Exemple #1
0
def control_p2():
    keyboard = Keyboard()
    position = Vec2(0, 0)
    if keyboard.is_key_pressed(Keyboard.K_s):
        position = Vec2(0, 200)
    if keyboard.is_key_pressed(Keyboard.K_w):
        position = Vec2(0, -200)
    return position
Exemple #2
0
 def load(self, game_name, window_size):
     """
     Initialize the main canvas, the screen_manager
     and the keyboard.
     """
     self.game_canvas = GameCanvas(game_name, window_size)
     self.scene_manager = SceneManager()
     self.keyboard = Keyboard()
Exemple #3
0
def control_p1():
    keyboard = Keyboard()
    position = Vec2(0, 0)
    if keyboard.is_key_pressed(Keyboard.DOWN):
        position = Vec2(0, 200)
    if keyboard.is_key_pressed(Keyboard.UP):
        position = Vec2(0, -200)
    return position
Exemple #4
0
    def update(self, time_elapsed):
        self.collision_manager.manage_collision()
        for g in self.game_objects:
            g.update(time_elapsed)

        if self.ball.position.x > 800:
            self.game_end = True
            self.game_text = Text("Player 1 Wins", 24)
        elif self.ball.position.x < 0:
            self.game_end = True
            self.game_text = Text("Player 2 Wins", 24)

        if (self.game_end):
            if (Keyboard().is_key_pressed(Keyboard.RETURN)):
                GameEngine().set_next_scene("Stage 1")
                self.state = State.FINISHED
Exemple #5
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    def load(self):
        self.keyboard = Keyboard()
        self.ball = ObjectPool().get(Ball, 350, 100)
        self.game_end = False
        self.game_start = True
        self.game_text2 = Text("Pressione enter para começar", 24)
        self.game_objects = GameObjectList(
            self.ball,
            ObjectPool().get(Ground, 148, 634.5),
            ObjectPool().get(Ground, 444, 634.5),
            ObjectPool().get(Ground, 740, 634.5),
            ObjectPool().get(Ground, 148, -33.5),
            ObjectPool().get(Ground, 444, -33.5),
            ObjectPool().get(Ground, 740, -33.5),
            PongBar((50, 300), control_p2),
            PongBar((750, 300), control_p1),
        )

        self.collision_manager = CollisionManager()
        self.collision_manager.attach(self.game_objects)
Exemple #6
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 def __init__(self, position):
     super().__init__(position, 1, BoxCollider(position, (27, 26)), 1.2)
     self.keyboard = Keyboard()
     self.sprite = Sprite(conf.ASSETS + 'ball.png')
     self.moving = False
Exemple #7
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 def __init__(self, position, control):
     super().__init__(position, 0, BoxCollider(position, (71, 296)), 5)
     self.sprite = Sprite(conf.ASSETS + 'bar.jpg')
     self.keyboard = Keyboard()
     self.control = control
Exemple #8
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 def load(self):
     self.keyboard = Keyboard()
     self.player = Player(50, 50)
     self.game_objects = [self.player]
Exemple #9
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 def __init__(self, x, y):
     super().__init__(x, y)
     self.sprite = Sprite("engineer.jpg")
     self.keyboard = Keyboard()
Exemple #10
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 def __init__(self, position):
     super().__init__(position, 0, BoxCollider(position, (296, 71)), 5)
     self.sprite = Sprite(conf.ASSETS + 'bar2.jpg')
     self.keyboard = Keyboard()