Exemple #1
0
    def test__case_1(self):
        for i, (rule, wmes, exp) in enumerate([(Rule(
                Has('$x', 'on', '$y'),
                Has('$y', 'left-of', '$z'),
                Has('$z', 'color', 'red'),
        ), [
                WME('B1', 'on', 'B2'),
                WME('B1', 'on', 'B3'),
                WME('B1', 'color', 'red'),
                WME('B2', 'on', 'table'),
                WME('B2', 'left-of', 'B3'),
                WME('B2', 'color', 'blue'),
                WME('B3', 'left-of', 'B4'),
                WME('B3', 'on', 'table'),
                WME('B3', 'color', 'red')
        ], [])]):
            with self.subTest(i=i, rule=rule, wmes=wmes, exp=exp):
                network = Network()
                production = network.add_production(rule)

                am0 = network.build_or_share_alpha_memory(rule[0])
                am1 = network.build_or_share_alpha_memory(rule[1])
                am2 = network.build_or_share_alpha_memory(rule[2])

                dummy_join = am0.children[0]

                join_on_value_y = am1.children[0]
                join_on_value_z = am2.children[0]

                match_c0 = dummy_join.children[0]
                match_c0c1 = join_on_value_y.children[0]
                match_c0c1c2 = join_on_value_z.children[0]

                for wme in wmes:
                    network.add_wme(wme)

                assert am0.memory == [wmes[0], wmes[1], wmes[3], wmes[7]]
                assert am1.memory == [wmes[4], wmes[6]]
                assert am2.memory == [wmes[2], wmes[8]]
                assert len(match_c0.memory) == 4
                assert len(match_c0c1.memory) == 2
                assert len(match_c0c1c2.memory) == 1

                t0 = Token(Token(None, None), wmes[0])
                t1 = Token(t0, wmes[4])
                t2 = Token(t1, wmes[8])
                assert match_c0c1c2.memory[0] == t2

                network.remove_wme(wmes[0])
                assert am0.memory == [wmes[1], wmes[3], wmes[7]]
                assert len(match_c0.memory) == 3
                assert len(match_c0c1.memory) == 1
                assert len(match_c0c1c2.memory) == 0
Exemple #2
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def test_network_case1():
    # setup
    net = Network()
    c0 = Has('$x', 'on', '$y')
    c1 = Has('$y', 'left-of', '$z')
    c2 = Has('$z', 'color', 'red')
    net.add_production(Rule(c0, c1, c2))
    # end

    am0 = net.build_or_share_alpha_memory(c0)
    am1 = net.build_or_share_alpha_memory(c1)
    am2 = net.build_or_share_alpha_memory(c2)
    dummy_join = am0.successors[0]
    join_on_value_y = am1.successors[0]
    join_on_value_z = am2.successors[0]
    match_c0 = dummy_join.children[0]
    match_c0c1 = join_on_value_y.children[0]
    match_c0c1c2 = join_on_value_z.children[0]

    wmes = [
        WME('B1', 'on', 'B2'),
        WME('B1', 'on', 'B3'),
        WME('B1', 'color', 'red'),
        WME('B2', 'on', 'table'),
        WME('B2', 'left-of', 'B3'),
        WME('B2', 'color', 'blue'),
        WME('B3', 'left-of', 'B4'),
        WME('B3', 'on', 'table'),
        WME('B3', 'color', 'red')
    ]
    for wme in wmes:
        net.add_wme(wme)

    assert am0.items == [wmes[0], wmes[1], wmes[3], wmes[7]]
    assert am1.items == [wmes[4], wmes[6]]
    assert am2.items == [wmes[2], wmes[8]]
    assert len(match_c0.items) == 4
    assert len(match_c0c1.items) == 2
    assert len(match_c0c1c2.items) == 1

    t0 = Token(Token(None, None), wmes[0])
    t1 = Token(t0, wmes[4])
    t2 = Token(t1, wmes[8])
    assert match_c0c1c2.items[0] == t2

