Exemple #1
0
    def __init__(self):
        """
        Creates a new QT mainwindow with the GUI
        """
        super().__init__()
        self.setupUi(self)
        self.overall_config = None
        self.index_manager = IndexManager(MAX_PLAYERS)

        self.agents = []
        self.agent_presets = {}
        self.bot_names_to_agent_dict = {}
        self.loadout_presets = {}
        self.current_bot = None
        self.overall_config_timer = None
        self.setup_manager = None
        self.match_process = None
        self.overall_config = None
        self.overall_config_path = None
        self.launch_in_progress = False

        self.car_customisation = CarCustomisationDialog(self)
        self.agent_customisation = AgentCustomisationDialog(self)
        self.mutator_customisation = MutatorEditor(self)

        if os.path.isfile(DEFAULT_RLBOT_CONFIG_LOCATION):
            self.load_overall_config(DEFAULT_RLBOT_CONFIG_LOCATION)
        else:
            self.load_off_disk_overall_config()

        self.init_match_settings()
        self.update_match_settings()

        self.connect_functions()
        self.update_bot_type_combobox()
Exemple #2
0
    def __init__(self):
        """
        Creates a new QT mainwindow with the GUI
        """
        super().__init__()
        self.setupUi(self)
        self.setWindowIcon(QIcon(os.path.join("images", "RLBot_logo.png")))
        self.overall_config = None
        self.index_manager = IndexManager(10)

        self.agents = []
        self.agent_presets = {}
        self.bot_names_to_agent_dict = {}
        self.loadout_presets = {}
        self.current_bot = None
        self.overall_config_timer = None
        self.setup_manager = None
        self.match_process = None
        self.overall_config = None
        self.overall_config_path = None

        self.car_customisation = CarCustomisationDialog(self)
        self.agent_customisation = AgentCustomisationDialog(self)

        if os.path.isfile(DEFAULT_RLBOT_CONFIG_LOCATION):
            self.load_overall_config(DEFAULT_RLBOT_CONFIG_LOCATION)
        else:
            self.load_off_disk_overall_config()

        self.init_match_settings()
        self.update_match_settings()

        self.connect_functions()
        self.update_bot_type_combobox()
Exemple #3
0
class RLBotQTGui(QMainWindow, Ui_MainWindow):
    def __init__(self):
        """
        Creates a new QT mainwindow with the GUI
        """
        super().__init__()
        self.setupUi(self)
        self.overall_config = None
        self.index_manager = IndexManager(MAX_PLAYERS)

        self.agents = []
        self.agent_presets = {}
        self.bot_names_to_agent_dict = {}
        self.loadout_presets = {}
        self.current_bot = None
        self.overall_config_timer = None
        self.setup_manager = None
        self.match_process = None
        self.overall_config = None
        self.overall_config_path = None
        self.launch_in_progress = False

        self.car_customisation = CarCustomisationDialog(self)
        self.agent_customisation = AgentCustomisationDialog(self)
        self.mutator_customisation = MutatorEditor(self)

        if os.path.isfile(DEFAULT_RLBOT_CONFIG_LOCATION):
            self.load_overall_config(DEFAULT_RLBOT_CONFIG_LOCATION)
        else:
            self.load_off_disk_overall_config()

        self.init_match_settings()
        self.update_match_settings()

        self.connect_functions()
        self.update_bot_type_combobox()

    def bot_item_drop_event(self, dropped_listwidget, event):
        """
        Switches the team for the dropped agent to the other team
        :param dropped_listwidget: The listwidget belonging to the new team for the agent
        :param event: The QDropEvent containing the source
        :return:
        """
        dragged_listwidget = event.source()
        if dragged_listwidget is dropped_listwidget:  # drops in the same widget
            return
        self.current_bot.set_team(0 if dropped_listwidget == self.blue_listwidget else 1)
        self.update_teams_listwidgets()

    def fixed_indices(self):
        """
        Agents in the GUI might not have following overall indices,
        thereby a file saved through the GUI would cause other bots to start than the GUI when ran
        :return: CustomConfig instance, copy of the overall config which has the indices sorted out
        """
        config = self.overall_config.copy()

