Exemple #1
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    def init(self):
        Scene.init(self)

        self.triangles = triangles = openOff(
            "./meshes/icosa.off").get_triangles()
        self.mesh = TriangleMeshNode(
            triangles=triangles,
            scene=self,
            #scaling=[0.5, 0.5, 0.5],
            scaling=[1.0, 1.0, 1.0],
            position=[0.0, 0.0, 0.0],
            draw_origin=False)
        self.pointer = PointerNode(scene=self, draw_origin=False)
        self.points = ColoredPointCloudNode(scene=self,
                                            color=(1.0, 1.0, 1.0, 1.0),
                                            position=[0.0, 0.0, 10.0],
                                            draw_origin=False)
        self.helpers = ColoredPointCloudNode(scene=self,
                                             color=(1.0, 1.0, 1.0, 1.0),
                                             position=[0.0, 0.0, 0.0],
                                             draw_origin=False)
        self.children.append(self.mesh)
        self.children.append(self.pointer)
        self.children.append(self.points)
        self.children.append(self.helpers)
Exemple #2
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 def draw(self):
     modelview = array(glGetDoublev(GL_MODELVIEW_MATRIX)).transpose()
     inv_modelview = inv(modelview)
     self.eye = dot(inv_modelview, array([0.0, 0.0, 0.0, 1.0]))
     # self.eye /= self.eye[3]
     # print modelview
     # print self.eye
     Scene.draw(self)
Exemple #3
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 def draw(self):
     modelview = array(glGetDoublev(GL_MODELVIEW_MATRIX)).transpose()
     inv_modelview = inv(modelview)
     self.eye = dot(inv_modelview, array([0.0, 0.0, 0.0, 1.0]))
     #self.eye /= self.eye[3]
     #print modelview
     #print self.eye
     Scene.draw(self)
Exemple #4
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 def init(self):
     Scene.init(self)
     
     # get triangle bsp tree
     triangles = openOff("./meshes/teapot.off").get_triangles()
     self._log.debug(u"Constructing bsp tree...")
     bsptree = TriangleBspTree(triangles,
                               scene=self, 
                               #scaling=[0.5, 0.5, 0.5],
                               position=[0.0, 0.0, 0.0],
                               draw_origin=False)
     self._log.debug(u"Partitioning using autopartition...")
     bsptree.autopartition()
     #bsptree.testpartition()
     self.children.append(bsptree)
Exemple #5
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    def init(self):
        Scene.init(self)

        # get triangle bsp tree
        triangles = openOff("./meshes/teapot.off").get_triangles()
        self._log.debug(u"Constructing bsp tree...")
        bsptree = TriangleBspTree(
            triangles,
            scene=self,
            # scaling=[0.5, 0.5, 0.5],
            position=[0.0, 0.0, 0.0],
            draw_origin=False,
        )
        self._log.debug(u"Partitioning using autopartition...")
        bsptree.autopartition()
        # bsptree.testpartition()
        self.children.append(bsptree)
Exemple #6
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    def init(self):
        Scene.init(self)

        self.triangles = triangles = openOff("./meshes/icosa.off").get_triangles()
        self.mesh = TriangleMeshNode(
            triangles=triangles,
            scene=self,
            # scaling=[0.5, 0.5, 0.5],
            scaling=[1.0, 1.0, 1.0],
            position=[0.0, 0.0, 0.0],
            draw_origin=False,
        )
        self.pointer = PointerNode(scene=self, draw_origin=False)
        self.points = ColoredPointCloudNode(
            scene=self, color=(1.0, 1.0, 1.0, 1.0), position=[0.0, 0.0, 10.0], draw_origin=False
        )
        self.helpers = ColoredPointCloudNode(
            scene=self, color=(1.0, 1.0, 1.0, 1.0), position=[0.0, 0.0, 0.0], draw_origin=False
        )
        self.children.append(self.mesh)
        self.children.append(self.pointer)
        self.children.append(self.points)
        self.children.append(self.helpers)
Exemple #7
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 def __init__(self, application):
     Scene.__init__(self, application, name="cg1_ex5", draw_origin=False)
     #self.eye = array([0.0, 0.0, 0.0, 1.0])
     self.max_recursion = 2
Exemple #8
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from __future__ import division
from random import seed
from mathutils import Point3D
from imageutils import Image
from raytracer import render, trace_ray
from scenegraph import Scene


class Path:
    def __init__(self, primary_hit, last_hit):
        self.primary_hit = primary_hit
        self.last_hit = last_hit
        self.depth = 0


if __name__ == "__main__":
    scene = Scene()
    seed(10)
    camera_position = Point3D(0, 0, 0)
    image = Image()
    render(scene, camera_position, image)
    image.write("out.ppm")

    trace_ray(129, 188, camera_position, scene)
Exemple #9
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 def __init__(self, application):
     Scene.__init__(self, application, name="cg1_ex5", draw_origin=False)
     # self.eye = array([0.0, 0.0, 0.0, 1.0])
     self.max_recursion = 2
Exemple #10
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    def init(self):
        Scene.init(self)

