Exemple #1
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 def generate_terrain(self, seed):
     scale = 100.0
     octaves = 6
     persistence = 0.5
     lacunarity = 2.0
     for x in range(self.grid.width):
         for y in range(self.grid.height):
             current_point = Point(x, y)
             noise = pnoise3(x / scale,
                             y / scale,
                             seed / scale,
                             octaves=octaves,
                             persistence=persistence,
                             lacunarity=lacunarity,
                             repeatx=self.grid.width,
                             repeaty=self.grid.height,
                             base=0)
             if noise < -0.35:
                 self.grid[current_point] = [Drawable.WATER]
             elif noise < -0.20:
                 self.grid[current_point] = [Drawable.MUD]
             elif noise < 0.1:
                 self.grid[current_point] = [Drawable.DIRT]
             elif noise < 0.45:
                 self.grid[current_point] = [Drawable.GRASS]
             elif noise < 0.75:
                 self.grid[current_point] = [Drawable.TREE]
             else:
                 self.grid[current_point] = [Drawable.ROCK]
Exemple #2
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 def find_closest_top_point(self, objective):
     closest_point = None
     closest_distance = inf  # infinity
     if self.on_map(objective):
         return objective
     for x in range(self.grid.width):
         current_point = self.offset_point(Point(x, 0))
         current_distance = distance(objective, current_point)
         if current_distance < closest_distance:
             closest_point = current_point
             closest_distance = current_distance
     return closest_point
Exemple #3
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 def find_closest_left_point(self, waypoint):
     closest_point = None
     closest_distance = inf  # infinity
     if self.on_map(waypoint):
         return waypoint
     for y in range(self.grid.height):
         current_point = self.offset_point(Point(0, y))
         current_distance = distance(waypoint, current_point)
         if current_distance < closest_distance:
             closest_point = current_point
             closest_distance = current_distance
     return closest_point
 def update_mission_map(self, messages_received):
     """Update game state (mission_map) from agent subprocess messages"""
     bullets_live = False
     for message in messages_received:
         logging.debug("Simulation:  Received message: {}".format(message))
         if message[MESSAGE_TYPE] == TAKE_TURN:
             agent = message[FROM]
             action = message[ACTION]
             if action == MOVE_TO:
                 location = Point.from_dict(message[LOCATION])
                 self.mission_map.move_agent(agent, location)
             elif action == FIRE_AT:
                 location = Point.from_dict(message[LOCATION])
                 direction = Direction.from_str(message[DIRECTION])
                 self.mission_map.create_bullet(location, direction)
                 bullets_live = True
         elif message[MESSAGE_TYPE] == MISSION_COMPLETE:
             self.mission_complete = True
             return
     if bullets_live:
         while len(self.mission_map.bullets) > 0:
             self.update_bullets()
             self.mission_map.move_bullets()
Exemple #5
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 def find_flanking_waypoint(self, objective_location, my_location):
     left_candidate = objective_location.plus_vector(
         Direction.WEST.to_scaled_vector(WARBOT_VISION_DISTANCE - 4))
     left_candidate_waypoint = Point(left_candidate.x, my_location.y)
     logging.debug(
         "left_candidate is: {}, left_candidate_waypoint is: {}".format(
             left_candidate, left_candidate_waypoint))
     right_candidate = objective_location.plus_vector(
         Direction.EAST.to_scaled_vector(WARBOT_VISION_DISTANCE - 4))
     right_candidate_waypoint = Point(right_candidate.x, my_location.y)
     logging.debug(
         "right_candidate is: {}, right_candidate_waypoint is: {}".format(
             right_candidate, right_candidate_waypoint))
     left_waypoint_navigable = self.can_enter_route_plan(
         left_candidate_waypoint)
     logging.debug(
         "left_waypoint_navigable is: {}".format(left_waypoint_navigable))
     right_waypoint_navigable = self.can_enter_route_plan(
         right_candidate_waypoint)
     logging.debug(
         "right_waypoint_navigable is: {}".format(right_waypoint_navigable))
     left_distance = inf  # infinity
     right_distance = inf
     if left_waypoint_navigable:
         logging.debug("Calculating left_distance . . .")
