Exemple #1
0
    def init_server(self):
        # RegisterComponent before RegisterSystem
        serverApi.RegisterComponent(
            "LobbyGoodDemo", "deliverbbComp",
            "LobbyGoodDemoScripts.modComp.deliverCompServer.DeliverCompServer")

        serverApi.RegisterSystem(
            "LobbyGoodDemo", "LobbyGoodDemoServer",
            "LobbyGoodDemoScripts.modSystem.LobbyGoodDemoSysServer.LobbyGoodDemoServer"
        )
Exemple #2
0
    def init_server(self):
        logger.info(
            '\n\n##########===============---------->>>>>  Server initializing.          <<<<<----------===============##########\n\n'
        )

        serverApi.RegisterSystem(modConfig.ModName, modConfig.ServerMain,
                                 modConfig.ServerMainclsPath)
        logger.info(
            '\n\n##########===============---------->>>>>  Server initialized.           <<<<<----------===============##########\n\n'
        )
 def ParticleSpriteClientInit(self):
     print("=======init client==========")
     # 函数可以将System注册到客户端引擎中,实例的创建和销毁交给引擎处理。第一个参数是MOD名称,第二个是System名称,第三个是自定义MOD System类的路径
     serverApi.RegisterSystem(
         snakeGameFinalValuable.ModName, snakeGameFinalValuable.ClientName,
         "snakeGameScripts.snakeGameClientSystem.snakeGameClientSystem")
Exemple #4
0
 def HugoFpsServerInit(self):
     logger.info("===== init hugo fps server =====")
     serverApi.RegisterSystem(modConfig.ModName, modConfig.ServerSystemName,
                              modConfig.ServerSystemClsPath)
Exemple #5
0
 def _init(self):
     serverApi.RegisterSystem(cfg.MOD_NAMESPACE, cfg.MOD_SRV_NAME,
                              cfg.MOD_SRV_CLASS)
Exemple #6
0
 def TutorialServerInit(self):
     print "===== init tutorial server ====="
     # 函数可以将System注册到服务端引擎中,实例的创建和销毁交给引擎处理。第一个参数是MOD名称,第二个是System名称,第三个是自定义MOD System类的路径
     # 取名名称尽量个性化,不能与其他人的MOD冲突,可以使用英文、拼音、下划线这三种。
     serverApi.RegisterSystem("TutorialMod", "TutorialServerSystem", "tutorialScripts.tutorialServerSystem.TutorialServerSystem")