        # add child nodes
        torso = CuboidNode(
            scene=self,
            name="torso",
            size=[0.3, 0.5, 0.3],
            position=[0, 0, 0],
            rotation=[0, 0, 0],
            offset=[0, 0, 0],
            color=[1, 1, 1, 0.1],
            draw_origin=True,
        )
        head = CuboidNode(
            scene=self,
            name="head",
            size=[0.15, 0.15, 0.15],
            position=[0, 0.25, 0],
            rotation=[0, 0, 0],
            offset=[0, -0.075, 0],
            color=[1, 1, 1, 0.1],
            draw_origin=True,
        )
        leg = CuboidNode(
            scene=self,
            name="leg",
            size=[0.1, 0.4, 0.1],
            position=[0, -0.25, 0],
            rotation=[0, 0, 0],
            offset=[0, 0.2, 0],
            color=[1, 1, 1, 0.1],
            draw_origin=True,
        )
        foot = CuboidNode(
            scene=self,
            name="foot",
            size=[0.2, 0.05, 0.2],
            position=[0, -0.4, 0],
            rotation=[0, 0, 0],
            offset=[0, 0.025, 0],
            color=[1, 1, 1, 0.1],
            draw_origin=True,
        )
        larm = CuboidNode(
            scene=self,
            name="left arm",
            size=[0.1, 0.4, 0.1],
            position=[-0.15, 0.25, 0],
            rotation=[-30, 0, 0],
            offset=[0.05, 0.2, 0],
            color=[1, 1, 1, 0.1],
            draw_origin=True,
        )
        rarm = CuboidNode(
            scene=self,
            name="right arm",
            size=[0.1, 0.4, 0.1],
            position=[0.15, 0.25, 0],
            rotation=[15, 0, 0],
            offset=[-0.05, 0.2, 0],
            color=[1, 1, 1, 0.1],
            draw_origin=True,
        )
        lhand = CuboidNode(
            scene=self,
            name="left hand",
            size=[0.05, 0.15, 0.05],
            position=[-0.05, -0.4, 0],
            rotation=[-15, 0, 0],
            offset=[0, 0.075, 0],
            color=[1, 1, 1, 0.1],
            draw_origin=True,
        )
        rhand = CuboidNode(
            scene=self,
            name="right hand",
            size=[0.05, 0.15, 0.05],
            position=[0.05, -0.4, 0],
            rotation=[0, 0, 0],
            offset=[0, 0.075, 0],
            color=[1, 1, 1, 0.1],
            draw_origin=True,
        )
        self.children.append(torso)
        torso.children.append(head)
        torso.children.append(leg)
        leg.children.append(foot)
        torso.children.append(larm)
        torso.children.append(rarm)
        larm.children.append(lhand)
        rarm.children.append(rhand)
Exemple #11
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 def __init__(self, application):
     Scene.__init__(self, application, name="cg1_ex4", draw_origin=False)
Exemple #12
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 def __init__(self, application):
     Scene.__init__(self, application, name="cg1_ex3", draw_origin=False)
     self.eye = array([0.0, 0.0, 0.0, 1.0])
Exemple #13
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    def init(self):
        Scene.init(self)

        # add child nodes
        torso = CuboidNode(scene=self,
                           name="torso",
                           size=[0.3, 0.5, 0.3],
                           position=[0, 0, 0],
                           rotation=[0, 0, 0],
                           offset=[0, 0, 0],
                           color=[1, 1, 1, 0.1],
                           draw_origin=True)
        head = CuboidNode(scene=self,
                          name="head",
                          size=[0.15, 0.15, 0.15],
                          position=[0, 0.25, 0],
                          rotation=[0, 0, 0],
                          offset=[0, -0.075, 0],
                          color=[1, 1, 1, 0.1],
                          draw_origin=True)
        leg = CuboidNode(scene=self,
                         name="leg",
                         size=[0.1, 0.4, 0.1],
                         position=[0, -0.25, 0],
                         rotation=[0, 0, 0],
                         offset=[0, 0.2, 0],
                         color=[1, 1, 1, 0.1],
                         draw_origin=True)
        foot = CuboidNode(scene=self,
                          name="foot",
                          size=[0.2, 0.05, 0.2],
                          position=[0, -0.4, 0],
                          rotation=[0, 0, 0],
                          offset=[0, 0.025, 0],
                          color=[1, 1, 1, 0.1],
                          draw_origin=True)
        larm = CuboidNode(scene=self,
                          name="left arm",
                          size=[0.1, 0.4, 0.1],
                          position=[-0.15, 0.25, 0],
                          rotation=[-30, 0, 0],
                          offset=[0.05, 0.2, 0],
                          color=[1, 1, 1, 0.1],
                          draw_origin=True)
        rarm = CuboidNode(scene=self,
                          name="right arm",
                          size=[0.1, 0.4, 0.1],
                          position=[0.15, 0.25, 0],
                          rotation=[15, 0, 0],
                          offset=[-0.05, 0.2, 0],
                          color=[1, 1, 1, 0.1],
                          draw_origin=True)
        lhand = CuboidNode(scene=self,
                           name="left hand",
                           size=[0.05, 0.15, 0.05],
                           position=[-0.05, -0.4, 0],
                           rotation=[-15, 0, 0],
                           offset=[0, 0.075, 0],
                           color=[1, 1, 1, 0.1],
                           draw_origin=True)
        rhand = CuboidNode(scene=self,
                           name="right hand",
                           size=[0.05, 0.15, 0.05],
                           position=[0.05, -0.4, 0],
                           rotation=[0, 0, 0],
                           offset=[0, 0.075, 0],
                           color=[1, 1, 1, 0.1],
                           draw_origin=True)
        self.children.append(torso)
        torso.children.append(head)
        torso.children.append(leg)
        leg.children.append(foot)
        torso.children.append(larm)
        torso.children.append(rarm)
        larm.children.append(lhand)
        rarm.children.append(rhand)
Exemple #14
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 def __init__(self, application):
     Scene.__init__(self, application, name="cg1_ex1", draw_origin=False)
Exemple #15
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 def __init__(self, application):
     Scene.__init__(self, application, name="cg1_ex3", draw_origin=False)
     self.eye = array([0.0, 0.0, 0.0, 1.0])