def do_tick(self):
        """
        Performs a tick of the simulation
        :return Log line
        """

        notifications.clear_received()
        last_rounds_notifications = notifications.get_last()
        notifications.clear()
        self.turn += 1
        actions = [
            actor.tick_action(last_rounds_notifications)
            for actor in self.actors
        ]
        for action in actions:
            action()

        number_notifications = len(last_rounds_notifications.get())
        active_interventions = len(CityMap.get_interventions())
        self._csv_log([
            self.turn, number_notifications, notifications.received,
            active_interventions, CityMap.moves,
            len(self.get_ambulances()),
            len(self.get_policemen()), CityMap.ambulance_moves,
            CityMap.policeman_moves,
            len(self.intervening_policemen()),
            len(self.patroling_policemen()),
            len(self.assisting_ambulances())
        ])

        CityMap.clear_moves()
 def _by_proximity(ambulances,
                   location):  # TODO: Refactor - generalize ( move to map )
     ambulance_distances = [(CityMap.get_distance(ambulance.location,
                                                  location), ambulance)
                            for ambulance in ambulances]
     ambulance_distances.sort(key=lambda x: x[0])
     return [tpl[1] for tpl in ambulance_distances]
def insert_random_intervention(sim_manager):
    from smart_intervention.globals import CityMap
    from smart_intervention.events.intervention_event import InterventionEvent

    def generate_random_intervention():
        locations = CityMap.get_locations()
        forbidden_locations = [
            *sim_manager.police_outposts, sim_manager.ambulance_hq
        ]
        free_locations = [
            location for location in locations
            if not location.intervention_event
            and location not in forbidden_locations
        ]
        if not free_locations:
            return
        danger = round(random(), 2)
        health_index = random() * 10
        location = pick_random(free_locations)
        location.intervention_event = InterventionEvent(
            danger, health_index, location)
        print(
            f'Generated event: Location: {id(location)}, Health: {health_index}, Danger: {danger}',
            flush=True)

    active_interventions = len(CityMap.get_interventions())
    if active_interventions >= 2:
        return
    elif active_interventions == 1 and random_decision(0.2):
        generate_random_intervention()
    elif active_interventions == 0 and random_decision(0.4):
        generate_random_intervention()
Exemple #4
0
 def _by_proximity(units, location):
     policemen_distances = [
         (CityMap.get_distance(policeman.location, location), policeman)
         for policeman in units
     ]
     policemen_distances.sort(key=lambda x: (x[0], -x[1].efficiency))
     return [tpl[1] for tpl in policemen_distances]
def create_intervention(sim_manager):
    from smart_intervention.globals import CityMap
    from smart_intervention.events.intervention_event import InterventionEvent
    locations = CityMap.get_locations()
    forbidden_locations = [
        *sim_manager.police_outposts, sim_manager.ambulance_hq
    ]
    free_locations = [
        location for location in locations if not location.intervention_event
        and location not in forbidden_locations
    ]
    if not free_locations:
        print(
            'All of locations have an event, unable to create one. Aborting...',
            flush=True)

    autogen = input('Do you want to auto generate event? y/n\n')
    if autogen == 'y':
        danger = round(random(), 2)
        health_index = round(random() * 10, 0)
        location = pick_random(free_locations)

        print(
            f'Generated event: \n\tLocation: {id(location)}\n\tHealth: {health_index}\n\tDanger: {danger}\n',
            flush=True)
    else:
        location_id = input(
            f'Pick a location from this list:\n\t{id_list(free_locations)}\n')
        try:
            location = validate_and_get_user_choice(free_locations,
                                                    location_id)
        except RuntimeError:
            print('ERROR: Invalid location chosen', flush=True)
            return

        danger = input(
            'Pick danger index (floating point 0-1), which indicates how likely the event is to break out into gunfight:\n'
        )
        try:
            danger = float(danger)
        except ValueError:
            print(f'Invalid value chosen as danger level!: {danger}',
                  flush=True)
            return

        health_index = input(
            'Pick events health index (number), which indicates how difficult it is for policemen to finish:\n'
        )
        try:
            health_index = float(health_index)
        except ValueError:
            print(
                f'Invalid value chosen as health_index level!: {health_index}',
                flush=True)
            return

    location.intervention_event = InterventionEvent(danger, health_index,
                                                    location)
    def move_forward(self, route: List):
        """
        Method which moves the actor towards end of the route
        If actor is not on an edge adjacent to beginning of the route, it routes him towards the beginning,
        with most optimal route
        :return:
        """
        try:
            first_waypoint = route.pop(0)
        except IndexError:
            raise RoutingError('Cannot move forward, empty route')

