Exemple #1
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def seeScenePanel():
    '''
    当前场景信息面板
    '''
    titleText = TextLoading.getTextData(TextLoading.stageWordPath, '75')
    EraPrint.plt(titleText)
    timeText = GameTime.getDateText()
    EraPrint.p(timeText)
    EraPrint.p(' ')
    scenePath = CacheContorl.characterData['character'][0].Position
    scenePathStr = MapHandle.getMapSystemPathStrForList(scenePath)
    mapList = MapHandle.getMapHierarchyListForScenePath(scenePath, [])
    mapPathText = ''
    mapList.reverse()
    for nowMap in mapList:
        nowMapMapSystemStr = MapHandle.getMapSystemPathStrForList(nowMap)
        mapName = CacheContorl.mapData[nowMapMapSystemStr]['MapName']
        mapPathText += mapName + '-'
    sceneData = CacheContorl.sceneData[scenePathStr].copy()
    sceneName = mapPathText + sceneData['SceneName']
    sceneInfoHead = TextLoading.getTextData(TextLoading.stageWordPath, '76')
    sceneInfo = sceneInfoHead + sceneName
    EraPrint.p(sceneInfo)
    panelState = CacheContorl.panelState['SeeSceneCharacterListPage']
    switch = panelStateOnText
    if panelState == '0':
        switch = panelStateOffText
    sceneCharacterList = sceneData['SceneCharacterData']
    if len(sceneCharacterList) > 1:
        EraPrint.p(' ')
        PyCmd.pcmd(switch, 'SeeSceneCharacterListPage')
    EraPrint.plittleline()
Exemple #2
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def seeScenePanel():
    '''
    当前场景信息面板
    '''
    titleText = TextLoading.getTextData(TextLoading.stageWordPath, '75')
    EraPrint.plt(titleText)
    timeText = GameTime.getDateText()
    EraPrint.p(timeText)
    EraPrint.p(' ')
    scenePath = CacheContorl.characterData['character']['0']['Position']
    scenePathStr = MapHandle.getMapSystemPathStrForList(scenePath)
    sceneData = CacheContorl.sceneData[scenePathStr].copy()
    sceneName = sceneData['SceneName']
    sceneInfoHead = TextLoading.getTextData(TextLoading.stageWordPath, '76')
    sceneInfo = sceneInfoHead + sceneName
    EraPrint.p(sceneInfo)
    panelState = CacheContorl.panelState['SeeSceneCharacterListPage']
    switch = panelStateOnText
    if panelState == '0':
        switch = panelStateOffText
    sceneCharacterList = sceneData['SceneCharacterData']
    if len(sceneCharacterList) > 1:
        EraPrint.p(' ')
        PyCmd.pcmd(switch, 'SeeSceneCharacterListPage')
    EraPrint.plittleline()
Exemple #3
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def getInScene_func():
    '''
    用于进入场景界面的流程
    '''
    PyCmd.clr_cmd()
    scenePath = CacheContorl.characterData['character'][0].Position
    scenePathStr = MapHandle.getMapSystemPathStrForList(scenePath)
    MapHandle.sortSceneCharacterId(scenePathStr)
    CacheContorl.nowMap = MapHandle.getMapForPath(scenePath)
    sceneData = CacheContorl.sceneData[scenePathStr].copy()
    sceneCharacterList = sceneData['SceneCharacterData']
    if 0 not in sceneCharacterList:
        characterIdList = [0]
        sceneCharacterList = sceneCharacterList + characterIdList
        CacheContorl.sceneData[scenePathStr][
            'SceneCharacterData'] = sceneCharacterList
    if len(sceneCharacterList
           ) > 1 and CacheContorl.characterData['characterId'] == 0:
        nowNameList = MapHandle.getSceneCharacterNameList(scenePathStr)
        nowNameList.remove(CacheContorl.characterData['character'][0].Name)
        CacheContorl.characterData[
            'characterId'] = MapHandle.getCharacterIdByCharacterName(
                nowNameList[0], scenePathStr)
        if CacheContorl.oldCharacterId != 0:
            CacheContorl.characterData[
                'characterId'] = CacheContorl.oldCharacterId
