Exemple #1
0
    def match_target(self, target_shape: Shape, shape_params=None):
        """Matches an active model to a target Shape"""
        if not shape_params:
            shape_params = np.zeros(len(self))

        converged = False
        all_est_shapes = []
        while not converged:
            # Generate the model point positions using x = x_mean + P*b
            est_shape = self.create_shape(shape_params)
            all_est_shapes.append(est_shape)

            # Apply Procrustes method to align initial estimation to target shape
            target_shape_copy = Shape.copy(target_shape)
            target_shape_copy.align(est_shape)

            # Update the model parameters to match to aligned target_shape
            prev_shape_params = shape_params
            shape_params = self.update_shape_parameters(target_shape_copy)

            # If not converged, rerun the loop
            converged = self.check_convergence(shape_params, prev_shape_params)

        # Align estimated shape to the original target_shape to move it in the plane
        est_shape.align(target_shape)
        return est_shape, shape_params
Exemple #2
0
class Canvas(QtWidgets.QWidget):
    centerChanged = QtCore.Signal(QtCore.QPointF)
    zoomChanged = QtCore.Signal(float)
    frameChanged = QtCore.Signal(int)
    onMousePress = QtCore.Signal(QtCore.QPointF)
    drawingPolygon = QtCore.Signal(bool)
    newShape = QtCore.Signal(list)
    edgeSelected = QtCore.Signal(bool)
    selectionChanged = QtCore.Signal(list)

    scale = 1.0
    mode = CREATE

    _createMode = 'polygon'
    _fill_drawing = False

    def __init__(self):
        super(Canvas, self).__init__()
        self.image_wapper = None
        self.epsilon = 10.0
        self._curCursor = CURSOR_DEFAULT
        self._cursor = CURSOR_DEFAULT
        self.shapes = []
        self.shapesBackups = []
        self.selectedShapes = []
        self.selectedShapesCopy = []

        self.visible = {}
        self.current = None
        self.hShape = None
        self.hVertex = None
        self.hEdge = None
        self._hideBackround = False
        self.hideBackround = False
        self.movingShape = False
        self._fill_drawing = True
        self.isEnter = False

        self._Painter = QtGui.QPainter()
        self.lineColor = Shape.line_color
        self.line = Shape(line_color=self.lineColor,
                          slice_type=None,
                          slice_index=0)

        self.menu = QtWidgets.QMenu()

        self.setMouseTracking(True)
        self.setFocusPolicy(QtCore.Qt.WheelFocus)

        self._label = QtWidgets.QLabel("", self)
        self._label.setStyleSheet("color: #45804b")
        self._label.move(10, 10)

        self._tag_label = QtWidgets.QLabel("", self)
        self._tag_label.setStyleSheet("color: #FF0000")
        self._tag_label.move(10, 40)
        self._slider = FrameSlider(self)
        self._slider.setVisible(False)
        self._slider.valueChanged.connect(self.setSliceIndex)

        self._focus_delta = QtCore.QPoint(0, 0)

    def setMode(self, mode):
        Canvas.mode = mode
        self.unHighlight()
        self.deSelectShape()

    def resetImageToCenter(self):
        self._focus_delta = QtCore.QPoint(0, 0)

    def setCreateMode(self, value):
        if value not in Mode_ALL:
            raise ValueError('Unsupported createMode: %s' % value)
        Canvas._createMode = value

    def setFrameSliderEnabled(self, enabled):
        self._slider.setEnabled(enabled)

    def updateToCenter(self):
        idx = self.image_wapper.getCenterFrameIndex()
        self._slider.setValue(idx)

    def setImageWapper(self, wapper):
        self.image_wapper = wapper
        self._slider.setRange(0, self.image_wapper.maxFrame - 1)

    def drawing(self):
        return Canvas.mode == CREATE

    def editing(self):
        return Canvas.mode == EDIT

    def fillDrawing(self):
        return self._fill_drawing

    def setFillDrawing(self, value):
        self._fill_drawing = value

    def curFrameIndex(self):
        return self.image_wapper.sliceIndex

    def setSliceIndex(self, val):
        if self.image_wapper.update(val):
            self.update()
            self.frameChanged.emit(val)

    def wheelEvent(self, ev: QtGui.QWheelEvent):
        if not self.pixmap():
            return
        mods = ev.modifiers()
        delta = ev.angleDelta()
        up = delta.y() > 0
        if int(mods) == QtCore.Qt.ControlModifier:
            scale = self.scale * 1.1 if up else self.scale * 0.9
            self.zoomChanged.emit(scale)
        else:
            curIdx = self.sliceIndex()
            v = curIdx - 1 if up else curIdx + 1
            self._slider.setValue(v)

    @mouseMoveEventWapper
    def mouseMoveEvent(self, ev):
        """Update line with last point and current coordinates."""

        if not self.pixmap():
            return
        _pos = ev.localPos()
        pos = self.transformPos(_pos)

        vpos = utils.sliceToVoxPos(self, pos)
        app = QtWidgets.QApplication.instance()
        app.win.status("image{} vox{}".format(pos, vpos))

        self.prevMovePoint = pos
        # self.restoreCursor()
        self._cursor = CURSOR_DEFAULT
        self._slider.setVisible(False)
        if (Qt.NoButton == ev.buttons() or Qt.LeftButton == ev.buttons())\
                and not self.current and not self.movingShape:
            height = self.parent().height()
            width = self.parent().width()
            if height - _pos.y() < 50 and self.image_wapper.maxFrame > 1:
                self._slider.setVisible(True)
                self._slider.setFixedWidth(width - 60)
                self._slider.move(30, height - 25)
                self._slider.setRange(0, self.image_wapper.maxFrame - 1)
                self._slider.setValueNoSignal(self.sliceIndex())

                self._cursor = CURSOR_SIZE
                return

        if QtCore.Qt.MidButton & ev.buttons():
            mv = pos - self.prevPoint
            self._focus_delta += mv
            self.update()
            return

