def test_white_resign(self): game = LocalGame() game.start() game.resign() game.end() self.assertEqual(BLACK, game.get_winner_color()) self.assertEqual(WinReason.RESIGN, game.get_win_reason())
def test_black_resign(self): game = LocalGame() game.start() game.end_turn() game.resign() game.end() self.assertEqual(WHITE, game.get_winner_color()) self.assertEqual(WinReason.RESIGN, game.get_win_reason())
def test_move_limit(self): game = LocalGame(reversible_moves_limit=1) game.start() for half_turn in range(2): game.sense(None) game.move(None) game.end_turn() self.assertEqual(None, game.get_winner_color()) self.assertEqual(WinReason.MOVE_LIMIT, game.get_win_reason())
def test_turn_limit(self): game = LocalGame(full_turn_limit=1) game.start() for half_turn in range(2): game.sense(None) game.move(None) game.end_turn() self.assertEqual(None, game.get_winner_color()) self.assertEqual(WinReason.TURN_LIMIT, game.get_win_reason())
def playback(game_history: GameHistory, player: Player, color: Color): game = LocalGame() opponent_name = game_history.get_white_player_name() if color == chess.WHITE: opponent_name = game_history.get_black_player_name() player.handle_game_start(color, game.board.copy(), opponent_name) game.start() turn = game_history.first_turn() while not game.is_over() and turn < game_history.last_turn(): opt_capture_square = game.opponent_move_results() if game.turn == color: player.handle_opponent_move_result(opt_capture_square is not None, opt_capture_square) sense_actions = game.sense_actions() move_actions = game.move_actions() sense = game_history.sense(turn) player_sense = player.choose_sense(sense_actions, move_actions, game.get_seconds_left()) if game.turn == color and sense != player_sense: print( 'Warning: Sense action did not match history on turn {}. Using the sense action from history.' .format(turn)) sense_result = game.sense(sense) if game.turn == color: player.handle_sense_result(sense_result) move = game_history.requested_move(turn) player_move = player.choose_move(move_actions, game.get_seconds_left()) if game.turn == color and move != player_move: print( 'Warning: Move action did not match history on turn {}. Using the move action from history.' .format(turn)) requested_move, taken_move, opt_enemy_capture_square = game.move(move) if game.turn == color: player.handle_move_result(requested_move, taken_move, opt_enemy_capture_square is not None, opt_enemy_capture_square) game.end_turn() turn = turn.next game.end() winner_color = game.get_winner_color() win_reason = game.get_win_reason() game_history = game.get_game_history() player.handle_game_end(winner_color, win_reason, game_history)
def test_black_king_captured(self): """ r n b q . b n r p p p p p p p p . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P P P P P P P P R N B Q K B N R """ game = LocalGame() game.board.set_board_fen('rnbq1bnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR') game.start() self.assertEqual(WHITE, game.get_winner_color()) self.assertEqual(WinReason.KING_CAPTURE, game.get_win_reason())
def test_no_time_black(self): game = LocalGame() game.seconds_left_by_color[BLACK] = 0 game.start() self.assertEqual(WHITE, game.get_winner_color()) self.assertEqual(WinReason.TIMEOUT, game.get_win_reason())
def test_forced_over(self): game = LocalGame() game.start() game.end() self.assertIsNone(game.get_winner_color()) self.assertIsNone(game.get_win_reason())