            CacheContorl.oldCharacterId = 0
    if len(sceneCharacterList) > 1:
        seeScene_func(True)
    else:
        seeScene_func(False)
Exemple #4
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def seeMovePathPanel():
    inputS = []
    nowScene = CacheContorl.characterData['character']['0']['Position']
    nowMap = CacheContorl.nowMap
    nowMapStr = MapHandle.getMapSystemPathStrForList(nowMap)
    mapData = CacheContorl.mapData[nowMapStr]
    movePathInfo = TextLoading.getTextData(TextLoading.messagePath, '27')
    EraPrint.p(movePathInfo)
    EraPrint.p('\n')
    pathEdge = mapData['PathEdge']
    mapSceneId = str(MapHandle.getMapSceneIdForScenePath(nowMap, nowScene))
    scenePath = pathEdge[mapSceneId]
    scenePathList = ValueHandle.dictKeysToList(scenePath)
    try:
        scenePathList.remove(mapSceneId)
    except ValueError:
        pass
    if len(scenePathList) > 0:
        sceneCmd = []
        for scene in scenePathList:
            loadSceneData = MapHandle.getSceneDataForMap(nowMap, scene)
            sceneName = loadSceneData['SceneName']
            sceneCmd.append(sceneName)
        yrn = CmdButtonQueue.optionstr(cmdList=None,
                                       cmdListData=sceneCmd,
                                       cmdColumn=4,
                                       askfor=False,
                                       cmdSize='center')
        inputS = inputS + yrn
    else:
        errorMoveText = TextLoading.getTextData(TextLoading.messagePath, '28')
        EraPrint.p(errorMoveText)
    EraPrint.pline()
    return {'inputS': inputS, 'scenePathList': scenePathList}
Exemple #5
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def showSceneNameListPanel() -> str:
    '''
    地图下场景名称绘制面板
    '''
    titleText = TextLoading.getTextData(TextLoading.stageWordPath, '86')
    EraPrint.p(titleText)
    panelState = CacheContorl.panelState['SeeSceneNameListPanel']
    if panelState == '0':
        PyCmd.pcmd(panelStateOffText, "SeeSceneNameListPanel")
        EraPrint.p('\n')
        nowMap = CacheContorl.nowMap
        nowPosition = CacheContorl.characterData['character']['0']['Position']
        nowScene = MapHandle.getSceneIdInMapForScenePathOnMapPath(
            nowPosition, nowMap)
        nowMapMapSystemStr = MapHandle.getMapSystemPathStrForList(nowMap)
        sceneNameData = MapHandle.getSceneNameListForMapPath(
            nowMapMapSystemStr)
        sceneNameList = {}
        nullScene = nowScene
        for scene in sceneNameData:
            sceneNameList[scene] = scene + ':' + sceneNameData[scene]
        CmdButtonQueue.optionstr(None, 4, 'center', False, False,
                                 list(sceneNameList.values()), nullScene,
                                 list(sceneNameList.keys()))
    else:
        PyCmd.pcmd(panelStateOnText, 'SeeSceneNameListPanel')
        EraPrint.p('\n')
    EraPrint.plittleline()
    return 'SeeSceneNameListPanel'
Exemple #6
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def differenceMapMove(characterId:str,targetScene:list) -> 'MoveEnd:str_Null,str_End,list':
    '''
    角色跨地图层级移动
    Keyword arguments:
    characterId -- 角色id
    targetScene -- 寻路目标场景(在地图系统下的绝对坐标)
    '''
    nowPosition = CacheContorl.characterData['character'][characterId].Position
    isAffiliation = MapHandle.judgeSceneIsAffiliation(nowPosition,targetScene)
    nowTruePosition = MapHandle.getScenePathForTrue(nowPosition)
    mapDoorData = MapHandle.getMapDoorDataForScenePath(MapHandle.getMapSystemPathStrForList(nowTruePosition))
    doorScene = '0'
    nowTrueMap = MapHandle.getMapForPath(nowTruePosition)