        used_indices = sorted(self.index_manager.numbers)
        not_used_indices = [e for e in range(MAX_PLAYERS) if e not in used_indices]
        order = used_indices + not_used_indices
        header = config[PARTICIPANT_CONFIGURATION_HEADER]
        for name, config_value in header.values.items():
            old_values = list(config_value.value)
            for i in range(MAX_PLAYERS):
                config_value.set_value(old_values[order[i]], index=i)
        return config

    def run_button_pressed(self):
        if self.launch_in_progress:
            # Do nothing if we're already in the process of launching a configuration.
            # Attempting to run again when we're in this state can result in duplicate processes.
            # TODO: Add a mutex around this variable here for safety.
            return
        self.launch_in_progress = True
        if self.setup_manager is not None:
            self.setup_manager.shut_down(time_limit=5, kill_all_pids=False)
            # Leave any external processes alive, e.g. Java or C#, since it can
            # be useful to keep them around. The user can kill them with the
            # Kill Bots button instead.

        self.match_process = threading.Thread(target=self.start_match)
        self.match_process.start()

    def start_match(self):
        """
        Starts a match with the current configuration
        :return:
        """

        agent_configs_dict = {}
        loadout_configs_dict = {}
        for agent in self.agents:
            i, agent_config, loadout_config = agent.get_configs()
            agent_configs_dict[i] = agent_config
            loadout_configs_dict[i] = loadout_config
        agent_configs = {}
        loadout_configs = {}
        index = 0
        for i in range(MAX_PLAYERS):
            if i in agent_configs_dict:
                agent_configs[index] = agent_configs_dict[i]
                loadout_configs[index] = loadout_configs_dict[i]
                index += 1
        self.setup_manager = SetupManager()
        self.setup_manager.load_config(self.overall_config, self.overall_config_path, agent_configs, loadout_configs)
        self.setup_manager.connect_to_game()
        self.setup_manager.launch_ball_prediction()
        self.setup_manager.launch_quick_chat_manager()
        self.setup_manager.launch_bot_processes()
        self.setup_manager.start_match()
        self.launch_in_progress = False
        self.setup_manager.infinite_loop()

    def connect_functions(self):
        """
        Connects all events to the functions which should be called
        :return:
        """
        # Lambda is sometimes used to prevent passing the event parameter.
        self.cfg_load_pushbutton.clicked.connect(lambda: self.load_overall_config())
        self.cfg_save_pushbutton.clicked.connect(lambda: self.save_overall_config())

        self.blue_listwidget.itemSelectionChanged.connect(self.load_selected_bot)
        self.orange_listwidget.itemSelectionChanged.connect(self.load_selected_bot)
        self.blue_listwidget.dropEvent = lambda event: self.bot_item_drop_event(self.blue_listwidget, event)
        self.orange_listwidget.dropEvent = lambda event: self.bot_item_drop_event(self.orange_listwidget, event)

        self.blue_name_lineedit.editingFinished.connect(self.team_settings_edit_event)
        self.orange_name_lineedit.editingFinished.connect(self.team_settings_edit_event)
        self.blue_color_spinbox.valueChanged.connect(self.team_settings_edit_event)
        self.orange_color_spinbox.valueChanged.connect(self.team_settings_edit_event)

        self.blue_minus_toolbutton.clicked.connect(lambda e: self.remove_agent(self.current_bot))
        self.orange_minus_toolbutton.clicked.connect(lambda e: self.remove_agent(self.current_bot))
        self.blue_plus_toolbutton.clicked.connect(lambda e: self.add_agent_button(team_index=0))
        self.orange_plus_toolbutton.clicked.connect(lambda e: self.add_agent_button(team_index=1))

        for child in self.bot_config_groupbox.findChildren(QWidget):
            if isinstance(child, QLineEdit):
                child.editingFinished.connect(self.bot_config_edit_event)
            elif isinstance(child, QSlider):
                child.valueChanged.connect(self.bot_config_edit_event)
            elif isinstance(child, QRadioButton):
                child.toggled.connect(self.bot_config_edit_event)
            elif isinstance(child, QComboBox):
                child.currentTextChanged.connect(self.bot_config_edit_event)
        self.loadout_preset_toolbutton.clicked.connect(self.car_customisation.popup)
        self.agent_preset_toolbutton.clicked.connect(self.agent_customisation.popup)
        self.preset_load_toplevel_pushbutton.clicked.connect(self.load_preset_toplevel)

        for child in self.match_settings_groupbox.findChildren(QWidget):
            if isinstance(child, QComboBox):
                child.currentTextChanged.connect(self.match_settings_edit_event)
            elif isinstance(child, QCheckBox):
                child.toggled.connect(self.match_settings_edit_event)

