Exemple #1
0
def test_reveal_creatures():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    player = Player.Player("p0", game, 0)

    legion = Legion.Legion(
        player, "Rd01",
        Creature.n2c(["Unknown", "Unknown", "Unknown", "Unknown"]), 1)
    legion.reveal_creatures(["Ogre"])
    assert legion.creature_names == ["Ogre", "Unknown", "Unknown", "Unknown"]
    legion.reveal_creatures(["Ogre", "Ogre"])
    assert legion.creature_names == ["Ogre", "Ogre", "Unknown", "Unknown"]
    legion.reveal_creatures(["Ogre", "Ogre", "Troll"])
    assert legion.creature_names == ["Ogre", "Ogre", "Troll", "Unknown"]
    legion.reveal_creatures(["Troll"])
    assert legion.creature_names == ["Ogre", "Ogre", "Troll", "Unknown"]
    legion.reveal_creatures(["Troll", "Troll"])
    assert legion.creature_names == ["Ogre", "Ogre", "Troll", "Troll"]
    legion.add_creature_by_name("Ranger")
    legion.reveal_creatures(["Troll", "Troll", "Ranger"])
    assert legion.creature_names == [
        "Ogre", "Ogre", "Ranger", "Troll", "Troll"
    ]

    legion = Legion.Legion(
        player, "Rd01",
        Creature.n2c(["Unknown", "Unknown", "Unknown", "Unknown"]), 1)
    legion.reveal_creatures(["Centaur", "Centaur", "Lion"])
    assert legion.creature_names == ["Centaur", "Centaur", "Lion", "Unknown"]
Exemple #2
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def test_reveal_creatures():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    player = Player.Player("p0", game, 0)

    legion = Legion.Legion(player, "Rd01", Creature.n2c(["Unknown",
                                                         "Unknown",
                                                         "Unknown",
                                                         "Unknown"]), 1)
    legion.reveal_creatures(["Ogre"])
    assert legion.creature_names == ["Ogre", "Unknown", "Unknown", "Unknown"]
    legion.reveal_creatures(["Ogre", "Ogre"])
    assert legion.creature_names == ["Ogre", "Ogre", "Unknown", "Unknown"]
    legion.reveal_creatures(["Ogre", "Ogre", "Troll"])
    assert legion.creature_names == ["Ogre", "Ogre", "Troll", "Unknown"]
    legion.reveal_creatures(["Troll"])
    assert legion.creature_names == ["Ogre", "Ogre", "Troll", "Unknown"]
    legion.reveal_creatures(["Troll", "Troll"])
    assert legion.creature_names == ["Ogre", "Ogre", "Troll", "Troll"]
    legion.add_creature_by_name("Ranger")
    legion.reveal_creatures(["Troll", "Troll", "Ranger"])
    assert legion.creature_names == ["Ogre", "Ogre", "Ranger", "Troll",
                                     "Troll"]

    legion = Legion.Legion(player, "Rd01", Creature.n2c(["Unknown",
                                                         "Unknown",
                                                         "Unknown",
                                                         "Unknown"]), 1)
    legion.reveal_creatures(["Centaur", "Centaur", "Lion"])
    assert legion.creature_names == ["Centaur", "Centaur", "Lion", "Unknown"]
Exemple #3
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def test_available_recruits_and_recruiters():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    player = Player.Player("p0", game, 0)

    legion = Legion.Legion(player, "Rd01", Creature.n2c(["Titan",
                                                         "Gargoyle",
                                                         "Centaur",
                                                         "Centaur"]), 1)
    caretaker = Caretaker.Caretaker()

    assert legion.available_recruits_and_recruiters("Marsh", caretaker) == []
    assert legion.available_recruits_and_recruiters("Desert", caretaker) == []
    assert legion.available_recruits_and_recruiters("Plains", caretaker) == [
        ("Centaur", "Centaur"), ("Lion", "Centaur", "Centaur")]
    assert legion.available_recruits_and_recruiters("Brush", caretaker) == [
        ("Gargoyle", "Gargoyle")]
    assert legion.available_recruits_and_recruiters("Tower", caretaker) == [
        ("Ogre",), ("Centaur",), ("Gargoyle",), ("Warlock", "Titan")]

    caretaker.counts["Centaur"] = 0
    assert legion.available_recruits_and_recruiters("Plains", caretaker) == [
        ("Lion", "Centaur", "Centaur")]

    legion2 = Legion.Legion(player, "Rd02", Creature.n2c(["Titan",
                                                          "Gargoyle",
                                                          "Gargoyle",
                                                          "Gargoyle"]), 1)
    assert legion2.available_recruits_and_recruiters("Tower", caretaker) == [
        ("Ogre",), ("Gargoyle",), ("Warlock", "Titan"),
        ("Guardian", "Gargoyle", "Gargoyle", "Gargoyle")]
    assert legion2.available_recruits_and_recruiters("Brush", caretaker) == [
        ("Gargoyle", "Gargoyle"), ("Cyclops", "Gargoyle", "Gargoyle")]

    legion3 = Legion.Legion(player, "Rd03", Creature.n2c(["Colossus"]), 1)
    assert legion3.available_recruits_and_recruiters("Tundra", caretaker) == [
        ("Troll", "Colossus"), ("Warbear", "Colossus"), ("Giant", "Colossus"),
        ("Colossus", "Colossus")]
    assert legion3.available_recruits_and_recruiters("Mountains",
                                                     caretaker) == [
        ("Lion", "Colossus"), ("Minotaur", "Colossus"),
        ("Dragon", "Colossus"), ("Colossus", "Colossus")]
    assert legion3.available_recruits_and_recruiters("Marsh", caretaker) == []

