def client_receive_message(mess, sock): """Run when the client receives a message.""" global clplayer, am_client print >>riskengine.verbosefile, mess, "client received" parts = splitparms(mess) if parts[0] == "draw_army" or parts[0] == "draw_territory": terr = riskengine.territories[parts[1]] terr.armies = int(parts[2]) terr.player = riskengine.players[parts[3]] if parts[0] == "draw_army": riskgui.drawarmy(terr) else: riskgui.drawterritory(terr, int(parts[4])) if parts[0] == "set_armies": riskgui.set_armies(int(parts[1])) if parts[0] == "won_game": riskgui.won_game(parts[1]) if parts[0] == "playersturn": riskgui.playersturn(parts[1]) if parts[0] == "set_status": riskgui.set_status(parts[1]) if parts[0] == "newplayer": riskgui.net_newplayer(parts[1]) if parts[0] == "removeplayer": riskgui.removeplayer(parts[1]) if parts[0] == "relistplayers": riskgui.relistplayers([riskengine.players[p] for p in parts[1:]]) if parts[0] == "set_phase": riskengine.setphase(parts[1]) if parts[0] == "add_card": riskengine.players[parts[3]].cards.append(riskengine.Card(parts[2], parts[1])) if parts[0] == "remove_card": foundcard = 0 for n in riskengine.players[parts[3]].cards: if n.territory == parts[2]: riskengine.players[parts[3]].cards.remove(n) foundcard = 1 break if foundcard == 0: print >>riskengine.verbosefile, "Couldn't find card" print >>riskengine.verbosefile, "players' cards:", riskengine.players[parts[3]].cards #riskengine.players[parts[3]].cards.remove(riskengine.card(parts[2], parts[1])) if parts[0] == "message": riskgui.set_status(parts[2] + " sent message: " + parts[1]) if parts[0] == "leaving": riskgui.show_status_message("The server has left.") serv_sock.close() am_client = 0
def client_receive_message(mess, sock): """Run when the client receives a message.""" global clplayer, am_client print >>riskengine.verbosefile, mess, "client received" parts = splitparms(mess) if parts[0] == "draw_army" or parts[0] == "draw_territory": terr = riskengine.territories[parts[1]] terr.armies = int(parts[2]) terr.player = riskengine.players[parts[3]] if parts[0] == "draw_army": riskgui.drawarmy(terr) else: riskgui.drawterritory(terr, int(parts[4])) if parts[0] == "set_armies": riskgui.set_armies(int(parts[1])) if parts[0] == "won_game": riskgui.won_game(parts[1]) if parts[0] == "playersturn": riskgui.playersturn(parts[1]) if parts[0] == "set_status": riskgui.set_status(parts[1]) if parts[0] == "newplayer": riskgui.net_newplayer(parts[1]) if parts[0] == "removeplayer": riskgui.removeplayer(parts[1]) if parts[0] == "relistplayers": riskgui.relistplayers([riskengine.players[p] for p in parts[1:]]) if parts[0] == "set_phase": riskengine.setphase(parts[1]) if parts[0] == "add_card": riskengine.players[parts[3]].cards.append(riskengine.Card(parts[2], parts[1])) if parts[0] == "remove_card": foundcard = 0 for n in riskengine.players[parts[3]].cards: if n.territory == parts[2]: riskengine.players[parts[3]].cards.remove(n) foundcard = 1 break if foundcard == 0: print >>riskengine.verbosefile, "Couldn't find card" print >>riskengine.verbosefile, "players' cards:", riskengine.players[parts[3]].cards # riskengine.players[parts[3]].cards.remove(riskengine.card(parts[2], parts[1])) if parts[0] == "message": riskgui.set_status(parts[2] + " sent message: " + parts[1]) if parts[0] == "leaving": riskgui.show_status_message("The server has left.") serv_sock.close() am_client = 0
def server_receive_message(mess, sock): """Run when the server receives a message""" print >>riskengine.verbosefile, mess, "server received" parts = splitparms(mess) if parts[0] == "newplayer": riskgui.net_newplayer(parts[1]) riskengine.players[parts[1]].connection = sock for sck in sockets: if sck != sock: sendparts(sck, "newplayer", parts[1]) if parts[0] == "handle_selection": if hasattr(riskengine.currentplayer, "connection") and riskengine.currentplayer.connection == sock: riskengine.handleselection(riskengine.territories[parts[1]], int(parts[2])) if parts[0] == "start_fortifying": riskengine.startfortifying() if parts[0] == "next_turn": riskengine.nextturn() if parts[0] == "turnincards": if hasattr(riskengine.currentplayer, "connection") and riskengine.currentplayer.connection == sock: cd = [] for c in riskengine.currentplayer.cards: if c.territory in parts[1:]: cd.append(c) riskengine.turnincards(riskengine.currentplayer, cd) if parts[0] == "message": pla = sockettoplayer(sock) if pla: plname = pla.name else: plname = "Someone" riskgui.set_status(plname + " sent message: " + parts[1]) if parts[0] == "leaving": sockets.remove(sock) sock.close() pla = sockettoplayer(sock) if pla: plname = pla.name else: plname = "Someone" riskgui.set_status(plname + " has left")