Exemple #1
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class Timer(Clock):
    def __init__(self, instanceId, sceneId=None):
        super(Clock, self).__init__()
        self.id = instanceId
        self.sceneId = sceneId
        self.instanceObj = None
        self.callback = None
        self.timerLimit = None
        self.scene = Scene(sceneId).getscene()

        if 'timer_instances' not in logic.globalDict:
            logic.globalDict['timer_instances'] = {}

    def load(self):
        instance = logic.globalDict['timer_instances'][self.id]
        self.sceneId = instance['scene_id']
        self.callback = instance['callback']
        self.scene = Scene(self.sceneId).getscene()
        self.timerLimit = instance['time_limit']
        self.instanceObj = ObjProperties().getObjByPropVal(
            'instance_id', self.id, self.scene.objects)
        Clock.__init__(self, self.instanceObj)

    def _addInstance(self):
        log.debug("Creating timer instance %s", self.id)
        obj = ObjProperties()
        idleInstanceList = obj.getPropObjGroup('timer_instance', self.scene, 0)
        idleInstanceObj = idleInstanceList[0]
        idleInstanceObj['instance_id'] = self.id
        self.scene.addObject(idleInstanceObj)
        timerObj = obj.getObjByPropVal('instance_id', self.id,
                                       self.scene.objects)
        return timerObj

    def _setGlobals(self):
        logic.globalDict['timer_instances'][self.id] = {
            'callback': self.callback,
            'scene_id': self.sceneId,
            'time_limit': self.timerLimit
        }

    def isAlive(self):
        return self.id in logic.globalDict['timer_instances']

    def destroy(self):
        log.debug("destroying timer instance %s", self.id)
        if not self.instanceObj:
            return
        self.instanceObj.endObject()
        del logic.globalDict['timer_instances'][self.id]

    def setTimer(self, time, func, *args, **kwargs):
        instanceObj = self._addInstance()
        self.timerLimit = time
        self.callback = lambda: func(*args, **kwargs)
        self.instanceObj = instanceObj
        self._setGlobals()
        Clock.__init__(self, instanceObj)
Exemple #2
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 def load(self):
     instance = logic.globalDict['timer_instances'][self.id]
     self.sceneId = instance['scene_id']
     self.callback = instance['callback']
     self.scene = Scene(self.sceneId).getscene()
     self.timerLimit = instance['time_limit']
     self.instanceObj = ObjProperties().getObjByPropVal(
         'instance_id', self.id, self.scene.objects)
     Clock.__init__(self, self.instanceObj)
Exemple #3
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    def __init__(self, instanceId, sceneId=None):
        super(Clock, self).__init__()
        self.id = instanceId
        self.sceneId = sceneId
        self.instanceObj = None
        self.callback = None
        self.timerLimit = None
        self.scene = Scene(sceneId).getscene()

        if 'timer_instances' not in logic.globalDict:
            logic.globalDict['timer_instances'] = {}
Exemple #4
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def _attachBg(targetObj, col, sceneName, visible=True):
    from objproperties import ObjProperties
    from scene_helper import Scene

    scene = Scene(sceneName).getscene()
    bg = ObjProperties().getPropObjGroup('background_view', scene, 0)[0]
    bg['target_obj'] = str(targetObj)
    bg.visible = visible
    bg.color = col
    scene.addObject(bg)
    bg = ObjProperties().getObjByPropVal('target_obj', str(targetObj),
                                         scene.objects)
    bg.position = targetObj.position
    # push it back alittle
    bg.position[2] -= 0.4
    bg.setParent(targetObj)
Exemple #5
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def loadCursorObjs():
    '''
    Loads all cursor objects from hidden layer into active layer.
    Cursors are parented to an empty cursor object and 
    visibility set to False.
    '''

    from objproperties import ObjProperties

    scene = Scene('HUD').getscene()
    parentCursor = getCursorObj()
    cursorList = ObjProperties().getPropObjGroup('mouse_pointer', scene, 0)

    for cursor in cursorList:
        cursor.visible = False
        scene.addObject(cursor, parentCursor)
        scene.objects[str(cursor)].setParent(parentCursor)
Exemple #6
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 def __init__(self, canvas, position, isVisible=True):
     self.canvas = canvas
     if not self.canvas.isset():
         self.canvas.add(
             Scene('HUD').getscene().objects[position], isVisible
         )
     else:
         self.canvas.load()
def addChallengeViewer(pattern):
    from objproperties import ObjProperties
    from pattern_loader import PatternLoader
    from challenge_viewer_canvas import ChallengeViewerCanvas
    from menu import PopUpMenu, CENTER_POSITION_NODE

