Exemple #1
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 def __init__(self,
              name,
              health=90.0,
              strength=60.0,
              dexterity=20.0,
              accuracy=30.0,
              charisma=50.0,
              ai=False):
     Rodent.__init__(self, name, health, strength, dexterity, accuracy,
                     charisma, ai)
     self.moves['headbutt'] = [self.headbutt, 7]
     self.moves['slam'] = [self.slam, 5]
     self.moves['chomp'] = [self.chomp, 3]
Exemple #2
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 def __init__(self,
              name,
              health=60.0,
              strength=70.0,
              dexterity=40.0,
              accuracy=40.0,
              charisma=40.0,
              ai=False):
     Rodent.__init__(self, name, health, strength, dexterity, accuracy,
                     charisma, ai)
     self.moves['tail whip'] = [self.tail_whip, 9]
     self.moves['rabid slash'] = [self.rabid_slash, 4]
     self.moves['claw'] = [self.claw, 7]
Exemple #3
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 def __init__(self,
              name,
              health=50.0,
              strength=50.0,
              dexterity=50.0,
              accuracy=50.0,
              charisma=50.0,
              ai=False):
     Rodent.__init__(self, name, health, strength, dexterity, accuracy,
                     charisma, ai)
     self.moves['scratch'] = [self.scratch, 12]
     self.moves['timed stab'] = [self.timed_stab, 4]
     self.moves['gnaw'] = [self.gnaw, 3]
Exemple #4
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 def __init__(self,
              name,
              health=40.0,
              strength=40.0,
              dexterity=50.0,
              accuracy=50.0,
              charisma=70.0,
              ai=False):
     Rodent.__init__(self, name, health, strength, dexterity, accuracy,
                     charisma, ai)
     self.moves['lick'] = [self.lick, 10]
     self.moves['snuggle'] = [self.snuggle, 5]
     self.moves['copycat'] = [self.copycat, 1]
Exemple #5
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 def __init__(self,
              name,
              health=20.0,
              strength=30.0,
              dexterity=90.0,
              accuracy=50.0,
              charisma=60.0,
              ai=False):
     Rodent.__init__(self, name, health, strength, dexterity, accuracy,
                     charisma, ai)
     self.moves['bite'] = [self.bite, -1]
     self.moves['quick slash'] = [self.quick_slash, 12]
     self.moves['leap'] = [self.leap, 6]
     self.moves['flurry'] = [self.flurry, 4]
Exemple #6
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	def burrow(self, tempo, enemy):
		'''Burrow is a low damage move which throws your opponent off, gaining 10 tempo, and 10 dexterity. (Even on a miss)'''
		dmg = self.stats['str']*.4
		crit = Rodent.crit(self.stats['acc'])
		dmg *= crit
		self.stats['dex'] += 10
		return (dmg, 10, crit, 'The mole got into an advantageous position!\n*')
Exemple #7
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	def whirlwind(self, tempo, enemy):
		'''Whirlwind is a wild spin move, launching quills all around. Deals 2.5x damage, but reduces your own strength by 15%. 20% chance to miss. (-30 tempo)'''
		dmg = self.stats['str'] *2.5
		crit = Rodent.crit(self.stats['acc'], miss_chance=20)
		dmg *= crit
		self.stats['str'] *= .85
		return (dmg, -30, crit, 'The porcupine lost some of its spikes. *')
Exemple #8
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 def headbutt(self, tempo, enemy):
     '''Headbutt is a regular damage, 5 tempo cost attack, with zero chance to crit. Deals extra damage when behind on tempo.'''
     dmg = self.stats['str']
     if tempo < 0:
         dmg += tempo * -.8
     crit = Rodent.crit(self.stats['acc'], crit_chance=0)
     dmg *= crit
     return (dmg, -5, crit, '')
Exemple #9
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	def double_swipe(self, tempo, enemy):
		'''Double swipe is an attack using both your claws, giving you two opportunities to miss, or crit. Each attack does regular damage. 20% miss, 5% crit. Loses 20 tempo.'''
		dmg1, dmg2 = self.stats['str'], self.stats['str']
		crit1 = Rodent.crit(self.stats['acc'], miss_chance=20)
		crit2 = Rodent.crit(self.stats['acc'], miss_chance=20)
		dmg1 *= crit1
		dmg2 *= crit2
		sp = ''
		if crit1 == 0:
			sp += 'First hit missed!\n'
		elif crit1 == 2:
			sp += 'First hit crit!\n'
		if crit2 == 0:
			sp += 'Second hit missed!\n'
		elif crit2 == 2:
			sp += 'Second hit crit!\n'
		return (dmg1 + dmg2, -20, 1, sp)
Exemple #10
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 def claw(self, tempo, enemy):
     '''Claw is a basic slashing attack which costs 5 tempo. Deals 90% damage, with 10% miss chance, 45% crit chance, with 1.5x damage.'''
     dmg = self.stats['str'] * .9
     crit = Rodent.crit(self.stats['acc'],
                        miss_chance=10,
                        crit_chance=45,
                        crit_dmg=1.5)
     dmg *= crit
     return (dmg, -5, crit, '')
Exemple #11
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	def power_punch(self, tempo, enemy):
		'''Power punch is a high damage, -20 tempo move, which increases your strength by 10. 15% chance to miss, 10% chance to crit.'''
		dmg = self.stats['str'] * 1.6
		crit = Rodent.crit(self.stats['acc'], crit_chance=10, miss_chance=15)
		dmg *= crit
		if crit > 0:
			self.stats['str'] += 10
			return (dmg, -20, crit, 'The mole is motivated by the power!\n*')
		else:
			return (dmg, -20, crit, '')
Exemple #12
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 def chomp(self, tempo, enemy):
