Exemple #1
0
    def create_state(self):
        user_active = TransposePokemon.from_state_pokemon_dict(
            self.user.active.to_dict())
        user_reserve = dict()
        for mon in self.user.reserve:
            user_reserve[mon.name] = TransposePokemon.from_state_pokemon_dict(
                mon.to_dict())

        opponent_active = TransposePokemon.from_state_pokemon_dict(
            self.opponent.active.to_dict())
        opponent_reserve = dict()
        for mon in self.opponent.reserve:
            opponent_reserve[
                mon.name] = TransposePokemon.from_state_pokemon_dict(
                    mon.to_dict())

        user = Side(user_active, user_reserve, copy(self.user.wish),
                    copy(self.user.side_conditions))
        opponent = Side(opponent_active, opponent_reserve,
                        copy(self.opponent.wish),
                        copy(self.opponent.side_conditions))

        state = State(user, opponent, self.weather, self.field,
                      self.trick_room)
        return state
 def setUp(self):
     self.state = State(
         Side(
             Pokemon.from_state_pokemon_dict(StatePokemon("pikachu", 100).to_dict()),
             {
                 "rattata": Pokemon.from_state_pokemon_dict(StatePokemon("rattata", 100).to_dict()),
                 "charmander": Pokemon.from_state_pokemon_dict(StatePokemon("charmander", 100).to_dict()),
                 "squirtle": Pokemon.from_state_pokemon_dict(StatePokemon("squirtle", 100).to_dict()),
                 "bulbasaur": Pokemon.from_state_pokemon_dict(StatePokemon("bulbasaur", 100).to_dict()),
                 "pidgey": Pokemon.from_state_pokemon_dict(StatePokemon("pidgey", 100).to_dict())
             },
             (0, 0),
             defaultdict(lambda: 0)
         ),
         Side(
             Pokemon.from_state_pokemon_dict(StatePokemon("pikachu", 100).to_dict()),
             {
                 "rattata": Pokemon.from_state_pokemon_dict(StatePokemon("rattata", 100).to_dict()),
                 "charmander": Pokemon.from_state_pokemon_dict(StatePokemon("charmander", 100).to_dict()),
                 "squirtle": Pokemon.from_state_pokemon_dict(StatePokemon("squirtle", 100).to_dict()),
                 "bulbasaur": Pokemon.from_state_pokemon_dict(StatePokemon("bulbasaur", 100).to_dict()),
                 "pidgey": Pokemon.from_state_pokemon_dict(StatePokemon("pidgey", 100).to_dict())
             },
             (0, 0),
             defaultdict(lambda: 0)
         ),
         None,
         None,
         False
     )
     self.mutator = StateMutator(self.state)
Exemple #3
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    def to_object(self):
        # the bot knows the disabled status of it's own moves - this only needs to be done for the opponent
        self.opponent.lock_moves()

        user_active = TransposePokemon.from_state_pokemon_dict(
            self.user.active.to_dict())
        user_reserve = dict()
        for mon in self.user.reserve:
            user_reserve[mon.name] = TransposePokemon.from_state_pokemon_dict(
                mon.to_dict())

        opponent_active = TransposePokemon.from_state_pokemon_dict(
            self.opponent.active.to_dict())
        opponent_reserve = dict()
        for mon in self.opponent.reserve:
            opponent_reserve[
                mon.name] = TransposePokemon.from_state_pokemon_dict(
                    mon.to_dict())

        user = Side(user_active, user_reserve, copy(self.user.side_conditions),
                    self.user.trapped)
        opponent = Side(opponent_active, opponent_reserve,
                        copy(self.opponent.side_conditions),
                        self.opponent.trapped)

        state = State(user, opponent, self.weather, self.field,
                      self.trick_room, self.force_switch, self.wait)
        return state
Exemple #4
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    def to_object(self):
        user_active = TransposePokemon.from_state_pokemon_dict(
            self.user.active.to_dict())
        user_reserve = dict()
        for mon in self.user.reserve:
            user_reserve[mon.name] = TransposePokemon.from_state_pokemon_dict(
                mon.to_dict())

        opponent_active = TransposePokemon.from_state_pokemon_dict(
            self.opponent.active.to_dict())
        opponent_reserve = dict()
        for mon in self.opponent.reserve:
            opponent_reserve[
                mon.name] = TransposePokemon.from_state_pokemon_dict(
                    mon.to_dict())

        user = Side(user_active, user_reserve, copy(self.user.side_conditions),
                    self.user.trapped)
        opponent = Side(opponent_active, opponent_reserve,
                        copy(self.opponent.side_conditions),
                        self.opponent.trapped)

        state = State(user, opponent, self.weather, self.field,
                      self.trick_room, self.force_switch, self.wait)
        return state
Exemple #5
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    def setUp(self):
        self.blastoise = Pokemon.from_state_pokemon_dict(
            StatePokemon("blastoise", 100).to_dict())
        self.venusaur = Pokemon.from_state_pokemon_dict(
            StatePokemon("venusaur", 100).to_dict())

        self.state = State(
            Side(self.blastoise, dict(), (0, 0), defaultdict(lambda: 0)),
            Side(self.venusaur, dict(), (0, 0), defaultdict(lambda: 0)), None,
            None, None)
    def setUp(self):
        self.state = State(
                        Side(
                            Pokemon.from_state_pokemon_dict(StatePokemon("raichu", 73).to_dict()),
                            {
                                "xatu": Pokemon.from_state_pokemon_dict(StatePokemon("xatu", 81).to_dict()),
                                "starmie": Pokemon.from_state_pokemon_dict(StatePokemon("starmie", 81).to_dict()),
                                "gyarados": Pokemon.from_state_pokemon_dict(StatePokemon("gyarados", 81).to_dict()),
                                "dragonite": Pokemon.from_state_pokemon_dict(StatePokemon("dragonite", 81).to_dict()),
                                "hitmonlee": Pokemon.from_state_pokemon_dict(StatePokemon("hitmonlee", 81).to_dict()),
                            },
                            defaultdict(lambda: 0),
                            False
                        ),
                        Side(
                            Pokemon.from_state_pokemon_dict(StatePokemon("aromatisse", 81).to_dict()),
                            {
                                "yveltal": Pokemon.from_state_pokemon_dict(StatePokemon("yveltal", 73).to_dict()),
                                "slurpuff": Pokemon.from_state_pokemon_dict(StatePokemon("slurpuff", 73).to_dict()),
                                "victini": Pokemon.from_state_pokemon_dict(StatePokemon("victini", 73).to_dict()),
                                "toxapex": Pokemon.from_state_pokemon_dict(StatePokemon("toxapex", 73).to_dict()),
                                "bronzong": Pokemon.from_state_pokemon_dict(StatePokemon("bronzong", 73).to_dict()),
                            },
                            defaultdict(lambda: 0),
                            False
                        ),
                        None,
                        None,
                        False,
                        False,
                        False
                    )

        self.state.self.active.moves = [
            {constants.ID: 'tackle', constants.DISABLED: False},
            {constants.ID: 'charm', constants.DISABLED: False},
            {constants.ID: 'growl', constants.DISABLED: False},
            {constants.ID: 'stringshot', constants.DISABLED: False},
        ]
        self.state.opponent.active.moves = [
            {constants.ID: 'tackle', constants.DISABLED: False},
            {constants.ID: 'charm', constants.DISABLED: False},
            {constants.ID: 'growl', constants.DISABLED: False},
            {constants.ID: 'stringshot', constants.DISABLED: False},
        ]