def save_game(send_save_message: bool = False, check_cooldown: bool = True, _connection=None): save_game_data = SaveGameData(0, 'scratch', True, None) persistence_service = services.get_persistence_service() persistence_service.save_using(persistence_service.save_game_gen, save_game_data, send_save_message=send_save_message, check_cooldown=check_cooldown)
def save_to_new_slot(slot_id: int = 0, slot_name='Unnamed', auto_save_slot_id: int = None, ignore_callback=False, _connection=None): save_game_data = SaveGameData(slot_id, slot_name, False, auto_save_slot_id) persistence_service = services.get_persistence_service() persistence_service.save_using(persistence_service.save_game_gen, save_game_data, send_save_message=True, check_cooldown=False, ignore_callback=ignore_callback)
def save_game_with_autosave(slot_id: int = 0, slot_name='Unnamed', is_new_slot: bool = False, auto_save_slot_id: int = None, _connection=None): override_slot = not is_new_slot save_game_data = SaveGameData(slot_id, slot_name, override_slot, auto_save_slot_id) persistence_service = services.get_persistence_service() persistence_service.save_using(persistence_service.save_game_gen, save_game_data, send_save_message=True, check_cooldown=False)
def _time_to_save(*_) -> bool: try: if CommonZoneSpinEventDispatcher().game_loading or not CommonZoneSpinEventDispatcher().game_loaded: return False CommonBasicNotification( 'S4ASM Autosaving', 0 ).show() import sims4.commands save_game_data = SaveGameData(CommonSaveUtils.get_save_slot_id(), 'S4ASMAutosave', True, 500001) persistence_service = services.get_persistence_service() persistence_service.save_using(persistence_service.save_game_gen, save_game_data, send_save_message=True, check_cooldown=False) CommonBasicNotification( 'S4ASM Finished Autosaving', 0 ).show() return True except Exception as ex: CommonBasicNotification( 'Problem Occurred While S4ASM Autosaving', 0 ).show() CommonExceptionHandler.log_exception(ModInfo.get_identity(), 'An exception occurred while autosaving.', exception=ex) return False