    legion4 = Legion.Legion(player, "Rd04",
                            Creature.n2c(["Behemoth", "Cyclops",
                                          "Cyclops", "Cyclops"]), 1)
    assert legion4.available_recruits_and_recruiters("Brush", caretaker) == [
        ("Gargoyle", "Cyclops"), ("Cyclops", "Cyclops"),
        ("Gorgon", "Cyclops", "Cyclops")]
    logging.info(legion4.available_recruits_and_recruiters("Jungle",
                                                           caretaker))
    assert legion4.available_recruits_and_recruiters("Jungle", caretaker) == [
        ("Gargoyle", "Cyclops"), ("Gargoyle", "Behemoth"),
        ("Cyclops", "Cyclops"), ("Cyclops", "Behemoth"),
        ("Behemoth", "Cyclops", "Cyclops", "Cyclops"),
        ("Behemoth", "Behemoth"),
    ]
Exemple #4
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 def split_legion(self, parent_markerid, child_markerid,
                  parent_creature_names, child_creature_names):
     logging.info("%s %s %s %s", parent_markerid, child_markerid,
                  parent_creature_names, child_creature_names)
     parent = self.markerid_to_legion.get(parent_markerid)
     if parent is None:
         return
     if child_markerid not in self.markerids_left:
         raise AssertionError("illegal marker")
     if  (   Counter(parent_creature_names) + Counter(child_creature_names) !=
                 Counter(parent.creature_names)
         and Counter(parent_creature_names) + Counter(child_creature_names) !=
                 Counter({"Unknown": len(parent)})
         ):
         raise AssertionError("wrong creatures",
                              "parent.creature_names",
                              parent.creature_names,
                              "parent_creature_names",
                              parent_creature_names,
                              "child_creature_names",
                              child_creature_names)
     new_legion1 = Legion.Legion(self, parent_markerid,
                                 Creature.n2c(parent_creature_names),
                                 parent.hexlabel)
     new_legion2 = Legion.Legion(self, child_markerid,
                                 Creature.n2c(child_creature_names),
                                 parent.hexlabel)
     if not parent.is_legal_split(new_legion1, new_legion2):
         raise AssertionError("illegal split")
     del new_legion1
     parent.creatures = Creature.n2c(parent_creature_names)
     for creature in parent.creatures:
         creature.legion = parent
     self.take_marker(child_markerid)
     new_legion2.add_observer(self.game)
     self.markerid_to_legion[child_markerid] = new_legion2
     del parent
     # One action for our player with creature names
     action = Action.SplitLegion(self.game.name, self.name,
                                 parent_markerid, child_markerid,
                                 parent_creature_names,
                                 child_creature_names)
     logging.info(action)
     self.notify(action, names=[self.name])
     # Another action for everyone (including our player, who will
     # ignore it as a duplicate) without creature names.
     action = Action.SplitLegion(self.game.name, self.name,
                                 parent_markerid, child_markerid,
                                 len(parent_creature_names) *
                                 ["Unknown"],
                                 len(child_creature_names) * ["Unknown"])
     logging.info(action)
     self.notify(action)
Exemple #5
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def test_any_summonable():
    creatures = Creature.n2c(["Archangel", "Serpent", "Centaur", "Gargoyle",
                              "Ogre", "Ranger", "Minotaur"])
    legion = Legion.Legion(None, "Rd01", creatures, 1)
    assert legion.any_summonable
    creatures = Creature.n2c(["Angel", "Serpent", "Centaur", "Gargoyle",
                              "Ogre", "Ranger", "Minotaur"])
    legion = Legion.Legion(None, "Rd01", creatures, 1)
    assert legion.any_summonable
    creatures = Creature.n2c(["Serpent", "Centaur", "Gargoyle",
                              "Ogre", "Ranger", "Minotaur"])
    legion = Legion.Legion(None, "Rd01", creatures, 1)
    assert not legion.any_summonable
Exemple #6
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def test_is_legal_split():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player = Player.Player("p0", game, 0)

    parent = Legion.Legion(player, "Rd01", creatures, 1)
    child1 = Legion.Legion(player, "Rd01",
                           Creature.n2c(["Titan", "Gargoyle", "Ogre", "Ogre"]),
                           1)
    child2 = Legion.Legion(
        player, "Rd03",
        Creature.n2c(["Angel", "Gargoyle", "Centaur", "Centaur"]), 1)
    assert parent.is_legal_split(child1, child2)
    assert not parent.is_legal_split(child1, child1)

    parent2 = Legion.Legion(
        player, "Rd01",
        Creature.n2c(["Titan", "Gargoyle", "Ogre", "Troll", "Centaur"]), 1)
    child3 = Legion.Legion(
        player, "Rd01", Creature.n2c(["Titan", "Gargoyle", "Ogre", "Troll"]),
        1)
    child4 = Legion.Legion(player, "Rd03", Creature.n2c(["Centaur"]), 1)
    assert not parent2.is_legal_split(child3, child4)

