Exemple #1
0
def run_game():
    print("Running game...")
    my_map = map_generator.generate_map(15, 15, 0.1)
    player_manager = AvatarManager()
    game_state = GameState(my_map, player_manager)
    turn_manager = TurnManager(game_state=game_state, end_turn_callback=send_world_update)
    worker_manager = LocalWorkerManager(game_state=game_state, users_url='http://localhost:8000/players/api/games/')
    worker_manager.start()
    turn_manager.start()
Exemple #2
0
def run_game():
    print("Running game...")
    my_map = map_generator.generate_map(10, 10, 0.1)
    player_manager = AvatarManager()
    game_state = GameState(my_map, player_manager)
    turn_manager = TurnManager(game_state=game_state, end_turn_callback=send_world_update)
    worker_manager = LocalWorkerManager(game_state=game_state, users_url='http://localhost:8000/players/api/games/')
    worker_manager.start()
    turn_manager.start()
Exemple #3
0
def run_game():
    global worker_manager

    print("Running game...")
    my_map = map_generator.generate_map(10, 10, 0.1)
    player_manager = AvatarManager()
    game_state = GameState(my_map, player_manager)
    turn_manager = TurnManager(game_state=game_state, end_turn_callback=send_world_update)
    WorkerManagerClass = WORKER_MANAGERS[os.environ.get('WORKER_MANAGER', 'local')]
    worker_manager = WorkerManagerClass(game_state=game_state, users_url=os.environ.get('GAME_API_URL', 'http://localhost:8000/players/api/games/'))
    worker_manager.start()
    turn_manager.start()