    net.remove_wme(wmes[0])
    assert am0.items == [wmes[1], wmes[3], wmes[7]]
    assert len(match_c0.items) == 3
    assert len(match_c0c1.items) == 1
    assert len(match_c0c1c2.items) == 0
Exemple #3
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def test_network_case0():
    net = Network()
    c0 = Has('x', 'id', '1')
    c1 = Has('x', 'kind', '8')
    p0 = net.add_production(Rule(c0, c1))

    w0 = WME('x', 'id', '1')
    w1 = WME('x', 'kind', '8')

    net.add_wme(w0)
    assert not p0.items

    net.remove_wme(w0)
    net.add_wme(w1)
    assert not p0.items

    net.add_wme(w0)
    net.add_wme(w1)
    assert p0.items
Exemple #4
0
def playGames(population):
    global board, moves, rete_net
    win = draw = stall = lose = 0

    # Add rules to Rete
    rete_net = Network()
    # print("\x1b[43m-----------------------------------------------\x1b[0m")
    for candidate in population:
        p = add_rule_to_Rete(rete_net, candidate['rule'])
        if p:
            print('●', print_rule(candidate['rule']), end='\n')
            # print(' (%d)' % length_of_rule(candidate['rule']))
            candidate['p_node'] = p
    # save_Rete_graph(rete_net, 'rete_0')

    for n in range(1000):  # play game N times
        print("\r\t\tGame ", n, end='\r')
        # Initialize board
        for i in [0, 1, 2]:
            for j in [0, 1, 2]:
                if board[i][j] != ' ':
                    rete_net.remove_wme(WME(board[i][i], str(i), str(j)))
                rete_net.add_wme(WME(' ', str(i), str(j)))
                board[i][j] = ' '

        CurrentPlayer = 'X'  # In the future, may play against self
        moves = []  # for recording played moves
        for move in range(9):  # Repeat playing moves in single game
            # print("    move", move, end='; ')

            if CurrentPlayer == 'X':
                if play_1_move(population, CurrentPlayer):  # Stalled?
                    stall += 1
                    break  # game-over, next game

            else:  # Player = 'O'
                i, j = opponentPlay()
                board[i][j] = 'O'
                # print("Opponent move: O(%d,%d)" % (i,j))
                # remove old WME
                rete_net.remove_wme(WME(' ', str(i), str(j)))
                # add new WME
                rete_net.add_wme(WME('O', str(i), str(j)))

            # printBoard()				# this is text mode
            # new_GUI.draw_board()		# graphics mode
            # check if win / lose, assign rewards accordingly
            winner = hasWinner()
            if winner == ' ':
                # let the same set of rules play again
                # let opponent play (opponent = self? this may be implemented later)
                CurrentPlayer = 'O' if CurrentPlayer == 'X' else 'X'
            elif winner == '-':
                # increase the scores of all played moves by 3.0
                for candidate in moves:
                    candidate['fitness'] += 3.0
                # print("Draw")
                draw += 1
                break  # next game
            elif winner == 'X':
                # increase the scores of all played moves by 10.0
                for candidate in moves:
                    candidate['fitness'] += 10.0
                # print("X wins")
                win += 1
                break  # next game
            elif winner == 'O':
                # decrease the scores of all played moves by 8.0
                for candidate in moves:
                    candidate['fitness'] -= 8.0
                # print("O wins")
                lose += 1
                break  # next game
    return win, draw, stall, lose
def playGames(population):
	from GUI import draw_board
	global board
	win = draw = stall = lose = 0

	# Add rules to Rete
	rete_net = Network()
	for candidate in population:
		p = add_rule_to_Rete(rete_net, candidate['rule'])
		if p:
			print('●', print_rule(candidate['rule']), end='\n')
			# print(' (%d)' % length_of_rule(candidate['rule']))
			candidate['p_node'] = p
	# save_Rete_graph(rete_net, 'rete_0')

	for n in range(1000):		# play game N times
		print("\t\tGame ", n, end='\r')
		# Initialize board
		for i in [0, 1, 2]:
			for j in [0, 1, 2]:
				if board[i][j] != ' ':
					rete_net.remove_wme(WME(board[i][i], str(i), str(j)))
				rete_net.add_wme(WME(' ', str(i), str(j)))
				board[i][j] = ' '