     '''Chomp is a very risky move, with 30% chance to miss. -17 tempo. On hit, you lift the enemy up with your jaws, dealing high damage and decreasing their accuracy by 10.'''
     dmg = self.stats['str'] * 2
     crit = Rodent.crit(self.stats['acc'], miss_chance=30)
     if crit > 0:
         enemy.stats['acc'] -= 10
         return (dmg, -17, crit,
                 enemy.name + ' is lifted into the air!\n' + repr(enemy))
     dmg *= crit
     return (dmg, -17, crit, '')
Exemple #13
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 def copycat(self, tempo, enemy):
     '''Copy cat steals a random move from your opponent. Deals no damage. 0 tempo cost. 10% miss chance.'''
     crit = Rodent.crit(self.stats['acc'], miss_chance=10, crit_chance=0)
     if crit != 0:
         m = choice(list(enemy.moves.keys()))
         self.moves[m] = enemy.moves[m]
         del (self.moves['copycat'])
         return (0, 0, crit, 'Successfully copied ' + m + '.')
     else:
         return (0, 0, crit, '')
Exemple #14
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 def timed_stab(self, tempo, enemy):
     '''Timed stab is a precise move with 15 tempo loss, which deals extra damage based on your current tempo. 0% miss chance, crit chance equal to tempo.'''
     dmg = self.stats['str']
     if tempo > 0:
         dmg += tempo * 2
     if tempo > 100:
         tempo = 100
     crit = Rodent.crit(self.stats['acc'], miss_chance=0, crit_chance=tempo)
     dmg *= crit
     return (dmg, -15, crit, '')
Exemple #15
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 def leap(self, tempo, enemy):
     '''leap is a risky move which has 30% to miss and 30% to crit. On a miss, lose 30 tempo, on a crit gain 30 tempo. Otherwise, gain 20.'''
     dmg = self.stats['str']
     crit = Rodent.crit(self.stats['acc'], miss_chance=30, crit_chance=30)
     dmg *= crit
     tc = 20
     if crit == 0:
         tc = -30
     if crit == 2:
         tc = 30
     return (dmg, tc, crit, '')
Exemple #16
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 def snuggle(self, tempo, enemy):
     '''Snuggle is an extremely weak attack that lowers your opponents strength by 20%. Gains 10 tempo. However, on a miss (20%) nothing happens and you lose 20 tempo.'''
     dmg = self.stats['str'] * .2
     crit = Rodent.crit(self.stats['acc'], miss_chance=20)
     dmg *= crit
     if crit == 0:
         return (dmg, -20, crit, '')
     else:
         enemy.stats['str'] *= .8
         return (dmg, 10, crit, enemy.name + ' doesn\'t want to hurt ' +
                 self.name + ' as much.\n' + repr(enemy))
Exemple #17
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 def tail_whip(self, tempo, enemy):
     '''Tail whip is a low damage move which regains 5 tempo, and on crit ensares the enemy, halving their dexterity. 10% miss chance, 20% crit chance.'''
     dmg = self.stats['str'] * .5
     crit = Rodent.crit(self.stats['acc'], crit_chance=20, miss_chance=10)
     dmg *= crit
     if crit > 1:
         enemy.stats['dex'] *= .5
         return (dmg, 5, crit,
                 'The tail catches its target and wraps around!\n' +
                 repr(enemy))
     else:
         return (dmg, 5, crit, '')
Exemple #18
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 def lick(self, tempo, enemy):
     '''Lick deals damage proportional to your charisma, and lowers your opponents accuracy and raises your accuracy each by 10%. -10 tempo. '''
     dmg = self.stats['chr'] * .9
     crit = Rodent.crit(self.stats['acc'])
     dmg *= crit
     if crit != 0:
         self.stats['acc'] *= 1.1
         enemy.stats['acc'] *= .9
         return (dmg, -10, crit,
                 'Eww, it licked em, changing each rodent\'s accuracy.\n' +
                 repr(enemy) + '\n*')
     else:
         return (dmg, -10, crit, '')
Exemple #19
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 def rabid_slash(self, tempo, enemy):
     '''Rabid slash is an unwieldy (-30 tempo), but powerful move with high miss and crit chance, reducing the opponents strength by 5. 15% miss chance, 20% crit chance. 2.5x crit damage.'''
     dmg = self.stats['str'] * 2
     crit = Rodent.crit(self.stats['acc'],
                        miss_chance=15,
                        crit_chance=20,
                        crit_dmg=2.5)
     dmg *= crit
     if dmg > 0:
         enemy.stats['str'] -= 5
         return (dmg, -30, crit, 'The wound is infected and ' + enemy.name +
                 ' is weakened!\n' + repr(enemy))
     else:
         return (dmg, -30, crit, '')
Exemple #20
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 def flurry(self, tempo, enemy):
     '''Flurry consists of a series of lightning-fast attacks, dealing damage based on your strength. The higher your dexterity is, the more attacks you get. Each has a 15% chance to miss or crit. -40 tempo.'''
     dmg = self.stats['str']
     total = 0
     misses = 0
     crits = 0
     for i in range(int(self.stats['dex'] // 12)):
         crit = Rodent.crit(self.stats['acc'],
                            miss_chance=15,
                            crit_chance=15)
         total += dmg * crit
         if crit == 0:
             misses += 1
         if crit == 2:
             crits += 1
     return (total, -40, 1,
             str(int(self.stats['dex'] // 10)) + ' swipes of the claw! ' +
             str(misses) + ' misses, and ' + str(crits) + ' critical hits.')
Exemple #21
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    def dojo(rod: Rodent):
        print(
            'You enter the dojo, and see four red pandas each practicing different moves, as well as some mice meditating in the corner.'
        )