        # Polygon drawing.
        if self.drawing():
            self.line.shape_type = self._createMode

            # self.overrideCursor(CURSOR_DRAW)
            self._cursor = CURSOR_DRAW
            if not self.current:
                return

            color = self.lineColor
            if self.outOfPixmap(pos):
                # Don't allow the user to draw outside the pixmap.
                # Project the point to the pixmap's edges.
                pos = self.intersectionPoint(self.current[-1], pos)
            elif len(self.current) > 1 and self._createMode == Mode_polygon and\
                    self.closeEnough(pos, self.current[0]):
                # Attract line to starting point and
                # colorise to alert the user.
                pos = self.current[0]
                color = self.current.line_color
                # self.overrideCursor(CURSOR_POINT)
                self._cursor = CURSOR_POINT
                self.current.highlightVertex(0, Shape.NEAR_VERTEX)
                self.line.highlightVertex(1, Shape.NEAR_VERTEX)

            if self._createMode in [Mode_polygon, Mode_linestrip]:
                self.line[0] = self.current[-1]
                self.line[1] = pos
            elif self._createMode in [Mode_box, Mode_rectangle]:
                self.line.points = [self.current[0], pos]
                self.line.close()
            elif self._createMode == Mode_circle:
                self.line.points = [self.current[0], pos]
                self.line.shape_type = Mode_circle
            elif self._createMode == Mode_line:
                self.line.points = [self.current[0], pos]
                self.line.close()
            elif self._createMode == Mode_point:
                self.line.points = [self.current[0]]
                self.line.close()
            self.line.line_color = color
            self.repaint()
            self.current.highlightClear()
            self.line.highlightClear()
            return
        # Polygon copy moving.
        if QtCore.Qt.RightButton & ev.buttons():
            if self.selectedShapesCopy and self.prevPoint:
                # self.overrideCursor(CURSOR_MOVE)
                self._cursor = CURSOR_MOVE
                self.boundedMoveShapes(self.selectedShapesCopy, pos)
                self.repaint()
            elif self.selectedShapes:
                self.selectedShapesCopy = \
                    [s.copy() for s in self.selectedShapes]
                self.repaint()
            return

        # Polygon/Vertex moving.
        self.movingShape = False
        if QtCore.Qt.LeftButton & ev.buttons():

            if self.selectedVertex():
                self.boundedMoveVertex(pos)
                self.repaint()
                self.movingShape = True
            elif self.selectedShapes and self.prevPoint:
                # self.overrideCursor(CURSOR_MOVE)
                self._cursor = CURSOR_MOVE
                self.boundedMoveShapes(self.selectedShapes, pos)
                self.repaint()
                self.movingShape = True
            return

        # Just hovering over the canvas, 2 posibilities:
        # - Highlight shapes
        # - Highlight vertex
        # Update shape/vertex fill and tooltip value accordingly.
        # self.setToolTip("Image")
        for shape in reversed([s for s in self.shapes if self.isVisible(s)]):
            # Look for a nearby vertex to highlight. If that fails,
            # check if we happen to be inside a shape.
            index = shape.nearestVertex(pos, self.epsilon / self.scale)
            index_edge = shape.nearestEdge(pos, self.epsilon / self.scale)
            if index is not None:
                if self.selectedVertex():
                    self.hShape.highlightClear()
                self.hVertex = index
                self.hShape = shape
                self.hEdge = index_edge
                shape.highlightVertex(index, shape.MOVE_VERTEX)
                # self.overrideCursor(CURSOR_POINT)
                self._cursor = CURSOR_POINT
                self.setToolTip("Click & drag to move point")
                self.setStatusTip(self.toolTip())
                self.update()
                break
            elif shape.containsPoint(pos):
                if self.selectedVertex():
                    self.hShape.highlightClear()
                self.hVertex = None
                self.hShape = shape
                self.hEdge = index_edge
                self.setToolTip("Click & drag to move shape '%s'" %
                                shape.label.desc)
                self.setStatusTip(self.toolTip())
                # self.overrideCursor(CURSOR_GRAB)
                self._cursor = CURSOR_GRAB
                self.update()
                break
        else:  # Nothing found, clear highlights, reset state.
            if self.hShape:
                self.hShape.highlightClear()
                self.update()
            self.hVertex, self.hShape, self.hEdge = None, None, None
        self.edgeSelected.emit(self.hEdge is not None)

    def mousePressEvent(self, ev):
        if not self.pixmap():
            return
        pos = self.transformPos(ev.localPos())
        self._curPos = pos

        if ev.button() == QtCore.Qt.LeftButton:
            if self.drawing():
                if self.current:
                    # Add point to existing shape.
                    if self._createMode == Mode_polygon:
                        self.current.addPoint(self.line[1])
                        self.line[0] = self.current[-1]
                        if self.current.isClosed():
                            self.finalise()
                    elif self._createMode in [
                            Mode_rectangle, Mode_circle, Mode_line
                    ]:
                        assert len(self.current.points) == 1
                        self.current.points = self.line.points
                        self.finalise()
                    elif self._createMode in [Mode_box]:
                        assert len(self.current.points) == 1
                        self.current.points = self.line.points
                        self.newShape.emit([self.current])
                        self.setHiding(False)
                        self.update()
                        self.current = None
                    elif self._createMode == Mode_linestrip:
                        self.current.addPoint(self.line[1])
                        self.line[0] = self.current[-1]
                        if int(ev.modifiers()) == QtCore.Qt.ControlModifier:
                            self.finalise()
                elif not self.outOfPixmap(pos):
                    # Create new shape.
                    self.current = Shape(shape_type=self._createMode,
                                         slice_type=self.sliceType(),
                                         slice_index=self.sliceIndex())
                    self.current.addPoint(pos)
                    self.line.line_color = self.current.line_color
                    self.line.slice_type = self.sliceType()
                    self.line.slice_index = self.sliceIndex()

                    if self._createMode == Mode_point:
                        self.finalise()
                    else:
                        if self._createMode == Mode_circle:
                            self.current.shape_type = Mode_circle
                        self.line.points = [pos, pos]
                        self.setHiding()
                        self.drawingPolygon.emit(True)
                        self.update()
            else:
                group_mode = (int(ev.modifiers()) == QtCore.Qt.ControlModifier)
                self.selectShapePoint(pos, multiple_selection_mode=group_mode)
                self.prevPoint = pos
                self.repaint()
        elif ev.button() == QtCore.Qt.RightButton and self.editing():
            group_mode = (int(ev.modifiers()) == QtCore.Qt.ControlModifier)
            self.selectShapePoint(pos, multiple_selection_mode=group_mode)
            self.prevPoint = pos
            self.repaint()
        elif ev.button() == QtCore.Qt.MidButton:
            self.prevPoint = pos

    def mouseReleaseEvent(self, ev):
        if ev.button() == QtCore.Qt.RightButton:
            if len(self.selectedShapesCopy) > 0 and len(self.selectedShapes) > 0\
                    and self.shapeDistanceMean(self.selectedShapes[0], self.selectedShapesCopy[0]) > 4:
                self.copySelectedShapes()
                self.repaint()
            else:
                self.menu.exec_(self.mapToGlobal(ev.pos()))

