def __init__(self, boneOffset, weightOffset, stride):
                    if boneSect is None:
                        return

                    self.boneOffset = boneOffset
                    self.weightOffset = weightOffset
                    self.stride = stride
                    self.boneData = []
                    self.weightData = []

                    self.collectBones()
                    self.collectWeights()
                    self.mapBones()
                    flatten = lambda l: [
                        item for sublist in l for item in sublist
                    ]
                    boneBuf = struct.pack("B" * (vxbfEntryCount[i] * 4),
                                          *flatten(self.boneData))
                    rapi.rpgBindBoneIndexBuffer(boneBuf, noesis.RPGEODATA_BYTE,
                                                0x4, 4)
                    weightBuf = struct.pack("f" * (vxbfEntryCount[i] * 4),
                                            *flatten(self.weightData))
                    rapi.rpgBindBoneWeightBuffer(weightBuf,
                                                 noesis.RPGEODATA_FLOAT, 0x10,
                                                 4)
Exemple #2
0
def noepyLoadModel(data, mdlList):
    bs = NoeBitStream(data)
    if bs.readInt() != NOEPY_HEADER:
        return 0
    if bs.readInt() != NOEPY_VERSION:
        return 0

    #no need to explicitly free the context (created contexts are auto-freed after the handler), but DO NOT hold any references to it outside of this method
    ctx = rapi.rpgCreateContext()

    numMeshes = bs.readInt()
    for i in range(0, numMeshes):
        meshName = bs.readString()
        meshMat = bs.readString()
        numIdx = bs.readInt()
        numPos = bs.readInt()
        numNrm = bs.readInt()
        numUVs = bs.readInt()
        numTan = bs.readInt()
        numClr = bs.readInt()
        numWeights = bs.readInt()
        numBoneRefs = bs.readInt()
        if numBoneRefs > 0:
            boneMap = bs.read("i" * numBoneRefs)
            rapi.rpgSetBoneMap(boneMap)  #set the bone map

        rapi.rpgSetName(meshName)
        rapi.rpgSetMaterial(meshMat)

        triangles = bs.readBytes(numIdx * 4)
        positions = bs.readBytes(numPos * 12)
        normals = bs.readBytes(numPos * 12) if numNrm == numPos else None
        uvs = bs.readBytes(numPos * 12) if numUVs == numPos else None
        tans = bs.readBytes(numPos * 48) if numTan == numPos else None
        colors = bs.readBytes(numPos * 16) if numClr == numPos else None

        rapi.rpgBindPositionBuffer(positions, noesis.RPGEODATA_FLOAT, 12)
        rapi.rpgBindNormalBuffer(normals, noesis.RPGEODATA_FLOAT, 12)
        rapi.rpgBindUV1Buffer(uvs, noesis.RPGEODATA_FLOAT, 12)
        rapi.rpgBindColorBuffer(colors, noesis.RPGEODATA_FLOAT, 16, 4)
        if numWeights > 0:
            vwList = []
            for j in range(0, numWeights):
                vwNum = bs.readInt()
                bidx = []
                bwgt = []
                for k in range(0, vwNum):
                    bidx.append(bs.readInt())
                for k in range(0, vwNum):
                    bwgt.append(bs.readFloat())
                vwList.append(NoeVertWeight(bidx, bwgt))
            fw = NoeFlatWeights(vwList)
            rapi.rpgBindBoneIndexBuffer(fw.flatW[:fw.weightValOfs],
                                        noesis.RPGEODATA_INT,
                                        4 * fw.weightsPerVert,
                                        fw.weightsPerVert)
            rapi.rpgBindBoneWeightBuffer(fw.flatW[fw.weightValOfs:],
                                         noesis.RPGEODATA_FLOAT,
                                         4 * fw.weightsPerVert,
                                         fw.weightsPerVert)
        numMorphFrames = bs.readInt()
        for j in range(0, numMorphFrames):
            numMFPos = bs.readInt()
            numMFNrm = bs.readInt()
            morphPosAr = bs.readBytes(numMFPos * 12)
            rapi.rpgFeedMorphTargetPositions(morphPosAr,
                                             noesis.RPGEODATA_FLOAT, 12)
            if numMFNrm > 0:
                morphNrmAr = bs.readBytes(numMFNrm * 12)
                rapi.rpgFeedMorphTargetNormals(morphNrmAr,
                                               noesis.RPGEODATA_FLOAT, 12)
            rapi.rpgCommitMorphFrame(numMFPos)
        rapi.rpgCommitMorphFrameSet()

        rapi.rpgCommitTriangles(triangles, noesis.RPGEODATA_INT, numIdx,
                                noesis.RPGEO_TRIANGLE, 1)
        rapi.rpgClearBufferBinds(
        )  #reset in case a subsequent mesh doesn't have the same components

    mdl = rapi.rpgConstructModel()

    bones = []
    numBones = bs.readInt()
    for i in range(0, numBones):
        bone = noepyReadBone(bs)
        bones.append(bone)

    anims = []
    numAnims = bs.readInt()
    for i in range(0, numAnims):
        animName = bs.readString()
        numAnimBones = bs.readInt()
        animBones = []
        for j in range(0, numAnimBones):
            animBone = noepyReadBone(bs)
            animBones.append(animBone)
        animNumFrames = bs.readInt()
        animFrameRate = bs.readFloat()
        numFrameMats = bs.readInt()
        animFrameMats = []
        for j in range(0, numFrameMats):
            frameMat = NoeMat43.fromBytes(bs.readBytes(48))
            animFrameMats.append(frameMat)
        anim = NoeAnim(animName, animBones, animNumFrames, animFrameMats,
                       animFrameRate)
        anims.append(anim)

    mdl.setBones(bones)
    mdl.setAnims(anims)
    mdlList.append(
        mdl)  #important, don't forget to put your loaded model in the mdlList
    return 1
Exemple #3
0
def noepyLoadModel(data, mdlList):
    LOADANIM = 0
    ExportSkin = 1
    VertexBool = 0  #Vertex Bool = 1 is Vertex Tint Channel Vertex Bool = 0 is Material Layers
    #Remember Vertex Colors are BGRA
    ctx = rapi.rpgCreateContext()
    bs = NoeBitStream(data)
    rapi.rpgSetOption(noesis.RPGOPT_MORPH_RELATIVEPOSITIONS, 1)
    rapi.rpgSetOption(noesis.RPGOPT_MORPH_RELATIVENORMALS, 1)
    #IDSig = bs.readUInt()
    #Blank1 = bs.readUInt()
    #BSphereX = bs.readFloat()
    #BSphereY = bs.readFloat()
    #BSphereZ = bs.readFloat()
    #BSphereThing = bs.readFloat()
    #UNK1 = bs.readFloat()
    #BBoxX1 = bs.readFloat()
    #BBoxY1 = bs.readFloat()
    #BBoxZ1 = bs.readFloat()
    #BBoxX2 = bs.readFloat()
    #BBoxY2 = bs.readFloat()
    #BBoxZ2 = bs.readFloat()
    #BBoxScaleX1 = bs.readFloat()
    #BBoxScaleY1 = bs.readFloat()
    #BBoxScaleZ1 = bs.readFloat()
    #BBoxScaleX2 = bs.readFloat()
    #BBoxScaleY2 = bs.readFloat()
    #BBoxScaleZ2 = bs.readFloat()
    #MipConstantUV0 = bs.readFloat()
    #MipConstantUV1 = bs.readFloat()
    bs.seek(84, NOESEEK_ABS)
    posAli = 0