    menu = PopUpMenu(ChallengeViewerCanvas(), CENTER_POSITION_NODE)
    PatternLoader(Scene('HUD').getscene(), pattern).load()
    return menu
Exemple #8
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def init():
    def preloadScenes():
        if preload(Scene('PRELOAD').getscene()):
            Scene('HUD').addOverlay()
            Scene(DEFAULT_SCENE).addBackground()

    if 'preload_scene_init' not in logic.globalDict:
        '''
        Add an overlay and set a timer to start preloading
        scenes
        '''
        logic.globalDict['preload_scene_init'] = True
        Scene('PRELOAD_DUMMY').addOverlay()
        timer = Timer('Scene_Preloader', 'PRELOAD')
        timer.setTimer(6.0, preloadScenes)
        timer.start()
        return
    preloadScenes()
def animateVisualBlocks(challengeName, timerDelay=0.3):
    from button_effects import clickAnimation
    from block_effects import animate_match_color
    from objproperties import ObjProperties
    from timer import Timer

    id = 'pattern_visualiser_data'
    scene = Scene('HUD').getscene()

    if id not in logic.globalDict:
        logic.globalDict[id] = {
            'total':
            len(ObjProperties().getPropObjGroup('visual_block', scene)),
            'index': 0
        }
    else:
        logic.globalDict[id]['index'] = 0

    def markVisualBlocks():
        data = logic.globalDict[id]
        data['index'] += 1
        if data['index'] <= data['total']:
            vsBlock = ObjProperties().getObjByPropVal('visual_block',
                                                      data['index'],
                                                      scene.objects)
            if vsBlock:
                timer = Timer(id, 'HUD')
                timer.setTimer(
                    timerDelay, lambda: clickAnimation(
                        vsBlock, lambda: animate_match_color(
                            vsBlock, onfinishAction=markVisualBlocks)))
                timer.start()
        else:
            logic.globalDict[id]['index'] = 0

    markVisualBlocks()
Exemple #10
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def showNotification(message, duration=8.0, callback=None, sound=None):
    def onFinish(notification, timer):
        from audio_files import NOTIFICATION_CHIME
        from audio import Audio
        timer.setTimer(
            duration,
            lambda: fadeOut(notification, onFinishAction=notification.remove))
        timer.start()
        Audio(NOTIFICATION_CHIME).play()

    scene = Scene('HUD').getscene()
    notification = NotificationCanvas('HUD')

    if not notification.isset():
        notification.add(scene.objects['notification_position_node'], False)

    timer = Timer(HUD_NOTIFICATION_ID, 'HUD')

    if timer.isAlive():
        timer.load()
        timer.destroy()

    Text(notification.infoTxtObj, text=message, limit=80, width=30)
    fadeIn(notification, onFinishAction=lambda: onFinish(notification, timer))
Exemple #11
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def closeOverlay(name):
    scene = Scene(name)
    if scene.isset():
        scene.remove()
Exemple #12
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def overlay(name):
    Scene(name).addOverlay()
Exemple #13
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def navigate(name):
    Scene(name).addBackground()
Exemple #14
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def resumeScene(name):
    scene = Scene(name)
    if scene.isset():
        scene.resume()
Exemple #15
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 def __getScene(self):
     return Scene(self.getScene()).getscene()
Exemple #16
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 def preloadScenes():
     if preload(Scene('PRELOAD').getscene()):
         Scene('HUD').addOverlay()
         Scene(DEFAULT_SCENE).addBackground()
Exemple #17
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 def _getBackgroundScene(self):
     id = SceneGlobalData().getBackgroundSceneId()
     if id:
         return Scene(id)
     return None
Exemple #18
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def init():
    from scene_helper import Scene
    from challenge_menu_listerners import OnStartMenuListingListerner

    scene = Scene('CHALLENGES_MENU').getscene()
    setChallengeMenus(scene)
Exemple #19
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 def getCursorObj(self, cursor=None):
     cur = self.cursor if not cursor else cursor
     return Scene('HUD').getscene().objects[cur]
Exemple #20
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def getCursorObj():
    '''
    Returns Empty cursor object
    '''
    return Scene('HUD').getscene().objects['mouse_cursor']
Exemple #21
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def suspendScene(name):
    scene = Scene(name)
    if scene.isset():
        scene.suspend()
Exemple #22
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def getHudScene():
    from scene_helper import Scene
    return Scene('HUD')