def __init__(self, config):
        self.name = "Frequency and Wave"
        self.config = config

        self.audio_buffer = []
        self.freq_points = [rl.Vector2(0, 0) for i in range(400)]
        self.wave_points = [
            rl.Vector2(0, 0) for i in range(config.audio_sample_size)
        ]
        self.background_color = rl.Color(0, 0, 0, 255)
Exemple #2
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    def __init__(self, config):
        self.name = "Frequency Domain"
        self.config = config

        self.audio_buffer = []
        self.wave_points = [rl.Vector2(0, 0) for i in range(400)]
        self.background_color = rl.Color(0, 0, 0, 255)
Exemple #3
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    def __init__(self, config):
        self.name = "Basic Sound Wave"
        self.config = config

        self.wave_points = [
            rl.Vector2(0, 0) for i in range(config.audio_sample_size)
        ]
        self.wave_thickness = 1
        self.background_color = rl.Color(255, 0, 255, 255)
Exemple #4
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import os

os.environ["RAYLIB_BIN_PATH"] = "raylib-2.0.0-Win64-mingw/lib/"
import raylibpy

raylibpy.init_window(900, 500, "Hello")
ball = raylibpy.Vector2(100, 100)

raylibpy.set_target_fps(60)

while not raylibpy.window_should_close():

    if raylibpy.is_key_down(raylibpy.KEY_RIGHT):
        ball.x += 5
    if raylibpy.is_key_down(raylibpy.KEY_DOWN):
        ball.y += 5

    raylibpy.begin_drawing()
    raylibpy.clear_background(raylibpy.Color(0, 0, 255, 255))
    raylibpy.draw_circle(ball.x, ball.y, 10.0, raylibpy.BLACK)
    raylibpy.end_drawing()

raylibpy.close_window()
Exemple #5
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def main():

    # Initialization
    # ---------------------------------------------------------------
    screen_width = 800
    screen_height = 450

    rl.init_window(screen_width, screen_height, "raylib [core] example - 3d camera 1st person")

    # Define the camera to look into our 3d world (position, target, up vector)
    camera = rl.Camera(
        rl.Vector3(4.0, 2.0, 4.0),
        rl.Vector3(0.0, 1.8, 0.0),
        rl.Vector3(0.0, 1.0, 0.0),
        60.0,
        rl.CAMERA_PERSPECTIVE
    )

    # Generates some random columns
    heights = []
    positions = []
    colors = []

    for i in range(MAX_COLUMNS):
        heights.append(rl.get_random_value(1, 12))
        positions.append(rl.Vector3(
                rl.get_random_value(-15, 15),
                heights[-1] / 2,
                rl.get_random_value(-15, 15)
            )
        )
        colors.append(rl.Color(
                rl.get_random_value(20, 255),
                rl.get_random_value(10, 55),
                30,
                255
            )
        )

    rl.set_camera_mode(camera, rl.CAMERA_FIRST_PERSON)

    rl.set_target_fps(60)
    # ---------------------------------------------------------------

    # Main game loop
    while not rl.window_should_close():

        # Update
        # -----------------------------------------------------------
        rl.update_camera(byref(camera))
        # -----------------------------------------------------------

        # Draw
        # -----------------------------------------------------------
        rl.begin_drawing()

        rl.clear_background(rl.RAYWHITE)

        rl.begin_mode3d(camera)

        rl.draw_plane(rl.Vector3(0.0, 0.0, 0.0), rl.Vector2(32.0, 32.0), rl.LIGHTGRAY)
        rl.draw_cube(rl.Vector3(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.BLUE)
        rl.draw_cube(rl.Vector3(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.LIME)
        rl.draw_cube(rl.Vector3(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, rl.GOLD)

        # Draw some cubes around
        for i, position in enumerate(positions):
            rl.draw_cube(position, 2.0, heights[i], 2.0, colors[i])
            rl.draw_cube_wires(position, 2.0, heights[i], 2.0, rl.MAROON)

        rl.draw_rectangle(camera.target.x, -500, 1, screen_height * 4, rl.GREEN)
        rl.draw_rectangle(-500, camera.target.y, screen_width * 4, 1, rl.GREEN)

        rl.end_mode3d()

        # rl.draw_text(b"SCREEN AREA", 640, 10, 20, rl.RED)

        rl.draw_rectangle(10, 10, 220, 70, rl.fade(rl.SKYBLUE, 0.5))
        rl.draw_rectangle_lines(10, 10, 220, 70, rl.BLUE)
        
        rl.draw_text("First person camera default controls:", 20, 20, 10, rl.BLACK)
        rl.draw_text("- Move with keys: W, A, S, D", 40, 40, 10, rl.DARKGRAY)
        rl.draw_text("- Mouse move to look around", 40, 60, 10, rl.DARKGRAY)

        rl.end_drawing()
        # -----------------------------------------------------------

    # De-Initialization
    # ---------------------------------------------------------------
    rl.close_window()       # Close window and OpenGL context