    #MTRL STUFF
    #MatSig = bs.readUInt()
    MatCount = bs.read("L")
    MatNames = []
    pos = bs.tell()
    print(MatCount, pos)
    #MTRL LOOP
    for i in range(0, MatCount[0]):
        #MatCharCount = bs.readUInt()
        #print(MatCharCount)
        #MatNames.append (bs.readBytes(MatCharCount).decode("ASCII").rstrip("\0"))
        bs.seek(4, NOESEEK_REL)
        MatNames.append(bs.readString())

#STBS LOOP
    print(MatNames)
    subMeshCount = bs.readUInt()
    print(subMeshCount)
    MatID = []
    VertCount = []
    VertBuffType = []
    FaceCount = []
    FaceType = []
    BoneIDS = []
    BIXD = []
    BoneIDLOC = []
    BoneIDS = []

    mdl = []
    VertID = []
    MorphVertPOS = []
    MorphVertNorm = []
    MorphFrameCountID = []
    MDLWritten = rapi.getInputName()
    MDLWrite = NoeBitStream()
    topname = rapi.getExtensionlessName(
        rapi.getExtensionlessName(rapi.getInputName()))
    for i in range(0, subMeshCount):
        BoneIDSPre = []
        print("Sub Mesh", i)
        tsbsSig = bs.readUInt()
        print(tsbsSig)
        MatID.append(bs.readUInt())
        Blank2 = bs.readUInt()
        BVXD = bs.readUInt()
        VertCount.append(bs.readUInt())
        VertBuffType.append(bs.readUShort())
        print(VertBuffType[i])
        MorphFrameCount = bs.readUInt()
        MorphFrameCountID.append(MorphFrameCount)
        if MorphFrameCount is 0:
            print(MorphFrameCount, "Morph Frame Count is 0")

        if MorphFrameCount is not 0:
            print(MorphFrameCount, "Morph Frame Count is not 0")
            n = 0
            MorphVertCountList = []
            FrameLOC = []
            FrameOrder = []
            for m in range(0, MorphFrameCount):
                pos = bs.tell()
                FrameLOC.append(pos)
                MorphVertCount = bs.readUInt()
                MorphVertCountList.append(MorphVertCount)
                #print("MorphVertCount", MorphVertCount)
                #n = 0
                FrameName = ("Frame_" + str(n))
                n = (n + 1)
                Frame = []
                for mv in range(0, MorphVertCount):
                    VertID.append(bs.readUInt())
                    VertX = bs.readUShort()
                    #pos = bs.tell()
                    #VertX = (VertX / 32767)
                    VertY = bs.readUShort()
                    #pos = bs.tell()
                    #VertY = (VertY / 32767)
                    VertZ = bs.readUShort()
                    #pos = bs.tell()
                    #VertZ = (VertZ / 32767)
                    VertNormX = bs.readUShort()
                    VertNormY = bs.readUShort()
                    VertNormZ = bs.readUShort()
                    bs.seek(8, NOESEEK_REL)
                    #pos = bs.tell()
            for mc in range(0, MorphFrameCount):
                FrameOrder.append(bs.readUShort())
            FinalMorphCount = bs.readUShort()
            MorphCharCount = bs.readUInt()
            MorphName = bs.readString()
            print(MorphName)

        if VertBuffType[i] == int(768) or VertBuffType[i] == int(256):
            bs.seek(3, NOESEEK_REL)
        pos = bs.tell()
        BIXD.append(pos)
        BIXDSig = bs.readUInt()
        Blank2 = bs.readUInt()
        FaceCount.append(bs.readUInt())
        FaceType.append(bs.readUInt())
        pos = bs.tell()
        BoneIDLOC.append(pos)
        BoneIDCount = bs.readUByte()
        for bi in range(0, BoneIDCount):
            BoneIDSPre.append(bs.readUByte())
        BoneIDS.append(BoneIDSPre)
        bs.seek(56, NOESEEK_REL)
        if VertBuffType[i] == (1280, ):
            crap = bs.readUShort()
            VertBuffType[i] = (1024, )
    print("MaterialIDS", MatID)
    #RigStuff
    if VertBuffType[0] == int(1024) or VertBuffType[0] == int(768):
        boneReList = RigStuff(VertBuffType, topname)


#MDLSourceStuff
    MeshExists = rapi.checkFileExists(topname + str(".Mesh"))
    if MeshExists:
        MDLFile = rapi.loadIntoByteArray(topname + str(".Mesh"))
    else:
        MDLFile = rapi.loadPairedFile("Brutal Legend", ".Mesh")
    MDL = NoeBitStream(MDLFile)
    MeshStarts = []
    MeshFaceStarts = []
    BONINDBUFF = []

    #print("MeshStarts", MeshStarts, "MeshFaceStarts", MeshFaceStarts)
    print("MDL AT ", MDL.tell())
    for s in range(0, subMeshCount):
        Face = []

        POS, NORM, TAN, UV1, UV2, COL1, COL2, BI, BW = VertStuff(
            MDL, VertCount[s], VertBuffType[s])
        POS = struct.pack('B' * len(POS), *POS)
        NORM = struct.pack('B' * len(NORM), *NORM)
        TAN = struct.pack('B' * len(TAN), *TAN)
        UV1 = struct.pack('B' * len(UV1), *UV1)
        UV2 = struct.pack('B' * len(UV2), *UV2)
        if VertBuffType[s] == int(1024) or VertBuffType[s] == int(512):
            rapi.rpgBindPositionBuffer(POS, noesis.RPGEODATA_HALFFLOAT, 8)
            rapi.rpgBindNormalBuffer(NORM, noesis.RPGEODATA_HALFFLOAT, 8)
            rapi.rpgBindTangentBuffer(TAN, noesis.RPGEODATA_HALFFLOAT, 8)
            rapi.rpgBindUV1Buffer(UV1, noesis.RPGEODATA_HALFFLOAT, 4)
            rapi.rpgBindUV2Buffer(UV2, noesis.RPGEODATA_HALFFLOAT, 4)
        if VertBuffType[s] == int(768) or VertBuffType[s] == int(256):
            rapi.rpgBindPositionBuffer(POS, noesis.RPGEODATA_FLOAT, 12)
            rapi.rpgBindNormalBuffer(NORM, noesis.RPGEODATA_FLOAT, 12)
            #rapi.rpgBindTangentBuffer(TAN, noesis.RPGEODATA_FLOAT, 16)
            rapi.rpgBindUV1Buffer(UV1, noesis.RPGEODATA_FLOAT, 8)
            rapi.rpgBindUV2Buffer(UV2, noesis.RPGEODATA_FLOAT, 8)
        if VertexBool:
            COL = COL2
        else:
            COL = COL1
        COL = struct.pack('B' * len(COL), *COL)
        #VertColor = BGRA
        rapi.rpgBindColorBuffer(COL, noesis.RPGEODATA_UBYTE, 4, 4)
        if VertBuffType[s] == int(1024) or VertBuffType[s] == int(768):
            rapi.rpgSetBoneMap(BoneIDS[s])
            IDS = struct.pack('B' * len(BI), *BI)
            WEIGHTS = struct.pack('B' * len(BW), *BW)
            if ExportSkin:
                print("Bind Skin")
                rapi.rpgBindBoneIndexBuffer(IDS, noesis.RPGEODATA_BYTE, 4, 4)
                rapi.rpgBindBoneWeightBuffer(WEIGHTS, noesis.RPGEODATA_UBYTE,
                                             4, 4)
        FaceBuff = MDL.readBytes(FaceCount[s] * 2)
        # FaceBuff = struct.pack('H'*len(Face), *Face)
        if MorphFrameCountID[s] is not 0:
            ##            RETURN = bs.tell()
            for mf in range(0, MorphFrameCountID[s]):

