Exemple #1
0
 def draw(self, surface):
     """
     Draw sprite on surface.
     Returns list of Rect of sprites updated, which can be passed to display.update.
     """
     surface._blits(self._sprites.itervalues())
     if self._clear_active:
         rectPool.extend(self.changed_areas)
         self.changed_areas[:] = []
         for sprite in self._sprites:
             if sprite in self._sprites_drawn:
                 if self._sprites_drawn[sprite].intersects(
                         self._sprites[sprite].rect):
                     self._sprites_drawn[sprite].union_ip(
                         self._sprites[sprite].rect)
                 else:
                     self.changed_areas.append(
                         rectPool.copy(self._sprites[sprite].rect))
             else:
                 self.changed_areas.append(
                     rectPool.copy(self._sprites[sprite].rect))
         self.changed_areas.extend(self._sprites_drawn.itervalues())
         self._sprites_drawn.clear()
         for sprite in self._sprites:
             self._sprites_drawn[sprite] = rectPool.copy(
                 self._sprites[sprite].rect)
     else:
         rectPool.extend(self.changed_areas)
         self.changed_areas[:] = []
         self.changed_areas.extend([
             rectPool.copy(sprite.rect)
             for sprite in self._sprites.itervalues()
         ])
     return self.changed_areas
 def draw(self, surface):
     """
     Draw sprite on surface in order of addition.
     """
     if self.sort:
         order_sprite = iter(self.sort)
     else:
         keys = self.order.keys()
         keys.sort()
         self.sort = [self._sprites[self.order[key]] for key in keys]
         order_sprite = iter(self.sort)
     surface._blits(order_sprite)
     if self._clear_active:
         rectPool.extend(self.changed_areas)
         self.changed_areas[:] = []
         for sprite in self._sprites:
             if sprite in self._sprites_drawn:
                 if self._sprites_drawn[sprite].intersects(self._sprites[sprite].rect):
                     self._sprites_drawn[sprite].union_ip(self._sprites[sprite].rect)
                 else:
                     self.changed_areas.append(rectPool.copy(self._sprites[sprite].rect))
             else:
                 self.changed_areas.append(rectPool.copy(self._sprites[sprite].rect))
         self.changed_areas.extend(self._sprites_drawn.itervalues())
         self._sprites_drawn.clear()
         for sprite in self._sprites:
             self._sprites_drawn[sprite] = rectPool.copy(self._sprites[sprite].rect)
     else:
         rectPool.extend(self.changed_areas)
         self.changed_areas[:] = []
         self.changed_areas.extend([rectPool.copy(sprite.rect) for sprite in self._sprites.itervalues()])
     return self.changed_areas
 def draw(self, surface):
     """
     Draw sprite on surface.
     Returns list of Rect of sprites updated, which can be passed to display.update.
     """
     surface._blits(self._sprites.itervalues())
     if self._clear_active:
         rectPool.extend(self.changed_areas)
         self.changed_areas[:] = []
         for sprite in self._sprites:
             if sprite in self._sprites_drawn:
                 if self._sprites_drawn[sprite].intersects(self._sprites[sprite].rect):
                     self._sprites_drawn[sprite].union_ip(self._sprites[sprite].rect)
                 else:
                     self.changed_areas.append(rectPool.copy(self._sprites[sprite].rect))
             else:
                 self.changed_areas.append(rectPool.copy(self._sprites[sprite].rect))
         self.changed_areas.extend(self._sprites_drawn.itervalues())
         self._sprites_drawn.clear()
         for sprite in self._sprites:
             self._sprites_drawn[sprite] = rectPool.copy(self._sprites[sprite].rect)
     else:
         rectPool.extend(self.changed_areas)
         self.changed_areas[:] = []
         self.changed_areas.extend([rectPool.copy(sprite.rect) for sprite in self._sprites.itervalues()])
     return self.changed_areas
 def draw(self, surface):
     """
     Draw sprite on surface.
     """
     surface._blits(self._sprites.itervalues())
     if self._clear_active:
         rectPool.extend(self._sprites_drawn.itervalues())
         self._sprites_drawn.clear()
         for sprite in self._sprites:
             self._sprites_drawn[sprite] = rectPool.copy(self._sprites[sprite].rect)
     return None
Exemple #5
0
 def draw(self, surface):
     """
     Draw sprite on surface.
     """
     surface._blits(self._sprites.itervalues())
     if self._clear_active:
         rectPool.extend(self._sprites_drawn.itervalues())
         self._sprites_drawn.clear()
         for sprite in self._sprites:
             self._sprites_drawn[sprite] = rectPool.copy(
                 self._sprites[sprite].rect)
     return None
Exemple #6
0
 def draw(self, surface):
     """
     Draw sprite on surface in order of addition.
     """
     if self.sort:
         order_sprite = iter(self.sort)
     else:
         keys = self.order.keys()
         keys.sort()
         self.sort = [self._sprites[self.order[key]] for key in keys]
         order_sprite = iter(self.sort)
     surface._blits(order_sprite)
     if self._clear_active:
         rectPool.extend(self.changed_areas)
         self.changed_areas[:] = []
         for sprite in self._sprites:
             if sprite in self._sprites_drawn:
                 if self._sprites_drawn[sprite].intersects(
                         self._sprites[sprite].rect):
                     self._sprites_drawn[sprite].union_ip(
                         self._sprites[sprite].rect)
                 else:
                     self.changed_areas.append(
                         rectPool.copy(self._sprites[sprite].rect))
             else:
                 self.changed_areas.append(
                     rectPool.copy(self._sprites[sprite].rect))
         self.changed_areas.extend(self._sprites_drawn.itervalues())
         self._sprites_drawn.clear()
         for sprite in self._sprites:
             self._sprites_drawn[sprite] = rectPool.copy(
                 self._sprites[sprite].rect)
     else:
         rectPool.extend(self.changed_areas)
         self.changed_areas[:] = []
         self.changed_areas.extend([
             rectPool.copy(sprite.rect)
             for sprite in self._sprites.itervalues()
         ])
     return self.changed_areas