    child5 = Legion.Legion(
        player, "Rd01",
        Creature.n2c(["Unknown", "Unknown", "Unknown", "Unknown"]), 1)
    child6 = Legion.Legion(
        player, "Rd03",
        Creature.n2c(["Unknown", "Unknown", "Unknown", "Unknown"]), 1)
    assert parent.is_legal_split(child5, child6)
Exemple #7
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 def split_legion(self, parent_markerid, child_markerid,
                  parent_creature_names, child_creature_names):
     logging.info("%s %s %s %s", parent_markerid, child_markerid,
                  parent_creature_names, child_creature_names)
     parent = self.markerid_to_legion.get(parent_markerid)
     if parent is None:
         return
     if child_markerid not in self.markerids_left:
         raise AssertionError("illegal marker")
     if (bag(parent.creature_names) != bag(parent_creature_names).union(
             bag(child_creature_names))
             and bag(parent_creature_names).union(bag(child_creature_names))
             != bag({"Unknown": len(parent)})):
         raise AssertionError("wrong creatures", "parent.creature_names",
                              parent.creature_names,
                              "parent_creature_names",
                              parent_creature_names, "child_creature_names",
                              child_creature_names)
     new_legion1 = Legion.Legion(self, parent_markerid,
                                 Creature.n2c(parent_creature_names),
                                 parent.hexlabel)
     new_legion2 = Legion.Legion(self, child_markerid,
                                 Creature.n2c(child_creature_names),
                                 parent.hexlabel)
     if not parent.is_legal_split(new_legion1, new_legion2):
         raise AssertionError("illegal split")
     del new_legion1
     parent.creatures = Creature.n2c(parent_creature_names)
     for creature in parent.creatures:
         creature.legion = parent
     self.take_marker(child_markerid)
     new_legion2.add_observer(self.game)
     self.markerid_to_legion[child_markerid] = new_legion2
     del parent
     # One action for our player with creature names
     action = Action.SplitLegion(self.game.name, self.name, parent_markerid,
                                 child_markerid, parent_creature_names,
                                 child_creature_names)
     logging.info(action)
     self.notify(action, names=[self.name])
     # Another action for everyone (including our player, who will
     # ignore it as a duplicate) without creature names.
     action = Action.SplitLegion(self.game.name, self.name, parent_markerid,
                                 child_markerid,
                                 len(parent_creature_names) * ["Unknown"],
                                 len(child_creature_names) * ["Unknown"])
     logging.info(action)
     self.notify(action)
Exemple #8
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def test_score():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player = Player.Player("p0", game, 0)
    legion = Legion.Legion(player, "Rd01", creatures, 1)
    assert legion.score == 120
Exemple #9
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def test_add_creature_by_name():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player = Player.Player("p0", game, 0)
    legion = Legion.Legion(player, "Rd01", creatures, 1)
    assert len(legion) == 8
    try:
        legion.add_creature_by_name("Cyclops")
    except ValueError:
        pass
    else:
        assert False
    legion.remove_creature_by_name("Gargoyle")
    assert len(legion) == 7
    try:
        legion.add_creature_by_name("Cyclops")
    except ValueError:
        pass
    else:
        assert False
    assert "Gargoyle" in legion.creature_names
    legion.remove_creature_by_name("Gargoyle")
    assert len(legion) == 6
    assert "Gargoyle" not in legion.creature_names
    legion.add_creature_by_name("Troll")
    assert len(legion) == 7
    assert "Troll" in legion.creature_names
Exemple #10
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def test_add_creature_by_name():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player = Player.Player("p0", game, 0)
    legion = Legion.Legion(player, "Rd01", creatures, 1)
    assert len(legion) == 8
    try:
        legion.add_creature_by_name("Cyclops")
    except ValueError:
        pass
    else:
        assert False
    legion.remove_creature_by_name("Gargoyle")
    assert len(legion) == 7
    try:
        legion.add_creature_by_name("Cyclops")
    except ValueError:
        pass
    else:
        assert False
    assert "Gargoyle" in legion.creature_names
    legion.remove_creature_by_name("Gargoyle")
    assert len(legion) == 6
    assert "Gargoyle" not in legion.creature_names
    legion.add_creature_by_name("Troll")
    assert len(legion) == 7
    assert "Troll" in legion.creature_names
Exemple #11
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def test_score():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player = Player.Player("p0", game, 0)
    legion = Legion.Legion(player, "Rd01", creatures, 1)
    assert legion.score == 120
Exemple #12
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def test_remove_creature_by_name():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player = Player.Player("p0", game, 0)
    legion = Legion.Legion(player, "Rd01", creatures, 1)
    assert len(legion) == 8
    legion.remove_creature_by_name("Gargoyle")
    assert len(legion) == 7
    assert "Gargoyle" in legion.creature_names
    legion.remove_creature_by_name("Gargoyle")
    assert len(legion) == 6
    assert "Gargoyle" not in legion.creature_names
    try:
        legion.remove_creature_by_name("Gargoyle")
    except ValueError:
        pass
    else:
        assert False
    legion.remove_creature_by_name("Ogre")
    legion.remove_creature_by_name("Ogre")
    legion.remove_creature_by_name("Centaur")
    legion.remove_creature_by_name("Centaur")
    legion.remove_creature_by_name("Titan")
    assert len(legion) == 1
    assert legion
    legion.remove_creature_by_name("Angel")
    assert len(legion) == 0
    assert legion
Exemple #13
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def test_any_summonable():
    creatures = Creature.n2c([
        "Archangel", "Serpent", "Centaur", "Gargoyle", "Ogre", "Ranger",
        "Minotaur"
    ])
    legion = Legion.Legion(None, "Rd01", creatures, 1)
    assert legion.any_summonable
    creatures = Creature.n2c([
        "Angel", "Serpent", "Centaur", "Gargoyle", "Ogre", "Ranger", "Minotaur"
    ])
    legion = Legion.Legion(None, "Rd01", creatures, 1)
    assert legion.any_summonable
    creatures = Creature.n2c(
        ["Serpent", "Centaur", "Gargoyle", "Ogre", "Ranger", "Minotaur"])
    legion = Legion.Legion(None, "Rd01", creatures, 1)
    assert not legion.any_summonable
Exemple #14
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def test_remove_creature_by_name():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player = Player.Player("p0", game, 0)
    legion = Legion.Legion(player, "Rd01", creatures, 1)
    assert len(legion) == 8
    legion.remove_creature_by_name("Gargoyle")
    assert len(legion) == 7
    assert "Gargoyle" in legion.creature_names
    legion.remove_creature_by_name("Gargoyle")
    assert len(legion) == 6
    assert "Gargoyle" not in legion.creature_names
    try:
        legion.remove_creature_by_name("Gargoyle")
    except ValueError:
        pass
    else:
        assert False
    legion.remove_creature_by_name("Ogre")
    legion.remove_creature_by_name("Ogre")
    legion.remove_creature_by_name("Centaur")
    legion.remove_creature_by_name("Centaur")
    legion.remove_creature_by_name("Titan")
    assert len(legion) == 1
    assert legion
    legion.remove_creature_by_name("Angel")
    assert len(legion) == 0
    assert legion
Exemple #15
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def test_picname():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player = Player.Player("p0", game, 0)
    legion = Legion.Legion(player, "Rd01", creatures, 1)
    assert legion.picname == "Cross"

