def run_game(): print("Running game...") my_map = map_generator.generate_map(15, 15, 0.1) player_manager = AvatarManager() game_state = GameState(my_map, player_manager) turn_manager = TurnManager(game_state=game_state, end_turn_callback=send_world_update) worker_manager = LocalWorkerManager(game_state=game_state, users_url='http://localhost:8000/players/api/games/') worker_manager.start() turn_manager.start()
def run_game(): print("Running game...") my_map = map_generator.generate_map(10, 10, 0.1) player_manager = AvatarManager() game_state = GameState(my_map, player_manager) turn_manager = TurnManager(game_state=game_state, end_turn_callback=send_world_update) worker_manager = LocalWorkerManager(game_state=game_state, users_url='http://localhost:8000/players/api/games/') worker_manager.start() turn_manager.start()
def run_game(): global worker_manager print("Running game...") my_map = map_generator.generate_map(10, 10, 0.1) player_manager = AvatarManager() game_state = GameState(my_map, player_manager) turn_manager = TurnManager(game_state=game_state, end_turn_callback=send_world_update) WorkerManagerClass = WORKER_MANAGERS[os.environ.get('WORKER_MANAGER', 'local')] worker_manager = WorkerManagerClass(game_state=game_state, users_url=os.environ.get('GAME_API_URL', 'http://localhost:8000/players/api/games/')) worker_manager.start() turn_manager.start()