Exemple #1
0
    def appInit(self):
        """
        Create the scene and intitialize the shapes to be put in the scene
        """
        self.shapes = []
        # set viewing projection
        glClearColor(1.0, 1.0, 1.0, 0.0)
        glColor(0.0, 0.0, 0.0)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluOrtho2D(0.0, WINDOW_WIDTH, 0.0, WINDOW_HEIGHT)

        tri = Triangle()
        tri.set_location(10, 50)
        tri.set_color(0, 1, 1)
        self.shapes.append(tri)

        tri = Triangle()
        tri.set_location(70, 50)
        tri.set_color(1, 0, 1)
        tri.set_size(2, 2)
        self.shapes.append(tri)

        tri = Triangle()
        tri.set_location(300, 50)
        self.shapes.append(tri)
Exemple #2
0
    def appInit(self):
        """
        Setup the scene and add the shapes to it
        """
        glClearColor(1.0, 1.0, 1.0, 1.0)
        glColor(0.0, 0.0, 0.0)
        glPointSize(4.0)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluOrtho2D(0.0, WINDOW_WIDTH, 0.0, WINDOW_HEIGHT)

        self.scene = Scene()

        tri = Triangle()
        tri.set_location(10, 50)
        tri.set_color(0, 1, 1)
        self.scene.addShape(tri)

        tri = Triangle()
        tri.set_location(70, 50)
        tri.set_color(1, 0, 1)
        tri.set_size(2, 2)
        self.scene.addShape(tri)

        tri = Triangle()
        tri.set_location(300, 50)
        self.scene.addShape(tri)
Exemple #3
0
    def appInit(self):
        """
        Setup the scene and add the shapes to it
        """
        self.shapes = []
        glClearColor(1.0, 1.0, 1.0, 1.0)
        glColor(0.0, 0.0, 0.0)
        # glPointSize(4.0)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluOrtho2D(0.0, WINDOW_WIDTH, 0.0, WINDOW_HEIGHT)

        tri = Triangle()
        tri.set_location(10, 50)
        tri.set_color(0, 1, 1)
        self.shapes.append(tri)

        tri = Triangle()
        tri.set_location(70, 50)
        tri.set_color(1, 0, 1)
        tri.set_size(2, 2)
        self.shapes.append(tri)

        tri = Triangle()
        tri.set_location(300, 50)
        self.shapes.append(tri)

        self.Bind(wx.EVT_CONTEXT_MENU, self.OnContextMenu)
Exemple #4
0
    def appInit(self):
        """
        Create the scene and intitialize the shapes to be put in the scene
        """
        self.shapes = []
        # set viewing projection
        glClearColor(1.0, 1.0, 1.0, 0.0)
        glColor(0.0, 0.0, 0.0)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluOrtho2D(0.0, WINDOW_WIDTH, 0.0, WINDOW_HEIGHT)

        tri = Triangle()
        tri.set_location(10, 50)
        tri.set_color(0, 1, 1)
        self.shapes.append(tri)

        tri = Triangle()
        tri.set_location(70, 50)
        tri.set_color(1, 0, 1)
        tri.set_size(2, 2)
        self.shapes.append(tri)

        tri = Triangle()
        tri.set_location(300, 50)
        self.shapes.append(tri)
Exemple #5
0
    def appInit(self):
        """
        Setup the scene and add the shapes to it
        """
        glClearColor(1.0, 1.0, 1.0, 1.0)
        glColor(0.0, 0.0, 0.0)
        glPointSize(4.0)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluOrtho2D(0.0, WINDOW_WIDTH, 0.0, WINDOW_HEIGHT)

        self.scene = Scene()

        tri = Triangle()
        tri.set_location(10, 50)
        tri.set_color(0, 1, 1)
        self.scene.addShape(tri)

        tri = Triangle()
        tri.set_location(70, 50)
        tri.set_color(1, 0, 1)
        tri.set_size(2, 2)
        self.scene.addShape(tri)

        tri = Triangle()
        tri.set_location(300, 50)
        self.scene.addShape(tri)
Exemple #6
0
    def appInit(self):
        """
        Setup the scene and add the shapes to it
        """
        self.shapes = []
        glClearColor(1.0, 1.0, 1.0, 1.0)
        glColor(0.0, 0.0, 0.0)
        # glPointSize(4.0)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluOrtho2D(0.0, WINDOW_WIDTH, 0.0, WINDOW_HEIGHT)

        tri = Triangle()
        tri.set_location(10, 50)
        tri.set_color(0, 1, 1)
        self.shapes.append(tri)

        tri = Triangle()
        tri.set_location(70, 50)
        tri.set_color(1, 0, 1)
        tri.set_size(2, 2)
        self.shapes.append(tri)

        tri = Triangle()
        tri.set_location(300, 50)
        self.shapes.append(tri)

        self.Bind(wx.EVT_CONTEXT_MENU, self.OnContextMenu)