            self.selectedShapesCopy = []

        elif ev.button() == QtCore.Qt.LeftButton and self.selectedShapes:
            self._cursor = CURSOR_GRAB

        if self.movingShape and self.hShape:
            index = self.shapes.index(self.hShape)
            if (self.shapesBackups[-1][index].points !=
                    self.shapes[index].points):
                self.storeShapes()
                # self.shapeMoved.emit()

            self.movingShape = False

    def keyPressEvent(self, ev):
        key = ev.key()
        if key == QtCore.Qt.Key_Escape and self.current:
            self.current = None
            self.drawingPolygon.emit(False)
            self.update()
        elif key == QtCore.Qt.Key_Return and self.canCloseShape():
            self.finalise()
        elif key == QtCore.Qt.Key_Space:
            self.newTagLabel()

    def newTagLabel(self):
        self.current = Shape(shape_type=Mode_tag,
                             slice_type=self.sliceType(),
                             slice_index=self.sliceIndex())
        self.finalise()

    def shapeDistanceMean(self, shape1, shape2):
        return utils.distance(shape1[0] - shape2[0])

    def copySelectedShapes(self):
        if self.selectedShapesCopy:
            for s in self.selectedShapesCopy:
                self.shapes.append(s)
            self.newShape.emit(self.selectedShapesCopy)
            self.selectionChanged.emit(self.selectedShapesCopy)
            self.selectedShapesCopy = []

    def calculateOffsets(self, shape, point):
        rect = shape.boundingRect()
        x1 = rect.x() - point.x()
        y1 = rect.y() - point.y()
        x2 = (rect.x() + rect.width() - 1) - point.x()
        y2 = (rect.y() + rect.height() - 1) - point.y()
        self.offsets = QtCore.QPoint(x1, y1), QtCore.QPoint(x2, y2)

    def boundedMoveVertex(self, pos):
        index, shape = self.hVertex, self.hShape
        point = shape[index]
        if self.outOfPixmap(pos):
            pos = self.intersectionPoint(point, pos)
        shape.moveVertexBy(index, pos - point)

    def boundedMoveShapes(self, shapes, pos):
        if self.outOfPixmap(pos):
            return False  # No need to move
        o1 = pos + self.offsets[0]
        if self.outOfPixmap(o1):
            pos -= QtCore.QPoint(min(0, o1.x()), min(0, o1.y()))
        o2 = pos + self.offsets[1]
        if self.outOfPixmap(o2):
            pos += QtCore.QPoint(min(0,
                                     self.pixmap().width() - o2.x()),
                                 min(0,
                                     self.pixmap().height() - o2.y()))
        # XXX: The next line tracks the new position of the cursor
        # relative to the shape, but also results in making it
        # a bit "shaky" when nearing the border and allows it to
        # go outside of the shape's area for some reason.
        # self.calculateOffsets(self.selectedShapes, pos)
        dp = pos - self.prevPoint
        if dp:
            for shape in shapes:
                shape.moveBy(dp)
            self.prevPoint = pos
            return True
        return False

    def deleteSelected(self):
        del_shapes = [s for s in self.selectedShapes if s in self.shapes]
        self.shapes = [s for s in self.shapes if s not in self.selectedShapes]
        self.storeShapes()
        self.selectedShapes = []
        self.update()
        return del_shapes

    def sliceType(self):
        return self.image_wapper.sliceType

    def sliceIndex(self):
        return self.image_wapper.sliceIndex

    def selectShapes(self, shapes):
        if not self.image_wapper:
            return
        t = [
            s for s in shapes
            if s.slice_type == self.sliceType() and s in self.shapes
        ]
        if t:
            self.selectionChanged.emit(t)
            self.setHiding(True)
            self.update()

    def deSelectShape(self):
        if self.selectedShapes:
            self.setHiding(False)
            self.selectionChanged.emit([])
            self.update()

    def selectShapePoint(self, point, multiple_selection_mode):
        """Select the first shape created which contains this point."""
        if self.selectedVertex():  # A vertex is marked for selection.
            index, shape = self.hVertex, self.hShape
            shape.highlightVertex(index, shape.MOVE_VERTEX)
        else:
            for shape in reversed(self.shapes):
                if self.isVisible(shape) and shape.containsPoint(point):
                    self.calculateOffsets(shape, point)
                    self.setHiding()
                    if multiple_selection_mode:
                        if shape not in self.selectedShapes:
                            self.selectionChanged.emit(self.selectedShapes +
                                                       [shape])
                    else:
                        self.selectionChanged.emit([shape])
                    return
        self.deSelectShape()

    def intersectionPoint(self, p1, p2):
        # Cycle through each image edge in clockwise fashion,
        # and find the one intersecting the current line segment.
        # http://paulbourke.net/geometry/lineline2d/
        size = self.pixmap().size()
        points = [(0, 0), (size.width() - 1, 0),
                  (size.width() - 1, size.height() - 1),
                  (0, size.height() - 1)]
        # x1, y1 should be in the pixmap, x2, y2 should be out of the pixmap
        x1 = min(max(p1.x(), 0), size.width() - 1)
        y1 = min(max(p1.y(), 0), size.height() - 1)
        x2, y2 = p2.x(), p2.y()
        d, i, (x, y) = min(self.intersectingEdges((x1, y1), (x2, y2), points))
        x3, y3 = points[i]
        x4, y4 = points[(i + 1) % 4]
        if (x, y) == (x1, y1):
            # Handle cases where previous point is on one of the edges.
            if x3 == x4:
                return QtCore.QPoint(x3, min(max(0, y2), max(y3, y4)))
            else:  # y3 == y4
                return QtCore.QPoint(min(max(0, x2), max(x3, x4)), y3)
        return QtCore.QPoint(x, y)

    def intersectingEdges(self, point1, point2, points):
        """Find intersecting edges.

