def __init__(self, *args, **kwargs): kwargs.setdefault("yes_type", "ok") kwargs.setdefault("no_type", "cancel") super(OptionsScreen, self).__init__(*args, **kwargs) self.yes_button.function = self.check_restart self.size = (.80, .85) self.pos = (.5, .5) self.anchor = constants.MID_CENTER self.background_color = "options_background" self.borders = () # Tabs panel self.general_pane = GeneralPane(None, (0, .1), (.80, .75)) self.video_pane = VideoPane(None, (0, .1), (.80, .75)) self.audio_pane = AudioPane(None, (0, .1), (.80, .75)) self.gui_pane = GUIPane(None, (0, .1), (.80, .75)) self.tabs_panes = (self.general_pane, self.video_pane, self.audio_pane, self.gui_pane) # Tabs buttons self.tabs_buttons = button.ButtonGroup() self.general_tab = OptionButton(self, (-.20, .01), (-.20, .05), anchor=constants.TOP_CENTER, autohotkey=True, function=self.set_tabs_pane, args=(self.general_pane, )) self.tabs_buttons.add(self.general_tab) self.video_tab = OptionButton(self, (-.40, .01), (-.20, .05), anchor=constants.TOP_CENTER, autohotkey=True, function=self.set_tabs_pane, args=(self.video_pane, )) self.tabs_buttons.add(self.video_tab) self.audio_tab = OptionButton(self, (-.60, .01), (-.20, .05), anchor=constants.TOP_CENTER, autohotkey=True, function=self.set_tabs_pane, args=(self.audio_pane, )) self.tabs_buttons.add(self.audio_tab) self.gui_tab = OptionButton(self, (-.80, .01), (-.202, .05), anchor=constants.TOP_CENTER, autohotkey=True, function=self.set_tabs_pane, args=(self.gui_pane, )) self.tabs_buttons.add(self.gui_tab) self.general_tab.chosen_one() self.set_tabs_pane(self.general_pane) # YesNoDialog buttons self.yes_button.size = (.15, .05) self.no_button.size = (.15, .05)
def __init__(self, *args, **kwargs): kwargs.setdefault("yes_type", N_("&OK")) kwargs.setdefault("no_type", N_("&CANCEL")) super(OptionsScreen, self).__init__(*args, **kwargs) self.yes_button.function = self.check_restart self.size = (.80, .85) self.pos = (.5, .5) self.anchor = constants.MID_CENTER self.background_color = "options_background" # Tabs panel self.general_pane = GeneralPane(None, (0, .1), (.80, .75)) self.video_pane = VideoPane(None, (0, .1), (.80, .75)) self.audio_pane = AudioPane(None, (0, .1), (.80, .75)) self.gui_pane = GUIPane(None, (0, .1), (.80, .75)) self.tabs_panes = (self.general_pane, self.video_pane, self.audio_pane, self.gui_pane) # Tabs buttons self.tabs_buttons = button.ButtonGroup() self.general_tab = OptionGroupButton(self, (-.135, .01), (-.240, .05), autotranslate=True, text=N_("&General"), anchor=constants.TOP_CENTER, function=self.set_tabs_pane, args=(self.general_pane,)) self.tabs_buttons.add(self.general_tab) self.video_tab = OptionGroupButton(self, (-.3790, .01), (-.240, .05), autotranslate=True, text=N_("&Video"), anchor = constants.TOP_CENTER, function=self.set_tabs_pane, args=(self.video_pane,)) self.tabs_buttons.add(self.video_tab) self.audio_tab = OptionGroupButton(self, (-.6230, .01), (-.240, .05), autotranslate=True, text=N_("&Audio"), anchor=constants.TOP_CENTER, function=self.set_tabs_pane, args=(self.audio_pane,)) self.tabs_buttons.add(self.audio_tab) self.gui_tab = OptionGroupButton(self, (-.865, .01), (-.235, .05), autotranslate=True, text=N_("&Interface"), anchor=constants.TOP_CENTER, function=self.set_tabs_pane, args=(self.gui_pane,)) self.tabs_buttons.add(self.gui_tab) self.general_tab.chosen_one() self.set_tabs_pane(self.general_pane) # YesNoDialog buttons self.yes_button.size = (.15, .05) self.no_button.size = (.15, .05)