        self.edit_mutators_pushbutton.clicked.connect(self.mutator_customisation.popup)
        self.kill_bots_pushbutton.clicked.connect(self.kill_bots)
        self.run_button.clicked.connect(self.run_button_pressed)

    def load_preset_toplevel(self):
        preset = self.agent_customisation.load_preset_cfg()
        if preset is None:
            return

        self.agent_preset_combobox.setCurrentText(preset.get_name())

        loadout_preset = self.add_loadout_preset(preset.looks_path)
        self.car_customisation.update_presets_widgets()

        loadout_index = index_of_config_path_in_combobox(self.loadout_preset_combobox, loadout_preset.config_path)
        self.loadout_preset_combobox.setCurrentIndex(loadout_index)

        self.current_bot.set_loadout_preset(loadout_preset)

    def bot_config_edit_event(self, value=None):
        """
        Handles the events called when editing a value regarding the bot configuration
        :param value: the new value to store in the config
        :return:
        """
        sender = self.sender()
        if value is None:
            value = sender.text()
        agent = self.current_bot

        if sender is self.bot_type_combobox:
            self.update_bot_type_combobox()

        elif sender is self.blue_radiobutton and value:  # 'and value' check to make sure that one got selected
            if agent.get_team() != 0:
                agent.set_team(0)
                self.update_teams_listwidgets()
                self.blue_listwidget.setCurrentItem(self.blue_listwidget.findItems(
                    self.validate_name(agent.get_name(), agent), QtCore.Qt.MatchExactly)[0])

        elif sender is self.orange_radiobutton and value:
            if agent.get_team() != 1:
                agent.set_team(1)
                self.update_teams_listwidgets()
                self.orange_listwidget.setCurrentItem(self.orange_listwidget.findItems(
                    self.validate_name(agent.get_name(), agent), QtCore.Qt.MatchExactly)[0])

        elif sender is self.ign_lineedit:
            if agent not in self.agents:
                return
            if not agent.get_team():
                listwidget = self.blue_listwidget
            else:
                listwidget = self.orange_listwidget
            name = self.validate_name(value, agent)
            old_name = self.validate_name(agent.ingame_name, agent)
            row = listwidget.currentRow()
            del self.bot_names_to_agent_dict[old_name]
            agent.set_name(value)
            self.bot_names_to_agent_dict[name] = agent
            self.update_teams_listwidgets()
            listwidget.setCurrentRow(row)
        elif sender is self.loadout_preset_combobox:
            if self.bot_config_groupbox.isEnabled() and self.current_bot is not None:

                index = self.loadout_preset_combobox.currentIndex()
                preset = self.loadout_preset_combobox.itemData(index)

                self.current_bot.set_loadout_preset(preset)
        elif sender is self.agent_preset_combobox:
            if value and self.bot_config_groupbox.isEnabled() and self.current_bot is not None:

                preset = self.agent_preset_combobox.currentData()

                self.current_bot.set_agent_preset(preset)
                agent.set_name(agent.agent_preset.config.get(BOT_CONFIG_MODULE_HEADER, BOT_NAME_KEY))
                self.ign_lineedit.setText(agent.ingame_name)
                if not agent.get_team():
                    listwidget = self.blue_listwidget
                else:
                    listwidget = self.orange_listwidget
                row = listwidget.currentRow()
                self.update_teams_listwidgets()
                listwidget.setCurrentRow(row)

                loadout_index = index_of_config_path_in_combobox(self.loadout_preset_combobox, preset.looks_path)
                if loadout_index is not None:
                    self.loadout_preset_combobox.setCurrentIndex(loadout_index)

        elif sender is self.bot_level_slider:
            agent.set_bot_skill(value / 100)

        if self.cfg_autosave_checkbutton.isChecked() and os.path.isfile(self.overall_config_path):
            self.save_overall_config(10)

