Exemple #1
0
def get_player(request):
    data = _get_data(request)
    res = {}
    try:
        if s := data.get("steam_id_64"):
            res = get_player_profile(s, nb_sessions=data.get("nb_sessions", 10))
        else:
Exemple #2
0
def auto_kick(_, log):
    try:
        config = get_config().get('NAME_KICKS')
    except KeyError:
        logger.error("Invalid configuration file, NAME_KICKS key is missing")
        return

    for r in config['regexps']:
        name = log["player"]
        info = recorded_rcon.get_player_info(name)
        try:
            profile = get_player_profile(info["steam_id_64"], 0)
            for f in config.get("whitelist_flags", []):
                if player_has_flag(profile, f):
                    logger.debug(
                        "Not checking nickname validity for whitelisted player %s (%s)",
                        name, info["steam_id_64"])
                    return
        except:
            logger.exception("Unable to check player profile")

        if re.match(r, name):
            logger.info("%s matched player %s", r, name)
            recorded_rcon.do_kick(player=name,
                                  reason=config["reason"],
                                  by="NAME_KICK")
            try:
                send_to_discord_audit(
                    f"`{name}` kicked from regexp `{r}`",
                    by="NAME_KICK",
                    webhookurl=config.get("discord_webhook_url"))
            except Exception:
                logger.error("Unable to send to audit_log")
            return
Exemple #3
0
def get_player(request):
    data = _get_data(request)
    res = {}
    try:
        res = get_player_profile(data['steam_id_64'], nb_sessions=data.get('nb_sessions', 10))
        failed = bool(res)
    except:
        logger.exception("Unable to get player %s", data)
        failed = True

    return JsonResponse({
        "result": res,
        "command": "get_player_profile",
        "arguments": data,
        "failed": failed
    })
Exemple #4
0
def auto_ban_if_tks_right_after_connection(rcon: RecordedRcon, log):
    config = get_config()
    config = config.get("BAN_TK_ON_CONNECT")
    if not config or not config.get("enabled"):
        return

    player_name = log["player"]
    player_steam_id = log["steam_id_64_1"]
    player_profile = None
    vips = {}
    try:
        player_profile = get_player_profile(player_steam_id, 0)
    except:
        logger.exception("Unable to get player profile")
    try:
        vips = set(v['steam_id_64'] for v in rcon.get_vip_ids())
    except:
        logger.exception("Unable to get VIPS")

    last_logs = get_recent_logs(end=500,
                                player_search=player_name,
                                exact_player_match=True)
    logger.debug("Checking TK from %s", player_name)
    author = config.get("author_name", "Automation")
    reason = config.get("message", "No reasons provided")
    discord_msg = config.get("discord_webhook_message", "No message provided")
    webhook = config.get("discord_webhook_url")
    max_time_minute = config.get("max_time_after_connect_minutes", 5)
    excluded_weapons = [w.lower() for w in config.get("exclude_weapons", [])]
    ignore_after_kill = config.get("ignore_tk_after_n_kills", 1)
    ignore_after_death = config.get("ignore_tk_after_n_death", 1)
    whitelist_players = config.get("whitelist_players", {})
    tk_tolerance_count = config.get("teamkill_tolerance_count", 1)

    if player_profile:
        if whitelist_players.get('is_vip') and player_steam_id in vips:
            logger.debug("Not checking player because he's VIP")
            return

        if whitelist_players.get('has_at_least_n_sessions') and player_profile[
                'sessions_count'] >= whitelist_players.get(
                    'has_at_least_n_sessions'):
            logger.debug("Not checking player because he has %s sessions",
                         player_profile['sessions_count'])
            return

        flags = whitelist_players.get('has_flag', [])
        if not isinstance(flags, list):
            flags = [flags]

        for f in flags:
            if player_has_flag(player_profile, f):
                logger.debug("Not checking player because he has flag %s", f)
                return

    last_action_is_connect = False
    last_connect_time = None
    kill_counter = 0
    death_counter = 0
    tk_counter = 0
    for log in reversed(last_logs["logs"]):
        logger.debug(log)

        if log["action"] == "CONNECTED":
            last_action_is_connect = log
            last_connect_time = log["timestamp_ms"]
            kill_counter = 0
            death_counter = 0
            continue
        if log["action"] == "TEAM KILL" and log[
                'player'] == player_name and last_action_is_connect:
            if excluded_weapons and log["weapon"].lower() in excluded_weapons:
                logger.debug(
                    "Not counting TK as offense due to weapon exclusion")
                continue
            if log['timestamp_ms'] - last_connect_time > max_time_minute * 60 * 1000:
                logger.debug(
                    "Not counting TK as offense due to elapsed time exclusion, last connection time %s, tk time %s",
                    datetime.datetime.fromtimestamp(last_connect_time / 1000),
                    datetime.datetime.fromtimestamp(log["timestamp_ms"]))
                continue
            logger.info("Banning player %s for TEAMKILL after connect %s",
                        player_name, log)
            tk_counter += 1
            if tk_counter > tk_tolerance_count:
                rcon.do_perma_ban(
                    player=player_name,
                    reason=reason,
                    by=author,
                )
                send_to_discord_audit(discord_msg.format(player=player_name),
                                      by=author,
                                      webhookurl=webhook)
        elif is_player_death(player_name, log):
            death_counter += 1
            if death_counter >= ignore_after_death:
                last_action_is_connect = False
        elif is_player_kill(player_name, log):
            kill_counter += 1
            if kill_counter >= ignore_after_kill:
                last_action_is_connect = False