    legion = Legion.Legion(
        player, "Rd02",
        Creature.n2c(["Titan", "Gargoyle", "Centaur", "Centaur"]), 1)
    assert legion.picname == "Eagle"

    legion = Legion.Legion(
        player, "Gr12",
        Creature.n2c(["Gargoyle", "Gargoyle", "Centaur", "Centaur"]), 1)
    assert legion.picname == "Ourobouros"
Exemple #16
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 def update_creatures(self, game):
     """Update creatures in game from self.aps."""
     for legion in game.all_legions():
         markerid = legion.markerid
         node = self.aps.get_leaf(markerid)
         if node and node.creature_names != legion.creature_names:
             legion.creatures = Creature.n2c(node.creature_names)
             for creature in legion.creatures:
                 creature.legion = legion
Exemple #17
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 def update_creatures(self, game):
     """Update creatures in game from self.aps."""
     for legion in game.all_legions():
         markerid = legion.markerid
         node = self.aps.get_leaf(markerid)
         if node and node.creature_names != legion.creature_names:
             legion.creatures = Creature.n2c(node.creature_names)
             for creature in legion.creatures:
                 creature.legion = legion
Exemple #18
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def test_creature_names():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player = Player.Player("p0", game, 0)
    legion = Legion.Legion(player, "Rd01", creatures, 1)
    assert legion.creature_names == ["Angel", "Centaur", "Centaur",
                                     "Gargoyle", "Gargoyle", "Ogre",
                                     "Ogre", "Titan"]
Exemple #19
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def test_sorted_creatures():
    creatures = Creature.n2c(["Archangel", "Serpent", "Centaur", "Gargoyle",
                              "Ogre", "Ranger", "Minotaur"])
    legion = Legion.Legion(None, "Rd01", creatures, 1)
    li = legion.sorted_creatures
    assert len(li) == len(creatures) == len(legion)
    names = [creature.name for creature in li]
    assert names == ["Archangel", "Serpent", "Ranger", "Minotaur",
                     "Gargoyle", "Centaur", "Ogre"]
Exemple #20
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def test_picname():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player = Player.Player("p0", game, 0)
    legion = Legion.Legion(player, "Rd01", creatures, 1)
    assert legion.picname == "Cross"

    legion = Legion.Legion(player, "Rd02", Creature.n2c(["Titan",
                                                         "Gargoyle",
                                                         "Centaur",
                                                         "Centaur"]), 1)
    assert legion.picname == "Eagle"

    legion = Legion.Legion(player, "Gr12", Creature.n2c(["Gargoyle",
                                                         "Gargoyle",
                                                         "Centaur",
                                                         "Centaur"]), 1)
    assert legion.picname == "Ourobouros"
Exemple #21
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def test_creature_names():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player = Player.Player("p0", game, 0)
    legion = Legion.Legion(player, "Rd01", creatures, 1)
    assert legion.creature_names == [
        "Angel", "Centaur", "Centaur", "Gargoyle", "Gargoyle", "Ogre", "Ogre",
        "Titan"
    ]
Exemple #22
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def test_num_lords():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player = Player.Player("p0", game, 0)
    legion = Legion.Legion(player, "Rd01", creatures, 1)
    assert legion.num_lords == 2
    assert not legion.can_flee

    legion = Legion.Legion(
        player, "Rd02",
        Creature.n2c(["Titan", "Gargoyle", "Centaur", "Centaur"]), 1)
    assert legion.num_lords == 1
    assert not legion.can_flee

    legion = Legion.Legion(
        player, "Rd02",
        Creature.n2c(["Gargoyle", "Gargoyle", "Centaur", "Centaur"]), 1)
    assert legion.num_lords == 0
    assert legion.can_flee
Exemple #23
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def test_unknown():
    creatures = Creature.n2c(["Archangel", "Serpent", "Centaur", "Gargoyle",
                              "Ogre", "Ranger", "Minotaur"])
    legion = Legion.Legion(None, "Rd01", creatures, 1)
    assert not legion.any_unknown
    assert legion.all_known
    assert not legion.all_unknown

    creatures = Creature.n2c(["Archangel", "Serpent", "Centaur", "Gargoyle",
                              "Ogre", "Ranger", "Unknown"])
    legion = Legion.Legion(None, "Rd01", creatures, 1)
    assert legion.any_unknown
    assert not legion.all_known
    assert not legion.all_unknown

    creatures = Creature.n2c(8 * ["Unknown"])
    legion = Legion.Legion(None, "Rd01", creatures, 1)
    assert legion.any_unknown
    assert not legion.all_known
    assert legion.all_unknown
Exemple #24
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def test_find_creature():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player = Player.Player("p0", game, 0)
    legion = Legion.Legion(player, "Rd01", creatures, 1)
    assert legion.find_creature("Titan", "DEFENDER") is None
    for creature in legion.creatures:
        creature.hexlabel = "DEFENDER"
    assert legion.find_creature("Titan", "DEFENDER") is not None
    assert legion.find_creature("Ogre", "DEFENDER") is not None
    assert legion.find_creature("Titan", "ATTACKER") is None
    assert legion.find_creature("Ogre", "ATTACKER") is None
Exemple #25
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def test_num_lords():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player = Player.Player("p0", game, 0)
    legion = Legion.Legion(player, "Rd01", creatures, 1)
    assert legion.num_lords == 2
    assert not legion.can_flee

