Exemple #1
0
    def test_canPlayStealAction(self):
        initial_coins = {1: 2, 2: 3}
        cards = {
            1: [coup.Card.DUKE, coup.Card.DUKE],
            2: [coup.Card.AMBASSADOR, coup.Card.CAPTAIN]
        }
        deck = [coup.Card.CONTESSA, coup.Card.ASSASSIN, coup.Card.ASSASSIN]
        lost_cards = {1: [], 2: []}
        state = coup.State(player=2,
                           cards=cards,
                           lost_cards=lost_cards,
                           coins=initial_coins,
                           deck=deck)

        next_state = coup.StealAction.apply(state)

        self.assertEqual(next_state.cards, cards)
        self.assertEqual(next_state.player, 1)
        self.assertEqual(next_state.lost_cards, lost_cards)
        self.assertEqual(next_state.coins, {1: 0, 2: 5})
        self.assertEqual(next_state.deck, deck)

        # Check can steal when only 1 coin left
        state = coup.State(player=2,
                           cards=cards,
                           lost_cards=lost_cards,
                           coins={
                               1: 1,
                               2: 3
                           },
                           deck=deck)

        next_state = coup.StealAction.apply(state)

        self.assertEqual(next_state.cards, cards)
        self.assertEqual(next_state.player, 1)
        self.assertEqual(next_state.lost_cards, lost_cards)
        self.assertEqual(next_state.coins, {1: 0, 2: 4})
        self.assertEqual(next_state.deck, deck)

        # Check can steal when no coins left
        state = coup.State(player=2,
                           cards=cards,
                           lost_cards=lost_cards,
                           coins={
                               1: 0,
                               2: 3
                           },
                           deck=deck)

        next_state = coup.StealAction.apply(state)

        self.assertEqual(next_state.cards, cards)
        self.assertEqual(next_state.player, 1)
        self.assertEqual(next_state.lost_cards, lost_cards)
        self.assertEqual(next_state.coins, {1: 0, 2: 3})
        self.assertEqual(next_state.deck, deck)
Exemple #2
0
    def test_canPlayAssassinateAction(self):
        initial_coins = {1: 2, 2: 3}
        cards = {
            1: [coup.Card.ASSASSIN, coup.Card.DUKE],
            2: [coup.Card.AMBASSADOR, coup.Card.CAPTAIN]
        }
        deck = [coup.Card.CONTESSA, coup.Card.ASSASSIN, coup.Card.ASSASSIN]
        lost_cards = {1: [], 2: []}
        state = coup.State(player=2,
                           cards=cards,
                           lost_cards=lost_cards,
                           coins=initial_coins,
                           deck=deck)

        next_state = coup.AssassinateAction.apply(state)

        self.assertEqual(next_state.cards, {
            1: [coup.Card.ASSASSIN],
            2: [coup.Card.AMBASSADOR, coup.Card.CAPTAIN]
        })
        self.assertEqual(next_state.player, 1)
        self.assertEqual(next_state.lost_cards, {1: [coup.Card.DUKE], 2: []})
        self.assertEqual(next_state.coins, {1: 2, 2: 0})
        self.assertEqual(next_state.deck, deck)

        # Check we can assassinate with only one card left.
        initial_coins = {1: 2, 2: 3}
        cards = {
            1: [coup.Card.ASSASSIN],
            2: [coup.Card.AMBASSADOR, coup.Card.CAPTAIN]
        }
        deck = [coup.Card.CONTESSA, coup.Card.ASSASSIN, coup.Card.ASSASSIN]
        lost_cards = {1: [coup.Card.DUKE], 2: []}
        state = coup.State(player=2,
                           cards=cards,
                           lost_cards=lost_cards,
                           coins=initial_coins,
                           deck=deck)

        next_state = coup.AssassinateAction.apply(state)

