def test_should_broadcast_game_won_when_someone_wins(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(HelloServerMsg(1, 'Marta'), 1) controller.handle(WantToJoinMsg(0), 0) controller.handle(WantToJoinMsg(1), 1) controller.handle(StartGameMsg(0), 0) controller.game.board.move(Turtle('YELLOW'), 8) actual = controller.handle(PlayCardMsg(0, 28, None), 0) expected_msgs = [ MsgToSend(0, message='game won', winner_name='Marta', sorted_list_of_player_places=['Marta', 'Piotr'], sorted_list_of_players_turtle_colors=['YELLOW', 'GREEN']), MsgToSend(1, message='game won', winner_name='Marta', sorted_list_of_player_places=['Marta', 'Piotr'], sorted_list_of_players_turtle_colors=['YELLOW', 'GREEN']) ] for expected_msg in expected_msgs: assert expected_msg in actual
def test_raises_when_player_wants_to_join_room_that_they_are_already_in(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(WantToJoinMsg(0), 0) with pytest.raises(ValueError): controller.handle(WantToJoinMsg(0), 0)
def test_raises_when_player_tries_to_pose_as_somebody_else_on_start_game(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(HelloServerMsg(1, 'Marta'), 1) controller.handle(WantToJoinMsg(0), 0) controller.handle(WantToJoinMsg(1), 1) with pytest.raises(ValueError): controller.handle(StartGameMsg(0), 1)
def test_raises_on_ready_to_receive_game_state_when_game_is_not_active(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(HelloServerMsg(1, 'Marta'), 1) controller.handle(WantToJoinMsg(0), 0) controller.handle(WantToJoinMsg(1), 1) with pytest.raises(ValueError): controller.handle(ReadyToReceiveGameState(0), 0)
def test_raises_when_player_tries_to_play_card_but_game_has_not_started(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(HelloServerMsg(1, 'Marta'), 1) controller.handle(WantToJoinMsg(0), 0) controller.handle(WantToJoinMsg(1), 1) with pytest.raises(ValueError): controller.handle(PlayCardMsg(0, 0, None), 0)
def test_should_raise_when_not_first_player_tries_to_start_the_game(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(HelloServerMsg(1, 'Marta'), 1) controller.handle(WantToJoinMsg(0), 0) controller.handle(WantToJoinMsg(1), 1) with pytest.raises(ValueError): controller.handle(StartGameMsg(1), 1)
def test_raises_when_player_tries_to_pose_as_sb_else_on_ready_to_receive(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(HelloServerMsg(1, 'Marta'), 1) controller.handle(WantToJoinMsg(0), 0) controller.handle(WantToJoinMsg(1), 1) controller.handle(StartGameMsg(0), 0) with pytest.raises(ValueError): controller.handle(ReadyToReceiveGameState(0), 1)
def test_should_rasie_when_player_tries_to_join_to_ongoing_game(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(HelloServerMsg(1, 'Marta'), 1) controller.handle(WantToJoinMsg(0), 0) controller.handle(WantToJoinMsg(1), 1) controller.handle(StartGameMsg(0), 0) controller.handle(HelloServerMsg(2, 'Other'), 2) with pytest.raises(ValueError): controller.handle(WantToJoinMsg(2), 2)
def test_should_raise_when_player_tries_to_join_full_room(): controller = GameController() controller.handle(HelloServerMsg(0, 'Player_0'), 0) controller.handle(WantToJoinMsg(0), 0) for i in range(1, MAX_PLAYERS_IN_ROOM): controller.handle(HelloServerMsg(i, f'Player_{i}'), i) controller.handle(WantToJoinMsg(i), i) controller.handle(HelloServerMsg(5, 'Player_5'), 5) with pytest.raises(ValueError): controller.handle(WantToJoinMsg(5), 5)
def test_should_emit_ongoing_when_new_player_connects_after_game_started(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(HelloServerMsg(1, 'Marta'), 1) controller.handle(WantToJoinMsg(0), 0) controller.handle(WantToJoinMsg(1), 1) controller.handle(StartGameMsg(0), 0) actual = controller.handle(HelloServerMsg(2, 'Other'), 2) assert actual == MsgToSend(2, message='hello client', status='ongoing', list_of_players_in_room=['Piotr', 'Marta'])