        if CityMap.are_neighbors(first_waypoint, self.location):
            self.move_to(first_waypoint)
        else:
            route_to_waypoint = CityMap.route(self.location, first_waypoint)
            try:
                self.move_to(route_to_waypoint[0])
            except IndexError:
                raise RoutingError('Cannot find route to waypoint')
        if hasattr(self, 'log'):
            self.log.info(f'Moving to {id(first_waypoint)}')
Exemple #7
0
 def action():
     processable_len = len(processable_notifications.get())
     self.log.debug(f'Received {processable_len} processable notifications')
     notifications.declare_received(processable_len)
     ManagementCenterNotificationProcessor(self).process(processable_notifications)
     interventions = CityMap.get_interventions()
     not_gunfight_interventions = [
         intervention for intervention in interventions
         if not intervention.armed_combat and intervention.active
     ]
     not_gunfight_interventions.sort(
         key=lambda intervention: len(self._resource_monitor.get_dispatched_and_intervening(intervention))
     )
     self._process_interventions(not_gunfight_interventions)
def random_route():
    from smart_intervention.globals import CityMap
    locations = CityMap.get_locations()
    route_length = pick_random(range(1, len(locations) - 3))
    route = []
    for i in range(route_length):
        if i == 0:
            route.append(pick_random(locations))
        else:
            next_locations_candidates = [
                location for location in locations if location != route[i - 1]
            ]
            route.append(pick_random(next_locations_candidates))
    return route
    def declare_move(self):
        CityMap.declare_move()

        actor_class = self.__class__.__name__
        if actor_class == 'Policeman':
            CityMap.declare_policeman_move()
        elif actor_class == 'Ambulance':
            CityMap.declare_ambulance_move()
        else:
            raise RuntimeError('Did not recognise geo actor class')
def generate_environment_and_actors():
    from smart_intervention.models.actors.policeman.policeman import Policeman
    from smart_intervention.models.actors.ambulance.ambulance import Ambulance
    from smart_intervention.models.actors.ambulance_headquarter.ambulance_headquarter import AmbulanceHeadquarter
    from smart_intervention.models.actors.management_center.management_center import ManagementCenter
    from smart_intervention.globals import CityMap

    locations = CityMap.get_locations()
    police_outposts = [pick_random(locations), pick_random(locations)]
    ambulance_hq = pick_random(locations)

    print('Starting parameters:', flush=True)

    def gen_policeman(_):
        hq = pick_random(police_outposts)
        policeman = Policeman(purpose=PolicemanPurpose.IDLE,
                              location=hq,
                              efficiency=round(random(), 2),
                              policeman_hq=hq)
        print(
            f'Policeman:\n\tEfficiency: {policeman.efficiency}\n\tPolice outpost: {id(policeman.policeman_hq)}',
            flush=True)
        return policeman

    policemen = generate_n(gen_policeman, n=POLICEMEN_COUNT)

    def gen_ambulance(_):
        amb = Ambulance(purpose=AmbulancePurpose.IDLE,
                        location=ambulance_hq,
                        efficiency=round(random(), 2),
                        ambulance_hq=ambulance_hq)
        print(
            f'Ambulance:\n\tEfficiency: {amb.efficiency}\n\tHeadquarter: {id(amb.ambulance_hq)}',
            flush=True)
        return amb

    ambulances = generate_n(gen_ambulance, n=AMBULANCES_COUNT)
    MC = ManagementCenter(policemen)
    AHQ = AmbulanceHeadquarter(ambulances)
    print('', flush=True)
    return [
        *policemen,
        *ambulances,
        MC,
        AHQ,
    ], police_outposts, ambulance_hq
 def generate_random_intervention():
     locations = CityMap.get_locations()
     forbidden_locations = [
         *sim_manager.police_outposts, sim_manager.ambulance_hq
     ]
     free_locations = [
         location for location in locations
         if not location.intervention_event
         and location not in forbidden_locations
     ]
     if not free_locations:
         return
     danger = round(random(), 2)
     health_index = random() * 10
     location = pick_random(free_locations)
     location.intervention_event = InterventionEvent(
         danger, health_index, location)
     print(
         f'Generated event: Location: {id(location)}, Health: {health_index}, Danger: {danger}',
         flush=True)
def get_route_from_user():
    from smart_intervention.globals import CityMap
    locations = CityMap.get_locations()

    route = []

    pick_location_command = f'Pick a location from this list, or "f" to finish creating route:\n\t{id_list(locations)}\n'

    location_id = input(pick_location_command)
    while location_id != 'f':
        try:
            location = validate_and_get_user_choice(locations, location_id)
        except RuntimeError:
            if location_id == 'f':
                break
            else:
                return

        route.append(location)
        location_id = input(pick_location_command)

    return route
Exemple #13
0
 def _route_with_purpose(
     self, location, purpose
 ):  # TODO: Refactor - abstract out to geolocated + purposeful actor
     self._route_to(CityMap.route(self.location, location))
     self.re_purpose(purpose)
 def route_with_purpose(self, location, purpose):
     self._route_to(CityMap.route(self.location, location))
     self.re_purpose(purpose)