    def update_bot_type_combobox(self):
        """
        Handles selecting another bot type in the combobox, hides some frames and shows others depending on the setting
        Also saves the new type if there is a bot selected
        :return:
        """
        bot_type = self.bot_type_combobox.currentText()
        if bot_type == 'RLBot':
            self.rlbot_frame.setHidden(False)
            self.extra_line.setHidden(False)
            self.psyonix_bot_frame.setHidden(True)
            self.appearance_frame.setHidden(False)
            self.label_3.setHidden(False)
            self.ign_lineedit.setHidden(False)
        elif bot_type == 'Psyonix':
            self.psyonix_bot_frame.setHidden(False)
            self.rlbot_frame.setHidden(True)
            self.extra_line.setHidden(False)
            self.appearance_frame.setHidden(False)
            self.label_3.setHidden(False)
            self.ign_lineedit.setHidden(False)
        elif bot_type == 'Human':
            self.psyonix_bot_frame.setHidden(True)
            self.rlbot_frame.setHidden(True)
            self.extra_line.setHidden(True)
            self.appearance_frame.setHidden(False)
            self.label_3.setHidden(True)
            self.ign_lineedit.setHidden(True)
        elif bot_type == 'Party Member Bot':
            self.rlbot_frame.setHidden(False)
            self.extra_line.setHidden(False)
            self.psyonix_bot_frame.setHidden(True)
            self.appearance_frame.setHidden(False)
            self.label_3.setHidden(True)
            self.ign_lineedit.setHidden(True)

        if self.bot_config_groupbox.isEnabled() and self.current_bot is not None:
            config_type = bot_type.lower().replace(" ", "_")
            self.current_bot.set_participant_type(config_type)

    def team_settings_edit_event(self, value=None):
        """
        Handles the events when editing a value regarding the team settings
        :param value: the new value to store in the config
        :return:
        """
        sender = self.sender()
        if value is None:
            value = sender.text()

        if sender is self.blue_name_lineedit:
            self.overall_config.set_value(TEAM_CONFIGURATION_HEADER, "Team Blue Name", value)
        elif sender is self.orange_name_lineedit:
            self.overall_config.set_value(TEAM_CONFIGURATION_HEADER, "Team Orange Name", value)
        elif sender is self.blue_color_spinbox:
            self.overall_config.set_value(TEAM_CONFIGURATION_HEADER, "Team Blue Color", value)
        elif sender is self.orange_color_spinbox:
            self.overall_config.set_value(TEAM_CONFIGURATION_HEADER, "Team Orange Color", value)

        if self.cfg_autosave_checkbutton.isChecked() and os.path.isfile(self.overall_config_path):
            self.save_overall_config(10)

    def update_team_settings(self):
        """
        Sets all team settings widgets to the value in the overall config
        :return:
        """
        self.blue_name_lineedit.setText(self.overall_config.get(TEAM_CONFIGURATION_HEADER, "Team Blue Name"))
        self.orange_name_lineedit.setText(self.overall_config.get(TEAM_CONFIGURATION_HEADER, "Team Orange Name"))
        self.blue_color_spinbox.setValue(self.overall_config.getint(TEAM_CONFIGURATION_HEADER, "Team Blue Color"))
        self.orange_color_spinbox.setValue(self.overall_config.getint(TEAM_CONFIGURATION_HEADER, "Team Orange Color"))

    def load_off_disk_overall_config(self):
        self.cfg_autosave_checkbutton.setChecked(False)
        self.cfg_autosave_checkbutton.setDisabled(True)
        if self.overall_config is None:
            self.overall_config = create_bot_config_layout()
        GUIAgent.overall_config = self.overall_config
        self.overall_config.init_indices(MAX_PLAYERS)
        self.overall_config_path = ""
        self.load_agents()
        # self.load_bot_directory(".")
        self.update_teams_listwidgets()
        if not self.overall_config_path:
            self.cfg_file_path_lineedit.setStyleSheet("border: 1px solid red;")
            self.cfg_file_path_lineedit.setText("Please load a configuration file")
            self.blue_plus_toolbutton.setEnabled(False)
            self.orange_plus_toolbutton.setEnabled(False)
            self.run_button.setEnabled(False)
        else:
            self.cfg_file_path_lineedit.setText(self.overall_config_path)
        self.update_team_settings()
        self.car_customisation.update_presets_widgets()
        self.agent_customisation.update_presets_widgets()
        self.mutator_customisation.update_comboboxes()