        #generate moves
        while len(ShadyRoach.dojo_dict) < 4:
            r_move = random.choice(list(moves.MOVES.keys()))
            while r_move in ShadyRoach.dojo_dict:
                r_move = random.choice(list(moves.MOVES.keys()))
            ShadyRoach.dojo_dict[r_move] = moves.MOVES[r_move]

        if len(rod.moves.keys()) >= 5:
            print('Looks like you have maximum capacity moves.')
            c = select('Would you like to meditate or leave?', 'meditate',
                       'leave')
        else:
            c = select('Would you like to meditate or learn a new move?',
                       'meditate', 'learn')
        if c == 'learn':
            h_dict = {}
            for name, (f, num, cost) in ShadyRoach.dojo_dict.items():
                h_dict[name] = (f.__doc__ + "\ncost = $" + str(cost), num)
            m = select('What move would you like to learn?',
                       *ShadyRoach.dojo_dict.keys(),
                       info_full=h_dict)
            if rod.money >= ShadyRoach.dojo_dict[m][2]:
                rod.money -= ShadyRoach.dojo_dict[m][2]
                print('Learned ' + m + '! new balance: $' + str(rod.money))
                rod.moves[m] = ShadyRoach.dojo_dict[m][0:2]
                ShadyRoach.dojo_dict.clear()
            else:
                print('You do not have enough money for that move.')
            wait()
        elif c == 'meditate':
            h_dict = {}
            for name, (f, num) in rod.moves.items():
                h_dict[name] = (f.__doc__, num)
            c = select('Which move would you like to forget?',
                       *rod.moves.keys(),
                       info_full=h_dict)
            del (rod.moves[c])
        else:
            wait('You leave the dojo')
Exemple #22
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 def scratch(self, tempo, enemy):
     '''Scratch is a reliable, yet weak move which gains 10 tempo. Deals 90% damage. 1% miss chance, 1% crit chance.'''
     dmg = self.stats['str'] * .5
     crit = Rodent.crit(self.stats['acc'], crit_chance=1, miss_chance=1)
     dmg *= crit
     return (dmg, 10, crit, '')
Exemple #23
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	def __init__(self, name, health=70.0, strength=70.0, dexterity=60.0, accuracy=20.0, charisma=40.0, ai=False):
		Rodent.__init__(self, name, health, strength, dexterity, accuracy, charisma, ai)
		self.moves['power punch'] = [self.power_punch, 5]
		self.moves['burrow'] = [self.burrow, 4]
		self.moves['double swipe'] = [self.double_swipe, 3]
Exemple #24
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	def __init__(self, name, health=60.0, strength=80.0, dexterity=40.0, accuracy=50.0, charisma=10.0, ai=False):
		Rodent.__init__(self, name, health, strength, dexterity, accuracy, charisma, ai)
		self.moves['bump'] = [self.bump, 7]
		self.moves['whirlwind'] = [self.whirlwind, 5]
		self.moves['defensive stance'] = [self.defensive_stance, 5]
Exemple #25
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	def defensive_stance(self, tempo, enemy):
		'''Defensive stance uses your quills to reflect damage equal to your opponents strength against him. 10 tempo cost.'''
		dmg = enemy.stats['str']
		crit = Rodent.crit(self.stats['acc'])
		dmg *= crit
		return (dmg, -10, crit, '')
Exemple #26
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 def slam(self, tempo, enemy):
     '''Slam is a powerful but costly move. It deals triple damage, but costs 45 tempo. Crit damage: * 1.5. Miss chance: 10%.'''
     dmg = self.stats['str'] * 3
     crit = Rodent.crit(self.stats['acc'], crit_dmg=1.5, miss_chance=10)
     dmg *= crit
     return (dmg, -45, crit, '')
Exemple #27
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	def bump(self, tempo, enemy):
		'''Bump is a quick ram into the enemy. 1.35x damage, 13.5% chance to crit, only 1.35x damage on crit. Loses 15 tempo.'''
		dmg = self.stats['str'] * 1.35
		crit = Rodent.crit(self.stats['acc'], crit_chance=13.5, crit_dmg = 1.35)
		dmg *= crit
		return (dmg, -15, crit, '')
Exemple #28
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def fight(r1: Rodent, r2: Rodent):    
    free_hit = False
    rodent1 = r1.clone()
    rodent2 = r2.clone()
    tempo = 0
    turn = 1
    rodent1.health = rodent1.stats['hp']*10
    rodent2.health = rodent2.stats['hp']*10
    print(repr(rodent1))
    print(repr(rodent2))
    print()
    
