Exemple #1
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def populate_board(patterns, pattern_num, execution_key=CLI_EXEC_KEY):
    agent_locs = patterns[pattern_num]
    b = get_group(BLACK, execution_key)
    for loc in agent_locs:
        agent = create_game_cell(loc[X], loc[Y])
        b += agent
        get_env().place_member(agent, xy=loc)
Exemple #2
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def check_for_new_agents(agent):
    global to_come_alive
    if DEBUG:
        print("checking_for_new_agents!")
    curr_x = agent.get_x()
    curr_y = agent.get_y()
    for y in ([-1, 0, 1]):
        for x in ([-1, 0, 1]):
            if (x != 0) or (y != 0):
                new_x = curr_x + x
                new_y = curr_y + y
                potential_new_agent = get_env().get_agent_at(new_x, new_y)
                if potential_new_agent is None:
                    if DEBUG:
                        print("=================")
                        print("Check for new agents at: ", (new_x, new_y))
                        print("apply_dead_rules check: ",
                              apply_dead_rules(new_x, new_y))
                        print("Checking (16,16): ",
                              get_env().get_agent_at(16, 16))
                        if (get_env().get_agent_at(16, 16) is not None):
                            print("Checkgin (16,16) group: ",
                                  get_env().get_agent_at(16, 16)
                                  .primary_group())
                        print("=================")
                    if apply_dead_rules(new_x, new_y):
                        to_come_alive.append((new_x, new_y))
                        if DEBUG2:
                            print("to come alive being append to:(x,y)",
                                  (new_x, new_y))
    return to_come_alive
Exemple #3
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def main():
    set_up()

    run_notice(MODEL_NAME)
    # get_env() returns a callable object:
    get_env()()
    return 0
Exemple #4
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def set_up(props=None):
    """
    A func to set up run that can also be used by test code.
    """
    init_props(MODEL_NAME, props)
    exec_key = init_exec_key(props)
    groups = []

    groups.append(
        Composite("value_investors", {"color": BLUE},
                  member_creator=create_value_investor,
                  num_members=get_prop("value_investors",
                                       DEF_NUM_VALUE_INVESTOR,
                                       execution_key=exec_key),
                  execution_key=exec_key))
    groups.append(
        Composite("trend_followers", {"color": RED},
                  member_creator=create_trend_follower,
                  num_members=get_prop("trend_followers",
                                       DEF_NUM_TREND_FOLLOWER,
                                       execution_key=exec_key),
                  execution_key=exec_key), )
    groups.append(create_market_maker(MARKET_MAKER))
    Env(MODEL_NAME,
        members=groups,
        width=UNLIMITED,
        height=UNLIMITED,
        pop_hist_setup=initial_price,
        execution_key=exec_key)
    get_env(execution_key=exec_key).exclude_menu_item("scatter_plot")
    set_env_attrs(execution_key=exec_key)
Exemple #5
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def populate_board_tumbler(width, height):
    center = [width // 2, height // 2]
    # this code is clearly awful: we must re-code this
    # per the mathematical pattern underlying this crap
    b = get_group(BLACK)
    agent_loc = [(center[0] - 1, center[1]), (center[0] - 2, center[1]),
                 (center[0] + 1, center[1]),
                 (center[0] + 2, center[1]), (center[0] - 1, center[1] - 1),
                 (center[0] - 2, center[1] - 1),
                 (center[0] + 1, center[1] - 1),
                 (center[0] + 2, center[1] - 1),
                 (center[0] - 1, center[1] - 2),
                 (center[0] - 1, center[1] - 3),
                 (center[0] - 1, center[1] - 4),
                 (center[0] + 1, center[1] - 2),
                 (center[0] + 1, center[1] - 3),
                 (center[0] + 1, center[1] - 4),
                 (center[0] - 3, center[1] - 3),
                 (center[0] - 3, center[1] - 4),
                 (center[0] - 3, center[1] - 5),
                 (center[0] - 2, center[1] - 5),
                 (center[0] + 3, center[1] - 3),
                 (center[0] + 3, center[1] - 4),
                 (center[0] + 3, center[1] - 5),
                 (center[0] + 2, center[1] - 5)]