    legion = Legion.Legion(player, "Rd02", Creature.n2c(["Titan",
                                                         "Gargoyle",
                                                         "Centaur",
                                                         "Centaur"]), 1)
    assert legion.num_lords == 1
    assert not legion.can_flee

    legion = Legion.Legion(player, "Rd02", Creature.n2c(["Gargoyle",
                                                         "Gargoyle",
                                                         "Centaur",
                                                         "Centaur"]), 1)
    assert legion.num_lords == 0
    assert legion.can_flee
Exemple #26
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def test_find_creature():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player = Player.Player("p0", game, 0)
    legion = Legion.Legion(player, "Rd01", creatures, 1)
    assert legion.find_creature("Titan", "DEFENDER") is None
    for creature in legion.creatures:
        creature.hexlabel = "DEFENDER"
    assert legion.find_creature("Titan", "DEFENDER") is not None
    assert legion.find_creature("Ogre", "DEFENDER") is not None
    assert legion.find_creature("Titan", "ATTACKER") is None
    assert legion.find_creature("Ogre", "ATTACKER") is None
Exemple #27
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def test_sorted_creatures():
    creatures = Creature.n2c([
        "Archangel", "Serpent", "Centaur", "Gargoyle", "Ogre", "Ranger",
        "Minotaur"
    ])
    legion = Legion.Legion(None, "Rd01", creatures, 1)
    li = legion.sorted_creatures
    assert len(li) == len(creatures) == len(legion)
    names = [creature.name for creature in li]
    assert names == [
        "Archangel", "Serpent", "Ranger", "Minotaur", "Gargoyle", "Centaur",
        "Ogre"
    ]
Exemple #28
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def test_unknown():
    creatures = Creature.n2c([
        "Archangel", "Serpent", "Centaur", "Gargoyle", "Ogre", "Ranger",
        "Minotaur"
    ])
    legion = Legion.Legion(None, "Rd01", creatures, 1)
    assert not legion.any_unknown
    assert legion.all_known
    assert not legion.all_unknown

    creatures = Creature.n2c([
        "Archangel", "Serpent", "Centaur", "Gargoyle", "Ogre", "Ranger",
        "Unknown"
    ])
    legion = Legion.Legion(None, "Rd01", creatures, 1)
    assert legion.any_unknown
    assert not legion.all_known
    assert not legion.all_unknown

    creatures = Creature.n2c(8 * ["Unknown"])
    legion = Legion.Legion(None, "Rd01", creatures, 1)
    assert legion.any_unknown
    assert not legion.all_known
    assert legion.all_unknown
Exemple #29
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def test_could_recruit():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    player = Player.Player("p0", game, 0)

    legion = Legion.Legion(
        player, "Rd02",
        Creature.n2c(["Titan", "Gargoyle", "Centaur", "Centaur"]), 1)
    caretaker = Caretaker.Caretaker()

    assert not legion.could_recruit("Marsh", caretaker)
    assert not legion.could_recruit("Desert", caretaker)
    assert legion.could_recruit("Plains", caretaker)
    assert legion.could_recruit("Brush", caretaker)
    assert legion.could_recruit("Tower", caretaker)
Exemple #30
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def test_could_recruit():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    player = Player.Player("p0", game, 0)

    legion = Legion.Legion(player, "Rd02", Creature.n2c(["Titan",
                                                         "Gargoyle",
                                                         "Centaur",
                                                         "Centaur"]), 1)
    caretaker = Caretaker.Caretaker()

    assert not legion.could_recruit("Marsh", caretaker)
    assert not legion.could_recruit("Desert", caretaker)
    assert legion.could_recruit("Plains", caretaker)
    assert legion.could_recruit("Brush", caretaker)
    assert legion.could_recruit("Tower", caretaker)
Exemple #31
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def test_available_recruits():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    player = Player.Player("p0", game, 0)

    legion = Legion.Legion(
        player, "Rd02",
        Creature.n2c(["Titan", "Lion", "Gargoyle", "Centaur", "Centaur"]), 1)
    caretaker = Caretaker.Caretaker()

    assert legion.available_recruits("Marsh", caretaker) == []
    assert legion.available_recruits("Desert", caretaker) == ["Lion"]
    assert legion.available_recruits("Plains",
                                     caretaker) == ["Centaur", "Lion"]
    assert legion.available_recruits("Brush", caretaker) == ["Gargoyle"]
    assert legion.available_recruits(
        "Tower", caretaker) == ["Ogre", "Centaur", "Gargoyle", "Warlock"]
Exemple #32
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def test_combat_value():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player = Player.Player("p0", game, 0)
    legion = Legion.Legion(player, "Rd01", creatures, 1)

    # No terrain
    legion.hexlabel = None
    assert legion.terrain_combat_value == legion.combat_value
    # Plains
    legion.hexlabel = 1
    assert legion.terrain_combat_value == legion.combat_value
    # Woods
    legion.hexlabel = 2
    assert legion.terrain_combat_value == legion.combat_value
    # Brush
    legion.hexlabel = 3
    assert legion.terrain_combat_value > legion.combat_value
    # Hills
    legion.hexlabel = 4
    assert legion.terrain_combat_value > legion.combat_value
    # Jungle
    legion.hexlabel = 5
    assert legion.terrain_combat_value > legion.combat_value
    # Desert
    legion.hexlabel = 7
    assert legion.terrain_combat_value == legion.combat_value
    # Marsh
    legion.hexlabel = 8
    assert legion.terrain_combat_value > legion.combat_value
    # Swamp
    legion.hexlabel = 14
    assert legion.terrain_combat_value > legion.combat_value
    # Tower
    legion.hexlabel = 100
    assert legion.terrain_combat_value > legion.combat_value
    # Mountains
    legion.hexlabel = 1000
    assert legion.terrain_combat_value == legion.combat_value
    # Tundra
    legion.hexlabel = 2000
    assert legion.terrain_combat_value == legion.combat_value
Exemple #33
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def test_combat_value():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player = Player.Player("p0", game, 0)
    legion = Legion.Legion(player, "Rd01", creatures, 1)

