def send_reward(act_id): instance = Ranking.instance('LimitHeroRank') rank_info = instance.get(1, 9999) rank = 0 for (p_id, integral) in rank_info: rank += 1 need_integral = game_configs.base_config. \ get('CardTimeParticipateInAwards') mail_id = get_mail_id(rank, act_id) if mail_id: mail_data, _ = deal_mail(conf_id=mail_id, receive_id=int(p_id), rank=rank, integral=int(integral)) for child in childsmanager.childs.values(): child.push_message_remote('receive_mail_remote', int(p_id), mail_data) break need_integral = game_configs.base_config. \ get('CardTimeParticipateInAwards') mail_id = game_configs.base_config. \ get('CardTimeActivity2').get(act_id)[0] if int(integral) < need_integral: continue mail_data, _ = deal_mail(conf_id=mail_id, receive_id=int(p_id)) for child in childsmanager.childs.values(): child.push_message_remote('receive_mail_remote', int(p_id), mail_data) break
def send_reward(act_id): instance = Ranking.instance('LimitHeroRank') rank_info = instance.get(1, 9999) rank = 0 for (p_id, integral) in rank_info: rank += 1 need_integral = game_configs.base_config. \ get('CardTimeParticipateInAwards') mail_id = get_mail_id(rank, act_id) if mail_id: mail_data, _ = deal_mail(conf_id=mail_id, receive_id=int(p_id), rank=rank, integral=int(integral)) for child in childsmanager.childs.values(): child.push_message_remote('receive_mail_remote', int(p_id), mail_data) break need_integral = game_configs.base_config. \ get('CardTimeParticipateInAwards') mail_id = game_configs.base_config. \ get('CardTimeActivity2').get(act_id)[0] if int(integral) < need_integral: continue mail_data, _ = deal_mail(conf_id=mail_id, receive_id=int(p_id)) for child in childsmanager.childs.values(): child.push_message_remote('receive_mail_remote', int(p_id), mail_data) break
def pvp_daily_award(): logger.debug('pvp daily send award mail ') arena_award = game_configs.base_config.get('arena_day_points') records = tb_pvp_rank.zrangebyscore(0, 10000, withscores=True) childs = groot.childsmanager.childs for k, v in records: rank = int(v) character_id = int(k) if character_id < 10000: continue for up, down, mail_id in arena_award.values(): if rank >= up and rank <= down: break else: logger.error('pvp daily award error:%s-%s', rank, character_id) continue mail_data, _ = deal_mail(conf_id=mail_id, receive_id=character_id) for child in childs.values(): if 'gate' in child.name: result = child.pull_message_remote('receive_mail_remote', character_id, (mail_data, )) if type(result) is bool and result: break else: logger.debug('pvp_daily_award_tick result:%s,%s,%s', result, k, mail_data) else: message_cache.cache_time('receive_mail_remote', character_id, 60 * 60 * 24 * 180, mail_data) tlog_action.log('PvpDailyAward', character_id, mail_id, rank)
def pvp_daily_award(): logger.debug('pvp daily send award mail ') arena_award = game_configs.base_config.get('arena_day_points') records = tb_pvp_rank.zrangebyscore(0, 10000, withscores=True) childs = groot.childsmanager.childs for k, v in records: rank = int(v) character_id = int(k) if character_id < 10000: continue for up, down, mail_id in arena_award.values(): if rank >= up and rank <= down: break else: logger.error('pvp daily award error:%s-%s', rank, character_id) continue mail_data, _ = deal_mail(conf_id=mail_id, receive_id=character_id) for child in childs.values(): if 'gate' in child.name: result = child.pull_message_remote('receive_mail_remote', character_id, (mail_data,)) if type(result) is bool and result: break else: logger.debug('pvp_daily_award_tick result:%s,%s,%s', result, k, mail_data) else: message_cache.cache_time('receive_mail_remote', character_id, 60*60*24*180, mail_data) tlog_action.log('PvpDailyAward', character_id, mail_id, rank)
