def StartMission(self, lastsector, cursector, mission): debug.info("current sector:" + cursector) save_util.saveStringList(0, "wc1sector", (cursector, )) if (Director.getSaveDataLength(0, "wc1mission") > 0): Director.putSaveData(0, "wc1mission", 0, mission) else: Director.pushSaveData(0, "wc1mission", mission) self.wfm = cursector if (lastsector != cursector): self.JumpTo(cursector)
def StartMission (self,lastsector, cursector,mission): debug.info("current sector:"+cursector) save_util.saveStringList(0,"wc1sector",(cursector,)) if (Director.getSaveDataLength (0,"wc1mission")>0): Director.putSaveData(0,"wc1mission",0,mission) else: Director.pushSaveData(0,"wc1mission",mission) self.wfm=cursector if (lastsector!=cursector): self.JumpTo(cursector)
def putShipTypes(self, names): save_util.saveStringList(self.playernum, "%s_wingships %s" % (self.faction, names));