    # No terrain
    legion.hexlabel = None
    assert legion.terrain_combat_value == legion.combat_value
    # Plains
    legion.hexlabel = 1
    assert legion.terrain_combat_value == legion.combat_value
    # Woods
    legion.hexlabel = 2
    assert legion.terrain_combat_value == legion.combat_value
    # Brush
    legion.hexlabel = 3
    assert legion.terrain_combat_value > legion.combat_value
    # Hills
    legion.hexlabel = 4
    assert legion.terrain_combat_value > legion.combat_value
    # Jungle
    legion.hexlabel = 5
    assert legion.terrain_combat_value > legion.combat_value
    # Desert
    legion.hexlabel = 7
    assert legion.terrain_combat_value == legion.combat_value
    # Marsh
    legion.hexlabel = 8
    assert legion.terrain_combat_value > legion.combat_value
    # Swamp
    legion.hexlabel = 14
    assert legion.terrain_combat_value > legion.combat_value
    # Tower
    legion.hexlabel = 100
    assert legion.terrain_combat_value > legion.combat_value
    # Mountains
    legion.hexlabel = 1000
    assert legion.terrain_combat_value == legion.combat_value
    # Tundra
    legion.hexlabel = 2000
    assert legion.terrain_combat_value == legion.combat_value
Exemple #34
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def test_can_summon():
    now = time.time()
    game = Game.Game("g1", "p1", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player1 = Player.Player("p1", game, 0)
    player1.assign_color("Red")
    game.players.append(player1)
    legion1 = Legion.Legion(player1, "Rd01", creatures, 1)
    player1.markerid_to_legion[legion1.markerid] = legion1
    assert not legion1.can_summon

    player1.split_legion("Rd01", "Rd02",
                         ["Titan", "Centaur", "Ogre", "Gargoyle"],
                         ["Angel", "Centaur", "Ogre", "Gargoyle"])
    assert legion1.can_summon
    legion2 = player1.markerid_to_legion["Rd02"]
    legion2.move(2, False, None, 1)
    assert legion1.can_summon
    assert not legion2.can_summon
Exemple #35
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def test_can_summon():
    now = time.time()
    game = Game.Game("g1", "p1", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player1 = Player.Player("p1", game, 0)
    player1.assign_color("Red")
    game.players.append(player1)
    legion1 = Legion.Legion(player1, "Rd01", creatures, 1)
    player1.markerid_to_legion[legion1.markerid] = legion1
    assert not legion1.can_summon

    player1.split_legion("Rd01", "Rd02",
                         ["Titan", "Centaur", "Ogre", "Gargoyle"],
                         ["Angel", "Centaur", "Ogre", "Gargoyle"])
    assert legion1.can_summon
    legion2 = player1.markerid_to_legion["Rd02"]
    legion2.move(2, False, None, 1)
    assert legion1.can_summon
    assert not legion2.can_summon
Exemple #36
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def test_is_legal_split():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player = Player.Player("p0", game, 0)

    parent = Legion.Legion(player, "Rd01", creatures, 1)
    child1 = Legion.Legion(player, "Rd01", Creature.n2c(["Titan",
                                                         "Gargoyle",
                                                         "Ogre",
                                                         "Ogre"]), 1)
    child2 = Legion.Legion(player, "Rd03", Creature.n2c(["Angel",
                                                         "Gargoyle",
                                                         "Centaur",
                                                         "Centaur"]), 1)
    assert parent.is_legal_split(child1, child2)
    assert not parent.is_legal_split(child1, child1)

    parent2 = Legion.Legion(player, "Rd01", Creature.n2c(["Titan",
                                                          "Gargoyle",
                                                          "Ogre",
                                                          "Troll",
                                                          "Centaur"]), 1)
    child3 = Legion.Legion(player, "Rd01", Creature.n2c(["Titan",
                                                         "Gargoyle",
                                                         "Ogre",
                                                         "Troll"]), 1)
    child4 = Legion.Legion(player, "Rd03", Creature.n2c(["Centaur"]), 1)
    assert not parent2.is_legal_split(child3, child4)

    child5 = Legion.Legion(player, "Rd01", Creature.n2c(["Unknown",
                                                         "Unknown",
                                                         "Unknown",
                                                         "Unknown"]), 1)
    child6 = Legion.Legion(player, "Rd03", Creature.n2c(["Unknown",
                                                         "Unknown",
                                                         "Unknown",
                                                         "Unknown"]), 1)
    assert parent.is_legal_split(child5, child6)
Exemple #37
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def test_engaged():
    now = time.time()
    game = Game.Game("g1", "p1", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player1 = Player.Player("p1", game, 0)
    player1.color = "Red"
    game.players.append(player1)
    legion1 = Legion.Legion(player1, "Rd01", creatures, 1)
    player1.markerid_to_legion[legion1.markerid] = legion1

    player2 = Player.Player("p2", game, 1)
    player2.color = "Blue"
    game.players.append(player2)
    legion2 = Legion.Legion(player2, "Bu01", creatures, 2)
    player2.markerid_to_legion[legion2.markerid] = legion2
    assert not legion1.engaged
    assert not legion2.engaged

    legion2.move(1, False, None, 1)
    assert legion1.engaged
    assert legion2.engaged
Exemple #38
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def test_available_recruits():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    player = Player.Player("p0", game, 0)

    legion = Legion.Legion(player, "Rd02", Creature.n2c(["Titan",
                                                         "Lion",
                                                         "Gargoyle",
                                                         "Centaur",
                                                         "Centaur"]), 1)
    caretaker = Caretaker.Caretaker()