def test_should_emit_full_game_state_on_ready_to_receive_game_state(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(HelloServerMsg(1, 'Marta'), 1) controller.handle(WantToJoinMsg(0), 0) controller.handle(WantToJoinMsg(1), 1) controller.handle(StartGameMsg(0), 0) actual = controller.handle(ReadyToReceiveGameState(0), 0) expected = MsgToSend(0, message='full game state', board={ 'turtles_in_game_positions': [[] for _ in range(9)], 'turtles_on_start_positions': [['RED'], ['GREEN'], ['BLUE'], ['PURPLE'], ['YELLOW']], }, players_names=['Piotr', 'Marta'], active_player_idx=0, player_cards=[{ "card_id": 28, "color": "YELLOW", "action": "PLUS" }, { "card_id": 12, "color": "RED", "action": "PLUS" }, { "card_id": 45, "color": "RAINBOW", "action": "MINUS" }, { "card_id": 41, "color": "RAINBOW", "action": "PLUS" }, { "card_id": 38, "color": "PURPLE", "action": "MINUS" }], player_turtle_color='GREEN', recently_played_card=None) assert actual == expected
def test_clear_disconnected_should_remove_players_from_room(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(HelloServerMsg(1, 'Marta'), 1) controller.handle(WantToJoinMsg(0), 0) controller.handle(WantToJoinMsg(1), 1) controller.disconnected(0) controller.clear_disconnected() actual = controller.handle(HelloServerMsg(2, 'Piotr'), 2) assert actual == MsgToSend(2, message='hello client', status='can join', list_of_players_in_room=['Marta'])
def test_deserialize_should_deserialize_want_to_join_msg(): deserializer = MessageDeserializer() msg_json = json.dumps({'message': 'want to join the game', 'player_id': 0}) actual = deserializer.deserialize(msg_json) assert actual == WantToJoinMsg(0)
def test_should_emit_limit_on_hello_server_when_there_are_five_players(): controller = GameController() controller.handle(HelloServerMsg(0, 'Player_0'), 0) controller.handle(WantToJoinMsg(0), 0) for i in range(1, MAX_PLAYERS_IN_ROOM): controller.handle(HelloServerMsg(i, f'Player_{i}'), i) controller.handle(WantToJoinMsg(i), i) actual = controller.handle(HelloServerMsg(5, 'Player_5'), 5) assert actual == MsgToSend( 5, message='hello client', status='limit', list_of_players_in_room=[f'Player_{i}' for i in range(5)])
def test_should_broadcast_game_ready_to_start_to_all_in_room_after_start(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(HelloServerMsg(1, 'Marta'), 1) controller.handle(WantToJoinMsg(0), 0) controller.handle(WantToJoinMsg(1), 1) actual = controller.handle(StartGameMsg(0), 0) expected = [ MsgToSend(0, message='game ready to start', player_idx=0), MsgToSend(1, message='game ready to start', player_idx=1) ] for msg in expected: assert msg in actual
def test_should_broadcast_ongoing_to_all_outside_the_room_after_game_start(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(HelloServerMsg(1, 'Marta'), 1) controller.handle(HelloServerMsg(2, 'Other'), 2) controller.handle(WantToJoinMsg(0), 0) controller.handle(WantToJoinMsg(1), 1) actual = controller.handle(StartGameMsg(0), 0) expected_msg = MsgToSend(2, message='hello client', status='ongoing', list_of_players_in_room=['Piotr', 'Marta']) assert expected_msg in actual
def test_should_emit_can_resume_when_player_reconnects_during_the_game(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(WantToJoinMsg(0), 0) controller.handle(HelloServerMsg(1, 'Marta'), 1) controller.handle(WantToJoinMsg(1), 1) controller.handle(StartGameMsg(0), 0) controller.disconnected(0) actual = controller.handle(HelloServerMsg(0, 'Piotr'), 1) assert actual == MsgToSend(1, message='hello client', status='can resume', list_of_players_in_room=['Piotr', 'Marta'])
def test_should_broadcast_game_state_update_after_player_moved(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(HelloServerMsg(1, 'Marta'), 1) controller.handle(WantToJoinMsg(0), 0) controller.handle(WantToJoinMsg(1), 1) controller.handle(StartGameMsg(0), 0) actual = controller.handle(PlayCardMsg(0, 28, None), 0) expected_msgs = [ MsgToSend(0, message='game state updated', board={ 'turtles_in_game_positions': [['YELLOW']] + [[] for _ in range(8)], 'turtles_on_start_positions': [['RED'], ['GREEN'], ['BLUE'], ['PURPLE']], }, active_player_idx=1, recently_played_card={ "card_id": 28, "color": "YELLOW", "action": "PLUS" }), MsgToSend(1, message='game state updated', board={ 'turtles_in_game_positions': [['YELLOW']] + [[] for _ in range(8)], 'turtles_on_start_positions': [['RED'], ['GREEN'], ['BLUE'], ['PURPLE']], }, active_player_idx=1, recently_played_card={ "card_id": 28, "color": "YELLOW", "action": "PLUS" }), ] for expected_msg in expected_msgs: assert expected_msg in actual