    nowTrueMapMapSystemStr = MapHandle.getMapSystemPathStrForList(nowTrueMap)
    if isAffiliation == 'subordinate':
        nowTrueAffiliation = MapHandle.judgeSceneIsAffiliation(nowTruePosition,targetScene)
        if nowTrueAffiliation == 'subordinate':
            if mapDoorData != {}:
                doorScene = mapDoorData[nowTrueMapMapSystemStr]['Door']
            nowMapSceneId = MapHandle.getMapSceneIdForScenePath(nowTrueMap,nowPosition)
            return identicalMapMove(characterId,nowTrueMap,nowMapSceneId,doorScene)
        elif nowTrueAffiliation == 'superior':
            nowMap = MapHandle.getMapForPath(targetScene)
            nowMapSceneId = MapHandle.getMapSceneIdForScenePath(nowMap,nowPosition)
            return identicalMapMove(characterId,nowMap,nowMapSceneId,doorScene)
    else:
        if nowTrueMap == []:
            nowTargetMapSceneId = MapHandle.getMapSceneIdForScenePath([],targetScene)
            nowMapSceneId = MapHandle.getMapSceneIdForScenePath([],nowTruePosition)
            return identicalMapMove(characterId,[],nowMapSceneId,nowTargetMapSceneId)
        else:
            relationMapList = MapHandle.getRelationMapListForScenePath(nowTruePosition)
            nowSceneRealMap = relationMapList[-1]
            commonMap = MapHandle.getCommonMapForScenePath(nowTruePosition,targetScene)
            realMapInMap = MapHandle.getMapForPath(nowSceneRealMap)
            targetMapSceneId = MapHandle.getMapSceneIdForScenePath(commonMap,targetScene)
            if nowSceneRealMap == commonMap:
                nowMapSceneId = MapHandle.getMapSceneIdForScenePath(commonMap,nowTruePosition)
            elif realMapInMap == commonMap:
                nowMapSceneId = MapHandle.getMapSceneIdForScenePath(commonMap,nowSceneRealMap)
            else:
                nowMapSceneId =MapHandle.getMapSceneIdForScenePath(nowTrueMap,nowTruePosition)
                targetMapSceneId = '0'
            return identicalMapMove(characterId,commonMap,nowMapSceneId,targetMapSceneId)
Exemple #7
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def seeMapPanel() -> list:
    '''
    地图绘制面板
    '''
    inputS = []
    titleText = TextLoading.getTextData(TextLoading.stageWordPath, '78')
    nowMap = CacheContorl.nowMap
    nowMapMapSystemStr = MapHandle.getMapSystemPathStrForList(nowMap)
    mapName = CacheContorl.mapData[nowMapMapSystemStr]['MapName']
    EraPrint.plt(titleText + ': ' + mapName + ' ')
    inputS = inputS + MapHandle.printMap(nowMap)
    return inputS
Exemple #8
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def seeScenePanel():
    titleText = TextLoading.getTextData(TextLoading.stageWordPath,'75')
    EraPrint.plt(titleText)
    timeText = GameTime.getDateText()
    EraPrint.p(timeText)
    EraPrint.p(' ')
    scenePath = CacheContorl.characterData['character']['0']['Position']
    scenePathStr = MapHandle.getMapSystemPathStrForList(scenePath)
    sceneData = CacheContorl.sceneData[scenePathStr].copy()
    sceneName = sceneData['SceneName']
    sceneInfoHead = TextLoading.getTextData(TextLoading.stageWordPath, '76')
    sceneInfo = sceneInfoHead + sceneName
    EraPrint.p(sceneInfo)
    EraPrint.plittleline()
Exemple #9
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def seeMovePathPanel() -> dict:
    '''
    当前场景可直接通往的移动路径绘制面板
    '''
    inputS = []
    nowScene = CacheContorl.characterData['character'][0].Position
    nowMap = CacheContorl.nowMap
    nowMapStr = MapHandle.getMapSystemPathStrForList(nowMap)
    mapData = CacheContorl.mapData[nowMapStr]
    movePathInfo = TextLoading.getTextData(TextLoading.messagePath, '27')
    EraPrint.p(movePathInfo)
    EraPrint.p('\n')