        For each edge formed by `points', yield the intersection
        with the line segment `(x1,y1) - (x2,y2)`, if it exists.
        Also return the distance of `(x2,y2)' to the middle of the
        edge along with its index, so that the one closest can be chosen.
        """
        (x1, y1) = point1
        (x2, y2) = point2
        for i in range(4):
            x3, y3 = points[i]
            x4, y4 = points[(i + 1) % 4]
            denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1)
            nua = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)
            nub = (x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)
            if denom == 0:
                # This covers two cases:
                #   nua == nub == 0: Coincident
                #   otherwise: Parallel
                continue
            ua, ub = nua / denom, nub / denom
            if 0 <= ua <= 1 and 0 <= ub <= 1:
                x = x1 + ua * (x2 - x1)
                y = y1 + ua * (y2 - y1)
                m = QtCore.QPoint((x3 + x4) / 2, (y3 + y4) / 2)
                d = utils.distance(m - QtCore.QPoint(x2, y2))
                yield d, i, (x, y)

    def addPointToEdge(self):
        if (self.hShape is None and self.hEdge is None
                and self.prevMovePoint is None):
            return
        shape = self.hShape
        index = self.hEdge
        point = self.prevMovePoint
        shape.insertPoint(index, point)
        shape.highlightVertex(index, shape.MOVE_VERTEX)
        self.hShape = shape
        self.hVertex = index
        self.hEdge = None

    def finalise(self):
        assert self.current
        self.current.close()
        self.shapes.append(self.current)
        self.current = None
        self.setHiding(False)
        self.newShape.emit(self.shapes[-1:])
        self.storeShapes()
        self.update()

    def undoLastPoint(self):
        if not self.current or self.current.isClosed():
            # self.restoreShape()

            return
        self.current.popPoint()
        if len(self.current) > 0:
            self.line[0] = self.current[-1]
        else:
            self.current = None
            self.drawingPolygon.emit(False)
        self.repaint()

    def isShapeRestorable(self):
        if len(self.shapesBackups) < 2:
            return False
        return True

    def storeShapes(self):
        shapesBackup = []
        for shape in self.shapes:
            shapesBackup.append(shape.copy())
        if len(self.shapesBackups) >= 10:
            self.shapesBackups = self.shapesBackups[-9:]
        self.shapesBackups.append(shapesBackup)
        print(self.shapesBackups)

    def restoreShape(self):
        if not self.isShapeRestorable():
            return
        self.shapesBackups.pop()  # latest
        shapesBackup = self.shapesBackups.pop()
        self.shapes = shapesBackup
        self.selectedShapes = []
        for shape in self.shapes:
            shape.selected = False
        self.repaint()
        print('restoreShape', shapesBackup)

    def loadShapes(self, shapes, replace=True):
        if replace:
            self.shapes = list(shapes)
        else:
            self.shapes.extend(shapes)
        self.storeShapes()
        self.current = None
        self.hShape = None
        self.hVertex = None
        self.hEdge = None
        self.repaint()

    def lastShape(self):
        if len(self.shapes) > 0:
            return self.shapes[-1]
        return None

    def setShapeVisible(self, shape, value):
        if shape and shape.slice_type == self.sliceType():
            self.visible[shape] = value
            self.repaint()

    def setHiding(self, enable=True):
        self._hideBackround = self.hideBackround if enable else False

    def unHighlight(self):
        if self.hShape:
            self.hShape.highlightClear()
        self.hVertex = self.hShape = None

    def selectedVertex(self):
        return self.hVertex is not None

    def paintEvent(self, ev):
        # if not self.shapes:
        #     return super(Canvas, self).paintEvent(ev)
        if not self.pixmap():
            return
        tag_strs = []
        p = self._Painter
        p.begin(self)
        p.setRenderHint(QPainter.Antialiasing)
        p.setRenderHint(QPainter.HighQualityAntialiasing)
        p.setRenderHint(QPainter.SmoothPixmapTransform)

        p.scale(self.scale, self.scale)
        p.translate(self.offsetToCenter())
        # p.setPen(QColor(255, 0, 0))
        p.drawImage(0, 0, self.pixmap())

        Shape.scale = self.scale
        for shape in self.shapes:
            if (shape.selected or not self._hideBackround) and \
                    self.isVisible(shape):
                shape.fill = shape.selected or shape == self.hShape
                if shape.shape_type == Mode_tag:
                    tag_strs.append(shape.label.desc)
                elif shape.shape_type == Mode_box:
                    shape.paint(p)
                else:
                    shape.paint(p)
        if self.current:
            self.current.paint(p)
            self.line.line_color = self.current.line_color
            self.line.paint(p)
        if self.selectedShapesCopy:
            for s in self.selectedShapesCopy:
                s.paint(p)

        if (self.fillDrawing() and self._createMode == Mode_polygon
                and self.current is not None
                and len(self.current.points) >= 2):
            drawing_shape = self.current.copy()
            drawing_shape.addPoint(self.line[1])
            drawing_shape.fill = True
            drawing_shape.fill_color.setAlpha(64)
            drawing_shape.paint(p)

        p.end()

        self._label.setText(str(self.sliceIndex()))
        self._label.adjustSize()

        self._tag_label.setText(' | '.join(tag_strs))
        self._tag_label.adjustSize()

    def pixmap(self):
        if self.image_wapper:
            return self.image_wapper.getQImage()
        return None

    def isVisible(self, shape):
        return self.visible.get(shape, True)

    def closeEnough(self, p1, p2):
        return utils.distance(p1 - p2) < (self.epsilon / self.scale)

    def outOfPixmap(self, p):
        w, h = self.pixmap().width(), self.pixmap().height()
        return not (0 <= p.x() <= w - 1 and 0 <= p.y() <= h - 1)

    def transformPos(self, point):
        return point / self.scale - self.offsetToCenter()

    def offsetToCenter(self):
        pixmap = self.pixmap()
        s = self.scale
        area = super(Canvas, self).size()
        w, h = pixmap.width() * s, pixmap.height() * s
        aw, ah = area.width(), area.height()
        x = (aw - w) / (2 * s) if aw > w else 0
        y = (ah - h) / (2 * s) if ah > h else 0
        return QtCore.QPoint(x, y) + self._focus_delta

    def sizeHint(self):
        return self.minimumSizeHint()

    def minimumSizeHint(self):
        if self.pixmap():
            return self.scale * self.pixmap().size()

        return super(Canvas, self).minimumSizeHint()

    def leaveEvent(self, ev):
        self.restoreCursor()
        self._slider.setVisible(False)
        self.isEnter = False

    def focusOutEvent(self, ev):
        self.restoreCursor()

    def enterEvent(self, ev):
        self.overrideCursor(self._curCursor)
        self.isEnter = True

    def overrideCursor(self, cursor):
        old_cursor = QApplication.overrideCursor()
        if old_cursor == None or old_cursor != cursor:
            QApplication.restoreOverrideCursor()
            QApplication.setOverrideCursor(cursor)
            self._curCursor = cursor