def test_should_broadcast_room_update_when_another_player_joins_the_room(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(HelloServerMsg(1, 'Marta'), 1) controller.handle(WantToJoinMsg(0), 0) actual = controller.handle(WantToJoinMsg(1), 1) expected = [ MsgToSend(0, message='room update', list_of_players_in_room=['Piotr', 'Marta']), MsgToSend(1, message='room update', list_of_players_in_room=['Piotr', 'Marta']) ] for msg in expected: assert msg in actual
def test_should_emit_room_updated_when_player_creates_the_room(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) actual = controller.handle(WantToJoinMsg(0), 0) expected_msg = MsgToSend(0, message='room update', list_of_players_in_room=['Piotr']) assert expected_msg in actual
def test_should_emit_room_updated_when_player_plays_again_after_won(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(HelloServerMsg(1, 'Marta'), 1) controller.handle(WantToJoinMsg(0), 0) controller.handle(WantToJoinMsg(1), 1) controller.handle(StartGameMsg(0), 0) controller.game.board.move(Turtle('YELLOW'), 8) controller.handle(PlayCardMsg(0, 28, None), 0) actual = controller.handle(WantToJoinMsg(0), 0) expected = MsgToSend(0, message='room update', list_of_players_in_room=['Piotr']) assert expected in actual
def test_shouldnt_send_can_join_msg_to_player_who_created_the_room(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(HelloServerMsg(1, 'Marta'), 1) actual = controller.handle(WantToJoinMsg(0), 0) not_expected = MsgToSend(0, message='hello client', status='can join', list_of_players_in_room=['Piotr']) assert not_expected not in actual
def test_should_emit_can_join_when_another_player_connects(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(WantToJoinMsg(0), 0) actual = controller.handle(HelloServerMsg(1, 'Marta'), 1) expected = MsgToSend(1, message='hello client', status='can join', list_of_players_in_room=['Piotr']) assert actual == expected
def test_clear_disconnected_should_clear_game_when_no_players_left_in_room(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(WantToJoinMsg(0), 0) controller.disconnected(0) controller.clear_disconnected() actual = controller.handle(HelloServerMsg(2, 'Piotr'), 2) assert actual == MsgToSend(2, message='hello client', status='can create', list_of_players_in_room=[])
def test_should_broadcast_room_update_to_all_other_players(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(HelloServerMsg(1, 'Marta'), 1) actual = controller.handle(WantToJoinMsg(0), 0) expected = MsgToSend(1, message='hello client', status='can join', list_of_players_in_room=['Piotr']) assert expected in actual
def test_should_emit_can_create_when_player_reconnects_before_game_started(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(WantToJoinMsg(0), 0) controller.disconnected(0) actual = controller.handle(HelloServerMsg(1, 'Piotr'), 1) assert actual == MsgToSend(1, message='hello client', status='can create', list_of_players_in_room=[])
def test_should_emit_player_cards_updated_to_player_who_played_the_card(): controller = GameController() controller.handle(HelloServerMsg(0, 'Piotr'), 0) controller.handle(HelloServerMsg(1, 'Marta'), 1) controller.handle(WantToJoinMsg(0), 0) controller.handle(WantToJoinMsg(1), 1) controller.handle(StartGameMsg(0), 0) actual = controller.handle(PlayCardMsg(0, 28, None), 0) expected = MsgToSend(0, message='player cards updated', player_cards=[{ "card_id": 33, "color": "PURPLE", "action": "PLUS" }, { "card_id": 12, "color": "RED", "action": "PLUS" }, { "card_id": 45, "color": "RAINBOW", "action": "MINUS" }, { "card_id": 41, "color": "RAINBOW", "action": "PLUS" }, { "card_id": 38, "color": "PURPLE", "action": "MINUS" }]) assert expected in actual
def test_raises_when_player_wants_to_join_the_room_but_is_not_connected(): controller = GameController() with pytest.raises(ValueError): controller.handle(WantToJoinMsg(0), 0)
def test_should_raise_when_player_tries_to_create_room_but_is_not_in_lounge(): controller = GameController() with pytest.raises(ValueError): controller.handle(WantToJoinMsg(0), 0)