                bs.seek(FrameLOC[mf], NOESEEK_ABS)
                # print(FrameLOC[mf], FlexNames[FrameOrder[mf]])
                MorphVertCount = bs.readUInt()
                FramePOS = []
                FrameNorm = []
                FrameTan = []
                FrameIDS = []
                MorphPOS = []
                MorphNorm = []
                MorphTan = []
                for mm in range(0, MorphVertCount):
                    FrameIDS.append(bs.readUInt())
                    MPOSX = (((bs.readShort() / 32767) * 2))
                    MPOSY = (((bs.readShort() / 32767) * 2))
                    MPOSZ = (((bs.readShort() / 32767) * 2))
                    MNORMX = (((bs.readShort() / 32767) * 2))
                    MNORMY = (((bs.readShort() / 32767) * 2))
                    MNORMZ = (((bs.readShort() / 32767) * 2))
                    MTANX = (((bs.readShort() / 32767) * 2))
                    MTANY = (((bs.readShort() / 32767) * 2))
                    MTANZ = (((bs.readShort() / 32767) * 2))
                    MTANW = (((bs.readShort() / 32767) * 2))
                    FramePOS.append((float(MPOSX), float(MPOSY), float(MPOSZ)))
                    FrameNorm.append(
                        (float(MNORMX), float(MNORMY), float(MNORMZ)))
                    FrameTan.append((float(MTANX), float(MTANY), float(MTANZ),
                                     float(MTANW)))
                for mv in range(0, VertCount[s]):
                    if mv in FrameIDS:
                        ID = FrameIDS.index(mv)
                        MorphPOS.append(FramePOS[ID])
                        MorphNorm.append(FrameNorm[ID])
                        MorphTan.append(FrameTan[ID])
                    else:
                        MorphPOS.append((float(0.0), float(0.0), float(0.0)))
                        MorphNorm.append((float(0.0), float(0.0), float(0.0)))
                        MorphTan.append(
                            (float(0.0), float(0.0), float(0.0), float(0.0)))
                MPOSBUFF3 = list(itertools.chain.from_iterable(MorphPOS))
                MNORMBUFF = list(itertools.chain.from_iterable(MorphNorm))
                MTANBUFF = list(itertools.chain.from_iterable(MorphTan))
                #rapi.rpgSetName(MeshName)
                MPOS = struct.pack('f' * len(MPOSBUFF3), *MPOSBUFF3)
                MNORM = struct.pack('f' * len(MNORMBUFF), *MNORMBUFF)
                MTAN = struct.pack('f' * len(MTANBUFF), *MTANBUFF)
                rapi.rpgFeedMorphTargetPositions(MPOS, noesis.RPGEODATA_FLOAT,
                                                 12)
                rapi.rpgFeedMorphTargetNormals(MNORM, noesis.RPGEODATA_FLOAT,
                                               12)
                rapi.rpgCommitMorphFrame(VertCount[s])
                MPOSBUFF = []
                MNORMBUFF = []
                MTANBUFF = []
                MPOS = None
                MNORM = None
                MTAN = None
            rapi.rpgCommitMorphFrameSet()
        Mesh = ("Mesh_" + str(s))
        MeshName = str(Mesh)
        rapi.rpgSetName(MeshName)
        print(MatNames[MatID[s]])
        CurrentMaterial = MatNames[MatID[s]]
        CurrentMaterial = CurrentMaterial.replace('/', '_')
        rapi.rpgSetMaterial(CurrentMaterial)
        rapi.rpgSmoothTangents()
        if FaceType[s] == 2:
            rapi.rpgCommitTriangles(FaceBuff, noesis.RPGEODATA_USHORT,
                                    FaceCount[s], noesis.RPGEO_TRIANGLE, 1)
        else:
            rapi.rpgCommitTriangles(FaceBuff, noesis.RPGEODATA_USHORT,
                                    FaceCount[s], noesis.RPGEO_TRIANGLE_STRIP,
                                    1)
        rapi.rpgClearBufferBinds()

    mdl = rapi.rpgConstructModel()

    if LOADANIM == (0):
        print("No Anim")
        if VertBuffType[0] == int(1024) or VertBuffType[0] == int(768):
            mdl.setBones(boneReList)
        mdlList.append(
            mdl
        )  #important, don't forget to put your loaded model in the mdlList

    return 1
def noepyLoadModel(data, mdlList):
	bs = NoeBitStream(data)
	if bs.readInt() != NOEPY_HEADER:
		return 0
	if bs.readInt() != NOEPY_VERSION:
		return 0

	#no need to explicitly free the context (created contexts are auto-freed after the handler), but DO NOT hold any references to it outside of this method
	ctx = rapi.rpgCreateContext()

	numMeshes = bs.readInt()
	for i in range(0, numMeshes):
		meshName = bs.readString()
		meshMat = bs.readString()
		numIdx = bs.readInt()
		numPos = bs.readInt()
		numNrm = bs.readInt()
		numUVs = bs.readInt()
		numTan = bs.readInt()
		numClr = bs.readInt()
		numWeights = bs.readInt()
		numBoneRefs = bs.readInt()
		if numBoneRefs > 0:
			boneMap = bs.read("i"*numBoneRefs)
			rapi.rpgSetBoneMap(boneMap) #set the bone map

		rapi.rpgSetName(meshName)
		rapi.rpgSetMaterial(meshMat)

		triangles = bs.readBytes(numIdx * 4)
		positions = bs.readBytes(numPos * 12)
		normals = bs.readBytes(numPos * 12) if numNrm == numPos else None
		uvs = bs.readBytes(numPos * 12) if numUVs == numPos else None
		tans = bs.readBytes(numPos * 48) if numTan == numPos else None
		colors = bs.readBytes(numPos * 16) if numClr == numPos else None

		rapi.rpgBindPositionBuffer(positions, noesis.RPGEODATA_FLOAT, 12)
		rapi.rpgBindNormalBuffer(normals, noesis.RPGEODATA_FLOAT, 12)
		rapi.rpgBindUV1Buffer(uvs, noesis.RPGEODATA_FLOAT, 12)
		rapi.rpgBindColorBuffer(colors, noesis.RPGEODATA_FLOAT, 16, 4)
		if numWeights > 0:
			vwList = []
			for j in range(0, numWeights):
				vwNum = bs.readInt()
				bidx = []
				bwgt = []
				for k in range(0, vwNum):
					bidx.append(bs.readInt())
				for k in range(0, vwNum):
					bwgt.append(bs.readFloat())
				vwList.append(NoeVertWeight(bidx, bwgt))
			fw = NoeFlatWeights(vwList)
			rapi.rpgBindBoneIndexBuffer(fw.flatW[:fw.weightValOfs], noesis.RPGEODATA_INT, 4*fw.weightsPerVert, fw.weightsPerVert)
			rapi.rpgBindBoneWeightBuffer(fw.flatW[fw.weightValOfs:], noesis.RPGEODATA_FLOAT, 4*fw.weightsPerVert, fw.weightsPerVert)
		numMorphFrames = bs.readInt()
		for j in range(0, numMorphFrames):
			numMFPos = bs.readInt()
			numMFNrm = bs.readInt()
			morphPosAr = bs.readBytes(numMFPos * 12)
			rapi.rpgFeedMorphTargetPositions(morphPosAr, noesis.RPGEODATA_FLOAT, 12)
			if numMFNrm > 0:
				morphNrmAr = bs.readBytes(numMFNrm * 12)
				rapi.rpgFeedMorphTargetNormals(morphNrmAr, noesis.RPGEODATA_FLOAT, 12)
			rapi.rpgCommitMorphFrame(numMFPos)
		rapi.rpgCommitMorphFrameSet()