    assert legion.available_recruits("Marsh", caretaker) == []
    assert legion.available_recruits("Desert", caretaker) == ["Lion"]
    assert legion.available_recruits("Plains", caretaker) == ["Centaur",
                                                              "Lion"]
    assert legion.available_recruits("Brush", caretaker) == ["Gargoyle"]
    assert legion.available_recruits("Tower", caretaker) == ["Ogre",
                                                             "Centaur",
                                                             "Gargoyle",
                                                             "Warlock"]
Exemple #39
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def test_engaged():
    now = time.time()
    game = Game.Game("g1", "p1", now, now, 2, 6)
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    player1 = Player.Player("p1", game, 0)
    player1.color = "Red"
    game.players.append(player1)
    legion1 = Legion.Legion(player1, "Rd01", creatures, 1)
    player1.markerid_to_legion[legion1.markerid] = legion1

    player2 = Player.Player("p2", game, 1)
    player2.color = "Blue"
    game.players.append(player2)
    legion2 = Legion.Legion(player2, "Bu01", creatures, 2)
    player2.markerid_to_legion[legion2.markerid] = legion2
    assert not legion1.engaged
    assert not legion2.engaged

    legion2.move(1, False, None, 1)
    assert legion1.engaged
    assert legion2.engaged
Exemple #40
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if __name__ == "__main__":
    import time

    from slugathon.game import Creature, Legion, Player, Game

    now = time.time()
    game_name = "Game1"
    attacker_playername = "Roar!"
    game = Game.Game("g1", attacker_playername, now, now, 2, 6)
    attacker_player = Player.Player(attacker_playername, game, 0)
    attacker_player.color = "Black"
    attacker_creature_names = ["Titan", "Colossus", "Serpent", "Hydra",
                               "Archangel", "Angel", "Unicorn"]
    attacker_creatures = Creature.n2c(attacker_creature_names)
    attacker_legion = Legion.Legion(attacker_player, "Bk01",
                                    attacker_creatures, 1)

    defender_playername = "Eek!"
    defender_player = Player.Player(defender_playername, game, 0)
    defender_player.color = "Gold"
    defender_creature_names = ["Ogre", "Centaur", "Gargoyle"]
    defender_creatures = Creature.n2c(defender_creature_names)
    defender_legion = Legion.Legion(defender_player, "Rd01",
                                    defender_creatures, 1)

    def my_callback(*args):
        logging.info("callback %s", args)
        reactor.stop()
Exemple #41
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 def forget_creatures(self):
     """Make all creatures Unknown."""
     self.creatures = Creature.n2c(len(self) * ["Unknown"])
     for creature in self.creatures:
         creature.legion = self
Exemple #42
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                                chit.recruiter_names))
        self.destroy()

    def cb_cancel(self, widget, response_id):
        """The cancel button was pressed, so exit"""
        self.deferred.callback((self.legion, None, None))
        self.destroy()


if __name__ == "__main__":
    import time
    from slugathon.game import Legion, Player, Game
    from slugathon.util import guiutils

    creature_names = ["Titan", "Dragon", "Dragon", "Minotaur", "Minotaur"]
    creatures = Creature.n2c(creature_names)

    def my_callback((legion, creature, recruiter_names)):
        logging.info("%s recruited %s %s", legion, creature, recruiter_names)
        guiutils.exit()

    now = time.time()
    playername = "p0"
    game = Game.Game("g1", "p0", now, now, 2, 6)
    player = Player.Player(playername, game, 0)
    player.color = "Red"
    legion = Legion.Legion(player, "Rd01", creatures, 1)
    legion.hexlabel = 1000
    masterhex = game.board.hexes[legion.hexlabel]
    mterrain = masterhex.terrain
    pickrecruit, def1 = new(playername, legion, mterrain, game.caretaker, None)
Exemple #43
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            (self.legion, chit.recruit, chit.recruiter_names))
        self.destroy()

    def cb_cancel(self, widget, response_id):
        """The cancel button was pressed, so exit"""
        self.deferred.callback((self.legion, None, None))
        self.destroy()


if __name__ == "__main__":
    import time
    from slugathon.game import Legion, Player, Game
    from slugathon.util import guiutils

    creature_names = ["Titan", "Dragon", "Dragon", "Minotaur", "Minotaur"]
    creatures = Creature.n2c(creature_names)

    def my_callback((legion, creature, recruiter_names)):
        logging.info("%s recruited %s %s", legion, creature, recruiter_names)
        guiutils.exit()

    now = time.time()
    playername = "p0"
    game = Game.Game("g1", "p0", now, now, 2, 6)
    player = Player.Player(playername, game, 0)
    player.color = "Red"
    legion = Legion.Legion(player, "Rd01", creatures, 1)
    legion.hexlabel = 1000
    masterhex = game.board.hexes[legion.hexlabel]
    mterrain = masterhex.terrain
    pickrecruit, def1 = new(playername, legion, mterrain, game.caretaker, None)
Exemple #44
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 def forget_creatures(self):
     """Make all creatures Unknown."""
     self.creatures = Creature.n2c(len(self) * ["Unknown"])
     for creature in self.creatures:
         creature.legion = self
Exemple #45
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if __name__ == "__main__":
    import time
    from slugathon.game import Creature, Legion, Player, Game

    now = time.time()
    attacker_playername = "Roar!"
    game = Game.Game("g1", attacker_playername, now, now, 2, 6)

    attacker_player = Player.Player(attacker_playername, game, 0)
    attacker_player.color = "Black"
    attacker_creature_names = [
        "Titan", "Colossus", "Serpent", "Hydra", "Archangel", "Angel",
        "Unicorn"
    ]
    attacker_creatures = Creature.n2c(attacker_creature_names)
    attacker_legion = Legion.Legion(attacker_player, "Bk01",
                                    attacker_creatures, 1)

