def main(): pygame.init() clock = pygame.time.Clock() screen = pygame.display.set_mode((screen_width, screen_height), 0, 32) surface = pygame.Surface(screen.get_size()) surface = surface.convert() drawGrid(surface) snake = Snake() food = Food() myfont = pygame.font.SysFont("impact", 16) run = True #main game loop that runs until the snake dies while (run): clock.tick(10) snake.movement() drawGrid(surface) snake.move() if snake.headPos() == food.pos: snake.lengthBody += 1 snake.gameScore += 1 food.randomPos() snake.draw(surface) food.draw(surface) screen.blit(surface, (0, 0)) textScore = myfont.render("Score {0}".format(snake.gameScore), 1, (0, 0, 0)) screen.blit(textScore, (5, 10)) if snake.death == True: myfont = pygame.font.SysFont("impact", 28) run = False screen.fill((0, 0, 0)) textDead = myfont.render( "Your Final Score is {0}".format(snake.gameScore), 1, (255, 255, 255)) screen.blit(textDead, ((screen_width // 2) - 200, (screen_height // 2) - 50)) textRestart = myfont.render("Press Spacebar to Restart!", 1, (255, 255, 255)) screen.blit(textRestart, ((screen_width // 2) - 210, (screen_height // 2) - 25)) pygame.display.update() while run == False: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: snake.reset() run = True main() pygame.display.update()
def launcher(id): global game if id == 'LR': game = 1 Line_Runner.stop = 0 if id == 'tetris': game = 2 tetris.dead = 0 if id == 'snake': print("rout") game = 3 snake.reset() glDisable(GL_DEPTH_TEST)
resetButton = pygame.Rect((2 / 3) * width + BOARD_PADDING, (1 / 3) * height + 20, (width / 3) - BOARD_PADDING * 2, 50) buttonText = mediumFont.render("Reset", True, BLACK) buttonRect = buttonText.get_rect() buttonRect.center = resetButton.center pygame.draw.rect(screen, WHITE, resetButton) screen.blit(buttonText, buttonRect) left, _, _ = pygame.mouse.get_pressed() if left == 1: mouse = pygame.mouse.get_pos() # Reset game state if resetButton.collidepoint(mouse): time.sleep(0.3) snake.reset() if not snake.isGameOver(): snake.makeMove() snakeList = snake.getSnake() snakeFood = snake.getFood() # Draw board cells = [] for i in range(HEIGHT): row = [] for j in range(WIDTH): # Draw rectangle for cell rect = pygame.Rect(board_origin[0] + j * cell_size,