def init_server(self): # RegisterComponent before RegisterSystem serverApi.RegisterComponent( "LobbyGoodDemo", "deliverbbComp", "LobbyGoodDemoScripts.modComp.deliverCompServer.DeliverCompServer") serverApi.RegisterSystem( "LobbyGoodDemo", "LobbyGoodDemoServer", "LobbyGoodDemoScripts.modSystem.LobbyGoodDemoSysServer.LobbyGoodDemoServer" )
def init_server(self): logger.info( '\n\n##########===============---------->>>>> Server initializing. <<<<<----------===============##########\n\n' ) serverApi.RegisterSystem(modConfig.ModName, modConfig.ServerMain, modConfig.ServerMainclsPath) logger.info( '\n\n##########===============---------->>>>> Server initialized. <<<<<----------===============##########\n\n' )
def ParticleSpriteClientInit(self): print("=======init client==========") # 函数可以将System注册到客户端引擎中,实例的创建和销毁交给引擎处理。第一个参数是MOD名称,第二个是System名称,第三个是自定义MOD System类的路径 serverApi.RegisterSystem( snakeGameFinalValuable.ModName, snakeGameFinalValuable.ClientName, "snakeGameScripts.snakeGameClientSystem.snakeGameClientSystem")
def HugoFpsServerInit(self): logger.info("===== init hugo fps server =====") serverApi.RegisterSystem(modConfig.ModName, modConfig.ServerSystemName, modConfig.ServerSystemClsPath)
def _init(self): serverApi.RegisterSystem(cfg.MOD_NAMESPACE, cfg.MOD_SRV_NAME, cfg.MOD_SRV_CLASS)
def TutorialServerInit(self): print "===== init tutorial server =====" # 函数可以将System注册到服务端引擎中,实例的创建和销毁交给引擎处理。第一个参数是MOD名称,第二个是System名称,第三个是自定义MOD System类的路径 # 取名名称尽量个性化,不能与其他人的MOD冲突,可以使用英文、拼音、下划线这三种。 serverApi.RegisterSystem("TutorialMod", "TutorialServerSystem", "tutorialScripts.tutorialServerSystem.TutorialServerSystem")