		rapi.rpgCommitTriangles(triangles, noesis.RPGEODATA_INT, numIdx, noesis.RPGEO_TRIANGLE, 1)
		rapi.rpgClearBufferBinds() #reset in case a subsequent mesh doesn't have the same components

	mdl = rapi.rpgConstructModel()

	bones = []
	numBones = bs.readInt()
	for i in range(0, numBones):
		bone = noepyReadBone(bs)
		bones.append(bone)

	anims = []
	numAnims = bs.readInt()
	for i in range(0, numAnims):
		animName = bs.readString()
		numAnimBones = bs.readInt()
		animBones = []
		for j in range(0, numAnimBones):
			animBone = noepyReadBone(bs)
			animBones.append(animBone)
		animNumFrames = bs.readInt()
		animFrameRate = bs.readFloat()
		numFrameMats = bs.readInt()
		animFrameMats = []
		for j in range(0, numFrameMats):
			frameMat = NoeMat43.fromBytes(bs.readBytes(48))
			animFrameMats.append(frameMat)
		anim = NoeAnim(animName, animBones, animNumFrames, animFrameMats, animFrameRate)
		anims.append(anim)

	mdl.setBones(bones)
	mdl.setAnims(anims)
	mdlList.append(mdl)			#important, don't forget to put your loaded model in the mdlList
	return 1
def noepyLoadModel(data, mdlList):
    ctx = rapi.rpgCreateContext()
    bs = NoeBitStream(data)
    #rapi.rpgSetPosScaleBias((-1,-1,1),(0,0,0))
    boneList = []

    boneCount = bs.readInt()
    boneOffset = bs.tell() + bs.readInt()
    texCount = bs.readInt()
    texOffset = bs.tell() + bs.readInt()
    matCount = bs.readInt()
    matOffset = bs.tell() + bs.readInt()
    meshCount = bs.readInt()
    meshOffset = bs.tell() + bs.readInt()

    bs.seek(boneOffset, NOESEEK_ABS)
    for i in range(0, boneCount):
        boneName = bs.readBytes(0x20).decode("ASCII").rstrip("\0")
        boneMtx = NoeMat44.fromBytes(bs.readBytes(0x40)).toMat43()
        bs.readBytes(0x40)
        boneParent = bs.readInt()
        bs.readBytes(0x8)
        pos = NoeVec3.fromBytes(bs.readBytes(12))
        bs.readBytes(0x8)
        quat = NoeQuat.fromBytes(bs.readBytes(16))
        NoeVec3.fromBytes(bs.readBytes(12))
        bs.readBytes(0x14)
        boneMtx = quat.toMat43()
        boneMtx[3] = pos
        newBone = NoeBone(i, boneName, boneMtx, None, boneParent)
        boneList.append(newBone)
    boneList = rapi.multiplyBones(boneList)

    texInfo = []
    texList = []
    bs.seek(texOffset, NOESEEK_ABS)
    for i in range(0, texCount):
        texName = bs.readBytes(0x20).decode("ASCII").rstrip("\0")
        texStart = bs.tell() + bs.readInt()
        bs.readBytes(0xC)
        texInfo.append([texName, texStart])
    #print(texInfo)
    for i in range(0, texCount):
        bs.seek(texInfo[i][1], NOESEEK_ABS)
        bs.readBytes(0xC)
        palOff = bs.tell() + bs.readInt()
        texType, unk02, pixWidth, pixHeight, unk03, unk04 = bs.read("6H")
        texSize = bs.readInt()
        texOff = bs.tell() + bs.readInt()
        bs.seek(texOff, NOESEEK_ABS)
        texData = bs.readBytes(texSize)
        bs.seek(palOff, NOESEEK_ABS)
        unk11, unk22 = bs.read("2H")
        palSize, Null = bs.read("2I")
        palStart = bs.tell() + bs.readInt()
        bs.seek(palStart, NOESEEK_ABS)
        palData = []
        for a in range(0, palSize // 4):
            pR, pG, pB, pA = bs.read("4B")
            if pR == 0 and pG == 255 and pB == 0 and pA == 255:
                pG = 0
                pA = 0
            palData.append(pR)
            palData.append(pG)
            palData.append(pB)
            palData.append(pA)
        palData = struct.pack("<" + 'B' * len(palData), *palData)
        if texType == 5:
            pix = rapi.imageUntwiddlePSP(texData, pixWidth, pixHeight, 8)
            pix = rapi.imageDecodeRawPal(pix, palData, pixWidth, pixHeight, 8,
                                         "r8g8b8a8")
        elif texType == 4:
            pix = rapi.imageUntwiddlePSP(texData, pixWidth, pixHeight, 4)
            pix = rapi.imageDecodeRawPal(pix, palData, pixWidth, pixHeight, 4,
                                         "r8g8b8a8")
        texList.append(
            NoeTexture(texInfo[i][0], pixWidth, pixHeight, pix,
                       noesis.NOESISTEX_RGBA32))

    matList = []
    bs.seek(matOffset, NOESEEK_ABS)
    for i in range(0, matCount):
        matName = bs.readBytes(0x20).decode("ASCII").rstrip("\0")
        bs.readBytes(0xC)
        texID = bs.readInt()
        unk01, unk02, unk03, unk04 = bs.read("4B")
        bs.readBytes(0x8)
        material = NoeMaterial(matName, "")
        if texID >= 0:
            material.setTexture(texInfo[texID][0])
            #material.setOpacityTexture(texInfo[texID][0])
        matList.append(material)

    meshList = []
    bs.seek(meshOffset, NOESEEK_ABS)
    for i in range(0, meshCount):
        meshName = bs.readBytes(0x20).decode("ASCII").rstrip("\0")
        mshCount = bs.readInt()
        unk11 = bs.readInt()
        meshStart = bs.tell() + bs.readInt()
        bs.readBytes(0xC)
        meshList.append([meshName, meshStart, mshCount, unk11])
    #print(meshList)