    pathEdge = mapData['PathEdge']
    mapSceneId = str(MapHandle.getMapSceneIdForScenePath(nowMap, nowScene))
    scenePath = pathEdge[mapSceneId]
    scenePathList = list(scenePath.keys())
    if mapSceneId in scenePathList:
        remove(mapSceneId)
    if len(scenePathList) > 0:
        sceneCmd = []
        for scene in scenePathList:
            nowMapStr = MapHandle.getMapSystemPathStrForList(nowMap)
            loadSceneData = MapHandle.getSceneDataForMap(nowMapStr, scene)
            sceneName = loadSceneData['SceneName']
            sceneCmd.append(sceneName)
        yrn = CmdButtonQueue.optionstr(cmdList=None,
                                       cmdListData=sceneCmd,
                                       cmdColumn=4,
                                       askfor=False,
                                       cmdSize='center')
        inputS = inputS + yrn
    else:
        errorMoveText = TextLoading.getTextData(TextLoading.messagePath, '28')
        EraPrint.p(errorMoveText)
    EraPrint.pline()
    return {'inputS': inputS, 'scenePathList': scenePathList}
Exemple #10
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def getInScene_func():
    PyCmd.clr_cmd()
    scenePath = CacheContorl.characterData['character']['0']['Position']
    MapHandle.sortSceneCharacterId(scenePath)
    CacheContorl.nowMap = MapHandle.getMapForPath(scenePath)
    scenePathStr = MapHandle.getMapSystemPathStrForList(scenePath)
    sceneData = CacheContorl.sceneData[scenePathStr].copy()
    sceneCharacterList = sceneData['SceneCharacterData']
    if '0' not in sceneCharacterList:
        characterIdList = ['0']
        sceneCharacterList = sceneCharacterList + characterIdList
        CacheContorl.sceneData[scenePathStr][
            'SceneCharacterData'] = sceneCharacterList
    if len(sceneCharacterList) > 1:
        CacheContorl.characterData['characterId'] = sceneCharacterList[0]
        seeScene_func('0')
    else:
        seeScene_func('1')
Exemple #11
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def identicalMapMove(characterId:str,nowMap:list,nowMapSceneId:str,targetMapSceneId:str) -> 'MoveEnd:str_Null,str_End,list':
    '''
    角色在相同地图层级内移动
    Keyword arguments:
    characterId -- 角色id
    nowMap -- 当前地图路径
    nowMapSceneId -- 当前角色所在场景(当前地图层级下的相对坐标)
    targetMapSceneId -- 寻路目标场景(当前地图层级下的相对坐标)
    '''
    nowMapStr = MapHandle.getMapSystemPathStrForList(nowMap)
    movePath = MapHandle.getPathfinding(nowMapStr,nowMapSceneId,targetMapSceneId)
    if movePath != 'End' and movePath != 'Null':
        nowTargetSceneId = movePath['Path'][0]
        nowNeedTime = movePath['Time'][0]
        nowCharacterPosition = MapHandle.getScenePathForMapSceneId(nowMap,nowMapSceneId)
        nowTargetPosition = MapHandle.getScenePathForMapSceneId(nowMap,nowTargetSceneId)
        MapHandle.characterMoveScene(nowCharacterPosition,nowTargetPosition,characterId)
        GameTime.subTimeNow(nowNeedTime)
    return movePath
Exemple #12
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def changeSceneCharacterListPanel() -> list:
    '''
    当前场景角色列表页切换控制面板
    '''
    nameListMax = int(GameConfig.in_scene_see_player_max)
    nowPage = int(CacheContorl.panelState['SeeSceneCharacterListPanel'])
    scenePath = CacheContorl.characterData['character']['0']['Position']
    scenePathStr = MapHandle.getMapSystemPathStrForList(scenePath)
    sceneCharacterNameList = MapHandle.getSceneCharacterNameList(scenePathStr)
    characterMax = len(sceneCharacterNameList)
    pageMax = math.floor(characterMax / nameListMax)
    pageText = '(' + str(nowPage) + '/' + str(pageMax) + ')'
    inputS = CmdButtonQueue.optionint(CmdButtonQueue.changescenecharacterlist,
