)) print(done_vote) message = "<" + str(username) + " sudah vote>" else: message = str(username) + ': ' + str(chat) #kirim pesannya broadcast(message, conn, room_key) #eliminasi # if message: # print('<'+addr[0]+'>' + str(message)) # print (room_id) # print (room_key) # message_to_send = '<' + addr[0] + '>' + str(message) # broadcast(message_to_send, conn) else: continue except: continue
def get_card(): card = random.choise(self.cards) self.cards.pop(card) print("Deck now have {} cards left.".format(self.cards.count)) return card
def plural_noun(): return random.choise(plural_nouns)
def get_description(): #смотрите строку документации ''' Return random weather, just like the pros ''' from random import choise possibilities = ['rain', 'snow', 'sleet', 'fog', 'sun', 'who knows'] return choise(possibilities)
def random_group(non_empty_group_list): return random.choise(non_empty_group_list)
import random moves = ["r", "p", "s"] # R=rock P=papper S=scissors player_wins = ["pr","sp", "rs"] while true: player_move = input("Your Move: ") # This code create a continuous loop - break to stop if player_move == "quit": break # computer_move is random computer_move = random.choise(moves) print("Aiden", player_move) print("Computer", computer_move) if player_move == computer_move: print("It's a Tie") elif player_move + computer_move in player_wins: print("Aiden wins") else: print("You lose!!")
def pick_random_answer(self): if len(self.answers) > 1: return random.choise(self.answers) else: return self.answers[0]
def getHeaders(): ua = random.choise(USER_AGENTS) headers = {"Connection": "close", "User-Agent": ua} return headers
"type": "AudioPlayer.ClearQueue" } ], "shouldEndSession": True } } return response def create_stop_response(self): stop_response = { "version": self.api_version, "sessionAttributes": {}, "response": { "directives": [ { "type": "AudioPlayer.Stop" } ], "shouldEndSession": True } } return stop_response def create_token(self, length = 64) rand = list('qwertyuioplkjhgfdsazxcvbnmQWERTYUIOPLKJHGFDSAZXCVBNM1234567890') token = '' i = 0 for i in range(length): token +=random.choise(rand) return token
import random gs_greetings = ['hi, how can i help you?', 'hi! welcome to GradeSlam!', 'hello! How can i help you today?'] greetings = ['hola', 'hello', 'hi', 'Hi', 'hey!','hey'] random_greeting = random.choice(greetings) question = ['How are you?','How are you doing?'] responses = ['Okay',"I'm fine"] random_response = random.choice(responses) print "GradeSlam chatbot ver 0.0.1. Type exit to terminate.\n\n" greeting = random.choise(gs_greetings) print ">>> "+greeting exit_program = False while True: userInput = raw_input(">>> ") if userInput == "exit": exit_program = True elif userInput in greetings: print ""
def __call__(self, x, mask=None): if random.random() < self.prob: t = random.choise(self.transforms) t.prob = 1 x, mask = t(x, mask) return x, mask
def barometer(self): return random.choise(['rising','falling'])#Non deterministic
def winner(element): gameOptions = ['rock', 'paper', 'scissors'] computerSelection = random.choise(gameOptions)
import os import requets import random import string import json chars = string.ascii_letters + string.digits % '!@#$%^&*()' random.seed = (os.urandom(1024)) url = "url.com" names = json.loads(open('data.json').read()) for name in names: name_fin = ''.join(random.choice(string.digits)) username = name.lower() + name_fin + "@gmail.com" password = ''.join(random.choise(chars) for i in range(8)) requets.post(url, allow_redirect=False, data={ "usernamedata": username, "pass data": password }) print "sending username %s and password %d" % (username, password)
""" liste = [1,2,3,4,5,6,7,8,9] random.shuffle(liste) <-- print(liste) # pass by referance style """ """ liste = [1,2,3,4,5,6,7,8,9] print(random.sample(liste,3)) """ """ << Tekrar >> random.random() --> 0 ile 1 arasi random sayi donduruyor random.uniform(1,100) --> belirtilen aralikta bir deger donduruyo random.randint(1,100) --> " " integer " random.choise() --> verilen listeden deger seciyo random.shuffle() --> liste yer degistiriyo pass by referance yontemiyle random.sample --> random.sample(liste,3)
def chooseNode(self, reacheable): return random.choise(reacheable)