    for a in range(0, len(meshList)):
        mshInfo = []
        #print(meshList[a][0])
        bs.seek(meshList[a][1], NOESEEK_ABS)
        for b in range(0, meshList[a][2]):
            unk20 = bs.readInt()
            matID = bs.readInt()
            mshC = bs.readInt()
            MshOff = bs.tell() + bs.readInt()
            mshInfo.append([matID, mshC, MshOff])
        #print(mshInfo)
        mshInfo2 = []
        for b in range(0, len(mshInfo)):
            bs.seek(mshInfo[b][2], NOESEEK_ABS)
            for c in range(0, mshInfo[b][1]):
                meshPc = bs.readInt()
                vType = bs.readInt()
                meshPc2 = bs.readInt()
                mshPo = bs.tell() + bs.readInt()
                mshPo2 = bs.tell() + bs.readInt()
                mshInfo2.append([
                    meshPc, vType, meshPc2, mshPo, mshPo2,
                    matList[(mshInfo[b][0])].name
                ])
        #print(mshInfo2)
        for b in range(0, len(mshInfo2)):
            mshInfo3 = []
            rapi.rpgSetMaterial(mshInfo2[b][5])
            bs.seek(mshInfo2[b][3], NOESEEK_ABS)
            idxList = [[0, 0, 0, 0, 0, 0, 0, 0]]
            for c in range(0, mshInfo2[b][2]):
                idxList[0][c] = bs.readInt()
            bs.seek(mshInfo2[b][4], NOESEEK_ABS)
            #print(idxList)
            for c in range(0, mshInfo2[b][0]):
                mshId2 = bs.readInt()
                vertCount = bs.readInt()
                vertStart = bs.tell() + bs.readInt()
                mshInfo3.append([mshId2, vertCount, vertStart])
            #print(mshInfo3)
            for c in range(0, len(mshInfo3)):
                #print(mshInfo3[c])
                bs.seek(mshInfo3[c][2], NOESEEK_ABS)
                rapi.rpgSetName(meshList[a][0])
                #rapi.rpgSetName(meshList[a][0] + "_" + str(b) + "_" + str(c) + "_" + str(mshInfo2[b][1]))

                vertStride = 0
                if mshInfo2[b][1] == 7:
                    vertStride = 0x18
                    vertBuff = bs.readBytes(mshInfo3[c][1] * vertStride)
                    rapi.rpgBindPositionBufferOfs(vertBuff,
                                                  noesis.RPGEODATA_FLOAT,
                                                  vertStride, 0xC)
                    rapi.rpgBindColorBufferOfs(vertBuff,
                                               noesis.RPGEODATA_UBYTE,
                                               vertStride, 0x8, 4)
                    rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT,
                                             vertStride, 0)
                elif mshInfo2[b][1] == 24:
                    vertStride = 0x1C
                    vertBuff = bs.readBytes(mshInfo3[c][1] * vertStride)
                    rapi.rpgBindPositionBufferOfs(vertBuff,
                                                  noesis.RPGEODATA_FLOAT,
                                                  vertStride, 0x10)
                    rapi.rpgBindColorBufferOfs(vertBuff,
                                               noesis.RPGEODATA_UBYTE,
                                               vertStride, 0xC, 4)
                    rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT,
                                             vertStride, 0x4)
                elif mshInfo2[b][1] == 25:
                    vertStride = 0x1C
                    vertBuff = bs.readBytes(mshInfo3[c][1] * vertStride)
                    rapi.rpgBindPositionBufferOfs(vertBuff,
                                                  noesis.RPGEODATA_FLOAT,
                                                  vertStride, 0x10)
                    rapi.rpgBindColorBufferOfs(vertBuff,
                                               noesis.RPGEODATA_UBYTE,
                                               vertStride, 0xC, 4)
                    rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT,
                                             vertStride, 0x4)
                elif mshInfo2[b][1] == 26:
                    vertStride = 0x20
                    vertBuff = bs.readBytes(mshInfo3[c][1] * vertStride)
                    rapi.rpgBindPositionBufferOfs(vertBuff,
                                                  noesis.RPGEODATA_FLOAT,
                                                  vertStride, 0x14)
                    rapi.rpgBindColorBufferOfs(vertBuff,
                                               noesis.RPGEODATA_UBYTE,
                                               vertStride, 0x10, 4)
                    rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT,
                                             vertStride, 0x8)
                elif mshInfo2[b][1] == 27:
                    vertStride = 0x20
                    vertBuff = bs.readBytes(mshInfo3[c][1] * vertStride)
                    rapi.rpgBindPositionBufferOfs(vertBuff,
                                                  noesis.RPGEODATA_FLOAT,
                                                  vertStride, 0x14)
                    rapi.rpgBindColorBufferOfs(vertBuff,
                                               noesis.RPGEODATA_UBYTE,
                                               vertStride, 0x10, 4)
                    rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT,
                                             vertStride, 0x8)
                elif mshInfo2[b][1] == 28:
                    vertStride = 0x24
                    vertBuff = bs.readBytes(mshInfo3[c][1] * vertStride)
                    rapi.rpgBindPositionBufferOfs(vertBuff,
                                                  noesis.RPGEODATA_FLOAT,
                                                  vertStride, 0x18)
                    rapi.rpgBindColorBufferOfs(vertBuff,
                                               noesis.RPGEODATA_UBYTE,
                                               vertStride, 0x14, 4)
                    rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT,
                                             vertStride, 0xC)
                elif mshInfo2[b][1] == 29:
                    vertStride = 0x24
                    vertBuff = bs.readBytes(mshInfo3[c][1] * vertStride)
                    rapi.rpgBindPositionBufferOfs(vertBuff,
                                                  noesis.RPGEODATA_FLOAT,
                                                  vertStride, 0x18)
                    rapi.rpgBindColorBufferOfs(vertBuff,
                                               noesis.RPGEODATA_UBYTE,
                                               vertStride, 0x14, 4)
                    rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT,
                                             vertStride, 0xC)
                elif mshInfo2[b][1] == 30:
                    vertStride = 0x28
                    vertBuff = bs.readBytes(mshInfo3[c][1] * vertStride)
                    rapi.rpgBindPositionBufferOfs(vertBuff,
                                                  noesis.RPGEODATA_FLOAT,
                                                  vertStride, 0x1C)
                    rapi.rpgBindColorBufferOfs(vertBuff,
                                               noesis.RPGEODATA_UBYTE,
                                               vertStride, 0x18, 4)
                    rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT,
                                             vertStride, 0x10)
                elif mshInfo2[b][1] == 23:
                    vertStride = 0x28
                    vertBuff = bs.readBytes(mshInfo3[c][1] * vertStride)
                    rapi.rpgBindPositionBufferOfs(vertBuff,
                                                  noesis.RPGEODATA_FLOAT,
                                                  vertStride, 0x1C)
                    rapi.rpgBindColorBufferOfs(vertBuff,
                                               noesis.RPGEODATA_UBYTE,
                                               vertStride, 0x18, 4)
                    rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT,
                                             vertStride, 0x10)

                else:
                    print(bs.tell())
                    print("unknown found " + str(mshInfo2[b][1]))

