Exemple #1
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        logger.info("Using StatsD server: ".format(config.STATSD_SERVER))

        # Make sure we can shutdown gracefully
        signal.signal(signal.SIGTERM, signal_handler)
        signal.signal(signal.SIGINT, signal_handler)

        pool_fut = asyncio. async (server.db.connect(host=DB_SERVER,
                                                     port=int(DB_PORT),
                                                     user=DB_LOGIN,
                                                     password=DB_PASSWORD,
                                                     maxsize=10,
                                                     db=DB_NAME,
                                                     loop=loop))
        db_pool = loop.run_until_complete(pool_fut)

        players_online = PlayerService(db_pool)
        api_accessor = ApiAccessor()
        event_service = EventService(api_accessor)
        achievement_service = AchievementService(api_accessor)
        game_stats_service = GameStatsService(event_service,
                                              achievement_service)

        natpacket_server = NatPacketServer(
            addresses=config.LOBBY_NAT_ADDRESSES, loop=loop)
        loop.run_until_complete(natpacket_server.listen())
        server.NatPacketServer.instance = natpacket_server

        games = GameService(players_online, game_stats_service)
        matchmaker_queue = MatchmakerQueue('ladder1v1', players_online, games)
        players_online.ladder_queue = matchmaker_queue
Exemple #2
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def mock_players(mock_db_pool):
    return mock.create_autospec(PlayerService(mock_db_pool))
Exemple #3
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async def player_service(database):
    player_service = PlayerService(database)
    await player_service.initialize()
    return player_service
Exemple #4
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        logger.info("Using StatsD server: ".format(config.STATSD_SERVER))

        # Make sure we can shutdown gracefully
        signal.signal(signal.SIGTERM, signal_handler)
        signal.signal(signal.SIGINT, signal_handler)

        pool_fut = asyncio.async(server.db.connect(host=DB_SERVER,
                                                   port=int(DB_PORT),
                                                   user=DB_LOGIN,
                                                   password=DB_PASSWORD,
                                                   maxsize=10,
                                                   db=DB_NAME,
                                                   loop=loop))
        db_pool = loop.run_until_complete(pool_fut)

        players_online = PlayerService(db_pool)
        api_accessor = ApiAccessor()
        event_service = EventService(api_accessor)
        achievement_service = AchievementService(api_accessor)
        game_stats_service = GameStatsService(event_service, achievement_service)

        natpacket_server = NatPacketServer(addresses=config.LOBBY_NAT_ADDRESSES, loop=loop)
        loop.run_until_complete(natpacket_server.listen())
        server.NatPacketServer.instance = natpacket_server

        games = GameService(players_online, game_stats_service)
        matchmaker_queue = MatchmakerQueue('ladder1v1', players_online, games)
        players_online.ladder_queue = matchmaker_queue

        ctrl_server = loop.run_until_complete(server.run_control_server(loop, players_online, games))
Exemple #5
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            logger.info("Using StatsD server: ".format(config.STATSD_SERVER))

        # Make sure we can shutdown gracefully
        signal.signal(signal.SIGTERM, signal_handler)
        signal.signal(signal.SIGINT, signal_handler)

        pool_fut = asyncio.async(server.db.connect(host=DB_SERVER,
                                                   port=int(DB_PORT),
                                                   user=DB_LOGIN,
                                                   password=DB_PASSWORD,
                                                   maxsize=10,
                                                   db=DB_NAME,
                                                   loop=loop))
        db_pool = loop.run_until_complete(pool_fut)

        players_online = PlayerService(db_pool)

        api_accessor = None
        if config.USE_API:
            api_accessor = ApiAccessor()

        event_service = EventService(api_accessor)
        achievement_service = AchievementService(api_accessor)
        game_stats_service = GameStatsService(event_service, achievement_service)

        natpacket_server = NatPacketServer(addresses=config.LOBBY_NAT_ADDRESSES, loop=loop)
        loop.run_until_complete(natpacket_server.listen())
        server.NatPacketServer.instance = natpacket_server

        games = GameService(players_online, game_stats_service)
        matchmaker_queue = MatchmakerQueue('ladder1v1', players_online, games)
Exemple #6
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def player_service(loop, players):
    return PlayerService()
Exemple #7
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def mock_players(db_engine):
    return mock.create_autospec(PlayerService())
Exemple #8
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        # Make sure we can shutdown gracefully
        signal.signal(signal.SIGTERM, signal_handler)
        signal.signal(signal.SIGINT, signal_handler)

        engine_fut = asyncio.ensure_future(
            server.db.connect_engine(host=DB_SERVER,
                                     port=int(DB_PORT),
                                     user=DB_LOGIN,
                                     password=DB_PASSWORD,
                                     maxsize=10,
                                     db=DB_NAME,
                                     loop=loop))
        engine = loop.run_until_complete(engine_fut)

        players_online = PlayerService()

        twilio_nts = None
        if TWILIO_ACCOUNT_SID:
            twilio_nts = TwilioNTS()
        else:
            logger.warning(
                "Twilio is not set up. You must set TWILIO_ACCOUNT_SID and TWILIO_TOKEN to use the Twilio ICE servers."
            )

        api_accessor = None
        if config.USE_API:
            api_accessor = ApiAccessor()

        event_service = EventService(api_accessor)
        achievement_service = AchievementService(api_accessor)