                                      cmdColumn=5,
                                      askfor=False,
                                      cmdSize='center')
    EraPrint.printPageLine(sample='-', string=pageText)
    EraPrint.pl()
    return inputS
Exemple #13
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def getCharacterDormitoryPathText(characterId: str) -> str:
    '''
    获取角色宿舍路径描述信息
    Keyword arguments:
    characterId -- 角色Id
    Return arguments:
    mapPathStr -- 宿舍路径描述文本
    '''
    dormitory = CacheContorl.characterData['character'][characterId].Dormitory
    dormitoryPath = MapHandle.getMapSystemPathForStr(dormitory)
    mapList = MapHandle.getMapHierarchyListForScenePath(dormitoryPath, [])
    mapPathText = TextLoading.getTextData(TextLoading.stageWordPath, '143')
    mapList.reverse()
    for nowMap in mapList:
        nowMapMapSystemStr = MapHandle.getMapSystemPathStrForList(nowMap)
        mapName = CacheContorl.mapData[nowMapMapSystemStr]['MapName']
        mapPathText += mapName + '-'
    mapPathText += CacheContorl.sceneData[dormitory]['SceneName']
    return mapPathText
Exemple #14
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def seeSceneCharacterListPanel() -> list:
    '''
    当前场景角色列表面板
    '''
    inputS = []
    seeCharacterText = TextLoading.getTextData(TextLoading.messagePath, '26')
    EraPrint.p(seeCharacterText)
    EraPrint.p('\n')
    scenePath = CacheContorl.characterData['character']['0']['Position']
    scenePathStr = MapHandle.getMapSystemPathStrForList(scenePath)
    nameList = MapHandle.getSceneCharacterNameList(scenePathStr, True)
    nameList = getNowPageNameList(nameList)
    characterId = CacheContorl.characterData['characterId']
    characterData = CacheContorl.characterData['character'][characterId]
    characterName = characterData['Name']
    inputS = CmdButtonQueue.optionstr('',
                                      cmdColumn=10,
                                      cmdSize='center',
                                      askfor=False,
                                      cmdListData=nameList,
                                      nullCmd=characterName)
    return inputS
Exemple #15
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def showSceneNameListPanel() -> str:
    '''
    地图下场景名称绘制面板
    '''
    titleText = TextLoading.getTextData(TextLoading.stageWordPath, '86')
    EraPrint.p(titleText)
    panelState = CacheContorl.panelState['SeeSceneNameListPanel']
    if panelState == '0':
        PyCmd.pcmd(panelStateOffText, "SeeSceneNameListPanel")
        EraPrint.p('\n')
        nowMap = CacheContorl.nowMap
        nowMapMapSystemStr = MapHandle.getMapSystemPathStrForList(nowMap)
        sceneNameData = MapHandle.getSceneNameListForMapPath(
            nowMapMapSystemStr)
        sceneNameList = []
        for scene in sceneNameData:
            sceneNameList.append(scene + ':' + sceneNameData[scene])
        EraPrint.plist(sceneNameList, 5, 'center')
    else:
        PyCmd.pcmd(panelStateOnText, 'SeeSceneNameListPanel')
        EraPrint.p('\n')
    EraPrint.plittleline()
    return 'SeeSceneNameListPanel'
Exemple #16
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def seeAttrOnEveryTime_func():
    '''
    通用用于查看角色属性的流程
    '''
    while (True):
        characterId = CacheContorl.characterData['characterId']
        if CacheContorl.oldFlowId == 'in_scene':
            nowScene = CacheContorl.characterData['character'][0].Position
            nowSceneStr = MapHandle.getMapSystemPathStrForList(nowScene)
            characterIdList = MapHandle.getSceneCharacterIdList(nowSceneStr)
        else:
            characterIdList = list(