                vs = NoeBitStream(vertBuff)
                tmp = []
                tmp2 = []
                weight = []
                index = []
                if vertStride == 0x18:
                    for d in range(0, mshInfo3[c][1]):
                        w1, w2, w3, w4, w5, w6, w7, w8 = [
                            1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
                        ]
                        index.append(idxList[0][0])
                        index.append(idxList[0][1])
                        index.append(idxList[0][2])
                        index.append(idxList[0][3])
                        index.append(idxList[0][4])
                        index.append(idxList[0][5])
                        index.append(idxList[0][6])
                        index.append(idxList[0][7])
                        weight.append(w1)
                        weight.append(w2)
                        weight.append(w3)
                        weight.append(w4)
                        weight.append(w5)
                        weight.append(w6)
                        weight.append(w7)
                        weight.append(w8)
                        vs.readBytes(0xC)
                        tmp.append(
                            [vs.readUInt(),
                             vs.readUInt(),
                             vs.readUInt()])
                elif vertStride == 0x1C:
                    for d in range(0, mshInfo3[c][1]):
                        w1, w2, w3, w4, w5, w6, w7, w8 = [
                            vs.readUShort() / 0x7FFF,
                            vs.readUShort() / 0x7FFF, 0.0, 0.0, 0.0, 0.0, 0.0,
                            0.0
                        ]
                        index.append(idxList[0][0])
                        index.append(idxList[0][1])
                        index.append(idxList[0][2])
                        index.append(idxList[0][3])
                        index.append(idxList[0][4])
                        index.append(idxList[0][5])
                        index.append(idxList[0][6])
                        index.append(idxList[0][7])
                        weight.append(w1)
                        weight.append(w2)
                        weight.append(w3)
                        weight.append(w4)
                        weight.append(w5)
                        weight.append(w6)
                        weight.append(w7)
                        weight.append(w8)
                        vs.readBytes(0xC)
                        tmp.append(
                            [vs.readUInt(),
                             vs.readUInt(),
                             vs.readUInt()])
                elif vertStride == 0x20:
                    for d in range(0, mshInfo3[c][1]):
                        w1, w2, w3, w4, w5, w6, w7, w8 = [
                            vs.readUShort() / 0x7FFF,
                            vs.readUShort() / 0x7FFF,
                            vs.readUShort() / 0x7FFF,
                            vs.readUShort() / 0x7FFF, 0.0, 0.0, 0.0, 0.0
                        ]
                        index.append(idxList[0][0])
                        index.append(idxList[0][1])
                        index.append(idxList[0][2])
                        index.append(idxList[0][3])
                        index.append(idxList[0][4])
                        index.append(idxList[0][5])
                        index.append(idxList[0][6])
                        index.append(idxList[0][7])
                        weight.append(w1)
                        weight.append(w2)
                        weight.append(w3)
                        weight.append(w4)
                        weight.append(w5)
                        weight.append(w6)
                        weight.append(w7)
                        weight.append(w8)
                        vs.readBytes(0xC)
                        tmp.append(
                            [vs.readUInt(),
                             vs.readUInt(),
                             vs.readUInt()])
                elif vertStride == 0x24:
                    for d in range(0, mshInfo3[c][1]):
                        w1, w2, w3, w4, w5, w6, w7, w8 = [
                            vs.readUShort() / 0x7FFF,
                            vs.readUShort() / 0x7FFF,
                            vs.readUShort() / 0x7FFF,
                            vs.readUShort() / 0x7FFF,
                            vs.readUShort() / 0x7FFF,
                            vs.readUShort() / 0x7FFF, 0.0, 0.0
                        ]
                        index.append(idxList[0][0])
                        index.append(idxList[0][1])
                        index.append(idxList[0][2])
                        index.append(idxList[0][3])
                        index.append(idxList[0][4])
                        index.append(idxList[0][5])
                        index.append(idxList[0][6])
                        index.append(idxList[0][7])
                        weight.append(w1)
                        weight.append(w2)
                        weight.append(w3)
                        weight.append(w4)
                        weight.append(w5)
                        weight.append(w6)
                        weight.append(w7)
                        weight.append(w8)
                        vs.readBytes(0xC)
                        tmp.append(
                            [vs.readUInt(),
                             vs.readUInt(),
                             vs.readUInt()])
                elif vertStride == 0x28:
                    for d in range(0, mshInfo3[c][1]):
                        w1, w2, w3, w4, w5, w6, w7, w8 = [
                            vs.readUShort() / 0x7FFF,
                            vs.readUShort() / 0x7FFF,
                            vs.readUShort() / 0x7FFF,
                            vs.readUShort() / 0x7FFF,
                            vs.readUShort() / 0x7FFF,
                            vs.readUShort() / 0x7FFF,
                            vs.readUShort() / 0x7FFF,
                            vs.readUShort() / 0x7FFF
                        ]
                        index.append(idxList[0][0])
                        index.append(idxList[0][1])
                        index.append(idxList[0][2])
                        index.append(idxList[0][3])
                        index.append(idxList[0][4])
                        index.append(idxList[0][5])
                        index.append(idxList[0][6])
                        index.append(idxList[0][7])
                        weight.append(w1)
                        weight.append(w2)
                        weight.append(w3)
                        weight.append(w4)
                        weight.append(w5)
                        weight.append(w6)
                        weight.append(w7)
                        weight.append(w8)
                        vs.readBytes(0xC)
                        tmp.append(
                            [vs.readUInt(),
                             vs.readUInt(),
                             vs.readUInt()])
                indexBuff = struct.pack('B' * len(index), *index)
                weightBuff = struct.pack('f' * len(weight), *weight)
                rapi.rpgBindBoneIndexBuffer(indexBuff, noesis.RPGEODATA_BYTE,
                                            8, 8)
                rapi.rpgBindBoneWeightBuffer(weightBuff,
                                             noesis.RPGEODATA_FLOAT, 0x20, 8)
                flip = 0
                step = 1
                if mshInfo3[c][0] == 0:
                    step = 3
                for d in range(0, mshInfo3[c][1] - 2, step):
                    if (tmp[d] != tmp[(d + 1)]) and (tmp[d] != tmp[
                        (d + 2)]) and (tmp[d + 1] != tmp[(d + 2)]):
                        tmp2.append(d)
                        tmp2.append(d + 1 + flip)
                        tmp2.append(d + 2 - flip)
                        if mshInfo3[c][0] != 0:
                            flip = 1 - flip
                    else:
                        flip = 0
                        #print(d)
                faceBuff = struct.pack('H' * len(tmp2), *tmp2)
                if len(faceBuff) > 3:
                    rapi.rpgCommitTriangles(faceBuff, noesis.RPGEODATA_USHORT,
                                            len(tmp2), noesis.RPGEO_TRIANGLE,
                                            1)
                rapi.rpgClearBufferBinds()

    mdl = rapi.rpgConstructModel()
    mdl.setModelMaterials(NoeModelMaterials(texList, matList))
    mdlList.append(mdl)
    mdl.setBones(boneList)

    return 1
def noepyLoadModel(data, mdlList):
	ctx = rapi.rpgCreateContext()
	bs = NoeBitStream(data)
	#rapi.rpgSetPosScaleBias((-1,-1,1),(0,0,0))
	boneList = []

	boneCount = bs.readInt()
	boneOffset = bs.tell() + bs.readInt()
	texCount = bs.readInt()
	texOffset = bs.tell() + bs.readInt()
	matCount = bs.readInt()
	matOffset = bs.tell() + bs.readInt()
	meshCount = bs.readInt()
	meshOffset = bs.tell() + bs.readInt()

	bs.seek(boneOffset, NOESEEK_ABS)
	for i in range(0, boneCount):
		boneName = bs.readBytes(0x20).decode("ASCII").rstrip("\0")
		boneMtx = NoeMat44.fromBytes(bs.readBytes(0x40)).toMat43()
		bs.readBytes(0x40)
		boneParent = bs.readInt()
		bs.readBytes(0x8)
		pos = NoeVec3.fromBytes(bs.readBytes(12))
		bs.readBytes(0x8)
		quat = NoeQuat.fromBytes(bs.readBytes(16))
		NoeVec3.fromBytes(bs.readBytes(12))
		bs.readBytes(0x14)
		boneMtx = quat.toMat43()
		boneMtx[3] = pos
		newBone = NoeBone(i, boneName, boneMtx, None, boneParent)
		boneList.append(newBone)
	boneList = rapi.multiplyBones(boneList)

