def read_prop_instance_v15(file): prop = read_prop_instance_common(file) strange_number = int8(file) bool1(file) bool1(file) return prop
def read_particle_instance_v6(file): particle = read_particle_instnace_common(file) particle.pdlc_mask = int8(file) particle.autoplay = bool1(file) particle.visible_in_shroud = bool1(file) return particle
def read_point_light_v6(file): point_light = read_point_light_common(file) point_light.flags = {"lf_relative": bool1(file)} point_light.height_mode = string(file) point_light.flags["light_probes_only"] = bool1(file) point_light.pdlc_mask = int8(file) return point_light
def read_composite_scene_v7(file): composite_scene = read_composite_scene_common(file) composite_scene.pdlc_mask = int8(file) composite_scene.flags = {} composite_scene.flags["autoplay"] = bool1(file) composite_scene.flags["visible_in_shroud"] = bool1(file) composite_scene.flags["no_culling"] = bool1(file) return composite_scene
def read_sound_shape_v7(file): sound_shape = read_sound_shape_common(file) sound_shape.pdlc_mask = int8(file) return sound_shape