class Menu(Frame): """ DOC """ def __init__(self): self.game = None # self.playCount = 0 #Make the loading screen call loadGame for us loadscreen = LoadingScreen (self) self.logo = TgaTexture("media/pyCaveMenu.tga") self.logo.newGLTexture() music.new_music("media/pycave.mp3") music.play() if pyCaveOptions['mute']: music.mute() #MENU ITEMS------------------------------ self.helpMenu= HelpScreen(self) self.hscores = HighScores(self) self.asker = AskName(self) self.buttonList = [ ((133,166), #Start 362, 201,self.startGame), ((129, 239), #Help 201, 279,self.helpMenu.getControl), ((128, 321), #Mute 316, 353,self.toggleMute), ((129, 395), #Exit 199, 429,exit), ((129,470),#highscores 293, 505,self.hscores.getControl) ] def loadGame (self): self.game = Renderer(self) def startGame(self): self.playCount+=1 music.stop() self.game.gameplay.clean() self.game.gameplay.start() self.game.getControl() def toggleMute(self): music.mute() def display(self): displayFullWindowTexture(self.logo) #glutSwapBuffers() def keyboard(self,key,x,y): if ord(key) == 27: #esc if self.game.gameplay.playing: if self.game.gameplay.paused: self.game.gameplay.togglePause() music.stop() self.game.getControl() else: #Not playing and pressed esc print 'You played',self.playCount,'times.' exit() def mouse(self,button,st,x,y): if st == GLUT_UP: checkButtons(self.buttonList,x,y) if pyCaveOptions['debug']: pass def getControl(self): Frame.getControl(self) glutPostRedisplay() music.play() def idle(self): glutPostRedisplay()