def draw(self, context): layout = self.layout scene = context.scene # --------------------------------------- # Render Block Cells using YAML GUI Spec # --------------------------------------- gui_renderer = ReynoldsGUIRenderer(scene, layout, 'add_block.yaml') gui_renderer.render()
def draw(self, context): layout = self.layout scene = context.scene # --------------------------------------- # Render Block Panel using YAML GUI Spec # --------------------------------------- gui_renderer = ReynoldsGUIRenderer(scene, layout, 'mesh_objs.yaml') gui_renderer.render()
def draw(self, context): layout = self.layout scene = context.scene row = layout.row() row.operator(ParallelSolverOperator.bl_idname, text='', icon='PLUS') # --------------------------------------- # Render Solver Panel using YAML GUI Spec # --------------------------------------- gui_renderer = ReynoldsGUIRenderer(scene, layout, 'solver_panel.yaml') gui_renderer.render()
def draw(self, context): layout = self.layout scene = context.scene row = layout.row() row.operator(SearchableSphereAddOperator.bl_idname, text='Sphere', icon='MESH_UVSPHERE') row.operator(BlockMeshAddOperator.bl_idname, text='Box', icon='META_CUBE') # ---------------------------------------- # Render Models Panel using YAML GUI Spec # ---------------------------------------- gui_renderer = ReynoldsGUIRenderer(scene, layout, 'models.yaml') gui_renderer.render()
def draw(self, context): layout = self.layout scene = context.scene # ------------------------------------- # Render Foam Panel using YAML GUI Spec # ------------------------------------- gui_renderer = ReynoldsGUIRenderer(scene, layout, 'foam_panel.yaml') gui_renderer.render() row = layout.row() row.operator(FVSchemesOperator.bl_idname, text='', icon='SETTINGS') row.operator(FVSolutionOperator.bl_idname, text='', icon='SETTINGS') row.operator(ControlDictOperator.bl_idname, text='', icon='SETTINGS') row.operator(TransportPropertiesOperator.bl_idname, text='', icon='SETTINGS')
def draw(self, context): layout = self.layout scene = context.scene row = layout.row() row.operator(SnappyStepsOperator.bl_idname, text='', icon='POSE_HLT') row.operator(GeometryOperator.bl_idname, text='', icon='GROUP') row.operator(FeatureExtractionOperator.bl_idname, text='', icon='SNAP_VERTEX') row.operator(CastellatedMeshOperator.bl_idname, text='', icon='MOD_REMESH') row.operator(SnappingOperator.bl_idname, text='', icon='SNAP_SURFACE') row.operator(LayersOperator.bl_idname, text='', icon='RENDERLAYERS') row.operator(MeshQualityOperator.bl_idname, text='', icon='SETTINGS') row.operator(ShowMeshObjOperator.bl_idname, text='', icon='FACESEL_HLT') row.operator(GeometryPatchTimePropsOperator.bl_idname, text='', icon='SETTINGS') # --------------------------------------- # Render Block Panel using YAML GUI Spec # --------------------------------------- gui_renderer = ReynoldsGUIRenderer(scene, layout, 'snappy_hexmesh.yaml') gui_renderer.render()
def draw(self, context): layout = self.layout scene = context.scene row = layout.row() row.operator(BlockMeshAddOperator.bl_idname, text='', icon='PLUS') row.operator(BlockMeshCellsOperator.bl_idname, text='', icon='LATTICE_DATA') row.operator(BlockMeshRegionsOperator.bl_idname, text='', icon='MESH_PLANE') row.operator(ShowMeshObjOperator.bl_idname, text='', icon='FACESEL_HLT') # --------------------------------------- # Render Block Panel using YAML GUI Spec # --------------------------------------- gui_renderer = ReynoldsGUIRenderer(scene, layout, 'block_mesh_panel.yaml') gui_renderer.render()
def draw(self, context): layout = self.layout scene = context.scene gui_renderer = ReynoldsGUIRenderer(scene, layout, 'geometry.yaml') gui_renderer.render()
def draw(self, context): layout = self.layout scene = context.scene gui_renderer = ReynoldsGUIRenderer(scene, layout, 'snappy_steps.yaml') gui_renderer.render()
def draw(self, context): layout = self.layout scene = context.scene gui_renderer = ReynoldsGUIRenderer(scene, layout, 'transportProperties.yaml') gui_renderer.render()
def draw(self, context): layout = self.layout scene = context.scene gui_renderer = ReynoldsGUIRenderer(scene, layout, 'castellated_mesh.yaml') gui_renderer.render()
def draw(self, context): layout = self.layout scene = context.scene gui_renderer = ReynoldsGUIRenderer(scene, layout, scene.solver_name + 'Solution.yaml') gui_renderer.render()
def draw(self, context): layout = self.layout scene = context.scene gui_renderer = ReynoldsGUIRenderer(scene, layout, 'feature_extraction.yaml') gui_renderer.render()