n = frames - n

    alpha = 2 * n / frames
    seed(1)
    for i in xrange(350):
        fill(1)
        oval(margin + random() * (width() - 2 * margin) + n * dist - point / 2,
             margin + random() * (height() - 2 * margin) - point / 2, point,
             point)
        fill(1, 0.9)
        oval(
            margin + random() * (width() - 2 * margin) + n * dist * 0.6 -
            point / 2, margin + random() * (height() - 2 * margin) - point / 2,
            point, point)
        fill(1, 0.6)
        oval(margin + random() * (width() - 2 * margin) - point / 2,
             margin + random() * (height() - 2 * margin) - point / 2, point,
             point)
        fill(1, 0.6)
        oval(
            margin + random() * (width() - 2 * margin) - n * dist * 0.6 -
            point / 2, margin + random() * (height() - 2 * margin) - point / 2,
            point, point)
        fill(1, 0.3 * alpha)
        # fill(1, 0.3)
        oval(margin + random() * (width() - 2 * margin) - n * dist - point / 2,
             margin + random() * (height() - 2 * margin) - point / 2, point,
             point)

saveSketch("draw")
Exemple #2
0
        db.fill(0)
        db.rect(0, 0, CANVAS[0], CANVAS[1])

        db.translate(*loc)
        db.scale(scale)

        db.fill(0)
        db.stroke(1)
        db.strokeWidth(2)
        db.lineJoin('round')

        for row in range(rows):
            db.save()
            translate(
                math.sin(row + frame) * alpha, row * box_size[1] +
                (box_depth[0] / box_size[0]) * math.sin(row + frame) * alpha)
            db.drawPath(box)
            for column in range(columns):
                db.save()
                translate(
                    -column * box_size[0] + math.sin(column + frame) * alpha,
                    (box_depth[0] / box_size[0]) * math.sin(column + frame) *
                    alpha)
                db.drawPath(box)
                db.restore()
            db.restore()

    sh.saveSketch('draw')

    db.endDrawing()