Exemple #1
0
from tdasm import Runtime
from renmas3.base import create_shader, arg_map, Integer, Float, Vec3
from renmas3.base import create_function, arg_list

arg_map1 = arg_map([('v1', Vec3), ('v2', Vec3), ('f1', Float), ('i1', Integer)])
code = """
p3 = (3.4, 3.3, 2.2)
v1 = p3
mm = 4.4
f1 = mm
gg = 44
i1 = gg + 88
p55 = 33
p55 = 4.4
"""
shader = create_shader("test", code, arg_map1)
print (shader._code)
runtimes = [Runtime()]
shader.prepare(runtimes)
shader.execute()

print(shader.get_value('v1'))
print(shader.get_value('v2'))
print(shader.get_value('f1'))
print(shader.get_value('i1'))

Exemple #2
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x = pixel_size * (w2 + curx)
y = pixel_size * (w2 + cury)
sam.x = x
sam.y = y
sam.ix = curx
sam.iy = cury
return 1
"""

args1 = arg_map([('endx', 0), ('endy', 0), ('tilex', 0), ('tiley', 0),
                 ('pixel_size', 1.0), ('curx', 0), ('cury', 0), ('w2', 0.0),
                 ('h2', 0.0)])
args2 = arg_list([('sam', sample)])
sample_shader = create_shader("generate_sample",
                              code2,
                              args1,
                              args2,
                              func=True)
#print(sample_shader._code)

arg_map1 = arg_map([('x', 0.0)])
code = """
sam = sample()
ret = 1
while ret != 0:
    ret = generate_sample(sam)
x = sam.y
"""

runtimes = [Runtime()]
shader = create_shader("test", code, arg_map1, shaders=[sample_shader])
Exemple #3
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#x = pixel_size * (curx + w2)
#y = pixel_size * (cury + h2)

x = pixel_size * (w2 + curx)
y = pixel_size * (w2 + cury)
sam.x = x
sam.y = y
sam.ix = curx
sam.iy = cury
return 1
"""

args1 = arg_map([('endx', 0), ('endy', 0), ('tilex', 0), ('tiley', 0),
    ('pixel_size', 1.0), ('curx', 0), ('cury', 0), ('w2', 0.0), ('h2', 0.0)])
args2 = arg_list([('sam', sample)])
sample_shader = create_shader("generate_sample", code2, args1, args2, func=True)
#print(sample_shader._code)


arg_map1 = arg_map([('x', 0.0)])
code = """
sam = sample()
ret = 1
while ret != 0:
    ret = generate_sample(sam)
x = sam.y
"""

runtimes = [Runtime()]
shader = create_shader("test", code, arg_map1, shaders=[sample_shader])
#print(shader._code)
Exemple #4
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eye = Vector3(2.2, 3.3, 4.4)
lookat = Vector3(1.1, 2.2, 0.0)
distance = 3.3
sample = Sample(2.2, 3.3, 5, 6, 1.0)

camera = create_perspective_camera(eye, lookat, distance)

runtimes = [Runtime()]
camera.prepare(runtimes)

call_code = """
generate_ray(sample, ray)
"""
args = arg_map([('sample', Sample), ('ray', Ray)])
shader = create_shader('test', call_code, args=args, shaders=[camera.shader])

shader.prepare(runtimes)
shader.set_value('sample', sample)

ray = camera.execute_py(sample)
shader.execute()


def cmp_vec3(vec1, vec2):
    if round(vec1.x - vec2.x, 3) != 0:
        raise ValueError("Vectors are different", vec1, vec2)
    if round(vec1.y - vec2.y, 3) != 0:
        raise ValueError("Vectors are different", vec1, vec2)
    if round(vec1.z - vec2.z, 3) != 0:
        raise ValueError("Vectors are different", vec1, vec2)
Exemple #5
0
nn = (2.2, 1.1, 3.4)
set_rgb(slika, 1, 2, nn)
rect.k = get_rgb(slika, 1, 2)
rect.w = pow(rect.w, 3.3)
p1 = int(3) + 4
"""

code2 = """
#p1 is input argument
p2 = p1 
return p2
"""

arg_lst = arg_list([('p1', 3)])
arg_map2 = arg_map([])
shader2 = create_shader("ret_arg", code2, arg_map2, arg_lst, func=True)

runtimes = [Runtime()]
shader = create_shader("test", code, arg_map1, shaders=[shader2])
print(shader._code)
shader.prepare(runtimes)

img = ImagePRGBA(3,3)
img.set_pixel(1, 2, 0.2, 0.3, 0.1)
shader.set_value('slika', img)
shader.execute()

print(shader.get_value('p1'))
print(shader.get_value('ps.x'))
print(shader.get_value('pm.x'))
print(shader.get_value('p3'))
Exemple #6
0
eye = Vector3(2.2, 3.3, 4.4)
lookat = Vector3(1.1, 2.2, 0.0)
distance = 3.3
sample = Sample(2.2, 3.3, 5, 6, 1.0)

camera = create_perspective_camera(eye, lookat, distance)

runtimes = [Runtime()]
camera.prepare(runtimes)

call_code = """
generate_ray(sample, ray)
"""
args = arg_map([("sample", Sample), ("ray", Ray)])
shader = create_shader("test", call_code, args=args, shaders=[camera.shader])

shader.prepare(runtimes)
shader.set_value("sample", sample)

ray = camera.execute_py(sample)
shader.execute()


def cmp_vec3(vec1, vec2):
    if round(vec1.x - vec2.x, 3) != 0:
        raise ValueError("Vectors are different", vec1, vec2)
    if round(vec1.y - vec2.y, 3) != 0:
        raise ValueError("Vectors are different", vec1, vec2)
    if round(vec1.z - vec2.z, 3) != 0:
        raise ValueError("Vectors are different", vec1, vec2)
Exemple #7
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"""
arg_lst1 = arg_list([('a', Float), ('b', Integer)])
sh1 = create_function('conv_int', code2, input_args=arg_lst1)
sh1.prepare(runtimes)


arg_map1 = arg_map([('a', Integer), ('b', Float), ('c', Vec3),
    ('f', Vec3)])
code = """
a = 2
b = 2.2
c = (2, 3, 4)
f = [6,7,7.7]
b = conv_int(b, a)
int(55)
b = 3 + pow(2,3) * 2.5
#b = pow(2,3) * 2.5 + 3
"""


shader = create_shader("test", code, arg_map1, shaders=[sh1])
shader.prepare(runtimes)
shader.execute()
print (shader._code)

print(shader.get_value('a'))
print(shader.get_value('b'))
print(shader.get_value('c'))
print(shader.get_value('f'))

Exemple #8
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code2 = """
#input a = float, b = int
a = b
return a
"""
arg_lst1 = arg_list([('a', Float), ('b', Integer)])
sh1 = create_function('conv_int', code2, input_args=arg_lst1)
sh1.prepare(runtimes)

arg_map1 = arg_map([('a', Integer), ('b', Float), ('c', Vec3), ('f', Vec3)])
code = """
a = 2
b = 2.2
c = (2, 3, 4)
f = [6,7,7.7]
b = conv_int(b, a)
int(55)
b = 3 + pow(2,3) * 2.5
#b = pow(2,3) * 2.5 + 3
"""

shader = create_shader("test", code, arg_map1, shaders=[sh1])
shader.prepare(runtimes)
shader.execute()
print(shader._code)

print(shader.get_value('a'))
print(shader.get_value('b'))
print(shader.get_value('c'))
print(shader.get_value('f'))