def update(self): if self.wheel_increment != 0: if self.hold_time > self.hold_distance: if self.hold_distance == 0: self.hold_distance = 30 elif self.hold_distance == 30: self.hold_distance = 20 elif self.hold_distance == 20: self.hold_distance = 10 settingsManager.getSfx().playSound('selectL') self.wheel.changeSelected(self.wheel_increment) self.current_color = self.player_num self.recolorIcon(True) self.icon = self.wheel.fighterAt(0).franchise_icon self.icon.rect.center = self.get_rect().center self.recolorIcon() self.hold_time = 0 else: self.hold_time += 1 if self.bg_surface and self.bg_surface.get_alpha() > 128: self.bg_surface.set_alpha(self.bg_surface.get_alpha() - 10)
def update(self): if self.wheelIncrement != 0: if self.holdtime > self.holdDistance: if self.holdDistance == 0: self.holdDistance = 30 elif self.holdDistance == 30: self.holdDistance = 20 elif self.holdDistance == 20: self.holdDistance = 10 settingsManager.getSfx().playSound('selectL') self.wheel.changeSelected(self.wheelIncrement) self.holdtime = 0 else: self.holdtime += 1 if self.bgSurface and self.bgSurface.get_alpha() > 128: self.bgSurface.set_alpha(self.bgSurface.get_alpha() - 10)