    def load_overall_config(self, config_path=None):
        """
        Loads the overall config from the config path, or asks for a path if config_path is None
        :param config_path: the path to load the overall_config from, if None a path is requested
        :return:
        """
        if self.overall_config is None:
            self.overall_config = create_bot_config_layout()
        GUIAgent.overall_config = self.overall_config
        if config_path is None:
            config_path = QFileDialog.getOpenFileName(self, "Load Overall Config", "", "Config Files (*.cfg)")[0]
            if not config_path:
                self.statusbar.showMessage("No file selected, not loading config", 5000)
                return
        if config_path is None or not os.path.isfile(config_path):
            return
        if pathlib.Path(config_path).suffix != '.cfg':
            self.popup_message("This file is not a config file!", "Invalid File Extension", QMessageBox.Warning)
            return
        raw_parser = configparser.RawConfigParser()
        raw_parser.read(config_path, encoding='utf8')
        for section in ['Match Configuration', 'Participant Configuration']:
            if not raw_parser.has_section(section):
                self.popup_message(f"Config file is missing the section {section}, not loading it!",
                                   "Invalid Config File", QMessageBox.Warning)
                return
        self.overall_config_path = config_path
        self.overall_config.parse_file(raw_parser, MAX_PLAYERS, config_directory=os.path.dirname(self.overall_config_path))
        self.load_agents()
        # self.load_bot_directory(".")
        self.update_teams_listwidgets()
        self.cfg_file_path_lineedit.setText(self.overall_config_path)
        self.cfg_file_path_lineedit.setStyleSheet("")
        self.run_button.setEnabled(True)
        self.update_team_settings()
        self.car_customisation.update_presets_widgets()
        self.agent_customisation.update_presets_widgets()
        self.mutator_customisation.update_comboboxes()

    def save_overall_config(self, time_out=0):
        """
        Schedules a save after given time_out
        :param time_out: The amount of seconds it should wait before saving
        :return:
        """
        def save():
            if not os.path.exists(self.overall_config_path):
                return
            self.overall_config_timer.setInterval(1000)
            if self.remaining_save_timer > 0:
                self.statusbar.showMessage("Saving Overall Config in " + str(self.remaining_save_timer) + " seconds")
                self.remaining_save_timer -= 1
            else:
                self.clean_overall_config_loadouts()
                with open(self.overall_config_path, "w", encoding='utf8') as f:
                    f.write(str(self.fixed_indices()))
                self.statusbar.showMessage("Saved Overall Config to " + self.overall_config_path, 5000)
                self.overall_config_timer.stop()
        if self.overall_config_timer is None:
            self.overall_config_timer = QTimer()
            self.overall_config_timer.timeout.connect(save)
        save_path = self.overall_config_path
        if save_path is None or not os.path.isfile(save_path):
            save_path = QFileDialog.getSaveFileName(self, "Save Overall Config", "", "Config Files (*.cfg)")[0]
            if not save_path:
                self.statusbar.showMessage("Unable to save the configuration without a path", 5000)
                return
            self.overall_config_path = save_path
        self.remaining_save_timer = time_out
        self.overall_config_timer.start(0)

    def clean_overall_config_loadouts(self):
        """
        Set all unusued loadout paths to None. This makes sure agents don't have a custom loadout when new agents
        are added in the gui.
        """
        for i in range(MAX_PLAYERS):
            if i not in self.index_manager.numbers:
                self.overall_config.set_value(PARTICIPANT_CONFIGURATION_HEADER, PARTICIPANT_LOADOUT_CONFIG_KEY, "None", i)

    def load_selected_bot(self):
        """
        Loads all the values belonging to the new selected agent into the bot_config_groupbox
        :return:
        """
        # prevent processing from itself (clearing the other one processes this)
        if not self.sender().selectedItems():
            return

        blue = True if self.sender() is self.blue_listwidget else False

        if blue:  # deselect the other listbox
            self.orange_listwidget.clearSelection()
        else:
            self.blue_listwidget.clearSelection()
        item_name = self.sender().selectedItems()[0].text()
        agent = self.bot_names_to_agent_dict[item_name]
        if agent is None:  # something went wrong if agent is None
            return

        self.current_bot = agent

        self.bot_config_groupbox.setEnabled(True)  # Make sure that you can edit the bot
        # enable [-] for right listwidget
        if blue:
            self.blue_minus_toolbutton.setDisabled(False)
            self.orange_minus_toolbutton.setDisabled(True)
        else:
            self.orange_minus_toolbutton.setDisabled(False)
            self.blue_minus_toolbutton.setDisabled(True)

