Exemple #1
0
    def test_all_cards_are_dealt(self):
        expected_cards = [
            Card(rank, suit) for rank in ALL_RANKS for suit in ALL_SUITS
        ]

        player_hands = CardDeck().shuffle_and_deal_hands()

        actual_cards = [card for hand in player_hands for card in hand]

        assert set(actual_cards) == set(expected_cards)
def sorted_hand(hand: List[Card], game_mode: Optional[GameMode]):
    if game_mode is None:
        trumpcards = trump_cards(GameMode(PARTNER_MODE, BELLS))
    else:
        trumpcards = trump_cards(game_mode)
    trumps_in_hand = [trump for trump in trumpcards if trump in hand]
    bells = [
        Card(rank, BELLS) for rank in ALL_RANKS
        if (rank, BELLS) in hand and (rank, BELLS) not in trumpcards
    ]
    hearts = [
        Card(rank, HEARTS) for rank in ALL_RANKS
        if (rank, HEARTS) in hand and (rank, HEARTS) not in trumpcards
    ]
    leaves = [
        Card(rank, LEAVES) for rank in ALL_RANKS
        if (rank, LEAVES) in hand and (rank, LEAVES) not in trumpcards
    ]
    acorns = [
        Card(rank, ACORNS) for rank in ALL_RANKS
        if (rank, ACORNS) in hand and (rank, ACORNS) not in trumpcards
    ]
    sorted_hand = trumps_in_hand + acorns + leaves + hearts + bells
    return sorted_hand
Exemple #3
0
 def __init__(self):
     self.cards = [Card(rank, suit) for rank in ALL_RANKS for suit in ALL_SUITS]
def trump_cards(game_mode: GameMode):
    if game_mode.game_type == PARTNER_MODE:
        return [
            Card(OBER, ACORNS),
            Card(OBER, LEAVES),
            Card(OBER, HEARTS),
            Card(OBER, BELLS),
            Card(UNTER, ACORNS),
            Card(UNTER, LEAVES),
            Card(UNTER, HEARTS),
            Card(UNTER, LEAVES),
            Card(ACE, HEARTS),
            Card(TEN, HEARTS),
            Card(KING, HEARTS),
            Card(NINE, HEARTS),
            Card(EIGHT, HEARTS),
            Card(SEVEN, HEARTS)
        ]
    elif game_mode.game_type == WENZ:
        return [
            Card(UNTER, ACORNS),
            Card(UNTER, LEAVES),
            Card(UNTER, HEARTS),
            Card(UNTER, LEAVES)
        ]
    elif game_mode.game_type == SOLO:
        return [
            Card(OBER, ACORNS),
            Card(OBER, LEAVES),
            Card(OBER, HEARTS),
            Card(OBER, BELLS),
            Card(UNTER, ACORNS),
            Card(UNTER, LEAVES),
            Card(UNTER, HEARTS),
            Card(UNTER, LEAVES),
            Card(ACE, game_mode.suit),
            Card(TEN, game_mode.suit),
            Card(KING, game_mode.suit),
            Card(NINE, game_mode.suit),
            Card(EIGHT, game_mode.suit),
            Card(SEVEN, game_mode.suit)
        ]
Exemple #5
0
 def test_card_points_are_points_of_rank(self):
     suit = random.choice(ALL_SUITS)
     for rank in ALL_RANKS:
         assert Card(rank, suit).points() == rank.points()
Exemple #6
0
 def test_str_method(self):
     assert str(Card(OBER, ACORNS)) == "Ober, Acorns"
     assert str(Card(UNTER, BELLS)) == "Unter, Bells"
     assert str(Card(SEVEN, HEARTS)) == "Seven, Hearts"
     assert str(Card(TEN, LEAVES)) == "Ten, Leaves"
Exemple #7
0
 def test_trick_points(self):
     trick = Trick(cards=[Card(OBER, ACORNS), Card(ACE, BELLS), None, None])
     assert trick.points() == 14
     trick = Trick(cards=[None, None, None, None])
     assert trick.points() == 0
     trick = Trick(cards=[Card(SEVEN, HEARTS), Card(EIGHT, HEARTS), Card(NINE, HEARTS), Card(SEVEN, LEAVES)])
     assert trick.points() == 0
     trick = Trick(cards=[Card(SEVEN, HEARTS), Card(KING, ACORNS), Card(ACE, HEARTS), Card(TEN, LEAVES)])
     assert trick.points() == 25
     trick = Trick(cards=[None, Card(EIGHT, HEARTS), Card(UNTER, HEARTS), Card(UNTER, ACORNS)])
     assert trick.points() == 4
     cards = [Card(rank=random.choice(ALL_RANKS), suit=random.choice(ALL_SUITS)) for _ in range(4)]
     trick = Trick(cards=cards)
     assert trick.points() == sum([card.points() for card in cards])