def __init__(self, master, name='Demon'): Soldier.__init__(self, name) self.weapon = Axe(self) self.current_state.is_undead = True self.current_state.title = 'Undead' self.master = master master.set_slave(self)
def __init__(self, game, pos): Soldier.__init__(self, game, pos) self.shield = 2 self.shield_component = None
def __init__(self, name, team, fireteam, posx, posy, orientation, aggression): # subclass specific arguments go here Soldier.__init__(self, name, team, fireteam, posx, posy, orientation, aggression)