        # load the bot parameters into the edit frame
        agent_type = agent.get_participant_type()

        known_types = ['human', 'psyonix', 'rlbot', 'party_member_bot']
        assert agent_type in known_types, 'Bot has unknown type: %s' % agent_type

        self.bot_type_combobox.setCurrentIndex(known_types.index(agent_type))
        if blue:
            self.blue_radiobutton.setChecked(True)
        else:
            self.orange_radiobutton.setChecked(True)
        self.ign_lineedit.setText(agent.ingame_name)

        loadout_index = index_of_config_path_in_combobox(
            self.loadout_preset_combobox, agent.get_loadout_preset().config_path)
        self.loadout_preset_combobox.setCurrentIndex(loadout_index or 0)

        self.agent_preset_combobox.blockSignals(True)
        self.agent_preset_combobox.setCurrentText(agent.get_agent_preset().get_name())
        self.agent_preset_combobox.blockSignals(False)
        self.bot_level_slider.setValue(int(agent.get_bot_skill() * 100))

    def update_teams_listwidgets(self):
        """
        Clears all items from the listwidgets and then adds everything from the self.agents list again to the right team
        :return:
        """
        self.bot_names_to_agent_dict.clear()
        self.blue_listwidget.clear()
        self.orange_listwidget.clear()
        for agent in self.agents:
            name = self.validate_name(agent.ingame_name, agent)
            if not agent.get_team():
                self.blue_listwidget.addItem(name)
            else:
                self.orange_listwidget.addItem(name)

            self.bot_names_to_agent_dict[name] = agent

        self.enable_disable_on_bot_select_deselect()

        # if max bot count reached: disable + button
        if not self.index_manager.has_free_slots():
            self.blue_plus_toolbutton.setDisabled(True)
            self.orange_plus_toolbutton.setDisabled(True)
        else:
            self.blue_plus_toolbutton.setDisabled(False)
            self.orange_plus_toolbutton.setDisabled(False)

    def enable_disable_on_bot_select_deselect(self):
        """
        Disables the botconfig groupbox and minus buttons when no bot is selected
        :return:
        """
        if not self.blue_listwidget.selectedItems() and not self.orange_listwidget.selectedItems():
            self.bot_config_groupbox.setDisabled(True)
            self.blue_minus_toolbutton.setDisabled(True)
            self.orange_minus_toolbutton.setDisabled(True)
        else:
            self.bot_config_groupbox.setDisabled(False)

    def validate_name(self, name, agent):
        """
        Finds the modification of name which is not yet in the list
        :param name: the (new) name for the agent
        :param agent: the agent instance to allow the same name as the previous one if necessary
        :return: the best modification of name not yet in a listwidget
        """
        if name in self.bot_names_to_agent_dict and self.bot_names_to_agent_dict[name] is not agent:
            i = 0
            while True:
                if name + " (" + str(i) + ")" in self.bot_names_to_agent_dict and \
                        self.bot_names_to_agent_dict[name + " (" + str(i) + ")"] is not agent:
                    i += 1
                else:
                    value = name + " (" + str(i) + ")"
                    return value
        else:
            return name

    def add_agent_button(self, team_index: int):
        """
        The method to handle the [+] button press, adds an agent to the team
        :param team_index: the team to set for the new agent, 0 for blue and 1 for orange
        :return:
        """
        agent = self.load_agent()
        if agent is None:
            return
        agent.set_team(team_index)
        self.car_customisation.update_presets_widgets()
        self.agent_customisation.update_presets_widgets()
        self.update_teams_listwidgets()
        if agent.get_team() == 0:
            self.blue_listwidget.setCurrentItem(self.blue_listwidget.findItems(
                self.validate_name(agent.get_name(), agent), QtCore.Qt.MatchExactly)[0])
        else:
            self.orange_listwidget.setCurrentItem(self.orange_listwidget.findItems(
                self.validate_name(agent.get_name(), agent), QtCore.Qt.MatchExactly)[0])

    def load_agents(self, config_file=None):
        """
        Loads all agents for this team from the rlbot.cfg
        :param config_file:  A config file that is similar to rlbot.cfg
        """
        if config_file is not None:
            self.overall_config = config_file
        self.agents.clear()
        num_participants = get_num_players(self.overall_config)
        try:
            for i in range(num_participants):
                self.load_agent(i)
        except BaseException as e:
            raise ValueError(f"{str(e)}\nPlease check your config files! {self.overall_config_path}")