def __init__(self, parent, pos=(.5, .1), size=(.93, .73), *args, **kwargs): super(ReportScreen, self).__init__(parent, pos, size, *args, **kwargs) kwargs.setdefault("background_color", "clear") self.format_buttons = button.ButtonGroup() self.stats_button = button.DialogButton(self, (-.49, -.99), (-.3, -.1), autotranslate=True, text=N_("&STATISTICS"), anchor=constants.BOTTOM_RIGHT, dialog=stat.StatScreen(self)) self.back_button = button.ExitDialogButton( self, (-.51, -.99), (-.3, -.1), autotranslate=True, text=N_("&BACK"), anchor=constants.BOTTOM_LEFT, ) self.add_key_handler(pygame.K_ESCAPE, self.back_button.activate_with_sound) self.money_report_pane = widget.BorderedWidget( self, (0, .08), (-.45, -.72), anchor=constants.TOP_LEFT) self.cpu_report_pane = widget.BorderedWidget( self, (-1, .08), (-.45, -.72), anchor=constants.TOP_RIGHT) self.format_button_midnight = FormatButton(self, (-.5, 0), (-.15, -.08), autotranslate=True, text=N_("&Midnight"), anchor=constants.TOP_RIGHT, function=self.format_toggle) self.format_button_midnight.args = (self.format_button_midnight, True) self.format_buttons.add(self.format_button_midnight) self.format_button_24hours = FormatButton(self, (-.5, 0), (-.15, -.08), autotranslate=True, text=N_("24 &Hours"), anchor=constants.TOP_LEFT, function=self.format_toggle) self.format_button_24hours.args = (self.format_button_24hours, False) self.format_buttons.add(self.format_button_24hours) self.format_button_midnight.chosen_one() self.midnight_stop = True
def __init__(self, parent=None, pos=(0, 0), size=(1, 1), anchor=constants.TOP_LEFT, *args, **kwargs): super(MapScreen, self).__init__(parent, pos, size, anchor, *args, **kwargs) g.map_screen = self self.background_color = "map_background" self.add_handler(constants.TICK, self.on_tick) self.map = EarthImage(self) self.location_buttons = {} for loc in g.locations.values(): if loc.absolute: button_parent = self else: button_parent = self.map b = button.FunctionButton(button_parent, (loc.x, loc.y), anchor=constants.MID_CENTER, function=self.open_location, args=(loc.id, )) self.location_buttons[loc.id] = b self.location_dialog = LocationScreen(self) self.suspicion_bar = \ text.FastStyledText(self, (0,.92), (1, .04), base_font="special", wrap=False, background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL, align=constants.LEFT) widget.unmask_all(self.suspicion_bar) self.danger_bar = \ text.FastStyledText(self, (0,.96), (1, .04), base_font="special", wrap=False, background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL, align=constants.LEFT) widget.unmask_all(self.danger_bar) self.report_button = button.DialogButton( self, (0, 0.88), (0.15, 0.04), autohotkey=True, dialog=report.ReportScreen(self)) self.knowledge_button = button.DialogButton( self, (0.85, 0.88), (0.15, 0.04), autohotkey=True, dialog=knowledge.KnowledgeScreen(self)) self.log_button = button.DialogButton(self, (0.5, 0.88), (0.15, 0.04), autohotkey=True, anchor=constants.TOP_CENTER, dialog=log.LogScreen(self)) if g.cheater: # Create cheat menu # Cheat menu button must be created before menu button to avoid bug. self.cheat_dialog = CheatMenuDialog(self) self.cheat_button = button.DialogButton( self, (0, 0), (.01, .01), text="", # Translators: hotkey to open the cheat screen menu. # Should preferably be near the ESC key, and it must not be a # dead key (ie, it must print a char with a single keypress) hotkey=_("`"), dialog=self.cheat_dialog) self.menu_dialog = GameMenuDialog(self) def show_menu(): exit = dialog.call_dialog(self.menu_dialog, self) if exit: raise constants.ExitDialog self.menu_button = button.FunctionButton(self, (0, 0), (0.13, 0.04), autohotkey=True, function=show_menu) # Display current game difficulty right below the 'Menu' button # An alternative location is above 'Reports': (0, 0.84), (0.15, 0.04) self.difficulty_display = \ text.FastText(self, (0, 0.05), (0.13, 0.04), wrap=False, base_font="special", background_color="pane_background_empty", border_color="pane_background") self.time_display = text.FastText( self, (.14, 0), (0.23, 