""" This shows how to use the Pyray wrapper around the static binding. """ from raylib.pyray import PyRay from raylib.colors import * pyray = PyRay() pyray.init_window(800, 450, "Raylib texture test") pyray.set_target_fps(60) camera = pyray.Camera3D([18.0, 16.0, 18.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], 45.0, 0) image = pyray.load_image("examples/models/resources/heightmap.png") texture = pyray.load_texture_from_image(image) mesh = pyray.gen_mesh_heightmap(image, (16, 8, 16)) model = pyray.load_model_from_mesh(mesh) model.materials.maps[pyray.MAP_DIFFUSE].texture = texture pyray.unload_image(image) pyray.set_camera_mode(camera, pyray.CAMERA_ORBITAL) pos = pyray.get_mouse_position() ray = pyray.get_mouse_ray(pos, camera) rayhit = pyray.get_collision_ray_ground(ray, 0) print(str(rayhit.position.x)) while not pyray.window_should_close(): pyray.update_camera(pyray.pointer(camera)) pyray.begin_drawing()
if piece.is_eaten: self.food.remove(piece) self.food.append( Food(self.raylib, np.random.random() * self.size - self.size / 2, np.random.random() * self.size - self.size / 2)) world = World(pyray, 100, 20, 40) pyray.init_window(800, 600, "Natural Selection") pyray.set_target_fps(60) # TODO: fix weird display bug camera = pyray.Camera3D([100.0, 100.0, 100.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], 45.0, 0) pyray.set_camera_mode(camera, pyray.CAMERA_PERSPECTIVE) while not pyray.window_should_close(): pyray.update_camera(pyray.pointer(camera)) pyray.begin_drawing() pyray.clear_background(RAYWHITE) pyray.begin_mode_3d(camera) world.update_and_draw() pyray.end_mode_3d() pyray.draw_fps(10, 10) pyray.end_drawing() pyray.close_window()