    @staticmethod
    def restoreCursor():
        QApplication.restoreOverrideCursor()
Exemple #3
0
class Canvas(QtWidgets.QWidget):

    zoomRequest = QtCore.Signal(int, QtCore.QPoint)
    scrollRequest = QtCore.Signal(int, int)
    newShape = QtCore.Signal()
    selectionChanged = QtCore.Signal(list)
    shapeMoved = QtCore.Signal()
    drawingPolygon = QtCore.Signal(bool)
    edgeSelected = QtCore.Signal(bool, object)
    vertexSelected = QtCore.Signal(bool)

    CREATE, EDIT = 0, 1

    # polygon, rectangle, line, or point
    _createMode = "polygon"

    _fill_drawing = False

    def __init__(self, *args, **kwargs):
        self.epsilon = kwargs.pop("epsilon", 10.0)
        self.double_click = kwargs.pop("double_click", "close")
        if self.double_click not in [None, "close"]:
            raise ValueError(
                "Unexpected value for double_click event: {}".format(
                    self.double_click
                )
            )
        super(Canvas, self).__init__(*args, **kwargs)
        # Initialise local state.
        self.mode = self.EDIT
        self.shapes = []
        self.shapesBackups = []
        self.current = None
        self.selectedShapes = []  # save the selected shapes here
        self.selectedShapesCopy = []
        # self.line represents:
        #   - createMode == 'polygon': edge from last point to current
        #   - createMode == 'rectangle': diagonal line of the rectangle
        #   - createMode == 'line': the line
        #   - createMode == 'point': the point
        self.line = Shape()
        self.prevPoint = QtCore.QPoint()
        self.prevMovePoint = QtCore.QPoint()
        self.offsets = QtCore.QPoint(), QtCore.QPoint()
        self.scale = 1.0
        self.pixmap = QtGui.QPixmap()
        self.visible = {}
        self._hideBackround = False
        self.hideBackround = False
        self.hShape = None
        self.prevhShape = None
        self.hVertex = None
        self.prevhVertex = None
        self.hEdge = None
        self.prevhEdge = None
        self.movingShape = False
        self._painter = QtGui.QPainter()
        self._cursor = CURSOR_DEFAULT
        # Menus:
        # 0: right-click without selection and dragging of shapes
        # 1: right-click with selection and dragging of shapes
        self.menus = (QtWidgets.QMenu(), QtWidgets.QMenu())
        # Set widget options.
        self.setMouseTracking(True)
        self.setFocusPolicy(QtCore.Qt.WheelFocus)

    def fillDrawing(self):
        return self._fill_drawing

    def setFillDrawing(self, value):
        self._fill_drawing = value

    @property
    def createMode(self):
        return self._createMode

    @createMode.setter
    def createMode(self, value):
        if value not in [
            "polygon",
            "rectangle",
            "circle",
            "line",
            "point",
            "linestrip",
        ]:
            raise ValueError("Unsupported createMode: %s" % value)
        self._createMode = value

    def storeShapes(self):
        shapesBackup = []
        for shape in self.shapes:
            shapesBackup.append(shape.copy())
        if len(self.shapesBackups) >= 10:
            self.shapesBackups = self.shapesBackups[-9:]
        self.shapesBackups.append(shapesBackup)

    @property
    def isShapeRestorable(self):
        if len(self.shapesBackups) < 2:
            return False
        return True

    def restoreShape(self):
        if not self.isShapeRestorable:
            return
        self.shapesBackups.pop()  # latest
        shapesBackup = self.shapesBackups.pop()
        self.shapes = shapesBackup
        self.selectedShapes = []
        for shape in self.shapes:
            shape.selected = False
        self.repaint()

    def enterEvent(self, ev):
        self.overrideCursor(self._cursor)

    def leaveEvent(self, ev):
        self.unHighlight()
        self.restoreCursor()

    def focusOutEvent(self, ev):
        self.restoreCursor()

    def isVisible(self, shape):
        return self.visible.get(shape, True)

    def drawing(self):
        return self.mode == self.CREATE

    def editing(self):
        return self.mode == self.EDIT

    def setEditing(self, value=True):
        self.mode = self.EDIT if value else self.CREATE
        if not value:  # Create
            self.unHighlight()
            self.deSelectShape()

    def unHighlight(self):
        if self.hShape:
            self.hShape.highlightClear()
            self.update()
        self.prevhShape = self.hShape
        self.prevhVertex = self.hVertex
        self.prevhEdge = self.hEdge
        self.hShape = self.hVertex = self.hEdge = None

    def selectedVertex(self):
        return self.hVertex is not None

    def mouseMoveEvent(self, ev):
        """Update line with last point and current coordinates."""
        try:
            if QT5:
                pos = self.transformPos(ev.localPos())
            else:
                pos = self.transformPos(ev.posF())
        except AttributeError:
            return

        self.prevMovePoint = pos
        self.restoreCursor()

        # Polygon drawing.
        if self.drawing():
            self.line.shape_type = self.createMode

            self.overrideCursor(CURSOR_DRAW)
            if not self.current:
                return

            if self.outOfPixmap(pos):
                # Don't allow the user to draw outside the pixmap.
                # Project the point to the pixmap's edges.
                pos = self.intersectionPoint(self.current[-1], pos)
            elif (
                len(self.current) > 1
                and self.createMode == "polygon"
                and self.closeEnough(pos, self.current[0])
            ):
                # Attract line to starting point and
                # colorise to alert the user.
                pos = self.current[0]
                self.overrideCursor(CURSOR_POINT)
                self.current.highlightVertex(0, Shape.NEAR_VERTEX)
            if self.createMode in ["polygon", "linestrip"]:
                self.line[0] = self.current[-1]
                self.line[1] = pos
            elif self.createMode == "rectangle":
                self.line.points = [self.current[0], pos]
                self.line.close()
            elif self.createMode == "circle":
                self.line.points = [self.current[0], pos]
                self.line.shape_type = "circle"
            elif self.createMode == "line":
                self.line.points = [self.current[0], pos]
                self.line.close()
            elif self.createMode == "point":
                self.line.points = [self.current[0]]
                self.line.close()
            self.repaint()
            self.current.highlightClear()
            return

        # Polygon copy moving.
        if QtCore.Qt.RightButton & ev.buttons():
            if self.selectedShapesCopy and self.prevPoint:
                self.overrideCursor(CURSOR_MOVE)
                self.boundedMoveShapes(self.selectedShapesCopy, pos)
                self.repaint()
            elif self.selectedShapes:
                self.selectedShapesCopy = [
                    s.copy() for s in self.selectedShapes
                ]
                self.repaint()
            return

