Exemple #1
0
    def start_run(self):
        self.marker_thread.start()  # 启动子线程,接收marker
        print('[sigpro module] process started')

        r, self.start_clk = self.ac_once(first=True)
        self.start_record = True  #告知子线程,启动了数据采集

        lsclk = clock()
        while self.running:
            clk = clock()
            if clk - lsclk >= 0.1:
                r, _ = self.ac_once(first=False)
                if r == 1:
                    [
                        self.output_sock.sendto(self.CODER.encode(self.RESULT),
                                                tuple(addr))
                        for addr in self.output_addr
                    ]
                elif r == -1:
                    break
                else:
                    pass
                lsclk += 0.1
            time.sleep(0.05)

        self.amp.close()
        print('[sigpro module] process exit')
Exemple #2
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 def update_per_frame(self):
     if self.visible:
         if self.start:
             tt = clock()
             if tt - self.clk > self.duration:
                 self.start = False
                 self.sur.fill(self.forecolor0)
             t = tt - self.clk
             f = (math.sin(2 * math.pi * self.frequency * t +
                           self.init_phase - 0.5 * math.pi) + 1) * 0.5  #0-1
             self.__fcolor = self.coef * f + self.forecolor0
             self.sur.fill(self.__fcolor)
         else:
             # self.sur.fill(self.forecolor0)
             pass
Exemple #3
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    def start_run(self):
        self.start()  # 启动子线程,接收marker
        print('[sigpro module] process started')

        # 数据保存模块初始化
        if self.SAVEDATA:
            self.stIF = StorageInterface()
            self.storage_proc = multiprocessing.Process(target=storage_pro,
                                                        args=(self.stIF.args,
                                                              self.spconfig))
            self.storage_proc.start()
            self.stIF.wait()

        r, self.start_clk = self.ac_once()
        lsclk = clock()
        while True:
            clk = clock()
            if clk - lsclk >= 0.1:
                r, _ = self.ac_once()
                if r == 1:
                    [
                        self.output_sock.sendto(self.CODER.encode(self.RESULT),
                                                tuple(addr))
                        for addr in self.output_addr
                    ]
                elif r == -1:
                    if self.SAVEDATA:
                        self.stIF.close()
                    break
                else:
                    pass
                lsclk += 0.1
            time.sleep(0.05)

        self.amp.close()
        print('[sigpro module] process exit')
Exemple #4
0
    def reset(self, **argw):  #接受主控的控制
        self.update_parm(**argw)
        self.blitp = self.blitpborder = blit_pos1(self.size, self.position,
                                                  self.anchor)
        self.coef = np.array(self.forecolor1) - np.array(self.forecolor0)
        self.sur = pygame.Surface(self.size)
        self.sur.fill(self.forecolor0)

        if 'start' in argw:
            if argw['start']:
                self.clk = clock()

        if self.text != '':
            txt = self.font_object.render(self.text, 1, self.textcolor)
            p0 = getcorner(self.sur.get_size(), self.textanchor)
            p = blit_pos(txt, p0, self.textanchor)
            self.sur.blit(txt, p)
Exemple #5
0
class sinBlock(object):
    '''
    used for generate sin type stimulus. i.e. the gray vary at each frame accodring to the sequence.
    '''
    size = (5, 5)
    position = (0, 0)
    anchor = 'center'
    forecolor0 = (0, 0, 0)
    forecolor1 = (255, 255, 255)

    bordercolor = (0, 0, 0, 0)
    borderon = False
    borderwidth = 1

    textcolor = (0, 255, 255, 0)
    textfont = 'arial'
    textanchor = 'center'
    textsize = 10
    textbold = False
    text = ''

    frequency = 10
    init_phase = 0
    duration = float('inf')
    start = False
    __fcolor = None

    layer = 0
    visible = False

    coef = np.array([0, 0, 0])
    parmkeys = [
        'size',
        'position',
        'anchor',
        'forecolor0',
        'forecolor1',
        'textcolor',
        'textfont',
        'textanchor',
        'textsize',
        'textbold',
        'text',
        'layer',
        'visible',
        'frequency',
        'init_phase',
        'duration',
        'start',
        'borderon',
        'borderwidth',
        'bordercolor',
    ]
    sur = None
    blitp = (0, 0)
    clk = clock()

    def __init__(self, root, **argw):
        pygame.font.init()
        self.root = root

        self.reset(**argw)
        if not os.path.isfile(self.textfont):
            self.textfont = pygame.font.match_font(self.textfont)
        self.font_object = pygame.font.Font(self.textfont, self.textsize)
        self.font_object.set_bold(self.textbold)

    def update_parm(self, **argw):
        for item in argw:
            exec('self.%s = argw[item]' % (item))

    def update_per_frame(self):
        if self.visible:
            if self.start:
                tt = clock()
                if tt - self.clk > self.duration:
                    self.start = False
                    self.sur.fill(self.forecolor0)
                t = tt - self.clk
                f = (math.sin(2 * math.pi * self.frequency * t +
                              self.init_phase - 0.5 * math.pi) + 1) * 0.5  #0-1
                self.__fcolor = self.coef * f + self.forecolor0
                self.sur.fill(self.__fcolor)
            else:
                # self.sur.fill(self.forecolor0)
                pass

    def reset(self, **argw):  #接受主控的控制
        self.update_parm(**argw)
        self.blitp = self.blitpborder = blit_pos1(self.size, self.position,
                                                  self.anchor)
        self.coef = np.array(self.forecolor1) - np.array(self.forecolor0)
        self.sur = pygame.Surface(self.size)
        self.sur.fill(self.forecolor0)

        if 'start' in argw:
            if argw['start']:
                self.clk = clock()

        if self.text != '':
            txt = self.font_object.render(self.text, 1, self.textcolor)
            p0 = getcorner(self.sur.get_size(), self.textanchor)
            p = blit_pos(txt, p0, self.textanchor)
            self.sur.blit(txt, p)

    def show(self):
        if self.visible:
            if self.sur != None: self.root.blit(self.sur, self.blitp)
            pygame.draw.rect(self.root, self.bordercolor,
                             pygame.Rect(self.blitpborder, self.size), 1)