    def load_agent(self, overall_index: int=None):
        """
        Loads all data for overall_index from the overall config and also loads both presets
        :param overall_index: the index of the targeted agent
        :return agent: an Agent (gui_agent) class with all loaded values
        """
        if not self.index_manager.has_free_slots():
            return None
        if overall_index is None:
            overall_index = self.index_manager.get_new_index()
        else:
            self.index_manager.use_index(overall_index)
        agent = self.add_agent(overall_index=overall_index)

        path_in_overall_config = agent.get_agent_config_path()
        if path_in_overall_config is None:
            # Fall back to the path of the first agent if there's nothing configured.
            path_in_overall_config = self.overall_config.getpath(PARTICIPANT_CONFIGURATION_HEADER,
                                                                 PARTICIPANT_CONFIG_KEY, 0)
        agent_preset = self.add_agent_preset(path_in_overall_config)
        agent.set_agent_preset(agent_preset)
        agent.set_name(agent_preset.config.get(BOT_CONFIG_MODULE_HEADER, BOT_NAME_KEY))

        # Add the preset's loadout as a loadout
        own_loadout = self.add_loadout_preset(agent_preset.looks_path)

        # Agent has a loadout defined in overall config, load that if it is not None
        loadout_file_in_overall_config = self.overall_config.get(PARTICIPANT_CONFIGURATION_HEADER,
                                               PARTICIPANT_LOADOUT_CONFIG_KEY, overall_index)
        if loadout_file_in_overall_config is None or loadout_file_in_overall_config == "None":
            agent.set_loadout_preset(own_loadout)
        else:
            directory = get_python_root()
            file_path = loadout_file_in_overall_config
            loadout_file_in_overall_config = os.path.realpath(os.path.join(directory, file_path))
            loadout_preset = self.add_loadout_preset(loadout_file_in_overall_config)
            agent.set_loadout_preset(loadout_preset)

        return agent

    def load_bot_config_bundle(self, config_bundle: BotConfigBundle):
        self.add_agent_preset(config_bundle.config_path)
        self.add_loadout_preset(config_bundle.looks_path)

    def load_bot_directory(self, directory):
        for bundle in scan_directory_for_bot_configs(directory):
            try:
                self.load_bot_config_bundle(bundle)
            except Exception as e:
                print(e)

    def add_agent(self, overall_index=None, team_index=None):
        """
        Creates the agent using self.agent_class and adds it to the index manager.
        :param overall_index: The index of the bot in the config file if it already exists.
        :param team_index: The index of the team to place the agent in
        :return agent: an Agent (gui_agent) with either given index or a free one, returns None if there is no index given and all indices are occupied
        """
        if overall_index is None:
            if not self.index_manager.has_free_slots():
                return
            overall_index = self.index_manager.get_new_index()
        else:
            self.index_manager.use_index(overall_index)
        agent = GUIAgent(overall_index=overall_index)
        if team_index is not None:
            agent.set_team(team_index)

        self.agents.append(agent)
        self.overall_config.set_value(MATCH_CONFIGURATION_HEADER, PARTICIPANT_COUNT_KEY, len(self.agents))
        return agent

    def remove_agent(self, agent: GUIAgent):
        """
        Removes the given agent.
        :param agent: the agent to remove
        :return:
        """
        self.index_manager.free_index(agent.overall_index)
        self.agents.remove(agent)
        self.update_teams_listwidgets()
        self.overall_config.set_value(MATCH_CONFIGURATION_HEADER, PARTICIPANT_COUNT_KEY, len(self.agents))
        self.overall_config.set_value(PARTICIPANT_CONFIGURATION_HEADER, PARTICIPANT_LOADOUT_CONFIG_KEY, "None", agent.overall_index)
        if len(self.agents) == 0:
            return
        if agent.get_team() == 0:
            if self.blue_listwidget.count() != 0:
                self.blue_listwidget.setCurrentRow(self.blue_listwidget.count() - 1)
            else:
                self.orange_listwidget.setCurrentRow(self.orange_listwidget.count() - 1)
        else:
            if self.orange_listwidget.count() != 0:
                self.orange_listwidget.setCurrentRow(self.orange_listwidget.count() - 1)
            else:
                self.blue_listwidget.setCurrentRow(self.blue_listwidget.count() - 1)