        self.assertEqual(next_state.cards, {
            1: [],
            2: [coup.Card.AMBASSADOR, coup.Card.CAPTAIN]
        })
        self.assertEqual(next_state.player, 1)
        self.assertEqual(next_state.lost_cards, {
            1: [coup.Card.DUKE, coup.Card.ASSASSIN],
            2: []
        })
        self.assertEqual(next_state.coins, {1: 2, 2: 0})
        self.assertEqual(next_state.deck, deck)
Exemple #3
0
    def test_canPlayTaxAction(self):
        initial_coins = {1: 2, 2: 3}
        cards = {
            1: [coup.Card.DUKE, coup.Card.DUKE],
            2: [coup.Card.AMBASSADOR, coup.Card.CAPTAIN]
        }
        deck = [coup.Card.CONTESSA, coup.Card.ASSASSIN, coup.Card.ASSASSIN]
        lost_cards = {1: [], 2: []}
        state = coup.State(player=2,
                           cards=cards,
                           lost_cards=lost_cards,
                           coins=initial_coins,
                           deck=deck)

        next_state = coup.TaxAction.apply(state)

        self.assertEqual(next_state.cards, cards)
        self.assertEqual(next_state.player, 1)
        self.assertEqual(next_state.lost_cards, lost_cards)
        self.assertEqual(next_state.coins, {1: 2, 2: 6})
        self.assertEqual(next_state.deck, deck)
Exemple #4
0
    def test_canPlayCoupAction(self):
        initial_coins = {1: 2, 2: 7}
        cards = {
            1: [coup.Card.ASSASSIN, coup.Card.DUKE],
            2: [coup.Card.AMBASSADOR, coup.Card.CAPTAIN]
        }
        deck = [coup.Card.CONTESSA, coup.Card.ASSASSIN, coup.Card.ASSASSIN]
        lost_cards = {1: [], 2: []}
        state = coup.State(player=2,
                           cards=cards,
                           lost_cards=lost_cards,
                           coins=initial_coins,
                           deck=deck)

        next_state = coup.CoupAction.apply(state)

        self.assertEqual(next_state.cards, {
            1: [coup.Card.ASSASSIN],
            2: [coup.Card.AMBASSADOR, coup.Card.CAPTAIN]
        })
        self.assertEqual(next_state.player, 1)
        self.assertEqual(next_state.lost_cards, {1: [coup.Card.DUKE], 2: []})
        self.assertEqual(next_state.coins, {1: 2, 2: 0})
        self.assertEqual(next_state.deck, deck)

        # Check we can assassinate with only one card left.
        initial_coins = {1: 2, 2: 8}
        cards = {
            1: [coup.Card.ASSASSIN],
            2: [coup.Card.AMBASSADOR, coup.Card.CAPTAIN]
        }
        deck = [coup.Card.CONTESSA, coup.Card.ASSASSIN, coup.Card.ASSASSIN]
        lost_cards = {1: [coup.Card.DUKE], 2: []}
        state = coup.State(player=2,
                           cards=cards,
                           lost_cards=lost_cards,
                           coins=initial_coins,
                           deck=deck)

        next_state = coup.CoupAction.apply(state)

        self.assertEqual(next_state.cards, {
            1: [],
            2: [coup.Card.AMBASSADOR, coup.Card.CAPTAIN]
        })
        self.assertEqual(next_state.player, 1)
        self.assertEqual(next_state.lost_cards, {
            1: [coup.Card.DUKE, coup.Card.ASSASSIN],
            2: []
        })
        self.assertEqual(next_state.coins, {1: 2, 2: 1})
        self.assertEqual(next_state.deck, deck)

        # Check we can't coup with fewer than 7 coins.
        initial_coins = {1: 2, 2: 6}
        cards = {
            1: [coup.Card.ASSASSIN],
            2: [coup.Card.AMBASSADOR, coup.Card.CAPTAIN]
        }
        deck = [coup.Card.CONTESSA, coup.Card.ASSASSIN, coup.Card.ASSASSIN]
        lost_cards = {1: [coup.Card.DUKE], 2: []}
        state = coup.State(player=2,
                           cards=cards,
                           lost_cards=lost_cards,
                           coins=initial_coins,
                           deck=deck)

        with self.assertRaises(ValueError):
            next_state = coup.CoupAction.apply(state)