         left_distance = distance(my_location, left_candidate_waypoint)
         logging.debug("left_distance: {}".format(left_distance))
     if right_waypoint_navigable:
         logging.debug("Calculating right_path and right_distance . . .")
         right_distance = distance(my_location, right_candidate_waypoint)
         logging.debug("right_distance: {}".format(right_distance))
     if left_distance < right_distance:
         logging.debug("Selecting left flanking candidate")
         return left_candidate, left_candidate_waypoint
     else:
         logging.debug("Selecting right flanking candidate")
         return right_candidate, right_candidate_waypoint
Exemple #6
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    def normalize_point(self, point):
        point_x = point.x
        if point_x < 0:
            point_x = 0
        elif point_x >= self.grid.width:
            point_x = self.grid.width - 1

        point_y = point.y
        if point_y < 0:
            point_y = 0
        elif point_y >= self.grid.height:
            point_y = self.grid.height - 1
        # only create a new point if needed
        if point_x == point.x and point_y == point.y:
            return point
        else:  # otherwise return the existing point
            return Point(point_x, point_y)
Exemple #7
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 def find_flanking_path(self, objective_location, my_location):
     preferred_candidate = Point(my_location.x, objective_location.y)
     candidate = preferred_candidate
     logging.debug("candidate is: {}".format(candidate))
     navigable = self.can_enter_route_plan(candidate)
     logging.debug("navigable is: {}".format(navigable))
     while not navigable:
         logging.debug(
             "candidate is not navigable, selecting alternate point")
         candidate = self.get_random_location_near_point(
             preferred_candidate, 3)
         logging.debug("alternate candidate is: {}".format(candidate))
         navigable = self.can_enter_route_plan(candidate)
         logging.debug("alternate navigable is: {}".format(navigable))
     logging.debug("Calculating path . . .")
     path = find_path(self, my_location, candidate)
     logging.debug("path is: {}".format(path))
     return candidate, path
Exemple #8
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 def scan(self):
     for x in range(self.grid.width):
         for y in range(self.grid.height):
             current_point = Point(x, y)
             drawables = self.grid[current_point]
             for drawable in drawables:
                 if drawable is Drawable.OBJECTIVE:
                     self.objective_location = self.offset_point(
                         current_point)
                 elif drawable is Drawable.RALLY_POINT:
                     self.rally_point_location = self.offset_point(
                         current_point)
                 elif drawable.name.startswith(WARBOT_PREFIX):
                     self.warbot_locations[
                         drawable.name] = self.offset_point(current_point)
                 elif drawable.name.startswith(OPFOR_PREFIX):
                     self.opfor_locations[
                         drawable.name] = self.offset_point(current_point)
                 elif drawable.name.startswith(CIVILIAN_PREFIX):
                     self.civilian_locations[
                         drawable.name] = self.offset_point(current_point)
Exemple #9
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 def get_random_lower_location(self):
     return Point(
         randint(int(0.25 * self.grid.width),
                 int(0.75 * self.grid.width)),  # X
         randint(int(0.85 * self.grid.height),
                 int(0.95 * self.grid.height)))  # Y
Exemple #10
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 def get_random_location(self):
     return Point(randint(0, self.grid.width - 1),
                  randint(0, self.grid.height - 1))
 def get_color(self, mission_map, x, y):
     drawables = mission_map.grid[Point(x, y)]
     if len(drawables) >= 1:
         return drawables[0].color
     else:
         return Colors.BLACK, Colors.BLACK
Exemple #12
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 def get_line_position(self, team_leader_position, my_position):
     return Point(my_position.x, team_leader_position.y)
Exemple #13
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 def update_location_and_visible_map(self, visible_map_around_point):
     self.location = Point(visible_map_around_point[YOUR_LOCATION][X], visible_map_around_point[YOUR_LOCATION][Y])
     self.visible_map = VisibleMap(visible_map_around_point[GRID],
                                   visible_map_around_point[MIN_X],
                                   visible_map_around_point[MIN_Y])