Exemple #1
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def comment_reply_effect(comment):
    if comment.parent_id is not None:
        parent = Comment._byID(comment.parent_id, data=True)
    else:
        parent = Link._byID(comment.link_id, data=True)
    all_effects = effects.get_all_effects([parent._fullname])
    parent_effects = all_effects.get(parent._fullname, [])
    for item_name in parent_effects:
        item = items.get_item(item_name)
        item.on_reply(c.user, parent)
Exemple #2
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def comment_reply_effect(comment):
    if comment.parent_id is not None:
        parent = Comment._byID(comment.parent_id, data=True)
    else:
        parent = Link._byID(comment.link_id, data=True)
    all_effects = effects.get_all_effects([parent._fullname])
    parent_effects = all_effects.get(parent._fullname, [])
    for item_name in parent_effects:
        item = items.get_item(item_name)
        item.on_reply(c.user, parent)
Exemple #3
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    def POST_use_item(self, item_name, target):
        try:
            inventory.consume_item(c.user, item_name)
        except inventory.NoSuchItemError:
            abort(400)

        c.user.f2p = "participated"
        c.user._commit()

        item = items.get_item(item_name)
        if not item.is_target_valid(target):
            abort(400)
        item.on_use(c.user, target)

        return json.dumps(c.state_changes)
Exemple #4
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    def POST_use_item(self, item_name, target):
        try:
            inventory.consume_item(c.user, item_name)
        except inventory.NoSuchItemError:
            abort(400)

        c.user.f2p = "participated"
        c.user._commit()

        item = items.get_item(item_name)
        if not item.is_target_valid(target):
            abort(400)
        item.on_use(c.user, target)

        return json.dumps(c.state_changes)
Exemple #5
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def drop_item():
    """Choose an item and add it to the user's inventory.

    The rarity class of the item to drop is chosen by weighted lottery
    according to the weights configured in live config. An item from within
    that rarity class is then chosen uniformly at random.

    """

    item_name = choose_random_item()

    g.log.debug("dropping item %r for %r", item_name, c.user.name)
    g.stats.event_count("f2p.drop", item_name)
    item = items.get_item(item_name)
    item.on_drop(c.user)
    c.js_preload.set("#drop", [item_name])
Exemple #6
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def drop_item():
    """Choose an item and add it to the user's inventory.

    The rarity class of the item to drop is chosen by weighted lottery
    according to the weights configured in live config. An item from within
    that rarity class is then chosen uniformly at random.

    """

    item_name = choose_random_item()

    g.log.debug("dropping item %r for %r", item_name, c.user.name)
    g.stats.event_count("f2p.drop", item_name)
    item = items.get_item(item_name)
    item.on_drop(c.user)
    c.js_preload.set("#drop", [item_name])
Exemple #7
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def gild_comment_effect(comment, gilder):
    """Add an effect to the gilded comment author."""
    author = Account._byID(comment.author_id, data=True)
    hat = choose_random_item(lambda i: i.endswith("_hat"))
    item = items.get_item(hat)
    item.on_use(c.user, author)
Exemple #8
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def gild_comment_effect(comment, gilder):
    """Add an effect to the gilded comment author."""
    author = Account._byID(comment.author_id, data=True)
    hat = choose_random_item(lambda i: i.endswith("_hat"))
    item = items.get_item(hat)
    item.on_use(c.user, author)