        # Polygon/Vertex moving.
        if QtCore.Qt.LeftButton & ev.buttons():
            if self.selectedVertex():
                self.boundedMoveVertex(pos)
                self.repaint()
                self.movingShape = True
            elif self.selectedShapes and self.prevPoint:
                self.overrideCursor(CURSOR_MOVE)
                self.boundedMoveShapes(self.selectedShapes, pos)
                self.repaint()
                self.movingShape = True
            return

        # Just hovering over the canvas, 2 possibilities:
        # - Highlight shapes
        # - Highlight vertex
        # Update shape/vertex fill and tooltip value accordingly.
        self.setToolTip(self.tr("Image"))
        for shape in reversed([s for s in self.shapes if self.isVisible(s)]):
            # Look for a nearby vertex to highlight. If that fails,
            # check if we happen to be inside a shape.
            index = shape.nearestVertex(pos, self.epsilon / self.scale)
            index_edge = shape.nearestEdge(pos, self.epsilon / self.scale)
            if index is not None:
                if self.selectedVertex():
                    self.hShape.highlightClear()
                self.prevhVertex = self.hVertex = index
                self.prevhShape = self.hShape = shape
                self.prevhEdge = self.hEdge = index_edge
                shape.highlightVertex(index, shape.MOVE_VERTEX)
                self.overrideCursor(CURSOR_POINT)
                self.setToolTip(self.tr("Click & drag to move point"))
                self.setStatusTip(self.toolTip())
                self.update()
                break
            elif shape.containsPoint(pos):
                if self.selectedVertex():
                    self.hShape.highlightClear()
                self.prevhVertex = self.hVertex
                self.hVertex = None
                self.prevhShape = self.hShape = shape
                self.prevhEdge = self.hEdge = index_edge
                self.setToolTip(
                    self.tr("Click & drag to move shape '%s'") % shape.label
                )
                self.setStatusTip(self.toolTip())
                self.overrideCursor(CURSOR_GRAB)
                self.update()
                break
        else:  # Nothing found, clear highlights, reset state.
            self.unHighlight()
        self.edgeSelected.emit(self.hEdge is not None, self.hShape)
        self.vertexSelected.emit(self.hVertex is not None)

    def addPointToEdge(self):
        shape = self.prevhShape
        index = self.prevhEdge
        point = self.prevMovePoint
        if shape is None or index is None or point is None:
            return
        shape.insertPoint(index, point)
        shape.highlightVertex(index, shape.MOVE_VERTEX)
        self.hShape = shape
        self.hVertex = index
        self.hEdge = None
        self.movingShape = True

    def removeSelectedPoint(self):
        shape = self.prevhShape
        point = self.prevMovePoint
        if shape is None or point is None:
            return
        index = shape.nearestVertex(point, self.epsilon)
        shape.removePoint(index)
        # shape.highlightVertex(index, shape.MOVE_VERTEX)
        self.hShape = shape
        self.hVertex = None
        self.hEdge = None
        self.movingShape = True  # Save changes

    def mousePressEvent(self, ev):
        if QT5:
            pos = self.transformPos(ev.localPos())
        else:
            pos = self.transformPos(ev.posF())
        if ev.button() == QtCore.Qt.LeftButton:
            if self.drawing():
                if self.current:
                    # Add point to existing shape.
                    if self.createMode == "polygon":
                        self.current.addPoint(self.line[1])
                        self.line[0] = self.current[-1]
                        if self.current.isClosed():
                            self.finalise()
                    elif self.createMode in ["rectangle", "circle", "line"]:
                        assert len(self.current.points) == 1
                        self.current.points = self.line.points
                        self.finalise()
                    elif self.createMode == "linestrip":
                        self.current.addPoint(self.line[1])
                        self.line[0] = self.current[-1]
                        if int(ev.modifiers()) == QtCore.Qt.ControlModifier:
                            self.finalise()
                elif not self.outOfPixmap(pos):
                    # Create new shape.
                    self.current = Shape(shape_type=self.createMode)
                    self.current.addPoint(pos)
                    if self.createMode == "point":
                        self.finalise()
                    else:
                        if self.createMode == "circle":
                            self.current.shape_type = "circle"
                        self.line.points = [pos, pos]
                        self.setHiding()
                        self.drawingPolygon.emit(True)
                        self.update()
            else:
                group_mode = int(ev.modifiers()) == QtCore.Qt.ControlModifier
                self.selectShapePoint(pos, multiple_selection_mode=group_mode)
                self.prevPoint = pos
                self.repaint()
        elif ev.button() == QtCore.Qt.RightButton and self.editing():
            group_mode = int(ev.modifiers()) == QtCore.Qt.ControlModifier
            self.selectShapePoint(pos, multiple_selection_mode=group_mode)
            self.prevPoint = pos
            self.repaint()

    def mouseReleaseEvent(self, ev):
        if ev.button() == QtCore.Qt.RightButton:
            menu = self.menus[len(self.selectedShapesCopy) > 0]
            self.restoreCursor()
            if (
                not menu.exec_(self.mapToGlobal(ev.pos()))
                and self.selectedShapesCopy
            ):
                # Cancel the move by deleting the shadow copy.
                self.selectedShapesCopy = []
                self.repaint()
        elif ev.button() == QtCore.Qt.LeftButton and self.selectedShapes:
            self.overrideCursor(CURSOR_GRAB)
            if (
                self.editing()
                and int(ev.modifiers()) == QtCore.Qt.ShiftModifier
            ):
                # Add point to line if: left-click + SHIFT on a line segment
                self.addPointToEdge()
        elif ev.button() == QtCore.Qt.LeftButton and self.selectedVertex():
            if (
                self.editing()
                and int(ev.modifiers()) == QtCore.Qt.ShiftModifier
            ):
                # Delete point if: left-click + SHIFT on a point
                self.removeSelectedPoint()

        if self.movingShape and self.hShape:
            index = self.shapes.index(self.hShape)
            if (
                self.shapesBackups[-1][index].points
                != self.shapes[index].points
            ):
                self.storeShapes()
                self.shapeMoved.emit()

            self.movingShape = False

    def endMove(self, copy):
        assert self.selectedShapes and self.selectedShapesCopy
        assert len(self.selectedShapesCopy) == len(self.selectedShapes)
        if copy:
            for i, shape in enumerate(self.selectedShapesCopy):
                self.shapes.append(shape)
                self.selectedShapes[i].selected = False
                self.selectedShapes[i] = shape
        else:
            for i, shape in enumerate(self.selectedShapesCopy):
                self.selectedShapes[i].points = shape.points
        self.selectedShapesCopy = []
        self.repaint()
        self.storeShapes()
        return True