	texInfo = []
	texList = []
	bs.seek(texOffset, NOESEEK_ABS)
	for i in range(0, texCount):
		texName = bs.readBytes(0x20).decode("ASCII").rstrip("\0")
		texStart = bs.tell() + bs.readInt()
		bs.readBytes(0xC)
		texInfo.append([texName,texStart])
	#print(texInfo)
	for i in range(0, texCount):
		bs.seek(texInfo[i][1], NOESEEK_ABS)
		bs.readBytes(0xC)
		palOff = bs.tell() + bs.readInt()
		texType, unk02, pixWidth, pixHeight, unk03, unk04 = bs.read("6H")
		texSize = bs.readInt()
		texOff = bs.tell() + bs.readInt()
		bs.seek(texOff, NOESEEK_ABS)
		texData = bs.readBytes(texSize)
		bs.seek(palOff, NOESEEK_ABS)
		unk11, unk22 = bs.read("2H")
		palSize, Null = bs.read("2I")
		palStart = bs.tell() + bs.readInt()
		bs.seek(palStart, NOESEEK_ABS)
		palData = []
		for a in range(0, palSize // 4):
			pR, pG, pB, pA = bs.read("4B")
			if pR == 0 and pG == 255 and pB == 0 and pA == 255:
				pG = 0
				pA = 0
			palData.append(pR)
			palData.append(pG)
			palData.append(pB)
			palData.append(pA)
		palData = struct.pack("<" + 'B'*len(palData), *palData)
		if texType == 5:
			pix = rapi.imageUntwiddlePSP(texData, pixWidth, pixHeight, 8)
			pix = rapi.imageDecodeRawPal(pix, palData, pixWidth, pixHeight, 8, "r8g8b8a8")
		elif texType == 4:
			pix = rapi.imageUntwiddlePSP(texData, pixWidth, pixHeight, 4)
			pix = rapi.imageDecodeRawPal(pix, palData, pixWidth, pixHeight, 4, "r8g8b8a8")
		texList.append(NoeTexture(texInfo[i][0], pixWidth, pixHeight, pix, noesis.NOESISTEX_RGBA32))

	matList = []
	bs.seek(matOffset, NOESEEK_ABS)
	for i in range(0, matCount):
		matName = bs.readBytes(0x20).decode("ASCII").rstrip("\0")
		bs.readBytes(0xC)
		texID = bs.readInt()
		unk01, unk02, unk03, unk04 = bs.read("4B")
		bs.readBytes(0x8)
		material = NoeMaterial(matName, "")
		if texID >= 0:
			material.setTexture(texInfo[texID][0])
			#material.setOpacityTexture(texInfo[texID][0])
		matList.append(material)

	meshList = []
	bs.seek(meshOffset, NOESEEK_ABS)
	for i in range(0, meshCount):
		meshName = bs.readBytes(0x20).decode("ASCII").rstrip("\0")
		mshCount = bs.readInt()
		unk11 = bs.readInt()
		meshStart = bs.tell() + bs.readInt()
		bs.readBytes(0xC)
		meshList.append([meshName, meshStart, mshCount, unk11])
	#print(meshList)

	for a in range(0, len(meshList)):
		mshInfo = []
		#print(meshList[a][0])
		bs.seek(meshList[a][1], NOESEEK_ABS)
		for b in range(0, meshList[a][2]):
			unk20 = bs.readInt()
			matID = bs.readInt()
			mshC = bs.readInt()
			MshOff = bs.tell() + bs.readInt()
			mshInfo.append([matID, mshC, MshOff])
		#print(mshInfo)
		mshInfo2 = []
		for b in range(0, len(mshInfo)):
			bs.seek(mshInfo[b][2], NOESEEK_ABS)
			for c in range(0, mshInfo[b][1]):
				meshPc = bs.readInt()
				vType  = bs.readInt()
				meshPc2  = bs.readInt()
				mshPo  = bs.tell() + bs.readInt()
				mshPo2 = bs.tell() + bs.readInt()
				mshInfo2.append([meshPc, vType, meshPc2, mshPo, mshPo2, matList[(mshInfo[b][0])].name])
		#print(mshInfo2)
		for b in range(0, len(mshInfo2)):
			mshInfo3 = []
			rapi.rpgSetMaterial(mshInfo2[b][5])
			bs.seek(mshInfo2[b][3], NOESEEK_ABS)
			idxList = [[0, 0, 0, 0, 0, 0, 0, 0]]
			for c in range(0, mshInfo2[b][2]):
				idxList[0][c] = bs.readInt()
			bs.seek(mshInfo2[b][4], NOESEEK_ABS)
			#print(idxList)
			for c in range(0, mshInfo2[b][0]):
				mshId2     = bs.readInt()
				vertCount  = bs.readInt()
				vertStart  = bs.tell() + bs.readInt()
				mshInfo3.append([mshId2, vertCount, vertStart])
			#print(mshInfo3)
			for c in range(0, len(mshInfo3)):
				#print(mshInfo3[c])
				bs.seek(mshInfo3[c][2], NOESEEK_ABS)
				rapi.rpgSetName(meshList[a][0])
				#rapi.rpgSetName(meshList[a][0] + "_" + str(b) + "_" + str(c) + "_" + str(mshInfo2[b][1]))

				vertStride = 0
				if mshInfo2[b][1] == 7:
					vertStride = 0x18
					vertBuff = bs.readBytes(mshInfo3[c][1] * vertStride)
					rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, 0xC)
					rapi.rpgBindColorBufferOfs(vertBuff, noesis.RPGEODATA_UBYTE, vertStride, 0x8, 4)
					rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, 0)
				elif mshInfo2[b][1] == 24:
					vertStride = 0x1C
					vertBuff = bs.readBytes(mshInfo3[c][1] * vertStride)
					rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, 0x10)
					rapi.rpgBindColorBufferOfs(vertBuff, noesis.RPGEODATA_UBYTE, vertStride, 0xC, 4)
					rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, 0x4)
				elif mshInfo2[b][1] == 25:
					vertStride = 0x1C
					vertBuff = bs.readBytes(mshInfo3[c][1] * vertStride)
					rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, 0x10)
					rapi.rpgBindColorBufferOfs(vertBuff, noesis.RPGEODATA_UBYTE, vertStride, 0xC, 4)
					rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, 0x4)
				elif mshInfo2[b][1] == 26:
					vertStride = 0x20
					vertBuff = bs.readBytes(mshInfo3[c][1] * vertStride)
					rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, 0x14)
					rapi.rpgBindColorBufferOfs(vertBuff, noesis.RPGEODATA_UBYTE, vertStride, 0x10, 4)
					rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, 0x8)
				elif mshInfo2[b][1] == 27:
					vertStride = 0x20
					vertBuff = bs.readBytes(mshInfo3[c][1] * vertStride)
					rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, 0x14)
					rapi.rpgBindColorBufferOfs(vertBuff, noesis.RPGEODATA_UBYTE, vertStride, 0x10, 4)
					rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, 0x8)
				elif mshInfo2[b][1] == 28:
					vertStride = 0x24
					vertBuff = bs.readBytes(mshInfo3[c][1] * vertStride)
					rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, 0x18)
					rapi.rpgBindColorBufferOfs(vertBuff, noesis.RPGEODATA_UBYTE, vertStride, 0x14, 4)
					rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, 0xC)
				elif mshInfo2[b][1] == 29:
					vertStride = 0x24
					vertBuff = bs.readBytes(mshInfo3[c][1] * vertStride)
					rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, 0x18)
					rapi.rpgBindColorBufferOfs(vertBuff, noesis.RPGEODATA_UBYTE, vertStride, 0x14, 4)
					rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, 0xC)
				elif mshInfo2[b][1] == 30:
					vertStride = 0x28
					vertBuff = bs.readBytes(mshInfo3[c][1] * vertStride)
					rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, 0x1C)
					rapi.rpgBindColorBufferOfs(vertBuff, noesis.RPGEODATA_UBYTE, vertStride, 0x18, 4)
					rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, 0x10)
				elif mshInfo2[b][1] == 23:
					vertStride = 0x28
					vertBuff = bs.readBytes(mshInfo3[c][1] * vertStride)
					rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, 0x1C)
					rapi.rpgBindColorBufferOfs(vertBuff, noesis.RPGEODATA_UBYTE, vertStride, 0x18, 4)
					rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, 0x10)