    def do_move(rod1, rod2):
        nonlocal tempo
        print(str(rod1) + ' attacking ' + str(rod2))
        if tempo >= 0:
            print('Current tempo: ' + str(tempo) + ' in the favor of ' +  rod1.name + ', out of ' + str(int(50*rod2.stats['dex']/rod1.stats['dex'])))
        else:
            print('Current tempo: ' + str(tempo*-1) + ' in the favor of ' +  rod2.name + ', out of ' + str(int(50*rod1.stats['dex']/rod2.stats['dex'])))
        print(rod1.name + ' health points: ' + str(round(rod1.health, 2)))
        print(rod2.name + ' health points: ' + str(round(rod2.health, 2)))
        print()
        damage, tempo_change, crit, special = rod1.attack(tempo, rod2)
        rod2.health -= damage
        if not free_hit:
            tempo += tempo_change
        if free_hit and tempo_change > 0:
            tempo += tempo_change
            
        print()
        if crit > 1:
            print('Critical hit!')
        if crit == 0:
            print('Swing and a miss!')
        else:
            print(rod1.name + ' dealt ' + str(round(damage, 2)) + ' points of damage.')
        
        def fix_stats(r):
            for k, v in r.stats.items():
                if v < 0:
                    r.stats[k] = 1
        fix_stats(rod1)
        fix_stats(rod2)
        
        if len(special) > 0 and special[-1] == '*':
            print(special[:-1] + repr(rod1))
        else:
            print(special)
        
        print()
    
    while rodent1.health > 0 and rodent2.health > 0:
        if turn > 0:
            if tempo*-1 >= 50*rodent1.stats['dex']/rodent2.stats['dex']:
                print(rodent1.name + ' fell behind on tempo! It\'s turn is skipped.')
                tempo += int(50*rodent1.stats['dex']/rodent2.stats['dex'])
                free_hit = True
            else:
                do_move(rodent1, rodent2)
                free_hit = False
        else:
            if tempo*-1 >= 50*rodent2.stats['dex']/rodent1.stats['dex']:
                print(rodent2.name + ' fell behind on tempo! It\'s turn is skipped.')
                tempo += int(50*rodent2.stats['dex']/rodent1.stats['dex'])
                free_hit = True
            else:
                
                do_move(rodent2, rodent1)
                free_hit = False
        turn *= -1
        tempo *= -1
        wait()
        print('\n'*5)
    if rodent1.health < rodent2.health:
        return rodent2
    else:
        return rodent1
Exemple #29
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 def quick_slash(self, tempo, enemy):
     '''Quick slash is a slightly less damaging move, which gains 15 tempo. 20% chance to crit.'''
     dmg = self.stats['str'] * .8
     crit = Rodent.crit(self.stats['acc'], crit_chance=20)
     dmg *= crit
     return (dmg, 15, crit, '')
Exemple #30
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 def gnaw(self, tempo, enemy):
     '''Gnaw is a slow, high damaging move. 23 tempo loss, and deals double damage.'''
     dmg = self.stats['str'] * 2
     crit = Rodent.crit(self.stats['acc'])
     dmg *= crit
     return (dmg, -23, crit, '')