0.04), wrap=False, text=_("DAY") + " 0000, 00:00:00", base_font="special", background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL) self.research_button = \ button.DialogButton(self, (.14, 0.05), (0, 0.04), autohotkey=True, dialog=research.ResearchScreen(self)) bar = u"\u25AE" arrow = u"\u25B6" speed_button_souls = [(bar * 2, .025, speeds[0]), (arrow, .024, speeds[1]), (arrow * 2, .033, speeds[2]), (arrow * 3, .044, speeds[3]), (arrow * 4, .054, speeds[4])] self.speed_buttons = button.ButtonGroup() hpos = .38 for index, (text_, hsize, speed) in enumerate(speed_button_souls): hotkey = str(index) b = SpeedButton(self, (hpos, 0), (hsize, .04), text=text_, hotkey=hotkey, base_font="normal", text_shrink_factor=.75, align=constants.CENTER, function=self.set_speed, args=(speed, False)) hpos += hsize self.speed_buttons.add(b) self.info_window = \ widget.BorderedWidget(self, (.56, 0), (.44, .08), background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL) widget.unmask_all(self.info_window) self.cash_display = \ text.FastText(self.info_window, (0,0), (-1, -.5), wrap=False, base_font="special", shrink_factor = .7, borders=constants.ALL, background_color="pane_background_empty", border_color="pane_background") self.cpu_display = \ text.FastText(self.info_window, (0,-.5), (-1, -.5), wrap=False, base_font="special", shrink_factor=.7, borders= (constants.LEFT, constants.RIGHT, constants.BOTTOM), background_color="pane_background_empty", border_color="pane_background") self.message_dialog = dialog.MessageDialog(self, text_size=20) self.messages = message.MessageDialogs(self) self.needs_warning = True self.add_key_handler(pygame.K_ESCAPE, self.got_escape) self.add_key_handler(constants.XO1_X, self.got_XO1) self.add_key_handler(constants.XO1_O, self.got_XO1) self.add_key_handler(constants.XO1_SQUARE, self.got_XO1)
def __init__(self, *args, **kwargs): super(AudioPane, self).__init__(*args, **kwargs) self.sound_label = button.HotkeyText(self, (-.49, .01), (.10, .05), anchor=constants.TOP_RIGHT, align=constants.LEFT, autohotkey=True, background_color="clear") self.sound_toggle = OptionButton(self, (-.51, .01), (.07, .05), anchor=constants.TOP_LEFT, text_shrink_factor=.75, force_underline=-1, function=self.set_sound, args=(button.TOGGLE_VALUE, )) self.sound_label.hotkey_target = self.sound_toggle self.gui_label = text.Text(self, (.01, .08), (.22, .05), anchor=constants.TOP_LEFT, align=constants.LEFT, background_color="clear") self.gui_slider = slider.UpdateSlider(self, (.24, .08), (.53, .05), anchor=constants.TOP_LEFT, horizontal=True, priority=150, slider_max=100, slider_size=5) self.gui_slider.update_func = self.on_gui_volume_change self.music_label = text.Text(self, (.01, .15), (.22, .05), anchor=constants.TOP_LEFT, align=constants.LEFT, background_color="clear") self.music_slider = slider.UpdateSlider(self, (.24, .15), (.53, .05), anchor=constants.TOP_LEFT, horizontal=True, priority=150, slider_max=100, slider_size=5) self.music_slider.update_func = self.on_music_volume_change self.soundbuf_label = text.Text(self, (.01, .22), (.25, .05), text=_("Sound buffering:"), align=constants.LEFT, background_color="clear") self.soundbuf_group = button.ButtonGroup() self.soundbuf_low = OptionButton(self, (.24, .22), (.14, .05), text=_("&LOW"), autohotkey=True, function=self.set_soundbuf, args=(1024, )) self.soundbuf_group.add(self.soundbuf_low) self.soundbuf_normal = OptionButton(self, (.42, .22), (.17, .05), text=_("&NORMAL"), autohotkey=True, function=self.set_soundbuf, args=(1024 * 2, )) self.soundbuf_group.add(self.soundbuf_normal) self.soundbuf_high = OptionButton(self, (.63, .22), (.14, .05), text=_("&HIGH"), autohotkey=True, function=self.set_soundbuf, args=(1024 * 4, )) self.soundbuf_group.add(self.soundbuf_high)