                CacheContorl.characterData['character'].keys())
        characterIdIndex = characterIdList.index(characterId)
        inputS = []
        seeAttrInEveryTime_func()
        askSeeAttr = SeeCharacterAttrPanel.askForSeeAttr()
        inputS += askSeeAttr
        inputs1 = SeeCharacterAttrPanel.askForSeeAttrCmd()
        inputS += inputs1
        yrn = GameInit.askfor_All(inputS)
        PyCmd.clr_cmd()
        showAttrHandleData = TextLoading.getTextData(TextLoading.cmdPath,
                                                     'seeAttrPanelHandle')
        characterMax = characterIdList[len(characterIdList) - 1]
        if yrn in showAttrHandleData:
            CacheContorl.panelState['AttrShowHandlePanel'] = yrn
        elif yrn == '0':
            if characterIdIndex == 0:
                CacheContorl.characterData['characterId'] = characterMax
            else:
                characterId = characterIdList[characterIdIndex - 1]
                CacheContorl.characterData['characterId'] = characterId
        elif yrn == '1':
            if CacheContorl.oldFlowId == 'main':
                CacheContorl.characterData['characterId'] = 0
            elif CacheContorl.oldFlowId == 'see_character_list':
                characterListShow = int(GameConfig.characterlist_show)
                nowPageId = characterIdIndex / characterListShow
                CacheContorl.panelState['SeeCharacterListPanel'] = nowPageId
            elif CacheContorl.oldFlowId == 'in_scene':
                scenePath = CacheContorl.characterData['character'][0].Position
                scenePathStr = MapHandle.getMapSystemPathStrForList(scenePath)
                nameList = MapHandle.getSceneCharacterNameList(
                    scenePathStr, True)
                nowCharacterName = CacheContorl.characterData['character'][
                    CacheContorl.characterData['characterId']].Name
                try:
                    nowCharacterIndex = nameList.index(nowCharacterName)
                except ValueError:
                    nowCharacterIndex = 0
                nameListMax = int(GameConfig.in_scene_see_player_max)
                nowSceneCharacterListPage = math.floor(nowCharacterIndex /
                                                       nameListMax)
                CacheContorl.panelState[
                    'SeeSceneCharacterListPanel'] = nowSceneCharacterListPage
            CacheContorl.panelState['AttrShowHandlePanel'] = 'MainAttr'
            CacheContorl.nowFlowId = CacheContorl.oldFlowId
            CacheContorl.oldFlowId = CacheContorl.tooOldFlowId
            break
        elif yrn == '2':
            if characterId == characterMax:
                characterId = characterIdList[0]
                CacheContorl.characterData['characterId'] = characterId
            else:
                characterId = characterIdList[characterIdIndex + 1]
                CacheContorl.characterData['characterId'] = characterId
Exemple #17
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def seeScene_func(judge: bool):
    '''
    用于查看当前场景界面的流程
    Keyword argument:
    judge -- 判断是否绘制角色列表界面的开关
    '''
    while (True):
        inputS = []
        InScenePanel.seeScenePanel()
        scenePath = CacheContorl.characterData['character'][0].Position
        scenePathStr = MapHandle.getMapSystemPathStrForList(scenePath)
        sceneCharacterNameList = MapHandle.getSceneCharacterNameList(
            scenePathStr)
        nameListMax = int(GameConfig.in_scene_see_player_max)
        changePageJudge = False
        if len(sceneCharacterNameList) == 1:
            CacheContorl.characterData['characterId'] = 0