def send_mail(conf_id, receive_id, prize): mail_data, _ = deal_mail(conf_id=conf_id, receive_id=int(receive_id), prize=prize) get_remote_gate().push_message_to_transit_remote('receive_mail_remote', int(receive_id), mail_data)
def send_rank_reward_mails(self): """ 排行奖励 """ logger.debug("hjqy send_award_top_ten===========") award_info = game_configs.base_config.get("hjqyDayReward") for up, down, mail_id in award_info.values(): ranks = self._rank_instance.get(up, down) for k, v in enumerate(ranks): player_id, val = v logger.debug("send_award_top_ten: player_id %s, value %s, mail_id %s" % (player_id, v, mail_id)) mail_data, _ = deal_mail(conf_id=mail_id, receive_id=int(player_id)) remote_gate = GlobalObject().child('gate') remote_gate.push_message_to_transit_remote('receive_mail_remote', int(player_id), mail_data) #clear rankinfo self._rank_instance.clear_rank()
def send_rank_reward_mails(self): """ 排行奖励 """ logger.debug("hjqy send_award_top_ten===========") award_info = game_configs.base_config.get("hjqyDayReward") for up, down, mail_id in award_info.values(): ranks = self._rank_instance.get(up, down) for k, v in enumerate(ranks): player_id, val = v logger.debug( "send_award_top_ten: player_id %s, value %s, mail_id %s" % (player_id, v, mail_id)) mail_data, _ = deal_mail(conf_id=mail_id, receive_id=int(player_id)) remote_gate = GlobalObject().child('gate') remote_gate.push_message_to_transit_remote( 'receive_mail_remote', int(player_id), mail_data) #clear rankinfo self._rank_instance.clear_rank()
def hjqy_battle_remote(player_info, boss_id, str_red_units, red_unpar_data, attack_type, seed1, seed2): """开始战斗 """ logger.debug("hjqy_battle_remote======") red_units = cPickle.loads(str_red_units) result = False boss = hjqy_manager.get_boss(boss_id) player_id = player_info.get("player_id") player_level = player_info.get("level") blue_units = boss.blue_units origin_hp = boss.hp result = hjqy_start(red_units, blue_units, red_unpar_data, {}, attack_type, seed1, seed2, player_level) logger.debug("blue unit length %s" % len(blue_units)) boss.blue_units = blue_units current_damage_hp = origin_hp - boss.hp logger.debug("origin_hp %s, current_hp %s, current_damage_hp %s" % (origin_hp, boss.hp, current_damage_hp)) player_info["damage_hp"] = current_damage_hp hjqy_manager.add_rank_item(player_info) # 添加排行 is_kill = 0 if boss.get_state() == const.BOSS_DEAD: # 击杀boss is_kill = 1 # send last kill reward mail hjqyKillBossReward = game_configs.base_config.get("hjqyKillBossRewardID") mail_data, _ = deal_mail(conf_id=hjqyKillBossReward, receive_id=int(player_id)) remote_gate = GlobalObject().child('gate') remote_gate.push_message_to_transit_remote('receive_mail_remote', int(player_id), mail_data) result = True #return dict(result=result, state=boss.get_state()) logger.debug("hjqy_battle_remote over===================") boss.save_data() return result, boss.get_state(), current_damage_hp, is_kill
def send_mail(conf_id, receive_id, prize): mail_data, _ = deal_mail(conf_id=conf_id, receive_id=int(receive_id), prize=prize) get_remote_gate().push_message_to_transit_remote('receive_mail_remote', int(receive_id), mail_data)
def send_mail(conf_id, receive_id, rank=0, damage=0): mail_data, _ = deal_mail(conf_id=conf_id, receive_id=int(receive_id), rank=rank, integral=damage) get_remote_gate().push_message_to_transit_remote('receive_mail_remote', int(receive_id), mail_data)
def send_mail(**args): mail_data, receive_id = deal_mail(**args) if not netforwarding.push_message('receive_mail_remote', receive_id, mail_data): logger.error('mail push message fail') traceback.print_stack()
def send_mail(**args): mail_data, receive_id = deal_mail(**args) if not netforwarding.push_message('receive_mail_remote', receive_id, mail_data): logger.error('mail push message fail') traceback.print_stack()