    def hideBackroundShapes(self, value):
        self.hideBackround = value
        if self.selectedShapes:
            # Only hide other shapes if there is a current selection.
            # Otherwise the user will not be able to select a shape.
            self.setHiding(True)
            self.repaint()

    def setHiding(self, enable=True):
        self._hideBackround = self.hideBackround if enable else False

    def canCloseShape(self):
        return self.drawing() and self.current and len(self.current) > 2

    def mouseDoubleClickEvent(self, ev):
        # We need at least 4 points here, since the mousePress handler
        # adds an extra one before this handler is called.
        if (
            self.double_click == "close"
            and self.canCloseShape()
            and len(self.current) > 3
        ):
            self.current.popPoint()
            self.finalise()

    def selectShapes(self, shapes):
        self.setHiding()
        self.selectionChanged.emit(shapes)
        self.update()

    def selectShapePoint(self, point, multiple_selection_mode):
        """Select the first shape created which contains this point."""
        if self.selectedVertex():  # A vertex is marked for selection.
            index, shape = self.hVertex, self.hShape
            shape.highlightVertex(index, shape.MOVE_VERTEX)
        else:
            for shape in reversed(self.shapes):
                if self.isVisible(shape) and shape.containsPoint(point):
                    self.calculateOffsets(shape, point)
                    self.setHiding()
                    if multiple_selection_mode:
                        if shape not in self.selectedShapes:
                            self.selectionChanged.emit(
                                self.selectedShapes + [shape]
                            )
                    else:
                        self.selectionChanged.emit([shape])
                    return
        self.deSelectShape()

    def calculateOffsets(self, shape, point):
        rect = shape.boundingRect()
        x1 = rect.x() - point.x()
        y1 = rect.y() - point.y()
        x2 = (rect.x() + rect.width() - 1) - point.x()
        y2 = (rect.y() + rect.height() - 1) - point.y()
        self.offsets = QtCore.QPoint(x1, y1), QtCore.QPoint(x2, y2)

    def boundedMoveVertex(self, pos):
        index, shape = self.hVertex, self.hShape
        point = shape[index]
        if self.outOfPixmap(pos):
            pos = self.intersectionPoint(point, pos)
        shape.moveVertexBy(index, pos - point)

    def boundedMoveShapes(self, shapes, pos):
        if self.outOfPixmap(pos):
            return False  # No need to move
        o1 = pos + self.offsets[0]
        if self.outOfPixmap(o1):
            pos -= QtCore.QPoint(min(0, o1.x()), min(0, o1.y()))
        o2 = pos + self.offsets[1]
        if self.outOfPixmap(o2):
            pos += QtCore.QPoint(
                min(0, self.pixmap.width() - o2.x()),
                min(0, self.pixmap.height() - o2.y()),
            )
        # XXX: The next line tracks the new position of the cursor
        # relative to the shape, but also results in making it
        # a bit "shaky" when nearing the border and allows it to
        # go outside of the shape's area for some reason.
        # self.calculateOffsets(self.selectedShapes, pos)
        dp = pos - self.prevPoint
        if dp:
            for shape in shapes:
                shape.moveBy(dp)
            self.prevPoint = pos
            return True
        return False

    def deSelectShape(self):
        if self.selectedShapes:
            self.setHiding(False)
            self.selectionChanged.emit([])
            self.update()

    def deleteSelected(self):
        deleted_shapes = []
        if self.selectedShapes:
            for shape in self.selectedShapes:
                self.shapes.remove(shape)
                deleted_shapes.append(shape)
            self.storeShapes()
            self.selectedShapes = []
            self.update()
        return deleted_shapes

    def copySelectedShapes(self):
        if self.selectedShapes:
            self.selectedShapesCopy = [s.copy() for s in self.selectedShapes]
            self.boundedShiftShapes(self.selectedShapesCopy)
            self.endMove(copy=True)
        return self.selectedShapes

    def boundedShiftShapes(self, shapes):
        # Try to move in one direction, and if it fails in another.
        # Give up if both fail.
        point = shapes[0][0]
        offset = QtCore.QPoint(2.0, 2.0)
        self.offsets = QtCore.QPoint(), QtCore.QPoint()
        self.prevPoint = point
        if not self.boundedMoveShapes(shapes, point - offset):
            self.boundedMoveShapes(shapes, point + offset)

    def paintEvent(self, event):
        if not self.pixmap:
            return super(Canvas, self).paintEvent(event)

        p = self._painter
        p.begin(self)
        p.setRenderHint(QtGui.QPainter.Antialiasing)
        p.setRenderHint(QtGui.QPainter.HighQualityAntialiasing)
        p.setRenderHint(QtGui.QPainter.SmoothPixmapTransform)

        p.scale(self.scale, self.scale)
        p.translate(self.offsetToCenter())

        p.drawPixmap(0, 0, self.pixmap)
        Shape.scale = self.scale
        for shape in self.shapes:
            if (shape.selected or not self._hideBackround) and self.isVisible(
                shape
            ):
                shape.fill = shape.selected or shape == self.hShape
                shape.paint(p)
        if self.current:
            self.current.paint(p)
            self.line.paint(p)
        if self.selectedShapesCopy:
            for s in self.selectedShapesCopy:
                s.paint(p)

        if (
            self.fillDrawing()
            and self.createMode == "polygon"
            and self.current is not None
            and len(self.current.points) >= 2
        ):
            drawing_shape = self.current.copy()
            drawing_shape.addPoint(self.line[1])
            drawing_shape.fill = True
            drawing_shape.paint(p)

        p.end()

    def transformPos(self, point):
        """Convert from widget-logical coordinates to painter-logical ones."""
        return point / self.scale - self.offsetToCenter()

    def offsetToCenter(self):
        s = self.scale
        area = super(Canvas, self).size()
        if not self.pixmap:
            return QtCore.QPoint(0, 0)
        w, h = self.pixmap.width() * s, self.pixmap.height() * s
        aw, ah = area.width(), area.height()
        x = (aw - w) / (2 * s) if aw > w else 0
        y = (ah - h) / (2 * s) if ah > h else 0
        return QtCore.QPoint(x, y)