    for loc in agent_loc:
        agent = create_game_cell(loc[0], loc[1])
        b += agent
        get_env().place_member(agent, xy=loc)
Exemple #6
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def gone_far_enough():
    get_env().user.error_message["run"] = (' '.join([
        "You have reached the ", "maximum height ",
        "and cannot run the model ", "for more periods.\n",
        "Please pick one of the ", "other options."
    ]))
    get_env().exclude_menu_item("run")
Exemple #7
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def populate_board_small_exploder(width, height, execution_key=CLI_EXEC_KEY):
    center = [width // 2, height // 2]
    agent_loc = get_agent_rules("small_exploder", center)
    b = get_group(BLACK, execution_key)
    for loc in agent_loc:
        agent = create_game_cell(loc[X], loc[Y])
        b += agent
        get_env().place_member(agent, xy=loc)
Exemple #8
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def main():
    set_up()

    if DEBUG.debug:
        get_env().user.tell(get_env().__repr__())

    get_env()()
    return 0
Exemple #9
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def record_amt(pop_hist, execution_key=CLI_EXEC_KEY):
    """
    This is our hook into the env to record the number of trades each
    period.
    """
    get_env(execution_key=execution_key)
    for good in natures_goods:
        if natures_goods[good]["is_allocated"] is True:
            pop_hist.record_pop(good, natures_goods[good][TRADE_COUNT])
Exemple #10
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def main():
    set_up()
    run_notice(MODEL_NAME)
    try:
        get_env()()
    except (NoSheep, SpaceFull) as excp:
        user_tell(excp)
        user_tell("Halting model.")
    return 0
Exemple #11
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def reproduce(agent, create_func, group, **kwargs):
    """
    Agents reproduce when TIME_TO_REPR reaches 0
    """
    execution_key = get_exec_key(kwargs=kwargs)
    if DEBUG:
        user_debug(str(agent.name) + " is having a baby!")
    get_env(execution_key=execution_key).add_child(group)
    agent[TIME_TO_REPR] = agent["orig_repr_time"]
Exemple #12
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def populate_board_lightweight_spaceship(width,
                                         height,
                                         execution_key=CLI_EXEC_KEY):
    center = [width // 2, height // 2]
    agent_loc = get_agent_rules("spaceship", center)
    b = get_group(BLACK, execution_key)
    for loc in agent_loc:
        agent = create_game_cell(loc[0], loc[1])
        b += agent
        get_env().place_member(agent, xy=loc)
Exemple #13
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def main():
    global wine_group
    global cheese_group
    global max_util

    (cheese_group, wine_group, max_util) = set_up()

    # `get_env()` returns an env, which itself is a callable object
    get_env()()
    return 0
Exemple #14
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def populate_board_glider(width, height):
    b = get_group(BLACK)
    center = [width // 2, height // 2]
    agent_loc = [(center[0], center[1]), (center[0] - 1, center[1] + 1),
                 (center[0] + 1, center[1] + 1),
                 (center[0] + 1, center[1]), (center[0], center[1] - 1)]
    for loc in agent_loc:
        agent = create_game_cell(loc[0], loc[1])
        b += agent
        get_env().place_member(agent, xy=loc)
Exemple #15
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def social_distancing(agent, **kwargs):
    """
    This function sets a new angle for the agent's movement.
    """
    execution_key = get_exec_key(kwargs=kwargs)
    curr_region = CircularRegion(get_env(execution_key=execution_key),
                                 agent.get_pos(), DEF_PERSON_MOVE * 2)
    agents_in_range = curr_region.get_agents(
        get_env(execution_key=execution_key), pred=None)
    new_angle = get_move_angle(agent, agents_in_range)
    agent["angle"] = new_angle
Exemple #16
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def main():
    global resource_holders
    global entrepreneurs

