def destroy(self): 'Get rid of this player and remove it from the indexes.' room = self.room if room is not None: room.rmplayer(self) remove(self) Character.destroy(self)
def destroy(self): 'Get rid of this mob and remove it from the mob index.' room = self.room if room is not None: room.rmmob(self) room.action(dict(act='destroy_mob', actor=None, mob=self)) remove(self) Character.destroy(self)