def on_init(self): room = first_room() pygame.init() self._display_surf = screen self._running = True if room == 1: #import room from room1 import screen_stuff screen_stuff(screen) if room == 2: from room2 import screen_stuff screen_stuff(screen) bear_blit(bear)
def room_change(new_room): room_doc = open("room_num.txt", "w") room_doc.write(str(new_room)) room_doc.close() room = get_room() if room == 1: from room1 import screen_stuff screen_stuff(screen) elif room == 2: from room2 import screen_stuff from room2 import bear_blit screen_stuff(screen) bear_blit(bear) elif room == 3: from room3 import screen_stuff screen_stuff(screen) return room