Exemple #1
0
    def test_defeat(self):
        mage = heroes.Mage()
        dragon = monsters.RedDragon(level=99)
        participants = [mage, dragon]

        battle = Battle(participants)

        with self.assertRaises(Defeat):
            output = []
            while not battle.is_hero_turn():
                battle.next_turn()
            else:
                battle.next_turn()
Exemple #2
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    def test_one_round_of_combat(self):
        warr = heroes.Warrior()
        mage = heroes.Mage()
        orc = monsters.Orc()
        dragon = monsters.GreenDragon()
        participants = [warr, mage, orc, dragon]
        battle = Battle(participants)

        expected_output = [('GreenDragon hits', 'with poison breath for',
                            'damage!'),
                           ('Orc hits', 'with blood rage for', 'damage!'),
                           ('Orc takes', 'self-inflicted damage!'),
                           ("Mage's turn!", )]
        output = []
        while not battle.is_hero_turn():
            output.extend(battle.next_turn())
        else:
            output.extend(battle.next_turn())

        for line, expected in zip(output, expected_output):
            for item in expected:
                self.assertIn(item, line)

        expected_output = [('Mage hits Orc with fireball for', 'damage!'),
                           ("Warrior's turn!", )]
        output = battle.execute_command('fireball', orc)

        for line, expected in zip(output, expected_output):
            for item in expected:
                self.assertIn(item, line)

        expected_output = [
            ('Warrior hits Orc with shield slam for', 'damage!'),
            ('Orc dies!', ), ('XP rewarded!', ), ('is now level 2!', ),
            ('is now level 2!', ),
            ('GreenDragon hits', 'with tail swipe for', 'damage!'),
            ("Mage's turn!")
        ]
        output = battle.execute_command('shield_slam', orc)

        for line, expected in zip(output, expected_output):
            for item in expected:
                self.assertIn(item, line)
Exemple #3
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    def test_victory(self):
        rogue = heroes.Rogue(level=99)
        skeleton = monsters.Skeleton()
        participants = [rogue, skeleton]

        battle = Battle(participants)

        while not battle.is_hero_turn():
            battle.next_turn()
        else:
            battle.next_turn()

        with self.assertRaises(Victory):
            expected_output = 'Skeleton dies!'
            output = battle.execute_command('backstab', skeleton)
            self.assertIn(expected_output, output)
            battle.next_turn()
Exemple #4
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    def test_xp_gain(self):
        cleric = heroes.Cleric()
        troll = monsters.Troll()
        troll.hp = 1
        participants = [cleric, troll]

        battle = Battle(participants)

        before_level = cleric.level

        while not battle.is_hero_turn():
            battle.next_turn()
        else:
            battle.next_turn()

        with self.assertRaises(Victory):
            battle.execute_command('smite', troll)
            battle.next_turn()

        after_level = cleric.level
        self.assertNotEqual(before_level, after_level)