    (blue_group, red_group) = set_up()

    if DEBUG.debug2:
        get_env().user.tell(get_env().__repr__())

    get_env()()
    return 0
Exemple #17
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 def setUp(self, props=None):
     set_up()
     self.wolf = create_wolf(TEST_WNAME, TEST_WNUM)
     self.sheep = create_sheep(TEST_SNAME, TEST_SNUM)
     self.wolves = get_group(WOLF_GROUP)
     self.wolves += self.wolf
     # make a new plural for sheep!
     self.sheeps = get_group(SHEEP_GROUP)
     self.sheeps += self.sheep
     get_env().place_member(self.sheep, None)
     get_env().place_member(self.wolf, None)
Exemple #18
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def populate_board_exploder(width, height, execution_key=CLI_EXEC_KEY):
    center = [width // 2, height // 2]
    agent_loc = get_agent_rules("exploder", center)
    b = get_group(BLACK, execution_key)
    for i in range(0, 5):
        agent_loc.append((center[X] - 2, center[Y] - i))
        agent_loc.append((center[X] + 2, center[Y] - i))
    for loc in agent_loc:
        agent = create_game_cell(loc[0], loc[1])
        b += agent
        get_env().place_member(agent, xy=loc)
Exemple #19
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def main():
    global trader_group
    global max_utility

    (trader_group, max_utility) = set_up()

    if DEBUG.debug2:
        user_log_notif(get_env().__repr__())

    get_env()()
    return 0
Exemple #20
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def populate_board_exploder(width, height):
    center = [width // 2, height // 2]
    agent_loc = [(center[0], center[1]), (center[0], center[1] - 4)]
    b = get_group(BLACK)
    for i in range(0, 5):
        agent_loc.append((center[0] - 2, center[1] - i))
        agent_loc.append((center[0] + 2, center[1] - i))
    for loc in agent_loc:
        agent = create_game_cell(loc[0], loc[1])
        b += agent
        get_env().place_member(agent, xy=loc)
Exemple #21
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def populate_board_tumbler(width, height, execution_key=CLI_EXEC_KEY):
    """
    Tumbler is a classic GOL pattern.
    But this must be recoded to eliminate all the hard-coding of positions.
    """
    center = [width // 2, height // 2]
    b = get_group(BLACK, execution_key)
    agent_loc = get_agent_rules("tumbler", center)
    for loc in agent_loc:
        agent = create_game_cell(loc[0], loc[1])
        b += agent
        get_env().place_member(agent, xy=loc)
Exemple #22
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def rholder_action(agent, **kwargs):
    if agent["resources"]:
        get_env().user.tell("I'm " + agent.name +
                            " and I've got resources. I have " +
                            str(agent["cash"]) + " dollors now." + " I have " +
                            str(agent["resources"]) + ".")
    else:
        get_env().user.tell("I'm " + agent.name +
                            " and I've got resources. I have " +
                            str(agent["cash"]) + " dollors now." +
                            " I ran out of resources!")
    # resource holder dont move
    return True
Exemple #23
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def populate_board_n_horizontal_row(width, height, n=10):
    center = [width // 2, height // 2]
    agent_loc = []
    right = (n // 2) + (n % 2)
    left = n // 2
    b = get_group(BLACK)
    for r in range(right):
        agent_loc.append((center[0] + r, center[1]))
    for le in range(1, left):
        agent_loc.append((center[0] - le, center[1]))
    for loc in agent_loc:
        agent = create_game_cell(loc[0], loc[1])
        b += agent
        get_env().place_member(agent, xy=loc)
Exemple #24
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def populate_board_n_vertical_row(width, height, n=10):
    center = [width // 2, height // 2]
    agent_loc = []
    top = (n // 2) + (n % 2)
    bottom = n // 2
    b = get_group(BLACK)
    for t in range(top):
        agent_loc.append((center[0], center[1] + t))
    for b in range(1, bottom):
        agent_loc.append((center[0], center[1] - b))
    for loc in agent_loc:
        agent = create_game_cell(loc[0], loc[1])
        b += agent
        get_env().place_member(agent, xy=loc)
Exemple #25
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def populate_board_lightweight_spaceship(width, height):
    center = [width // 2, height // 2]
    agent_loc = [(center[0], center[1]), (center[0] - 1, center[1]),
                 (center[0] - 2, center[1]),
                 (center[0] - 3, center[1]), (center[0], center[1] - 1),
                 (center[0], center[1] - 2),
                 (center[0] - 4, center[1] - 1),
                 (center[0] - 1, center[1] - 3),
                 (center[0] - 4, center[1] - 3)]
    b = get_group(BLACK)
    for loc in agent_loc:
        agent = create_game_cell(loc[0], loc[1])
        b += agent
        get_env().place_member(agent, xy=loc)
Exemple #26
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def seek_a_trade(agent, comp=False, **kwargs):
    execution_key = get_exec_key(kwargs=kwargs)
    nearby_agent = get_env(
        execution_key=execution_key).get_closest_agent(agent)
    if nearby_agent is not None:
        negotiate(agent, nearby_agent, comp)
        return MOVE
Exemple #27
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def tree_action(agent, **kwargs):
    """
    This is what trees do each turn in the forest.
    """
    execution_key = get_exec_key(kwargs=kwargs)
    old_state = agent["state"]
    if is_healthy(agent):
        if exists_neighbor(agent, pred=is_on_fire,
                           execution_key=execution_key):
            if DEBUG2:
                user_log_notif("Setting nearby tree on fire!")
            agent["state"] = NF
    # if we didn't catch on fire above, do probabilistic transition:
    if old_state == agent["state"]:
        # we gotta do these str/int shenanigans with state cause
        # JSON only allows strings as dict keys
        agent["state"] = \
            str(prob_state_trans(int(old_state),
                                 get_env_attr(TRANS_TABLE,
                                              execution_key=execution_key)))
        if DEBUG2:
            if agent["state"] == NF:
                user_log_notif("Tree spontaneously catching fire.")

