def __init__(self, connection, cursor): DBAdder.__init__(self, connection, cursor) self.getIDForType = { "APPLY LOCK": self.buildApplyLock, "CHANCE": self.buildChance, "CHARGE": self.buildCharge, "CONFUSE": self.buildConfuse, "CRIT MOD": self.buildCritMod, "CURE STATUS": self.buildCureStatus, "DAMAGE IS EFFECT": self.buildDamageIsEffect, "DIVERGE ON FAINT": self.buildDivergeOnFaint, "DODGE": self.buildDodge, "FLINCH": self.buildFlinch, "HEAL DAMAGE RATIO": self.buildHealDamageRatio, "HEAL HP RATIO": self.buildHealHPRatio, "LEECH": self.buildLeech, "MULTI TUNR RANGE": self.buildMultiTurnRange, "RND STAT MOD": self.buildRndStatMod, "RECOIL": self.buildRecoil, "RESET STAT MODS": self.buildResetStatMods, "RANDOM SWITCH": self.buildRandomSwitch, "PERIODIC HEAL": self.buildPeriodicHeal, "SELFDESTRUCT": self.buildSelfdestruct, "STAT MOD": self.buildStatMod, "STATUS": self.buildStatus, "SWAP ABILITY": self.buildSwapAbility, "SWAP STATS": self.buildSwapStats, "SWAP STAT MODS": self.buildSwapStatMods, "SWITCH": self.buildSwitch, "TRAP": self.buildTrap, "USELESS": self.buildUseless, }
def __init__(self, connection, cursor): DBAdder.__init__(self, connection, cursor) self.getIDForType = { 'APPLY LOCK': self.buildApplyLock, 'CHANCE': self.buildChance, 'CHARGE': self.buildCharge, 'CONFUSE': self.buildConfuse, 'CRIT MOD': self.buildCritMod, 'CURE STATUS': self.buildCureStatus, 'DAMAGE IS EFFECT': self.buildDamageIsEffect, 'DIVERGE ON FAINT': self.buildDivergeOnFaint, 'DODGE': self.buildDodge, 'FLINCH': self.buildFlinch, 'HEAL DAMAGE RATIO': self.buildHealDamageRatio, 'HEAL HP RATIO': self.buildHealHPRatio, 'LEECH': self.buildLeech, 'MULTI TUNR RANGE': self.buildMultiTurnRange, 'RND STAT MOD': self.buildRndStatMod, 'RECOIL': self.buildRecoil, 'RESET STAT MODS': self.buildResetStatMods, 'RANDOM SWITCH': self.buildRandomSwitch, 'PERIODIC HEAL': self.buildPeriodicHeal, 'SELFDESTRUCT': self.buildSelfdestruct, 'STAT MOD': self.buildStatMod, 'STATUS': self.buildStatus, 'SWAP ABILITY': self.buildSwapAbility, 'SWAP STATS': self.buildSwapStats, 'SWAP STAT MODS': self.buildSwapStatMods, 'SWITCH': self.buildSwitch, 'TRAP': self.buildTrap, 'USELESS': self.buildUseless }
def __init__(self, connection, cursor): DBAdder.__init__(self, connection, cursor) self.getIDForType = {'ALWAYS':self.buildAlways, 'CORE':self.buildCore, 'PIERCE DODGE':self.buildPierceDodge, 'SELF':self.buildSelf, 'STATUS ALWAYS':self.buildAlways, 'STATUS CORE':self.buildCore}
def __init__(self, connection, cursor): DBAdder.__init__(self, connection, cursor) self.getIDForType = { 'ALWAYS': self.buildAlways, 'CORE': self.buildCore, 'PIERCE DODGE': self.buildPierceDodge, 'SELF': self.buildSelf, 'STATUS ALWAYS': self.buildAlways, 'STATUS CORE': self.buildCore }
def __init__(self, connection, cursor): DBAdder.__init__(self, connection, cursor) self.getIDForType = {'BOOST STATUS':self.buildBoostOnStatus, 'CORE':self.buildCore, 'EFFECT ON DAMAGE':self.buildEffectOnDamage, 'FIXED':self.buildFixed, 'HALF HEALTH':self.buildHalfHealth, 'LEVEL':self.buildLevel, 'NO FAINT':self.buildNoFaint, 'ONE HIT KO':self.buildOneHitKO, 'PIERCE DODGE 2X':self.buildPierceDodgeX2, 'SCALE':self.buildScale, 'STAT RATIO FIXED':self.buildStatRatioFixed, 'STAT RATIO RANGE':self.buildStatRatioRange}
def __init__(self, connection, cursor): DBAdder.__init__(self, connection, cursor) self.getIDForType = { "BOOST STATUS": self.buildBoostOnStatus, "CORE": self.buildCore, "EFFECT ON DAMAGE": self.buildEffectOnDamage, "FIXED": self.buildFixed, "HALF HEALTH": self.buildHalfHealth, "LEVEL": self.buildLevel, "NO FAINT": self.buildNoFaint, "ONE HIT KO": self.buildOneHitKO, "PIERCE DODGE 2X": self.buildPierceDodgeX2, "SCALE": self.buildScale, "STAT RATIO FIXED": self.buildStatRatioFixed, "STAT RATIO RANGE": self.buildStatRatioRange, }
def __init__(self, connection, cursor): DBAdder.__init__(self, connection, cursor) self.getIDForType = {'CORE': self.buildCore}
def __init__(self, connection, cursor): DBAdder.__init__(self, connection, cursor) self.getIDForType = {'CORE':self.buildCore}