				else:
					print(bs.tell())
					print("unknown found " + str(mshInfo2[b][1]))
				
				vs = NoeBitStream(vertBuff)
				tmp = []
				tmp2 = []
				weight = []
				index = []
				if vertStride == 0x18:
					for d in range(0, mshInfo3[c][1]):
						w1, w2, w3, w4, w5, w6, w7, w8 = [1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]
						index.append(idxList[0][0]); index.append(idxList[0][1]); index.append(idxList[0][2]); index.append(idxList[0][3])
						index.append(idxList[0][4]); index.append(idxList[0][5]); index.append(idxList[0][6]); index.append(idxList[0][7])
						weight.append(w1); weight.append(w2); weight.append(w3); weight.append(w4); weight.append(w5); weight.append(w6); weight.append(w7); weight.append(w8)
						vs.readBytes(0xC)
						tmp.append([vs.readUInt(), vs.readUInt(), vs.readUInt()])
				elif vertStride == 0x1C:
					for d in range(0, mshInfo3[c][1]):
						w1, w2, w3, w4, w5, w6, w7, w8 = [vs.readUShort() / 0x7FFF, vs.readUShort() / 0x7FFF, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]
						index.append(idxList[0][0]); index.append(idxList[0][1]); index.append(idxList[0][2]); index.append(idxList[0][3])
						index.append(idxList[0][4]); index.append(idxList[0][5]); index.append(idxList[0][6]); index.append(idxList[0][7])
						weight.append(w1); weight.append(w2); weight.append(w3); weight.append(w4); weight.append(w5); weight.append(w6); weight.append(w7); weight.append(w8)
						vs.readBytes(0xC)
						tmp.append([vs.readUInt(), vs.readUInt(), vs.readUInt()])
				elif vertStride == 0x20:
					for d in range(0, mshInfo3[c][1]):
						w1, w2, w3, w4, w5, w6, w7, w8 = [vs.readUShort() / 0x7FFF, vs.readUShort() / 0x7FFF, vs.readUShort() / 0x7FFF, vs.readUShort() / 0x7FFF, 0.0, 0.0, 0.0, 0.0]
						index.append(idxList[0][0]); index.append(idxList[0][1]); index.append(idxList[0][2]); index.append(idxList[0][3])
						index.append(idxList[0][4]); index.append(idxList[0][5]); index.append(idxList[0][6]); index.append(idxList[0][7])
						weight.append(w1); weight.append(w2); weight.append(w3); weight.append(w4); weight.append(w5); weight.append(w6); weight.append(w7); weight.append(w8)
						vs.readBytes(0xC)
						tmp.append([vs.readUInt(), vs.readUInt(), vs.readUInt()])
				elif vertStride == 0x24:
					for d in range(0, mshInfo3[c][1]):
						w1, w2, w3, w4, w5, w6, w7, w8 = [vs.readUShort() / 0x7FFF, vs.readUShort() / 0x7FFF, vs.readUShort() / 0x7FFF, vs.readUShort() / 0x7FFF, vs.readUShort() / 0x7FFF, vs.readUShort() / 0x7FFF, 0.0, 0.0]
						index.append(idxList[0][0]); index.append(idxList[0][1]); index.append(idxList[0][2]); index.append(idxList[0][3])
						index.append(idxList[0][4]); index.append(idxList[0][5]); index.append(idxList[0][6]); index.append(idxList[0][7])
						weight.append(w1); weight.append(w2); weight.append(w3); weight.append(w4); weight.append(w5); weight.append(w6); weight.append(w7); weight.append(w8)
						vs.readBytes(0xC)
						tmp.append([vs.readUInt(), vs.readUInt(), vs.readUInt()])
				elif vertStride == 0x28:
					for d in range(0, mshInfo3[c][1]):
						w1, w2, w3, w4, w5, w6, w7, w8 = [vs.readUShort() / 0x7FFF, vs.readUShort() / 0x7FFF, vs.readUShort() / 0x7FFF, vs.readUShort() / 0x7FFF, vs.readUShort() / 0x7FFF, vs.readUShort() / 0x7FFF, vs.readUShort() / 0x7FFF, vs.readUShort() / 0x7FFF]
						index.append(idxList[0][0]); index.append(idxList[0][1]); index.append(idxList[0][2]); index.append(idxList[0][3])
						index.append(idxList[0][4]); index.append(idxList[0][5]); index.append(idxList[0][6]); index.append(idxList[0][7])
						weight.append(w1); weight.append(w2); weight.append(w3); weight.append(w4); weight.append(w5); weight.append(w6); weight.append(w7); weight.append(w8)
						vs.readBytes(0xC)
						tmp.append([vs.readUInt(), vs.readUInt(), vs.readUInt()])
				indexBuff  = struct.pack('B'*len(index), *index)
				weightBuff = struct.pack('f'*len(weight), *weight)
				rapi.rpgBindBoneIndexBuffer(indexBuff, noesis.RPGEODATA_BYTE, 8, 8)
				rapi.rpgBindBoneWeightBuffer(weightBuff, noesis.RPGEODATA_FLOAT, 0x20, 8)
				flip = 0
				step = 1
				if mshInfo3[c][0] == 0:
					step = 3
				for d in range(0, mshInfo3[c][1] - 2, step):
					if (tmp[d] != tmp[(d + 1)]) and (tmp[d] != tmp[(d + 2)]) and (tmp[d + 1] != tmp[(d + 2)]):
						tmp2.append(d)
						tmp2.append(d + 1 + flip)
						tmp2.append(d + 2 - flip)
						if mshInfo3[c][0] != 0:
							flip = 1 - flip
					else:
						flip = 0
						#print(d)
				faceBuff = struct.pack('H'*len(tmp2), *tmp2)
				if len(faceBuff) > 3:
					rapi.rpgCommitTriangles(faceBuff, noesis.RPGEODATA_USHORT, len(tmp2), noesis.RPGEO_TRIANGLE, 1)
				rapi.rpgClearBufferBinds() 

	mdl = rapi.rpgConstructModel()
	mdl.setModelMaterials(NoeModelMaterials(texList, matList))
	mdlList.append(mdl)
	mdl.setBones(boneList)

  
	return 1