        inSceneCmdList1 = []
        if judge:
            if CacheContorl.panelState['SeeSceneCharacterListPage'] == '0':
                inputS = inputS + InScenePanel.seeSceneCharacterListPanel()
                if len(sceneCharacterNameList) > nameListMax:
                    inSceneCmdList1 = InScenePanel.changeSceneCharacterListPanel(
                    )
                    changePageJudge = True
            inputS.append('SeeSceneCharacterListPage')
        startId1 = len(inSceneCmdList1)
        InScenePanel.seeCharacterInfoPanel()
        SeeCharacterAttrPanel.seeCharacterHPAndMPInSence(
            CacheContorl.characterData['characterId'])
        SeeCharacterAttrPanel.seeCharacterStatusPanel(
            CacheContorl.characterData['characterId'])
        instructHead = InstructPanel.seeInstructHeadPanel()
        inSceneCmdList2 = InScenePanel.inSceneButtonPanel(startId1)
        if changePageJudge:
            inputS += inSceneCmdList1 + instructHead + inSceneCmdList2
        else:
            inputS += instructHead + inSceneCmdList2
        yrn = GameInit.askfor_All(inputS)
        PyCmd.clr_cmd()
        nowPage = int(CacheContorl.panelState['SeeSceneCharacterListPanel'])
        characterMax = len(CacheContorl.characterData['character']) - 1
        pageMax = math.floor(characterMax / nameListMax)
        if yrn in sceneCharacterNameList:
            CacheContorl.characterData[
                'characterId'] = MapHandle.getCharacterIdByCharacterName(
                    yrn, scenePathStr)
        elif judge and yrn not in inSceneCmdList2 and yrn != 'SeeSceneCharacterListPage' and changePageJudge:
            if yrn == inSceneCmdList1[0]:
                CacheContorl.panelState['SeeSceneCharacterListPanel'] = 0
            elif yrn == inSceneCmdList1[1]:
                if int(nowPage) == 0:
                    CacheContorl.panelState[
                        'SeeSceneCharacterListPanel'] = pageMax
                else:
                    CacheContorl.panelState[
                        'SeeSceneCharacterListPanel'] = int(nowPage) - 1
            elif yrn == inSceneCmdList1[2]:
                CacheContorl.panelState[
                    'SeeSceneCharacterListPanel'] = InScenePanel.jumpCharacterListPagePanel(
                    )
            elif yrn == inSceneCmdList1[3]:
                if int(nowPage) == pageMax:
                    CacheContorl.panelState['SeeSceneCharacterListPanel'] = 0
                else:
                    CacheContorl.panelState[
                        'SeeSceneCharacterListPanel'] = int(nowPage) + 1
            elif yrn == inSceneCmdList1[4]:
                CacheContorl.panelState['SeeSceneCharacterListPanel'] = pageMax
        elif yrn == inSceneCmdList2[0]:
            CacheContorl.nowFlowId = 'see_map'
            nowMap = MapHandle.getMapForPath(
                CacheContorl.characterData['character'][0].Position)
            CacheContorl.nowMap = nowMap
            break
        elif yrn in [inSceneCmdList2[1], inSceneCmdList2[2]]:
            if yrn == inSceneCmdList2[2]:
                CacheContorl.oldCharacterId = CacheContorl.characterData[
                    'characterId']
                CacheContorl.characterData['characterId'] = 0
            CacheContorl.nowFlowId = 'see_character_attr'
            CacheContorl.oldFlowId = 'in_scene'
            break
        elif yrn == 'SeeSceneCharacterListPage':
            PanelStateHandle.panelStateChange(yrn)
        elif yrn in instructHead:
            if CacheContorl.instructFilter[yrn] == 1:
                CacheContorl.instructFilter[yrn] = 0
            else:
                CacheContorl.instructFilter[yrn] = 1