		CurrentPlayer = 'X'					# In the future, may play against self
		moves = []							# for recording played moves
		for move in range(9):				# Repeat playing moves in single game
			# print("    move", move, end='; ')

			if CurrentPlayer == 'X':
				# collect all playable rules
				playable = []
				for candidate in population:
					p0 = candidate['p_node']
					if not p0:
						continue
					if p0.items:
						DEBUG(len(p0.items), " instances")
					for item in p0.items:
						# item = random.choice(p0.items)		# choose an instantiation randomly
						# Question: are all instances the same?
						# apply binding to rule's action (ie, post-condition)
						if is_var(p0.postcondition.F2):
							p0.postcondition.F2 = item.get_binding(p0.postcondition.F2)
							if p0.postcondition.F2 is None:
								p0.postcondition.F2 = str(random.randint(0,2))
						if is_var(p0.postcondition.F3):
							p0.postcondition.F3 = item.get_binding(p0.postcondition.F3)
							if p0.postcondition.F3 is None:
								p0.postcondition.F3 = str(random.randint(0,2))
						DEBUG("production rule = ", print_rule(candidate['rule']))
						DEBUG("chosen item = ", item)
						DEBUG("postcond = ", p0.postcondition)

						# Check if the square is empty
						x = int(p0.postcondition.F2)
						y = int(p0.postcondition.F3)
						if board[x][y] == ' ':
							playable.append(candidate)
							candidate['fitness'] += 1.0
						else:
							candidate['fitness'] -= 1.0

				# print(len(playable), "playable rules ", end='')
				uniques = []
				for candidate in playable:
					if not uniques:
						uniques.append(candidate)
						continue
					exists = False
					for u in uniques:
						if candidate['p_node'].postcondition == u['p_node'].postcondition:
							exists = True
					if not exists:
						uniques.append(candidate)
				# print("; unique moves =\x1b[31;1m", len(uniques), end='\x1b[0m\n')

				if not uniques:
					# print("No rules playable")
					stall += 1
					break		# next game
				# Choose a playable rule randomly
				candidate = random.choice(uniques)
				p0 = candidate['p_node']

				x = int(p0.postcondition.F2)
				y = int(p0.postcondition.F3)
				board[x][y] = CurrentPlayer
				# print("    played move: X(%d,%d)" % (x,y))
				# remove old WME
				rete_net.remove_wme(WME(' ', p0.postcondition.F2, p0.postcondition.F3))
				# add new WME
				rete_net.add_wme(WME(CurrentPlayer, p0.postcondition.F2, p0.postcondition.F3))
				# **** record move: record the rule that is fired
				moves.append(candidate)

			else:			# Player = 'O'
				i,j = opponentPlay()
				board[i][j] = 'O'
				# print("Opponent move: O(%d,%d)" % (i,j))
				# remove old WME
				rete_net.remove_wme(WME(' ', str(i), str(j)))
				# add new WME
				rete_net.add_wme(WME('O', str(i), str(j)))

			# printBoard()		# this is text mode
			draw_board(board)	# graphics mode
			# check if win / lose, assign rewards accordingly
			winner = hasWinner()
			if winner == ' ':
				# let the same set of rules play again
				# let opponent play (opponent = self? this may be implemented later)
				CurrentPlayer = 'O' if CurrentPlayer == 'X' else 'X'
			elif winner == '-':
				# increase the scores of all played moves by 3.0
				for candidate in moves:
					candidate['fitness'] += 3.0
				# print("Draw")
				draw += 1
				break			# next game
			elif winner == 'X':
				# increase the scores of all played moves by 10.0
				for candidate in moves:
					candidate['fitness'] += 10.0
				# print("X wins")
				win += 1
				break			# next game
			elif winner == 'O':
				# decrease the scores of all played moves by 8.0
				for candidate in moves:
					candidate['fitness'] -= 8.0
				# print("O wins")
				lose += 1
				break			# next game
	return win, draw, stall, lose