Exemple #1
0
    def on_system_paint(self, ev):
        bitmap = self.bitmap
        painter = Painter(self.bitmap)
        border = self.border_width()
        width = self.window_width()
        height = self.window_height()
        caption_color = SteelBlue if self.active() else LightSteelBlue
        border_color = 0xaaffffff & caption_color
        if self.attr() & WND_TRANSPARENT:
            painter.clear()
        else:
            painter.fill_rect(self.margin_left(), self.margin_top(),
                              self.width(), self.height(), White)
        if self.attr() & WND_FRAME:
            rc = Rect(0, 0, self.window_width() - 1, self.window_height() - 1)
            max_alpha = 40 if self.active() else 20
            dalpha = max_alpha / DEFAULT_BORDER_WIDTH
            for i in xrange(DEFAULT_BORDER_WIDTH - 1):
                painter.set_pen_color(i * dalpha << 24)
                painter.draw_rect(rc)
                rc.adjust(1, 1, -1, -1)
            painter.set_pen_color(caption_color)
            painter.draw_rect(rc)
        if self.attr() & WND_CAPTION:
            # fill caption
            caption_color &= 0xddffffff
            caption_rc = Rect(border, border, width - 2 * border,
                              self.caption_height())
            painter.fill_rect(rc, caption_color)

            # draw title
            painter.set_pen_color(White)
            rc = caption_rc.translated(10, 0)
            painter.draw_text(rc, Painter.AlignLeft | Painter.AlignVCenter,
                              self.title_)

            # draw close/maximize/minimize
            painter.save()
            painter.set_pen_color(DarkWhite)
            painter.set_render_hint(Painter.Antialiasing)
            # close
            painter.set_pen_width(2)
            rc = Rect(self.close_rect())
            painter.draw_line(rc.top_left(), rc.bottom_right())
            painter.draw_line(rc.top_right(), rc.bottom_left())
            # maximize
            painter.draw_rect(Rect(self.maximize_rect()))
            # minimize
            rc = Rect(self.minimize_rect())
            painter.draw_line(rc.bottom_left(), rc.bottom_right())
            painter.restore()
Exemple #2
0
    if(not n.name=='CAVE'):
        draw.rectangle(n.get_list(), fill=defaultResurce[n.name][0])
    else:
        draw.polygon(createPolygonFromRect(n,5), fill=defaultResurce[n.name][0])
                
#STAMPA CINTA MURARIA
draw.line(perim,width=2,fill='#1A1A1A');                

#STAMPA EDIFICI     
for place in buildings:
    color=DEFAULT_COLOR;
    if(not place.name=='HOUSE'):
        info=getDefaultPlace(place.name)
        color=info[3]
        draw.rectangle(place.get_list(), outline=DEFAULT_COLOR, fill=color )
        draw.text((place.top_left().x+5,place.top_left().y),place.name[0:1],fill="red",font=font)
    else:
        draw.rectangle(place.get_list(), outline=color)


        
#STAMPA LEGENDA
draw.rectangle((CITY_SIZE_X_TRUE-maxsize*WIDTH_LEGEND-5,5,CITY_SIZE_X_TRUE-5,CITY_SIZE_Y-5), fill='white' )
draw.rectangle((CITY_SIZE_X_TRUE-maxsize*WIDTH_LEGEND-5,5,CITY_SIZE_X_TRUE-5,CITY_SIZE_Y-5), outline='black' )

LEFT=WIDTH_LEGEND
TOP=0
for i in range(0,len(LIGHT_PLACES)):
    if((TOP*(FONT_SIZE+1)+10)>CITY_SIZE_Y):
        TOP=0
        LEFT=LEFT-1
Exemple #3
0
        draw.rectangle(n.get_list(), fill=defaultResurce[n.name][0])
    else:
        draw.polygon(createPolygonFromRect(n, 5),
                     fill=defaultResurce[n.name][0])

#STAMPA CINTA MURARIA
draw.line(perim, width=2, fill='#1A1A1A')

#STAMPA EDIFICI
for place in buildings:
    color = DEFAULT_COLOR
    if (not place.name == 'HOUSE'):
        info = getDefaultPlace(place.name)
        color = info[3]
        draw.rectangle(place.get_list(), outline=DEFAULT_COLOR, fill=color)
        draw.text((place.top_left().x + 5, place.top_left().y),
                  place.name[0:1],
                  fill="red",
                  font=font)
    else:
        draw.rectangle(place.get_list(), outline=color)

#STAMPA LEGENDA
draw.rectangle((CITY_SIZE_X_TRUE - maxsize * WIDTH_LEGEND - 5, 5,
                CITY_SIZE_X_TRUE - 5, CITY_SIZE_Y - 5),
               fill='white')
draw.rectangle((CITY_SIZE_X_TRUE - maxsize * WIDTH_LEGEND - 5, 5,
                CITY_SIZE_X_TRUE - 5, CITY_SIZE_Y - 5),
               outline='black')

LEFT = WIDTH_LEGEND