    def outOfPixmap(self, p):
        if not self.pixmap:
            return True
        w, h = self.pixmap.width(), self.pixmap.height()
        return not (0 <= p.x() <= w - 1 and 0 <= p.y() <= h - 1)

    def finalise(self):
        assert self.current
        self.current.close()
        self.shapes.append(self.current)
        self.storeShapes()
        self.current = None
        self.setHiding(False)
        self.newShape.emit()
        self.update()

    def closeEnough(self, p1, p2):
        # d = distance(p1 - p2)
        # m = (p1-p2).manhattanLength()
        # print "d %.2f, m %d, %.2f" % (d, m, d - m)
        # divide by scale to allow more precision when zoomed in
        return utils.distance(p1 - p2) < (self.epsilon / self.scale)

    def intersectionPoint(self, p1, p2):
        # Cycle through each image edge in clockwise fashion,
        # and find the one intersecting the current line segment.
        # http://paulbourke.net/geometry/lineline2d/
        size = self.pixmap.size()
        points = [
            (0, 0),
            (size.width() - 1, 0),
            (size.width() - 1, size.height() - 1),
            (0, size.height() - 1),
        ]
        # x1, y1 should be in the pixmap, x2, y2 should be out of the pixmap
        x1 = min(max(p1.x(), 0), size.width() - 1)
        y1 = min(max(p1.y(), 0), size.height() - 1)
        x2, y2 = p2.x(), p2.y()
        d, i, (x, y) = min(self.intersectingEdges((x1, y1), (x2, y2), points))
        x3, y3 = points[i]
        x4, y4 = points[(i + 1) % 4]
        if (x, y) == (x1, y1):
            # Handle cases where previous point is on one of the edges.
            if x3 == x4:
                return QtCore.QPoint(x3, min(max(0, y2), max(y3, y4)))
            else:  # y3 == y4
                return QtCore.QPoint(min(max(0, x2), max(x3, x4)), y3)
        return QtCore.QPoint(x, y)

    def intersectingEdges(self, point1, point2, points):
        """Find intersecting edges.

        For each edge formed by `points', yield the intersection
        with the line segment `(x1,y1) - (x2,y2)`, if it exists.
        Also return the distance of `(x2,y2)' to the middle of the
        edge along with its index, so that the one closest can be chosen.
        """
        (x1, y1) = point1
        (x2, y2) = point2
        for i in range(4):
            x3, y3 = points[i]
            x4, y4 = points[(i + 1) % 4]
            denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1)
            nua = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)
            nub = (x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)
            if denom == 0:
                # This covers two cases:
                #   nua == nub == 0: Coincident
                #   otherwise: Parallel
                continue
            ua, ub = nua / denom, nub / denom
            if 0 <= ua <= 1 and 0 <= ub <= 1:
                x = x1 + ua * (x2 - x1)
                y = y1 + ua * (y2 - y1)
                m = QtCore.QPoint((x3 + x4) / 2, (y3 + y4) / 2)
                d = utils.distance(m - QtCore.QPoint(x2, y2))
                yield d, i, (x, y)

    # These two, along with a call to adjustSize are required for the
    # scroll area.
    def sizeHint(self):
        return self.minimumSizeHint()

    def minimumSizeHint(self):
        if self.pixmap:
            return self.scale * self.pixmap.size()
        return super(Canvas, self).minimumSizeHint()

    def wheelEvent(self, ev):
        if QT5:
            mods = ev.modifiers()
            delta = ev.angleDelta()
            if QtCore.Qt.ControlModifier == int(mods):
                # with Ctrl/Command key
                # zoom
                self.zoomRequest.emit(delta.y(), ev.pos())
            else:
                # scroll
                self.scrollRequest.emit(delta.x(), QtCore.Qt.Horizontal)
                self.scrollRequest.emit(delta.y(), QtCore.Qt.Vertical)
        else:
            if ev.orientation() == QtCore.Qt.Vertical:
                mods = ev.modifiers()
                if QtCore.Qt.ControlModifier == int(mods):
                    # with Ctrl/Command key
                    self.zoomRequest.emit(ev.delta(), ev.pos())
                else:
                    self.scrollRequest.emit(
                        ev.delta(),
                        QtCore.Qt.Horizontal
                        if (QtCore.Qt.ShiftModifier == int(mods))
                        else QtCore.Qt.Vertical,
                    )
            else:
                self.scrollRequest.emit(ev.delta(), QtCore.Qt.Horizontal)
        ev.accept()

    def keyPressEvent(self, ev):
        key = ev.key()
        if key == QtCore.Qt.Key_Escape and self.current:
            self.current = None
            self.drawingPolygon.emit(False)
            self.update()
        elif key == QtCore.Qt.Key_Return and self.canCloseShape():
            self.finalise()

    def setLastLabel(self, text, flags):
        assert text
        self.shapes[-1].label = text
        self.shapes[-1].flags = flags
        self.shapesBackups.pop()
        self.storeShapes()
        return self.shapes[-1]

    def undoLastLine(self):
        assert self.shapes
        self.current = self.shapes.pop()
        self.current.setOpen()
        if self.createMode in ["polygon", "linestrip"]:
            self.line.points = [self.current[-1], self.current[0]]
        elif self.createMode in ["rectangle", "line", "circle"]:
            self.current.points = self.current.points[0:1]
        elif self.createMode == "point":
            self.current = None
        self.drawingPolygon.emit(True)

    def undoLastPoint(self):
        if not self.current or self.current.isClosed():
            return
        self.current.popPoint()
        if len(self.current) > 0:
            self.line[0] = self.current[-1]
        else:
            self.current = None
            self.drawingPolygon.emit(False)
        self.repaint()

    def loadPixmap(self, pixmap, clear_shapes=True):
        self.pixmap = pixmap
        if clear_shapes:
            self.shapes = []
        self.repaint()

    def loadShapes(self, shapes, replace=True):
        if replace:
            self.shapes = list(shapes)
        else:
            self.shapes.extend(shapes)
        self.storeShapes()
        self.current = None
        self.hShape = None
        self.hVertex = None
        self.hEdge = None
        self.repaint()

    def setShapeVisible(self, shape, value):
        self.visible[shape] = value
        self.repaint()

    def overrideCursor(self, cursor):
        self.restoreCursor()
        self._cursor = cursor
        QtWidgets.QApplication.setOverrideCursor(cursor)

    def restoreCursor(self):
        QtWidgets.QApplication.restoreOverrideCursor()

    def resetState(self):
        self.restoreCursor()
        self.pixmap = None
        self.shapesBackups = []
        self.shapes = []
        self.update()