    if old_state != agent["state"]:
        # if we entered a new state, then...
        env = get_env(execution_key=execution_key)
        group_map = get_env_attr(GROUP_MAP, execution_key=execution_key)
        if group_map is None:
            user_log_err("group_map is None!")
            return True
        agent.has_acted = True
        env.add_switch(agent, group_map[old_state], group_map[agent["state"]])
    return True
Exemple #28
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def record_price(pop_hist, execution_key=CLI_EXEC_KEY):
    """
    This is our hook into the env to record the number of exchanges each
    period.
    """
    market_maker = get_env(execution_key=execution_key)[MARKET_MAKER]
    pop_hist.record_pop(ASSET_PRICE, market_maker["asset_price"])
Exemple #29
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 def env(self):
     """
     This is the env property.
     We use `registry.get_env()` to return whatever
     the registry has.
     """
     return get_env(execution_key=self.execution_key)
Exemple #30
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 def __init__(self, space=None, NW=None, NE=None, SW=None,
              SE=None, center=None, size=None, agents_move=True, **kwargs):
     # alternate structure?
     # self.corners[NW] = nw
     self.execution_key = CLI_EXEC_KEY
     if EXEC_KEY in kwargs:
         self.execution_key = kwargs[EXEC_KEY]
     self.name = gen_region_name(NW, NE, SW, SE, center, size)
     if (space is None):
         space = get_env(self.execution_key)
     self.space = space
     if (center is not None and size is not None):
         self.NW = (center[X] - size, center[Y] + size)
         self.NE = (center[X] + size + 1, center[Y] + size)
         self.SW = (center[X] - size, center[Y] - size - 1)
         self.SE = (center[X] + size + 1, center[Y] - size - 1)
         self.center = center
         self.size = size
     else:
         self.NW = NW
         self.NE = NE
         self.SW = SW
         self.SE = SE
         self.center = None
         self.size = None
     self.check_bounds()
     self.width = abs(self.NW[X] - self.NE[X])
     self.height = abs(self.NW[Y] - self.SW[Y])
     self.agents_move = agents_move
     self.my_agents = []
     self.my_sub_regs = []
     if not self.agents_move:
         self._load_agents()