Exemple #1
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 def __init__(self, template, x=0, y=0):
     '''
     :param template: the blueprints.Master object to base this entity on.
     :param x: the initial x location on the map of this entity.
     :param x: the initial y location on the map of this entity.
     '''
     Entity.__init__(self, template=template, x=x, y=y)
Exemple #2
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    def set(self, prop, value):
        Entity.set(self, prop, value)
        model = State.model()

        max_hp = self.get(properties.max_hp)

        if value <= 3 and prop.type == properties.Property.TYPE_ATTR:
            model.log_message("LOW ATTRIBUTE WARNING: " + prop.name)
            model.do_update("log")
        elif prop == properties.hp and self.get(properties.hp) <= max_hp * 0.4:
            model.log_message("LOW HP WARNING: " + str(self.get(properties.hp)))
            model.do_update("log")
Exemple #3
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    def __init__(self, template, x=0, y=0):
        """
        :param template: the blueprints.Master object to base this entity on.
        :param x: the initial x location on the map of this entity.
        :param y: the initial y location on the map of this entity.
        """
        Entity.__init__(self, template=template, x=x, y=y)
        self.portrait = template.properties["portrait"]

        # TODO: remove the following test code

        self.add_trait(Trait(traits.DEMON_PACT.master()))

        aptitude = Trait(traits.BLADE_APTITUDE.master())
        self.add_trait(aptitude)
        self.remove_trait(aptitude)
        self.add_trait(Trait(traits.BLADE_APTITUDE.master()))

        armour = Item(items.LEATHER_ARMOUR.master())
        self.add_item(armour)
        self.equip_item(armour)

        armour = Item(items.LEATHER_ARMOUR.master())
        self.add_item(armour)

        sword = Item(items.SWORD.master())
        self.add_item(sword)
        self.equip_item(sword)

        sword = Item(items.AXE.master())
        self.add_item(sword)

        sword = Item(items.POTION.master())
        self.add_item(sword)

        self.add_action(voodoo.AvianWisdom())
        self.add_action(voodoo.Possess())
        self.add_action(voodoo.Exorcism())

        self.add_effect(effects.Alert(12500))
        self.add_effect(effects.Ruin(4240))
        self.add_effect(effects.Wither(16310))
        self.add_effect(effects.Weakened(13520))

        self.recalculate_properties()