Exemple #1
0
def dbox(x, y, w, h, text, wrap=True, border=0, margin=0, con=0, disp='poly'):
    con_box = libtcod.console_new(w, h)

    pad = 0 if border == None else 1
    offset = margin + pad
    fulltext = textwrap.fill(text, w - 2 * (margin + pad)) if wrap else text
    boxes = word.split_stanza(
        fulltext, h - 2 * (margin + pad)) if disp == 'poly' else [fulltext]
    length = len(boxes)
    i = 0
    for box in boxes:
        i += 1
        libtcod.console_clear(con_box)
        #   print
        if border is not None: rectangle(con_box, 0, 0, w, h, border)
        libtcod.console_print(con_box, offset, offset, box)
        put_text_special_colors(con_box, box, offset)
        libtcod.console_blit(
            con_box,
            0,
            0,
            w,
            h,  # Source
            con,
            x,
            y)  # Destination
        #   wait for user input to continue...
        if i < length:
            rog.blit_to_final(con, 0, 0)
            rog.refresh()
            while True:
                reply = rog.Input(x + w - 1, y + h - 1, mode="wait")
                if (reply == ' ' or reply == ''): break
    libtcod.console_delete(con_box)
Exemple #2
0
 def update(self):
     clearMsg = False
     #activate_all_necessary_updates()
     if self.updates[Update.U_HUD]   : rog.render_hud(rog.pc());
     if self.updates[Update.U_GAME]  : rog.render_gameArea(rog.pc());
     if self.updates[Update.U_MSG]   : rog.logNewEntry(); clearMsg=True;
     if self.updates[Update.U_FINAL] : rog.blit_to_final( rog.con_game(),0,0);
     if self.updates[Update.U_BASE]  : rog.refresh();
     if clearMsg: rog.msg_clear()
     self.set_all_to_false()
Exemple #3
0
 def _printElement(elemStr):
     #global yy,y1,x1
     rog.dbox(x1,
              y1 + iy,
              ROOMW,
              3,
              text=elemStr,
              wrap=False,
              border=None,
              con=rog.con_game(),
              disp='mono')
     rog.blit_to_final(rog.con_game(), 0, 0)
     rog.refresh()
Exemple #4
0
 def update(self):
     rog.blit_to_final(self.con_mid, 0, self.y, 0, self.box1h)
     if self.con_top: rog.blit_to_final(self.con_top, 0, 0, 0, 0)
     if self.con_bot: rog.blit_to_final(self.con_bot, 0, 0, 0, self.box2y)
     rog.refresh()