    def add_loadout_preset(self, file_path: str):
        """
        Loads a preset using file_path with all values from that path loaded
        :param file_path: the path to load the preset from, if invalid a default preset is returned
        :return preset: the loadout preset created
        """
        if file_path is not None and os.path.isfile(file_path):
            name = pathlib.Path(file_path).stem
        else:
            name = "new preset"
        if file_path in self.loadout_presets:
            return self.loadout_presets[file_path]
        preset = LoadoutPreset(name, file_path)
        self.loadout_presets[preset.config_path] = preset
        return preset

    def add_agent_preset(self, file_path):
        """
        Loads a preset using file_path with all values from that path loaded
        :param file_path: the path to load the preset from. We'll throw an exception if it's invalid.
        :return preset: the agent preset created
        """
        if file_path is not None and os.path.isfile(file_path):
            name = pathlib.Path(file_path).stem
        else:
            raise FileNotFoundError(f"File path {file_path} is not found!")

        if name in self.agent_presets:
            if self.agent_presets[name].config_path == file_path:
                return self.agent_presets[name]
            else:
                i = 1
                for preset_name in self.agent_presets:
                    if name in preset_name:
                        i += 1
                name = f"{name} ({i})"
        preset = AgentPreset(name, file_path)
        self.agent_presets[preset.get_name()] = preset
        return preset

    def init_match_settings(self):
        """
        Adds all items to the match settings comboboxes
        :return:
        """
        self.mode_type_combobox.addItems(game_mode_types)
        self.map_type_combobox.addItems(map_types)

    def update_match_settings(self):
        """
        Sets all match setting widgets to the values in the overall config
        :return:
        """
        self.mode_type_combobox.setCurrentText(self.overall_config.get(MATCH_CONFIGURATION_HEADER, GAME_MODE))
        self.map_type_combobox.setCurrentText(self.overall_config.get(MATCH_CONFIGURATION_HEADER, GAME_MAP))
        self.skip_replays_checkbox.setChecked(self.overall_config.getboolean(MATCH_CONFIGURATION_HEADER, SKIP_REPLAYS))
        self.instant_start_checkbox.setChecked(
            self.overall_config.getboolean(MATCH_CONFIGURATION_HEADER, INSTANT_START))

    def match_settings_edit_event(self, value):
        """
        Handles all edits to match settings and sets the config value to the new value
        :param value: the value to apply to the overall config
        :return:
        """
        sender = self.sender()

        if sender is self.mode_type_combobox:
            self.overall_config.set_value(MATCH_CONFIGURATION_HEADER, GAME_MODE, value)
        elif sender is self.map_type_combobox:
            self.overall_config.set_value(MATCH_CONFIGURATION_HEADER, GAME_MAP, value)
        elif sender is self.skip_replays_checkbox:
            self.overall_config.set_value(MATCH_CONFIGURATION_HEADER, SKIP_REPLAYS, value)
        elif sender is self.instant_start_checkbox:
            self.overall_config.set_value(MATCH_CONFIGURATION_HEADER, INSTANT_START, value)
        elif sender is self.match_length_combobox:
            self.overall_config.set_value(MUTATOR_CONFIGURATION_HEADER, MUTATOR_MATCH_LENGTH, value)
        elif sender is self.boost_type_combobox:
            self.overall_config.set_value(MUTATOR_CONFIGURATION_HEADER, MUTATOR_BOOST_AMOUNT, value)

        if self.cfg_autosave_checkbutton.isChecked() and os.path.isfile(self.overall_config_path):
            self.save_overall_config(10)

    def popup_message(self, message: str, title: str, icon=QMessageBox.Warning):
        popup = QMessageBox(self)
        popup.setIcon(icon)
        popup.setWindowTitle(title)
        popup.setText(message)
        popup.setStandardButtons(QMessageBox.Ok)
        popup.exec_()

    def kill_bots(self):
        if self.setup_manager is not None:
            self.setup_manager.shut_down(time_limit=5, kill_all_pids=True)
        else:
            print("There gotta be some setup manager already")

    @staticmethod
    def main():
        """
        Start the GUI
        :return:
        """
        app = QApplication(sys.argv)
        rlbot_icon = QtGui.QIcon(os.path.join(get_rlbot_directory(), 'img', 'rlbot_icon.png'))
        app.setWindowIcon(rlbot_icon)
        window = RLBotQTGui()
        window.show()
        app.exec_()