    defender_playername = "Eek!"
    defender_player = Player.Player(defender_playername, game, 0)
    defender_player.color = "Gold"
    defender_creature_names = ["Ogre", "Centaur", "Gargoyle"]
    defender_creatures = Creature.n2c(defender_creature_names)
    defender_legion = Legion.Legion(defender_player, "Rd01",
                                    defender_creatures, 1)

    def my_callback((attacker, defender, fled)):
        logging.info("fled is %s", fled)
        reactor.stop()
Exemple #46
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              isinstance(action, Action.StartManeuverBattlePhase) or
              isinstance(action, Action.StartStrikeBattlePhase) or
              isinstance(action, Action.StartCounterstrikeBattlePhase) or
              isinstance(action, Action.StartReinforceBattlePhase)):
            self._init_battle()


if __name__ == "__main__":
    import time
    from slugathon.util import guiutils
    from slugathon.game import Game, Player, Creature
    from slugathon.data import creaturedata

    now = time.time()
    playername = "p1"
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    game = Game.Game("g1", "Player 1", now, now, 2, 6)

    player1 = game.players[0]
    player1.assign_starting_tower(600)
    player1.assign_color("Red")
    player1.pick_marker("Rd01")
    player1.create_starting_legion()
    game.active_player = player1

    player2 = Player.Player("Player 2", game, 1)
    player2.assign_starting_tower(500)
    player2.assign_color("Blue")
    player2.pick_marker("Bu02")
    player2.create_starting_legion()
    game.players.append(player2)
Exemple #47
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              isinstance(action, Action.StartManeuverBattlePhase) or
              isinstance(action, Action.StartStrikeBattlePhase) or
              isinstance(action, Action.StartCounterstrikeBattlePhase) or
              isinstance(action, Action.StartReinforceBattlePhase)):
            self._init_battle()


if __name__ == "__main__":
    import time
    from slugathon.util import guiutils
    from slugathon.game import Game, Player, Creature
    from slugathon.data import creaturedata

    now = time.time()
    playername = "p1"
    creatures = Creature.n2c(creaturedata.starting_creature_names)
    game = Game.Game("g1", "Player 1", now, now, 2, 6)

    player1 = game.players[0]
    player1.assign_starting_tower(600)
    player1.assign_color("Red")
    player1.pick_marker("Rd01")
    player1.create_starting_legion()
    game.active_player = player1

    player2 = Player.Player("Player 2", game, 1)
    player2.assign_starting_tower(500)
    player2.assign_color("Blue")
    player2.pick_marker("Bu02")
    player2.create_starting_legion()
    game.players.append(player2)
Exemple #48
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def test_available_recruits_and_recruiters():
    now = time.time()
    game = Game.Game("g1", "p0", now, now, 2, 6)
    player = Player.Player("p0", game, 0)

    legion = Legion.Legion(
        player, "Rd01",
        Creature.n2c(["Titan", "Gargoyle", "Centaur", "Centaur"]), 1)
    caretaker = Caretaker.Caretaker()

    assert legion.available_recruits_and_recruiters("Marsh", caretaker) == []
    assert legion.available_recruits_and_recruiters("Desert", caretaker) == []
    assert legion.available_recruits_and_recruiters("Plains", caretaker) == [
        ("Centaur", "Centaur"), ("Lion", "Centaur", "Centaur")
    ]
    assert legion.available_recruits_and_recruiters("Brush", caretaker) == [
        ("Gargoyle", "Gargoyle")
    ]
    assert legion.available_recruits_and_recruiters("Tower", caretaker) == [
        ("Ogre", ), ("Centaur", ), ("Gargoyle", ), ("Warlock", "Titan")
    ]

    caretaker.counts["Centaur"] = 0
    assert legion.available_recruits_and_recruiters("Plains", caretaker) == [
        ("Lion", "Centaur", "Centaur")
    ]

    legion2 = Legion.Legion(
        player, "Rd02",
        Creature.n2c(["Titan", "Gargoyle", "Gargoyle", "Gargoyle"]), 1)
    assert legion2.available_recruits_and_recruiters("Tower", caretaker) == [
        ("Ogre", ), ("Gargoyle", ), ("Warlock", "Titan"),
        ("Guardian", "Gargoyle", "Gargoyle", "Gargoyle")
    ]
    assert legion2.available_recruits_and_recruiters("Brush", caretaker) == [
        ("Gargoyle", "Gargoyle"), ("Cyclops", "Gargoyle", "Gargoyle")
    ]

    legion3 = Legion.Legion(player, "Rd03", Creature.n2c(["Colossus"]), 1)
    assert legion3.available_recruits_and_recruiters("Tundra", caretaker) == [
        ("Troll", "Colossus"), ("Warbear", "Colossus"), ("Giant", "Colossus"),
        ("Colossus", "Colossus")
    ]
    assert legion3.available_recruits_and_recruiters(
        "Mountains", caretaker) == [("Lion", "Colossus"),
                                    ("Minotaur", "Colossus"),
                                    ("Dragon", "Colossus"),
                                    ("Colossus", "Colossus")]
    assert legion3.available_recruits_and_recruiters("Marsh", caretaker) == []

    legion4 = Legion.Legion(
        player, "Rd04",
        Creature.n2c(["Behemoth", "Cyclops", "Cyclops", "Cyclops"]), 1)
    assert legion4.available_recruits_and_recruiters("Brush", caretaker) == [
        ("Gargoyle", "Cyclops"), ("Cyclops", "Cyclops"),
        ("Gorgon", "Cyclops", "Cyclops")
    ]
    logging.info(legion4.available_recruits_and_recruiters(
        "Jungle", caretaker))
    assert legion4.available_recruits_and_recruiters("Jungle", caretaker) == [
        ("Gargoyle", "Cyclops"),
        ("Gargoyle", "Behemoth"),
        ("Cyclops", "Cyclops"),
        ("Cyclops", "Behemoth"),
        ("Behemoth", "Cyclops", "Cyclops", "Cyclops"),
        ("Behemoth", "Behemoth"),
    ]